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Frank Rose
New York
Author of The Art of Immersion
Recent Activity
A few weeks ago, when I was blogging about Neil Gaiman's speech at the London Book Fair, I came across his reference to These Pages Fall Like Ash, a highly unconventional experiment in storytelling by Tom Abba and Duncan Speakman... Continue reading
Posted May 8, 2013 at Deep Media
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Images are powerful, stories even more so. But how do you collect them from hundreds if not thousands of people and present them in a coherent and compelling fashion—especially when you're trying to document an event that was itself so... Continue reading
Posted May 3, 2013 at Deep Media
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Not long after the If Book Then conference in Milan and Stockholm, Neil Gaiman gave a much-talked-about keynote at the London Book Fair in which he too talked about the future of books. Speaking to the international publishing establishment, he... Continue reading
Posted Apr 19, 2013 at Deep Media
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What's a book, anyway? The answer used to be simple: two covers, a lot of words in between, printed on paper and meant to be stored on shelves. Not any more. With ebooks the paper is gone, the covers are... Continue reading
Posted Apr 4, 2013 at Deep Media
Precisely. I think a great deal of confusion could be avoided if more people understood the difference between digital media and physical media. Infinite objects v. scarce objects is a good way to put it.
Thanks, Tim. CONTAINER sounds fascinating. Please keep me posted.
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*and everyone else For this year's SXSW, I worked with the ad agency JWT to devise a survey that would get at what seems an increasingly key question: How do we feel about items in the physical world—books, newspapers, magazines,... Continue reading
Posted Mar 15, 2013 at Deep Media
Thanks, Sam. You're right, this viral thing is getting out of hand . . .
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Douglas Rushkoff's announcement earlier this week that he was quitting Facebook happened to coincide with a major New York Times story about a new French proposal to levy a tax on online data collection. The connection? Both raise an issue... Continue reading
Posted Mar 1, 2013 at Deep Media
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Last week, in part one of my interview with Henry Jenkins, we talked about how he and his coauthors came to write Spreadable Media and what it means that the "participatory culture" of the Web focuses so much of its... Continue reading
Posted Jan 22, 2013 at Deep Media
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"If it doesn't spread, it's dead": With this pithy dictum, Henry Jenkins summed up the nature of media distribution in the Internet age. Introduced as "our new mantra" in a 2007 blog post about Jonathan Lethem and slash fiction, it... Continue reading
Posted Jan 17, 2013 at Deep Media
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We all have our bad days — but some bad days are way worse than others. And it's hard to get worse than a first day at school that goes totally, horribly, mind-bendingly wrong. So how do you put such... Continue reading
Posted Dec 19, 2012 at Deep Media
Thanks, John, and my apologies for the slow reply—I've been traveling for the past two-and-a-half weeks and things have gotten pretty backed up. But yes, DayZ is incredible—a free mod to ARMA 2, the military sim from Prague's Bohemia Interactive, that's racked up nearly 1.4 million players and all kinds of raves since it was released at the beginning of the summer. It was created by Dean Hall, a 31-year-old ex-New Zealand army officer who went through a pretty harrowing training experience in Brunei and apparently did some real thinking about it. (Check out this interview with him in Eurogamer.) Perhaps what's most brilliant about it is the realism: This is an open-world survival game that actually focuses on survival as it happens (or doesn't happen) in the real world. You need food, you need water, you need shelter, and if you're wounded and don't get help you'll bleed out and die. (As it says on the Web site, the current average life expectancy in-game is 1 hour 9 minutes.) Hall started out developing it as a training simulation, but when he failed to get a response he built it on his own while working in Prague on ARMA 3. He's now working with Bohemia Interactive to develop it as a stand-alone game. Are you playing it yourself? If so, please let me know what you think.
The Colbert Report Get More: Colbert Report Full Episodes, Political Humor & Satire Blog, Video Archive Among the immersive media experiences we spotlighted at SXSW's Immersion 101 discussion last spring was Stephen Colbert's faux presidential campaign, which started on The... Continue reading
Posted Nov 13, 2012 at Deep Media
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Okay, I give up—what is the future of storytelling? Last Friday's Future of Storytelling conference, held in a tranquil and seldom-visited corner of New York City, didn't offer a big reveal, but it did provide a high-level forum for exploration,... Continue reading
Posted Oct 10, 2012 at Deep Media
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For all the buzz this year about social TV, it's mainly been about connecting fans with fans—which is nice as far as it goes, but that's not terribly far. What if you could jump the fiction-reality barrier and connect fans... Continue reading
Posted Sep 20, 2012 at Deep Media
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Sometimes the story behind the story can be as illuminating as the story itself. A couple of years ago, Jason Fried of 37signals gave a TEDx talk about work, and why it doesn't get done. 37signals, the Chicago-based company behind... Continue reading
Posted Aug 27, 2012 at Deep Media
Frank Rose has shared their blog Frank Rose
Aug 4, 2012
The Biological Advantage of Being Awestruck - by Jason Silva on Vimeo. I've been reading a lot lately on the evolutionary advantages of storytelling—first in Brian Boyd's monumental On the Origin of Stories, which treats art in general and stories... Continue reading
Posted Jul 31, 2012 at Deep Media
Thank you, Jeni. Very nice to hear.
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One afternoon recently I spent a couple of hours with Jason Silva, the longtime Current TV host who’s been making much-talked-about micro-videos about the co-evolution of humans and technology—the latest of which will be featured at TEDGlobal later this month.... Continue reading
Posted Jun 4, 2012 at Deep Media
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Last June, when I was giving the opening keynote at the Crossover Summit at Sheffield Doc/Fest, I was asked to talk about the relationship between games and stories. It's a meaty topic: If stories in the digital age are becoming... Continue reading
Posted May 3, 2012 at Deep Media
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Some of the most intriguing innovations in story­telling these days are happening in the UK, where broadcasting networks, book publishers, and even newspapers have embraced the idea of creating immersive narratives that invite the audience to join in. The latest... Continue reading
Posted Apr 11, 2012 at Deep Media
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A couple of weeks ago I gave a talk at ad:tech Sydney that got written up in a blog post on MarketingDirecto.com, a Madrid-based marketing and publicity site. My Spanish is not so great, but with a little help from... Continue reading
Posted Mar 30, 2012 at Deep Media
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In March 2011, when London’s Punchdrunk Theatre Company opened Sleep No More in an abandoned warehouse block in New York, few imagined it would still be running a year later. A strangely wordless interpretation of Macbeth as filtered through film... Continue reading
Posted Mar 12, 2012 at Deep Media