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Chris
Outsider philosopher, game designer and author
Recent Activity
Hey José, Monotony does have a structure: you acquire property and build houses and hotels on it. It's actually one of the better parts of its design. Naughts and Crosses doesn't have a structure, though, and neither does It/Tag/Tig. Structural elements organise the play of the game into temporal sequences or patterns. The fact that Pac-man consists of a linear sequence of levels is enough for a (very basic) structure - and it also has cut-scenes (the first anywhere in videogames!) after every few levels. Mr Kairuh: Some structural elements are designed to support metagames, yes. I think that's what you mean. But the way I have always understood this is that the structural elements of a game are internal to its design and implementation, and the metagame is what happens when it is 'out in the wild'. Thanks for your commments!
Toggle Commented 2 days ago on Metagame vs Structure at ihobo
1 reply
Over on ihobo today, discussion of game structures, metagames, and the monetisation metagame. Here’s an extract: The structure of a game is the framework of the design that compels players to keep playing over the long term. There are numerous... Continue reading
Posted 4 days ago at Only a Game
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What is a metagame and how is it different from a game’s structure? The structure of a game is the framework of the design that compels players to keep playing over the long term. There are numerous different game structures,... Continue reading
Posted 4 days ago at ihobo
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A reply to Chris Billow’s New Theory of Play: Playstates as part of the Republic of Bloggers. Dear Chris, Our disagreements about language are not something to be dismissed as ‘mere opinion’, but a valuable context in which we reveal... Continue reading
Posted Jul 11, 2017 at Only a Game
Thanks for adding your perspective, Tony! You're arguing that a spade flush, even without a high card, beats a hearts flush, because of the priority of suits. I find this position quite compelling, but I'd really like to hear from Chinese players as I feel that the existing player practice is the important point - and I just don't know what it would be!
Toggle Commented Jul 7, 2017 on Big Two: Rules at Only a Game
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International Hobo Ltd will be at Europe’s biggest games industry event, Gamescom. We’re available for meetings on Wednesday 23rd and the morning of Thursday 24th of August. We’re particular interested in meeting with: Publishers looking for pre-dev game design support... Continue reading
Posted Jul 5, 2017 at Only a Game
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International Hobo Ltd will be at Europe’s biggest games industry event, Gamescom. We’re available for meetings on Wednesday 23rd and the morning of Thursday 24th of August. We’re particular interested in meeting with: Publishers looking for pre-dev game design support... Continue reading
Posted Jul 5, 2017 at ihobo
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Today, Only a Game is twelve years old. Hasn’t the time flown by! I would love to have produced something special for the event, but alas I have been swamped with my professional commitments and am way behind on my... Continue reading
Posted Jul 1, 2017 at Only a Game
Over at ihobo today, yet more Pokémon GO reporting, this time looking at how the player community is adjusting to the update after a week. Why so much on this game? Well, partly because this update is a big deal... Continue reading
Posted Jun 29, 2017 at Only a Game
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A little over a week since Niantic put the new Gyms system and Raids live in Pokémon GO, and the backlash is gradually being drowned out by the support for the way the year-old game has been reawakened by a... Continue reading
Posted Jun 29, 2017 at ihobo
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Has Niantic hurt its player community with the new update, or has it succeeded in raising engagement and monetisation? This question is not yet fully resolved, but after the first weekend of Raids and Gym battles under the new system,... Continue reading
Posted Jun 26, 2017 at ihobo
My ongoing coverage of the recent update to Pokémon GO continues on ihobo today, focussing on the first weekend of Raids. Continue reading
Posted Jun 26, 2017 at Only a Game
Over on ihobo this morning, a report on the first night of Niantic’s new gym system. It was indeed a colossal land grab, although the gym defence meta-game is going to be shaken up in good ways by the new... Continue reading
Posted Jun 22, 2017 at Only a Game
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The gyms went live last night at 9:00 pm GMT, and as predicted it was the biggest land grab in videogame history… Within two hours, every gym within ten miles of me was claimed. As a Team Mystic family, I... Continue reading
Posted Jun 22, 2017 at ihobo
Surprised myself this morning by writing something about game design, specifically, the imminent update of the Gym system in Niantic’s Pokémon GO. Check it out on ihobo.com! Continue reading
Posted Jun 21, 2017 at Only a Game
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What does Niantic hope to achieve with its substantial update of the gym system in Pokémon GO, already in progress? Is this about bringing in more players, maintaining the existing community, or improving monetisation? Almost all news services this week... Continue reading
Posted Jun 21, 2017 at ihobo
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Delighted to report that the Russian website Pop Philosophy has an interview with me, in both Russian and English, talking about games, philosophy, Discordians, and cyber-squirrels. Here’s an extract: There are those who suggest we are living in a golden... Continue reading
Posted Jun 16, 2017 at Only a Game
I can only applaud this analysis by Nicholas Lovell about the use of Shouty Men in Hats on Apples’ app store. I too had noticed this – but it took Nicholas’ keen business sense to turn that observation into a... Continue reading
Posted Jun 14, 2017 at ihobo
I can only applaud this analysis by Nicholas Lovell about the use of Shouty Men in Hats on Apples’ app store. I too had noticed this – but it took Nicholas’ keen business sense to turn that observation into a... Continue reading
Posted Jun 14, 2017 at Only a Game
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It gives me great pleasure to announce that The Virtuous Cyborg will be published by Squint Books, the cultural and political imprint of renowned poetry micro-press Eyewear Publishing. We are planning for an Autumn 2017 release date. You can read... Continue reading
Posted Jun 13, 2017 at Only a Game
Hi Chris, Thanks for linking this in here... I still don't have much to offer, but I think part of the problem is I've not yet recovered my blogging momentum post-break. I will get there, but for now you will have to accept my thanks for sharing your ideas as a down payment on any future discussion. :) All the very best! Chris.
1 reply
Hi Ceyda, This is the only thing I've ever written that intersects with conceptual questions concerning spacetime, I think, although I have spent a lot of time thinking about it (I was an astrophysics undergraduate for two years before jumping ship to computer science). Thanks for your comment, and sorry I haven't anything more to offer! Chris.
Toggle Commented Jun 12, 2017 on Heidegger's Time vs Spacetime at Only a Game
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Dr Chris Bateman is a game designer, outsider philosopher, and author. Graduating with a Masters degree in Artificial Intelligence/Cognitive Science, he has since pursued highly-acclaimed independent research into how and why people play games, and was the first person in the world to gain a Doctorate in the aesthetics of... Continue reading
Posted Jun 9, 2017 at The Virtuous Cyborg
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As of June, Squint Books has been officially announced as the publisher for The Virtuous Cyborg. An imprint of London's celebrated poetry micro-press, Eyewear Publishing, Squint publishes short-form texts on cultural and political topics. This will be the first time they've published a work of philosophy. An Autumn 2017 release... Continue reading
Posted Jun 9, 2017 at The Virtuous Cyborg
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Is it possible to design videogames to encourage friendships? This is a question about whether cyberamicable games are a possibility, and it’s one that Earlier this year, Dan Cook published a long report from his November 2016 Project Horseshoe visit,... Continue reading
Posted Jun 7, 2017 at Only a Game