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Alexisbonte
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Very interesting points, only thing is that once you start in a niche, even if its a growing one, its very hard not only to keep that niche happy but also to grow it. Sometimes you can only grow within it, potentially limiting your ultimate franchise potential.
You Need A Niche [Marketing Stories]
Traditionally, labelling a game niche is a sideways way of implying that it’s trapped in a ghetto. It invokes a sense of smallness, where games that are strictly for hobbyists struggle to survive. In an industry that used to want to eclipse Hollywood, maybe that was a justifiable attitude. How...
Apple had huge leverage when they did this (the ipad was the only tablet computer on the market) and a strong argument (battery life). Microsoft as neither and competing browsers with flash support are 1 click away. Not sure its smart.
Windows 8 Plugin Woes [Questions]
First Apple refused to let Flash onto the iPad. Now Microsoft want to nix all plugins from Internet Explorer. Browsers, it seems, want to leave plugins behind. They want HTML5 to do what Flash used to, and from a certain perspective it makes a lot of sense. Even Adobe seem to realise that Flas...
Oh I do remember this: "Fifteen years ago, a LAN party needed everyone to bring a PC and set up miles of network cable in someone’s living room" it cost me a few girlfriends.
More seriously, it still does fill quite niche even if equipment barriers are lower, it just either isn't a casual experience enough to be mass market or its so casual (wii) its a one time party trick. Still interesting field to explore.
The Next Wave: Local Games?
Your MMO guild members may be good friends but they’re scattered all across the world. Your mobile games steal your attention away from talking to people. Your social game hassles you to bug your friends for gifts, but otherwise you play alone. Your co-op sessions of Portal 2 tend to be played...
The problem with game worlds that reset is that you risk loosing a very large portion of your players each time you reset. So although harder to design and maintain, persistent game worlds are usually more engaging and create more value both for the players and the game world developer.
Worlds in Motion [Game Design]
Game worlds are a subset of all kinds of worlds, defined by a specific quality that other worlds lack. There is a problem to be solved, an area to be explored, a reward to be earned or a contest to be won. There is a kind of pressure when playing in a game, and a sense of risk. There is change...
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