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Ryan Miller
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Ryan Miller is now following The Typepad Team
Mar 15, 2010
I've beaten it so many times, but I still find myself playing it...and every time I can practically taste the now&laters candies :P
Toggle Commented Nov 11, 2009 on Black Tiger, Green Laffy Taffy at socrossblog
Cool! Feel free to pass my info to him - I'm always down for talking about Djing!
Toggle Commented Apr 7, 2009 on My DJ Videos at socrossblog
Thanks Alpha! I've been doing some freelance game design work, which has been paying the bills, not sure what's next. :P
Toggle Commented Apr 4, 2009 on Update at socrossblog
I think you can buy it straight from http://www.worldofwarcraft.com/splash-wrathlaunch2.htm
Toggle Commented Nov 26, 2008 on World of Warcraft at socrossblog
Hey John! Hope WOTC's treating you well. I'm loving the new job (who wouldn't!) I'm not in any shows coming up, but I've been taking a break. I'll be back in December.
Toggle Commented Nov 26, 2008 on Five for Friday: 11/21 at socrossblog
Black Hawk Down was decent, but Team Sabre made me sad. I hope Angel Falls steps up!
Toggle Commented Nov 26, 2008 on Games I'm Thankful for at socrossblog
Excellent points Andrew! I'm not saying we should stop doing great graphics, I just think that the graphics of 2005 were pretty darn good, and I'm tired of stretching my system to the limits for the next big game just because the water is a little ripplier. My main point is scalability - there's a ton of PCs already out there, I think there should be a sizeable game catalogue for them as well. The CPU think hits home, I remember when L4D was first announced, it wanted a 3 ghz pentium. eep.
Toggle Commented Nov 11, 2008 on Someone's Reading My Mind... at socrossblog
Hey Mike, Yeah, I think we're agreeing here - I'm just thinking about games for the millions of PCs already out there. In 5 or 10 years, the average PC will be plenty capable for most games, so I think this problem will go away. Lowering the low end just makes sure that we can play now.
Toggle Commented Nov 8, 2008 on Someone's Reading My Mind... at socrossblog
You can do that, but only from an xbox at the moment: Go to My Xbox and open your Xbox LIVE profile. Select Manage Account. Select Windows Live ID. Select Change Windows Live ID. Follow the steps to change your Windows Live ID. (from http://support.xbox.com/support/en/us/xbox360/XboxLive/MyAccount/ManageMyAccount/SwitchWindowsLiveID.aspx)
Toggle Commented Nov 5, 2008 on Steam at socrossblog
I agree - although Live is more about connecting with other gamers and playing with them, and getting achievements and gamerscore out of the deal. Now I’m not the biggest fan of the current version of live, but I am a fan of what it will someday become. MS definitely has a history of being late to the game, but they also have a history of sticking around.
Toggle Commented Nov 5, 2008 on Steam at socrossblog
Dreamhunk - While they're not for everyone, I like the achievements because they add to my gamerscore, which is an aggregate score from all my live titles. So while it’s pretty much just about bragging rights, I still feel like it adds a cool element to the game by encouraging players to explore all of the game’s content. After I’m done with this character, I’m already planning on playing again as an evil bastard – due partly for the achievements I can get this way. Having said all that, I do prefer achievements that you have to go out of your way to accomplish as opposed to ones you get for doing something you were going to do anyways.
Toggle Commented Nov 4, 2008 on Five for Friday: 10/31 at socrossblog
Hey David, My task ahead is truly daunting. I don't claim to be able to fix the problems with PC gaming, but I am in a position to bring them to the people who make the calls. Your post touches on my #1 issue with PC gaming - system requirements. Many game publishers simply don’t want the headache of having to make their game stable for the myriad system setups out there. As long as there are PCs there will be PC gaming, but for it to flourish we need to do something about this problem.
Toggle Commented Nov 4, 2008 on Five for Friday: 10/31 at socrossblog
Hey Mordenkainen, I'm not against complexity, it's really about tradeoff-based mechanics. I think there's a sweet spot between realism and abstraction that allows a game to feel real without getting dragged down by too much simulation.
Toggle Commented Oct 30, 2008 on My War Against the Word "Interesting" at socrossblog
I think you would need two numbers on the box: Overall and GPU. I think that would still be so much easier than the current system.
Toggle Commented Oct 30, 2008 on Left 4 Dead and System Requirements at socrossblog