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Alysianah aka Saylah
Mystic Worlds - it's just an illusion of life.
Interests: Geek by day and wizard by night. I'm an avid fan of all things fantasy and scifi, especially MMORPGs. The image used as my blog's logo is one of my favorite digital creations. It combines two photographs of a model a friend was shooting, a waterfall in the Rocky Mountains from his own portfolio and a stock image of a dove.
Recent Activity
Next on my journey to create abbreviated Galactic Guides for quick reference is Nyx which is perfect timing. The preview embedded below was just released by CIG. Nyx is also the first system to be developed from the ground up with the new modular design process. ATV 55 discussed progress on the Nyx-Levski landing zone and how it’s being designed as an outdoor bazaar. Unlike ArcCorp where you visit the interior of buildings to purchase items, Levski will have carts in an open area that’s bustling with activity. Continue reading
CIG made their by the end of August date to release Social Module, what they're calling Persistent Universe version 0. ArcCorp, the planet from the Stanton system shown off during the GamesCom demonstration is now live for Alpha testing. I only spent a few minutes in the game myself. My graphic's card low FPS was causing severe motion sickness. I've ordered an upgrade and am excited to give it another try after I have it installed. Related articles Star Citizen - Drake Herald Star Citizen - Constellation Ship Series Continue reading
CIG has started sending out invites to participate in pre Live Alpha Server testing of the Social Module, known as the PTU Server. To protect back-end stability, initial invitation criteria is being based on recent Arena Commander participation (you would actually be bothered to test if given access) and proximity to the data centers. Or so it was loosely mentioned a while back. Whatever the case, these are invites to participate on the TEST server, which isn’t something I ever do. I’m not that impatient that I need to test the test content. J Kudos to those who do, which makes the version I do get to see, more stable that it may have been otherwise. Trying out new features once they hit the Alpha server is more than enough for me. Continue reading
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In anticipation of the Persistent Universe v0 release, formerly known as the Social Module, I thought I’d do an ABBREVIATED version of the Star Citizen Galactic Guides as system/locations come online. This is as much for me as anyone else, as a way of familiarizing myself with the SC universe. I expect we’ll see fan developed tools such as the DOTLAN maps site created for EVE Online. For the full read, visit the official description on the RSI website. Continue reading
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I take a keen interest in the areas of Star Citizen that are offering unique game play mechanics, especially professions I haven’t experienced in other MMOs. Anyone who has followed my blog over the years knows that if there’s an opportunity to setup a business of sorts, I will always give it a try. I enjoy the idea of playing out an entrepreneur in MMOs and it goes well with my love of crafting. Continue reading
I've been out of town for work. The preparation before hand limited my leisure time and will continue to do so for the next few weeks, as I study for another industry certification. Before leaving town I took a half day off so that I could watch the Star Citizen GamesCom demonstration live. What I saw simply blew me away. I've always felt comfortable with my level of monetary investment or I wouldn't have done it. But it was amazing to SEE the progress they've made that we have been reading about in the weekly updates and various videocasts. The only downside is that seeing how far the tech has come in-house, really makes the current iteration of AC look old hat. I now WANT the Social Module and AC 2.0 which will contain multi-crew ships more fervently than before. Oh well, such is life. I actually don't have time... Continue reading
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Quick update on what’s going on with Star Citizen. Mostly, we’re all hanging on every word trying to guess what the big reveals might be at GamesCom. I will unfortunately be out of town for work and unable to watch the live stream. I’ll have to wait for it to be posted on YouTube. Continue reading
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Space, the final frontier. These are the voyages of Star Citizens... Dreaming of spaces goes back - way back to my childhood. To being 10 years old and running home from school to watch reruns of Star Trek. To seeing every episode a multitude of times. To reenacting the voyages in our basement, where a row of out dated appliances against the far wall was the Enterprise. Our U.S.S. Enterprise. I presided over our goon squad from the Captain’s Chair, which was me sitting crossed legged on old washing machine that happened to be in the middle. Wearing one of my mother’s sweater, the sleeves balled up to my elbows to stop them from dragging. Everyone had to wear the right color sweater cuz – uniforms. Continue reading
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I thought I’d do a little write up on the Star Citizen Drake Herald, as it’s supposedly the next ship that will be hangar ready and made flyable in Arena Commander. The criteria used for which ships are prioritized for full flight capability, is whether or not the ship is needed for the single player RPG module, Squadron 42. Bad news for some in general, even though it make sense. The needs of S42 puts some of the original backer ships like the Constellation and Freelancer behind newer ships like the Herald. Continue reading
Cloud Imperium Games recently released an updated Star Citizen ship status log. Yes! They are going to keep the list updated. This is an excellent addition to available information. Not only for players who want to know what’s going on with a ship they’ve already purchased, I personally would want to what is flyable now, if I was considering another pledge. Continue reading
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AC 1.1.5 was deployed to the PTU over the weekend – that’s test environment. I rarely if ever deal with MMO test servers. I’ll just wait until it’s pushed to production. Most of what’s coming are balancing changes such as ship durability, weapon damage and improved HOTAS usability. Along with thruster and flight mechanics changes – see lots of posts about changes in “drift”. The long awaited P-52 Merlin, a short ranged combat support ship that comes aboard the Constellation, is flyable. Continue reading
Jokes about the patented “coming soon” from game developers aside, what Star Citizen backers are receiving next is an update to Arena Commander. AC is the dogfighting module being used to test ships, combat, flight mechanics and the alike, during the SC alpha. Continue reading
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It will be surprising to some to hear that Star Citizen has a very active community of players reselling ships, known as the Grey Market. Ships originally purchased directly from Cloud Imperium Games, are being marked up and sold by third party. Only a small portion of the ships sold are actually playable in Arena Commander. Many are not even available viewing in a ship hangar. Yet there’s enough surplus demand that players are buying and trading these digital assets. Continue reading
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To provide a gaming experience that is more tactical and varied, Star Citizen has devised a limb-based injury system which includes varying degrees of damage severity and permanence. It's not going to be the more common, a player gets injured so he runs and hides until his healthy magically regenerates to full. In Star Citizen, various areas of the body go through damage states from Normal (no injury) to Ruined (not usable or gone). To recover from a state below normal, player intervention is necessary. A detailed overview of the health system can be found here. Continue reading
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As this will be one of the professions many new players gravitate toward, here’s a quick overview of the mining profession. It was one of the first career design documents published and is supposedly representative of their philosophy for all careers. Which is that career associated tasks contain activities that require skill, dexterity and intelligence, where mindless repetition or idle monitoring are explicitly avoided. Continue reading
I think that depends on your priorities in the SC universe. I only touched on tangible assets and reputation. Upon death you lose your achievements, as they belonged to the other character. If youre that type of player, that could be a big deal. Im not that kind of player myself but know many that are. I agree, you can reasonably avoid death by limiting your activity and where you go in the game, much like you can in EVE Online. However, even some of the professions executed in safe space can result in death. Mining for example, which Ill be covering soon, is dangerous enough that your ship can explode if youre not careful or good at certain of the required roles. I like and dislike the mechanic. I believe some players will be emotionally and mentally impacted by simply knowing that theres a life counter present. Enough so that it will alter their behavior. Your reputations is still aligned but youre not the other person. The mechanic of NPCs reacting to you differently based on past deeds, never fully realized in GW2, is planned in SC. We shall see, however. If that is the case, you will lose those NPC relationships upon death. I considered but decided against including that in my blog post because it wasn't explicitly called out the article itself. However, it can be construed based on dev responses to player questions. I believe in the forum thread there was an example of a player having reached a certain rank/position within a NPC corp dying. His beneficiary would still be looked on favorably but they do not inherit whatever the former characters rank/position was. That has to be achieved again. For that matter, player organizations might choose to adopt the same policy. If an officer dies, theyre dead. The beneficiary comes in as a recruit. Now that would be interesting to see play out. I can smell the drama from here. :-)
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If you’re late to the Star Citizen (SC) party and still catching up on the encyclopedic amount of published content and videos to wade through, let me draw your attention to the fact that there is permadeath (PD) in the persistent universe. This will be the first MMO I’ve played with PD. I’ve played the high stakes lose your ship mechanics of EVE Online, where I’ve actually heard men cry on voice chat after losing billions+ ISK ships and their rare implants. But even in EVE, your character at least, is immortal. That won’t be the case in SC. Continue reading
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Here's the audio version of the Star Citizen Writer's Guide 11. This episode is purely for writers and contains no lore. It provides a quick start guide for fiction writing techniques. Listen via YouTube Show Notes: Unofficial Star Citizen Soundtrack used as background music RSI published version of Writer's Guide Part 11 Link to audio version of Star Citizen Writer's Guide Part Ten Continue reading
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CIG's Genesis Starliner Q&A II has been posted. I’m going to discuss the elements that stood out to me as emergent gameplay options for the ship and career. Continue reading
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I own a piece of this vision. What I believe will be an exciting profession and lifestyle in the Star Citizen universe. I doubt I’ll see passengers boarding dressed as elegantly as those depicted here. Even so, I’m in thrilled by the idea of playing such a role. Continue reading
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Voice attack can be useful for executing multi-step commands where direct pilot/ human interaction isn’t necessary or beneficial. For example, finding the next/closest target, bringing up the weapons overview, controlling shields, diverting power to different aspects of the ship Continue reading
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Here's the audio version of the Star Citizen Writer's Guide 10. Listen via YouTube Show Notes: Unofficial Star Citizen Soundtrack used as background music RSI published version of Writer's Guide Part 10 Link to audio version of Star Citizen Writer's Guide Part Nine Continue reading
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Here's the audio version of the Star Citizen Writer's Guide 9. Listen via YouTube Show Notes: Unofficial Star Citizen Soundtrack used as background music RSI published version of Writer's Guide Part 9 Link to audio version of Star Citizen Writer's Guide Part Eight Continue reading
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OH MY GAWD, they had me at profession… For a long time now, I’ve had a vision of the role I wanted to play in Star Citizen. I saw myself playing out a female version of Mal from Firefly. My love for FF is undeniable. I create and sell FF inspired jewelry. On some level, this role would also mirror my career in EVE Online, which existed long before there were salvage specific ships available. Continue reading
As you can see, I'm back at it, working on audio versions of the official Star Citizen Writer's Guide. I hope it's a nice addition for the SC community but I'm doing it mostly for selfish reasons. Becoming familiar with the available SC lore is drinking for a heated fire hose. Continue reading