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Alysianah aka Saylah
Mystic Worlds - it's just an illusion of life.
Interests: Geek by day and wizard by night. I'm an avid fan of all things fantasy, including MMORPGs. My newest adventure has taken my love of crafting out of game and into my real life! Visit my handcrafted jewelry shop on Etsy: http://www.etsy.com/shop/NomadicEclectic The image used as my blog's logo is one of my favorite digital creations. It combines two photographs of a model a friend was shooting, a waterfall in the Rocky Mountains from his own portfolio and a stock image of a dove.
Recent Activity
I'm SO HAPPY we're having a September release of ArcheAge. I'm ready to play for real. Open Beta starts on Thurs Sept 4th. I'll still be on but not playing much now that launch is so very close. Yeah, I know I said that before but I mean it this time. There's zero point in continuing to progress. My character, Alysianah, is on the Alpha server. If anyone tries out OB and there's room on Alpha look me up. Can give you a ship tour, port you to different places, make you some food, etc. Don't let the PVP scare you away from at least trying a really solid fantasy MMO. *Jumping for joy* Continue reading
Posted yesterday at Mystic Worlds
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In a game that supports nonconsensual PVP, it’s good to have a justice system. It may not help you sleep better after being ganked for you hard earned wares. However, reading trial chat is an endless form of amusement. We already have infamous players (Chalupa) and guilds (Darks Ascension) on the Alpha server. Continue reading
Posted 3 days ago at Mystic Worlds
Thank you Oliver. I am enjoying myself and really looking forward to release.
Toggle Commented 4 days ago on ArcheAge: Gear at Level 50 at Mystic Worlds
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After reviewing the components necessary to upgrade my armor to Conqueror’s and beyond, I decided to use the cloth version gifted to me by our guild leader Fannel. Of the available roles as a Paladin, my preference in a group setting is to heal. In ArcheAge, all classes can wear every armor type. However, cloth provides better stats for healing roles. You can augment your armor with gem slots but you’d still be behind the curve compared to someone in cloth using the exact class build. Continue reading
Posted 5 days ago at Mystic Worlds
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Wow, that went by in the blink of an eye. I started playing the ArcheAge Alpha on July 20th. I hit the current max level without even trying. That said, I have put in an awful amount of hours. Around level 10 or so, I left the theme park rails behind to strike out on my own and fell in MMO love with AA. I’m very pleased with the outcome. If this weren’t an Alpha, I’d be considering an alt in order to try a pure caster class and experience another racial zone. But since it is, that will have to wait. Continue reading
Posted Aug 22, 2014 at Mystic Worlds
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I’m level 48 now and figured I might as well get to 50 since the release seems to be a couple of months away at the least. I was hoping that the date posted on Steam for a mid-September would be confirmed by Trion but no such luck. Much too high of a level to pick up where I had previously stopped questing in my early 20s, I rode out to Halcyona to see if there were any quests there worth my time. Continue reading
Posted Aug 22, 2014 at Mystic Worlds
Yes, it did feel very fast and I wasn't trying to reach level cap. I'm not level 50 and have done one dungeon up to the final boss and parts of another. This is a game that starts a level one. You can stay on the rails and let it lead you from quest hub to quest hub and see the zones as they're introduced to you. Or you can go do what you want to do - open world PVP, crafting & trade, arena type PVP or mix-n-match.
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Just a stone’s throw from level 50, I should be saving every copper toward crafting my Conquerors plate armor set. Meh, that behavior sounds much too practical for being in an Alpha! I was processing hide into leather when I noticed the recipe for crafting Bakehan’s Swimfins. Hmm, I thought, I have the expertise points to make those. That jogged my memory about having seen pictures of players wearing dive helmets. A quick search of my metalwork recipes showed that I could craft that too. That’s all she wrote, I was off and running toward a new adventure! Continue reading
Posted Aug 20, 2014 at Mystic Worlds
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Last night our guild joined the “we have a farm wagon” club. Fannel, Brokenwind and I were online pissing and moaning about our inability to grow the stupidly random thunderstruck trees needed to craft one. No one knows for certain the circumstances that cause a tree to be “hit by lightning. There are lots of theories but the rarity of the occurrence makes it nearly impossible to know for sure. Our guild has planted illegal tree farms consisting of hundreds of trees, without producing a single one. Others have done 1K plus trees and have come up empty too. Continue reading
Posted Aug 19, 2014 at Mystic Worlds
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I believe my previous posts have established that because of the nonconsensual PVP, ArcheAge isn’t going to be everyone’s cup of tea. Yes, you can level to max and hardly ever encounter PVP if you forgo seeing all of the content or focus on commerce in non-PVP enabled zones. However, game design makes it such that you may still be impacted financially, even when you escape direct combat. Continue reading
Posted Aug 18, 2014 at Mystic Worlds
I've played more than enough of AA to confirm that I'll be playing at launch. I've achieved most of what I wanted to try out during Alpha. I've certainly played more than I have during a pre-release for any other MMO. I still have plenty to look forward to at launch. I've done so little of the quest content and haven't stepped foot in a single dungeon. I did some healing in a max level PVP zone while guild members were farming XP, leveling alternative skills sets and unique drops. No one engaged enemy faction while we were at it. It reminded me of the impromptu detentes on PVP servers during in Burning Crusade. Farming motes was bad enough without fucking around with each other. This particular set of are elite, tightly packed and respawn rather quickly. Jacking around with each other would mean insta-death and greifing each other back... Continue reading
Posted Aug 14, 2014 at Mystic Worlds
Other than token gear earned by farming 150 tokens per item or random drops from the level 50 dungeon, crafted gear is the best in the game. It's not simplistic really, as it requires multiple components and having acquired the previous level gear, none of which is cheap. The special component I need to craft a full set of green level 50 gear is 28 gold each and I need 14 of them. That's 88 trade runs of my top tier products after having harvested the items, produced them and carting them to the furthest safe zone. :-/ They've replaced the creating 100 foozles with producing singular harder to produce items.
Toggle Commented Aug 8, 2014 on ArcheAge Alpha – Crafting Armor at Mystic Worlds
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I was level 36 rolling around in level 20 armor until recently and I’m not alone. There are two contributing factors to the level and armor gap. Firstly, the primary source of obtaining gear is by completing quests. I won’t retrace what I already discussed in this post. Continue reading
Posted Aug 7, 2014 at Mystic Worlds
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Belphagore, the guild member who donated a large house to serve as our guild hall, gave me the deed to his old house. Like what!!??!! I had to purchase an item from the Cash Shop called an Appraisal to facilitate the transaction. Luckily, I had some left. It’s not the house design that I wanted but this beggar certainly won’t try to be a chooser. Continue reading
Posted Aug 5, 2014 at Mystic Worlds
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I had a great time in ArcheAge this past weekend. I believe a key to that is being willing to participate in all that the game has to offer beyond the safe PVE. I did a little bit of everything minus dungeons. I feel like I always have so much to do of my own. Combined with guild activities that don’t require max level to participate, I don’t feel like I want to spend 30 to 60 minutes in an instance in an alpha. Continue reading
Posted Aug 4, 2014 at Mystic Worlds
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Last week I mentioned that I’d given up on owning a cottage in ArcheAge because of the click-war participation needed to get one at this stage. I used the components I’d assembled to build a ship instead. After all, it’s only alpha and I didn’t see the need to spend more time on the affair. Continue reading
Posted Aug 4, 2014 at Mystic Worlds
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Having given up on the idea of owning a house in ArcheAge, I turned my attention to building a Clipper. The Clipper is the introductory ship used for open seas transportation. Its speed also makes it popular as a Pirate ship, where it’s used to harpoon targets. That’s tackling for EVE Online players. *smile* Continue reading
Posted Aug 1, 2014 at Mystic Worlds
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Space is often an issue in a game where player housing isn’t instanced. Unfortunately, ArcheAge is no different. If fact, it’s compounded by the player’s need and desire to possess both types of properties – house and farm. Continue reading
Posted Jul 31, 2014 at Mystic Worlds
Thanks! I'm having fun even when things go wrong. I think the big difference between AA and EVE is it's your actions that play out in AA - in the moment that they occur. Whereas a part of EVE is the long term political strategies that make headlines but often only involve a small percentage of the player base. You could take the time to infiltrate a guild in AA and perhaps set them up for piracy but the potential for long term ramification is smaller. The majority of the land mass is pre-owned / designated by game mechanics. Similar to WOW PVP servers you can fight each other but you don't make changes to the world that are preserved. I suppose if a guild is persistent enough they could attempt to capture particular water ways and bar access to that coast, holding it for ransom but if seems like there are mechanics missing to make it viable long term and profitable long term. For that reason, AA tactics play out more in the moment.
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At some point, all MMO players have to figure out how they’re going to earn money, especially if they decide to hang in for the long haul. ArcheAge is not too different from other MMOs, in that it contains the classic revenue generating opportunities. However, it does contain options that are rarer and as such, require explanation. Continue reading
Posted Jul 30, 2014 at Mystic Worlds
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I thought I'd put out this quick post on the class systems for people who are just entering beta. Hopefully, this will provide some quick start value. ArcheAge Class System The class system in ArcheAge is very diverse. Similar to Rift or Final Fantasy XIV, you select multiple classes that are combined into a single profession. There are 10 base classes to choose from yielding a total of 120 different play styles / professions. Each of the 120 options has a unique class name. However, the skills selected from that trio will differ among players. Of course, there will be cookie cutter builds because we as gamers, sometimes lack originality and go for min/max specs. Continue reading
Posted Jul 29, 2014 at Mystic Worlds
I do wonder how in the world people will know all there is to do. There's no reasonable way for the game to introduce it all. You'd have the dreaded long tutorial from EVE that very few people bother completing. My levels are coming so quickly I don't realize it. I'm level 32 now and I've done less than 40% of the PVE content available to me. Most of my XP is because I enjoy crafting and finding harvesting relaxing. Consequently, they provide the bulk of my XP. Besides the features the world is large and other than the dungeons, it's not level gated. They don't attempt to block you from participating in commerce or accessing zones because of your level. If you want to try it, go for it. I don't like doing a lot of content prior to official launch so this worked out perfect for me and is something I enjoyed about GW2 - different ways to gain XP. It also feels like because of it there's more content than you need to level which reminds me of Rift, where the second time around at least half of the content was new to me. I routinely see people asking in chat where to go next because they've out leveled a zone and the quests are gray for them.
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I’m no PVP aficionado but don’t I shirk from it either. I go in knowing that I can lose while making my best attempt to win. I don’t cry over unsportsmanlike behavior. I strategize about how to get even! I started my MMO career in games where players routinely killed each other. My longest consecutive run in an MMO was World of Warcraft and I rolled on a PVP server, having followed my guild from Asheron’s Call 2. It was back then, one of the most highly contested servers and spending 2 hours trying to get a 40 man raid into Molten Core was a typical Sunday afternoon. Forming teams to protect members trying to level in Darkshire and Southshore was a way of life. You took your lumps while a newbie, protected others when you grew up and dished it out once you were geared. As a result, my point of view about dealing with PVP in ArcheAge (AA) is framed by that mentality. Continue reading
Posted Jul 28, 2014 at Mystic Worlds
Oh the next post is a doozy. LOL Trying to get it out later today.
Toggle Commented Jul 28, 2014 on ArcheAge Alpha at Mystic Worlds
I thought about that for a while after someone linked me a post from Syp's blog. I'm not really sure it would actually. The open sea would just be another transport mechanic and why not just let you teleport with your goods if that's the case. The distances which can be rather large might seem a pointless cockblock without the opportunity for PVP. That said, other than dealing with it at level 30 if you want to see all the PVE zones, you can do trade and not expose yourself to nearly as much PVP. Turn in to local or inland vendors. You won't make nearly as much and might have to be sure you pick something that is even a net profit but you can reduce how much PVP you deal with.
Toggle Commented Jul 28, 2014 on ArcheAge Alpha at Mystic Worlds