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Michael Böckling
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I somehow fail to see how running a edge-detecting blur filter via pixel shader is that great of an achievement. I mean, trying this is obvious, isn't it? Also, it won't improve actual quality, it will just blur the high frequency parts, even inside textures.
Or am I missing something?
Fast Approximate Anti-Aliasing (FXAA)
Anti-aliasing has an intimidating name, but what it does for our computer displays is rather fundamental. Think of it this way -- a line has infinite resolution, but our digital displays do not. So when we "snap" a line to the pixel grid on our display, we can compensate by imagineering partial ...
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Dec 28, 2011
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