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Chris
Outsider philosopher, game designer and author
Recent Activity
Over on ihobo today, the first of a three-part serial looking at what makes a role-playing game. Here's an extract from the first part: For any given game, its lineage is a network of games (and other artworks) that contribute... Continue reading
Posted 4 days ago at Only a Game
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Near the beginning of my career as a game designer, one of my first speaking gigs was at an event in London where I was scheduled to appear with Warren Spector. Unfortunately, Warren was attending via webcam and the conference... Continue reading
Posted 4 days ago at ihobo
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For some time now, I've been complaining to anyone who will listen that double blind peer review of academic papers is a broken game. It’s broken, because reviewers are anonymous and unaccountable for their reviews, and anyone who has used... Continue reading
Posted 5 days ago at Only a Game
May I draw your attention to Stephen E. Dinehart's Kickstarter for his extremely cute game Pinky Elephant: Collision of the Colorverse? Continue reading
Posted Apr 17, 2015 at ihobo
May I draw your attention to Stephen E. Dinehart's Kickstarter for his extremely cute game Pinky Elephant: Collision of the Colorverse? Continue reading
Posted Apr 17, 2015 at Only a Game
Hi D! Thanks for your comment and kind words. It's so great to hear someone else who wasn't happy about the puzzles! I know some players enjoyed them, but I never liked them myself, and designing them was seriously unpleasant. Always good to know a game I helped make has players who love it, and who knows, maybe one day there will be a sequel (although don't hold your breath!). All the best! Chris.
Toggle Commented Apr 17, 2015 on Post Mortem: Ghost Master (Part One) at Only a Game
1 reply
Over on ihobo this morning, check out my horde battle against the first wave game studies scholars! Thanks to everyone on Twitter who paid attention to the original tweets, particularly James Wallis. Continue reading
Posted Apr 16, 2015 at Only a Game
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It occurred to me this morning that my undergraduate thesis on landscape creation through fractal noise synthesis and language generation through morpho-phoneme systems was in 1994. I would have done a game-focussed Masters degree if any member of the faculty... Continue reading
Posted Apr 16, 2015 at ihobo
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Review of Timothy Williamson’s Tetralogue, by Oxford University Books, ISBN 978-0-19-872888-7. Throughout Western philosophy, the dialogue has served honourably as a means of expressing arguments accessibly whilst still bearing subtleties. One particular use of the dialogue approach has been to... Continue reading
Posted Apr 14, 2015 at Only a Game
My new laptop arrives this week, and blogging will be disrupted while I configure it for my purposes. In the meantime, a short cautionary tale. I had originally bought a new laptop over a year ago from Amazon Marketplace. It... Continue reading
Posted Apr 7, 2015 at Only a Game
Zachary O. Toups, Lennart E. Nacke, and Nicole Crenshaw are investigating players’ attitudes towards collecting ‘virtual objects’, that is, things that exist only in the fictional worlds of games. They would welcome your help with their survey, linked above. Continue reading
Posted Apr 2, 2015 at ihobo
Zachary O. Toups, Lennart E. Nacke, and Nicole Crenshaw are investigating players’ attitudes towards collecting ‘virtual objects’, that is, things that exist only in the fictional worlds of games. They would welcome your help with their survey, linked above. Cross-posted... Continue reading
Posted Apr 2, 2015 at Only a Game
Over on ihobo today, a letter to students studying game narrative at ARCOS in Santiago, Chile. You owe me one, Pablo! Continue reading
Posted Apr 1, 2015 at Only a Game
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A letter to students at ARCOS in Santiago, Chile. Dear ARCOS students, It came as some small surprise to me when, in a recent letter, your instructor Pablo Gorigoitia mentioned that Game Writing: Narrative Skills for Videogames was one of... Continue reading
Posted Apr 1, 2015 at ihobo
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A while back, I went to a wedding in Texas. I distinctly remember flying into Dallas, as there was a terrific thunderstorm and from above the clouds I could see the lightning strikes as dazzling patches exploding in the darkness,... Continue reading
Posted Mar 31, 2015 at Only a Game
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It’s been a week since Terry Pratchett passed, and I have still failed to write about it. The news upset me more than I would have anticipated, given that I have not even seen Terry since 1999. I have a... Continue reading
Posted Mar 20, 2015 at Only a Game
Joseph Garvin AKA Dapper Anarchist has written some additional notes on game tutorials and their problems. Check it out! Continue reading
Posted Mar 16, 2015 at ihobo
Joseph Garvin AKA Dapper Anarchist has written some additional notes on game tutorials and their problems. Check it out! Continue reading
Posted Mar 16, 2015 at Only a Game
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Dear Jed (and Chris), The question of tutorials is one that has haunted my career as a game designer, and if it has not tortured others it can only be because they have failed to notice how devilishly difficult it... Continue reading
Posted Mar 11, 2015 at ihobo
Over on ihobo today, my reply to two missives from Jed Pressgrove and Chris Billows examining the role of the tutorial in videogames in terms of different motivating ideals of politeness. Here’s an extract: The challenge in creating an adequate... Continue reading
Posted Mar 11, 2015 at Only a Game
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Where was the starting point for my philosophy? Recently, Charles Cameron juxtaposed one of my remarks with one from the philosopher Cornelius Castoriades: Philosophers almost always start by saying: “I want to see what being is, what reality is. Now,... Continue reading
Posted Mar 10, 2015 at Only a Game
Chris Billows has extended the dialogue about the Republic of Bloggers once again with Blog-letters, Values, and More. He says “I do not intend on getting the last word on this discussion”, but I think this thread has reached it’s... Continue reading
Posted Mar 9, 2015 at Only a Game
I’ve removed the sharing buttons in the footer of each post: Typepad was contacting each social network every time a page was served, which makes the site run far slower than is necessary. I don’t think anyone was using these... Continue reading
Posted Mar 8, 2015 at ihobo
I’ve removed the sharing buttons in the footer of each post: Typepad was contacting each social network every time a page was served, which makes the site run far slower than is necessary. I don’t think anyone was using these... Continue reading
Posted Mar 8, 2015 at Only a Game
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Not six months after writing about social intelligence networks, and one has launched. Entitled Ideapod, it fulfils many of the aims I outlined last year. They’ve invited me to join, and since I asked for something like this it would... Continue reading
Posted Mar 4, 2015 at Only a Game