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Something I realized that was missing from AD&D/D&D since Organized Play is having the players draw the dungeon map based off your description. Make them step off the dimensions of the room and keep a map. How will they get out otherwise? What happens if the guy carrying it disappears? If the character has cartography training or mapmaking, then the description of the dimensions of the room can be more accurate. If the room is well lit, the GM can draw it out allowing for light sources. It brings an extra element to the game that us old school gamers can relate to and makes the new schoolers realize the value of things like marbles, rope with knots in it at certain intervals, and a 10 foot pole.
Toggle Commented Oct 29, 2009 on senses working overtime at WWdN: In Exile
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Regrettably, I will only be down in Tucson on Saturday only due to both short on funds and a Marvel home game on Sunday. However, Wil, I intend to see you there plus a few other things. Best of luck with the Delve and if I had spare change to toss into it I would.
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