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While Savage Worlds is a great convention game, it's also well suited for medium to long term campaigns as well. I've played and run it for the past six years, and have completed multiple 4-6 month campaign sessions. There's lots for players to pick up for their characters, and it's dead simple for the GM's prep work. Joe Bob says, "Check it out!" :)
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The three things one learns from going to conventions: 1. You are not the weirdest person out there. 2. You are not as weird as you think. 3. You are not alone.
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