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Alysianah aka Saylah
Mystic Worlds - it's just an illusion of life.
Interests: Geek by day and wizard by night. I'm an avid fan of all things fantasy and scifi, especially MMORPGs. The image used as my blog's logo is one of my favorite digital creations. It combines two photographs of a model a friend was shooting, a waterfall in the Rocky Mountains from his own portfolio and a stock image of a dove.
Recent Activity
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Space, the final frontier. These are the voyages of Star Citizens... Dreaming of spaces goes back - way back to my childhood. To being 10 years old and running home from school to watch reruns of Star Trek. To seeing every episode a multitude of times. To reenacting the voyages in our basement, where a row of out dated appliances against the far wall was the Enterprise. Our U.S.S. Enterprise. I presided over our goon squad from the Captain’s Chair, which was me sitting crossed legged on old washing machine that happened to be in the middle. Wearing one of my mother’s sweater, the sleeves balled up to my elbows to stop them from dragging. Everyone had to wear the right color sweater cuz – uniforms. Continue reading
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I thought I’d do a little write up on the Star Citizen Drake Herald, as it’s supposedly the next ship that will be hangar ready and made flyable in Arena Commander. The criteria used for which ships are prioritized for full flight capability, is whether or not the ship is needed for the single player RPG module, Squadron 42. Bad news for some in general, even though it make sense. The needs of S42 puts some of the original backer ships like the Constellation and Freelancer behind newer ships like the Herald. Continue reading
Cloud Imperium Games recently released an updated Star Citizen ship status log. Yes! They are going to keep the list updated. This is an excellent addition to available information. Not only for players who want to know what’s going on with a ship they’ve already purchased, I personally would want to what is flyable now, if I was considering another pledge. Continue reading
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AC 1.1.5 was deployed to the PTU over the weekend – that’s test environment. I rarely if ever deal with MMO test servers. I’ll just wait until it’s pushed to production. Most of what’s coming are balancing changes such as ship durability, weapon damage and improved HOTAS usability. Along with thruster and flight mechanics changes – see lots of posts about changes in “drift”. The long awaited P-52 Merlin, a short ranged combat support ship that comes aboard the Constellation, is flyable. Continue reading
Jokes about the patented “coming soon” from game developers aside, what Star Citizen backers are receiving next is an update to Arena Commander. AC is the dogfighting module being used to test ships, combat, flight mechanics and the alike, during the SC alpha. Continue reading
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It will be surprising to some to hear that Star Citizen has a very active community of players reselling ships, known as the Grey Market. Ships originally purchased directly from Cloud Imperium Games, are being marked up and sold by third party. Only a small portion of the ships sold are actually playable in Arena Commander. Many are not even available viewing in a ship hangar. Yet there’s enough surplus demand that players are buying and trading these digital assets. Continue reading
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To provide a gaming experience that is more tactical and varied, Star Citizen has devised a limb-based injury system which includes varying degrees of damage severity and permanence. It's not going to be the more common, a player gets injured so he runs and hides until his healthy magically regenerates to full. In Star Citizen, various areas of the body go through damage states from Normal (no injury) to Ruined (not usable or gone). To recover from a state below normal, player intervention is necessary. A detailed overview of the health system can be found here. Continue reading
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As this will be one of the professions many new players gravitate toward, here’s a quick overview of the mining profession. It was one of the first career design documents published and is supposedly representative of their philosophy for all careers. Which is that career associated tasks contain activities that require skill, dexterity and intelligence, where mindless repetition or idle monitoring are explicitly avoided. Continue reading
I think that depends on your priorities in the SC universe. I only touched on tangible assets and reputation. Upon death you lose your achievements, as they belonged to the other character. If youre that type of player, that could be a big deal. Im not that kind of player myself but know many that are. I agree, you can reasonably avoid death by limiting your activity and where you go in the game, much like you can in EVE Online. However, even some of the professions executed in safe space can result in death. Mining for example, which Ill be covering soon, is dangerous enough that your ship can explode if youre not careful or good at certain of the required roles. I like and dislike the mechanic. I believe some players will be emotionally and mentally impacted by simply knowing that theres a life counter present. Enough so that it will alter their behavior. Your reputations is still aligned but youre not the other person. The mechanic of NPCs reacting to you differently based on past deeds, never fully realized in GW2, is planned in SC. We shall see, however. If that is the case, you will lose those NPC relationships upon death. I considered but decided against including that in my blog post because it wasn't explicitly called out the article itself. However, it can be construed based on dev responses to player questions. I believe in the forum thread there was an example of a player having reached a certain rank/position within a NPC corp dying. His beneficiary would still be looked on favorably but they do not inherit whatever the former characters rank/position was. That has to be achieved again. For that matter, player organizations might choose to adopt the same policy. If an officer dies, theyre dead. The beneficiary comes in as a recruit. Now that would be interesting to see play out. I can smell the drama from here. :-)
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If you’re late to the Star Citizen (SC) party and still catching up on the encyclopedic amount of published content and videos to wade through, let me draw your attention to the fact that there is permadeath (PD) in the persistent universe. This will be the first MMO I’ve played with PD. I’ve played the high stakes lose your ship mechanics of EVE Online, where I’ve actually heard men cry on voice chat after losing billions+ ISK ships and their rare implants. But even in EVE, your character at least, is immortal. That won’t be the case in SC. Continue reading
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Here's the audio version of the Star Citizen Writer's Guide 11. This episode is purely for writers and contains no lore. It provides a quick start guide for fiction writing techniques. Listen via YouTube Show Notes: Unofficial Star Citizen Soundtrack used as background music RSI published version of Writer's Guide Part 11 Link to audio version of Star Citizen Writer's Guide Part Ten Continue reading
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CIG's Genesis Starliner Q&A II has been posted. I’m going to discuss the elements that stood out to me as emergent gameplay options for the ship and career. Continue reading
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I own a piece of this vision. What I believe will be an exciting profession and lifestyle in the Star Citizen universe. I doubt I’ll see passengers boarding dressed as elegantly as those depicted here. Even so, I’m in thrilled by the idea of playing such a role. Continue reading
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Voice attack can be useful for executing multi-step commands where direct pilot/ human interaction isn’t necessary or beneficial. For example, finding the next/closest target, bringing up the weapons overview, controlling shields, diverting power to different aspects of the ship Continue reading
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Here's the audio version of the Star Citizen Writer's Guide 10. Listen via YouTube Show Notes: Unofficial Star Citizen Soundtrack used as background music RSI published version of Writer's Guide Part 10 Link to audio version of Star Citizen Writer's Guide Part Nine Continue reading
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Here's the audio version of the Star Citizen Writer's Guide 9. Listen via YouTube Show Notes: Unofficial Star Citizen Soundtrack used as background music RSI published version of Writer's Guide Part 9 Link to audio version of Star Citizen Writer's Guide Part Eight Continue reading
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OH MY GAWD, they had me at profession… For a long time now, I’ve had a vision of the role I wanted to play in Star Citizen. I saw myself playing out a female version of Mal from Firefly. My love for FF is undeniable. I create and sell FF inspired jewelry. On some level, this role would also mirror my career in EVE Online, which existed long before there were salvage specific ships available. Continue reading
As you can see, I'm back at it, working on audio versions of the official Star Citizen Writer's Guide. I hope it's a nice addition for the SC community but I'm doing it mostly for selfish reasons. Becoming familiar with the available SC lore is drinking for a heated fire hose. Continue reading
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Rolling right along here's the audio version of the Star Citizen Writer's Guide 8. Listen via YouTube Show Notes: Unofficial Star Citizen Soundtrack used as background music RSI published version of Writer's Guide Part 8 Link to audio version of Star Citizen Writer's Guide Part Seven Continue reading
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Here is the audio version of the Star Citizen Writer's Guide 7. Please enjoy. Listen via YouTube Show Notes: Unofficial Star Citizen Soundtrack used as background music RSI published version of Writer's Guide Part 7 Link to audio version of Star Citizen Writer's Guide Part Six Continue reading
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Here is the audio version of the Star Citizen Writer's Guide 6. I hope you enjoy. I'm still finding the extremely long sentences and SC specific vernacular a bit tongue twisting at times. Hopefully, it's not too distracting. Listen via YouTube Show Notes: Unofficial Star Citizen Soundtrack used as background music RSI published version of Writer's Guide Part 6 Link to audio version of Star Citizen Writer's Guide Part Five Continue reading
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Deciding which peripheral to use for flight has been my biggest decision. They all have their benefits and drawbacks for different aspects of game play. You don’t have to use the same one for flying, dogfighting, FPS, etc. I definitely won’t be. That said, the only one you can experiment with fully right now is for dogfighting, the bane of someone who’s never played a space simulation game before, much less do it in a combat environment. Continue reading
Hi Fannel!!! Was thinking about you all the other day. I popped on the website to see what people were up to. Yeah, that trailer is definitely amazing and always gets me hyped to play the game!
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Calling myself a noob is space is an understatement in a game like Star Citizen. HA!! I always considered myself a light weight in EVE Online even though I knew quite a bit about my ship and combat mechanics. None of that means shit in Star Citizen. I GROSSLY under estimated the learning curve. I initially shrugged it off as a lot of information to consume without in game assistance. Now that they’ve started integrating a tutorial and that didn’t help one bit, I realize the hill I climbed to become a decent player in EVE, will pale in comparison. Just learning how to fly my ships in Star Citizen is proving to be a bear. Continue reading
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While recovering from abdominal surgery, I decided to catch up on Star Citizen. I haven’t had a full time MMO for a while and there’s nothing that I’m particularly interested in on the near horizon. Seems like a good time to see what’s going on with the development of the next virtual world I plan to call home. Continue reading