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Daniel Neville
Melbourne, Australia
Daniel Neville wanted to be a scientist as a child. He even started a science group in grade three. Somehow he ended up as a freelance designer.
Recent Activity
The Instagram Effect
Posted May 3, 2013 at Nevolution
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The Pop Up and the Subscription
Posted Apr 11, 2013 at Nevolution
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A light touch
Posted Feb 26, 2013 at Nevolution
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Failure / Unknown History / System Failures
Posted Jan 10, 2013 at Nevolution
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Sketches of the shape of time
Posted Dec 4, 2012 at Nevolution
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Hell yeah. Planning on doing one every year, until I die, or get bored. Finding it much harder than last year. Finding that I'm too self aware of what I keep in the mixbook pile.
Mixbook 2011
There’s never enough time to read anything properly these days, especially something on the internet. Even with Instapaper I need another step to filter and save what I’ve already filtered and saved. So, after a year of keeping the important stuff it only seems fair to do something with it. Pr...
Mood-board of unknown tumblrs
Posted Sep 21, 2012 at Nevolution
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Wonder Book of Knowledge
Posted Jul 8, 2012 at Nevolution
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Just ran out. Had to keep one for myself. I've got the pdf lying around somewhere, I'll email it to you. They're very cheap to do yourself though. Ended up being about $5 per book.
Mixbook 2011
There’s never enough time to read anything properly these days, especially something on the internet. Even with Instapaper I need another step to filter and save what I’ve already filtered and saved. So, after a year of keeping the important stuff it only seems fair to do something with it. Pr...
Heads Up
I made this little video as a means of enquiring into the state of the Heads Up Display as a design trope. It seemed like there was more space for discussion regarding Project Glass and wanted to compare what Google... Continue reading
Posted Apr 16, 2012 at Nevolution
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Boilerplate Mobile
Thinking of using this as the base for the web app. Seems to tick all the boxes. Boilerplate Continue reading
Posted Mar 15, 2012 at The Weather
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Bangkok Modern
Posted Mar 14, 2012 at Nevolution
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Paper.js vs Processing.js vs Raphael
Do you need to support older browsers? If the answer is yes, then your only choice isRaphaël. It handles browsers all the way back to IE 7 and Firefox 3. Raphaël even has some support for IE 6, although some of its underlying technology cannot be implemented there. Do you... Continue reading
Posted Mar 13, 2012 at The Weather
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Icon samples
Posted Mar 13, 2012 at The Weather
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Project Proposal
Posted Mar 10, 2012 at The Weather
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Fragments of the Everyday
Posted Jan 28, 2012 at Nevolution
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Symbols of Australia
Posted Jan 25, 2012 at Nevolution
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Mixbook 2011
Posted Jan 6, 2012 at Nevolution
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Kim Jong Il Communication
Posted Dec 21, 2011 at Nevolution
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The Altermodern Nomad
Posted Dec 11, 2011 at Nevolution
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Futuro
Posted Nov 6, 2011 at Nevolution
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Metaphysical Mario
In which I string together a series of videos, links and text that use Mario as a base for Science. First is Mario and the Many World Interpretation of Quantum Physics …So what’s this about quantum physics? Oh, right. Well,... Continue reading
Posted Oct 8, 2011 at Nevolution
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Heterochronia
Posted Jul 26, 2011 at Nevolution
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First up: if you want health food, the only games I can really suggest is Portal and Braid. If you haven't played them yet, and intend on doing so, I envy your position. You're in for some good times ahead. Two of the smartest games around. Braid deals with playing with time, while Portal deals with playing with space. Something that can't be done in any other medium. I have a post in the back of mind about games that use time and space as elements, but that's a long way off. Other than that, there's not much really. I don't play that many games, mostly because I can't be bothered and would rather while away a few hours on the web. Makes me feel old when I say that.
In terms of exploration: they've never really appealed to me, but I can see their allure. But, you're always going to end up with barriers. It's the nature of the medium. I read something, somewhere, about how game designers overcome this barrier. On the other hand, there's also something to be said about a self contained world, which I think Sworcery does extremely well.
But yes, the visual and audio aspects of the game are definitely the stronger part of the game. At this point, it's somewhat unfair to call it a game, more an experiment in a gaming medium. In that respect I find it a very interesting experience.
#Sworcery
I’m usually not one to brag, or claim my old school badge over any one else, but I knew about the brilliant and fascinating and luscious game Sword & Sworcery before you did. How? A rather lengthy post called This is a Public Health Issue I did on the marvelous call to arms video Design Reboo...
It's really hardcore. The other one is really nice, sweet and child friendly. This one, I don't know, it's just way too dark. And there are far too may holocaust references for my liking. I get it, that there's supposed to be a comparison between them, and it provides a nice metaphor or hook to compare the two. I just think that it's slathered on a bit too thick. And it really ties into the "woe is me" vibe that our people are famous for.
And they laid upon us hard labour
Normally an impossible task, I managed to bypass Pesach this year. Instead, I present a sequel to another Passover themed post from a few years back. The last one, The Shilo Hagaddah looked at a rather charmed Hagaddah that has been part of my family for some time. It's full of lovely expressi...
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