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Sean w/o an H
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Editor’s note: I have this strange tendency when listening to a “voice” i like to start adopting it to something i want to write or say. I’ve been listening to Wil Wheaton’s PAX East keynote (equal part inspiring and slightly NSFW), and in his honor (both to Get Excited and Make Things, and to shamelessly borrow his “voice), It sounds like this: __________ on a night like tonight, I can’t help but remember the past, and the future. The weather outside is warm, but with a chill on the breeze, like all those nights of driving home after a late... Continue reading
Posted Mar 30, 2010 at Comments Disabled
In a post on Game Design Advance, Frank Lantz writes...Shouldn’t games be an opportunity for players to wrap their heads around counter-intuitive truths? Shouldn’t games make us smarter about how randomness works instead of reinforcing our fallacious beliefs? … And isn’t it therefore our job and our responsibility to guide players along that rocky path, no matter how uncomfortable it might seem… ?…. [I]f we have used computers to build intentional flaws into the numerical heart of our deepest and most cerebral games instead of using them to elevate our understanding of the computational heart of the universe, then we’re... Continue reading
Posted Mar 26, 2010 at Comments Disabled
In an interview with Jim Rossingol at Rock Paper Shotgun, Brad Wardell (of Stardock) reveals that he has been working on a collaborative project with Random House to fill out the backstory for his upcoming game, Elemental: War of Magic, in hopes of producing both a series of novels and a more comprehensive game world. I'm terribly excited about this development, and I hope this is a huge success for both Wardell and Random House. ___________ Let me show you what I see: We've seen plenty of games die on the table for lack of good writing - and this... Continue reading
Posted Mar 23, 2010 at Comments Disabled
as someone about to knock out a rather daunting master's thesis, it's nice to see that Bean can carry major writing undertakings as well!
1 reply
Congrats, I wish I had a prayer of making it to PAX (or any geek-related event for that matter)... alas, i'll wait for the video. But to the meat of my post: Bean ? You use *Bean* to write with? SO DO I! OMG! ;) Awesome open-source software - just one more sign we're living In The Future.
1 reply
I'm sure everyone cares, but my thesis work is coming along swimmingly, by which i mean, it's actually *coming along*. So, following Seth Godin's advice, I won't apologize... just wanted to keep everyone updated. Hopefully in a month or so I can pick this back up more regularly... until then, I have more important things to work on :) North, to the future! Sean PS I'm also digging back in to the audiobook version of Ayn Rand's Atlas Shrugged ... I am simultaneously struck by the resonance her ideas have with current conservative values and philosophies (and offering interesting hypotheticals... Continue reading
Posted Feb 26, 2010 at Comments Disabled
Extremists move the middle. Compromise is everywhere. Most of us can't possibly be pure extremists or true fundamentalists, so we draw the line somewhere in the middle. And so it's left to the zealots. The people at either end have little hope of moving the masses all the way to their end of the argument. Instead, what they do is make it feel safer to change the boundaries, safer to recalibrate the compromise. Successful zealots don't argue to win. They argue to move the goalposts and to make it appear sane to do so. - Seth Godin, from the blog... Continue reading
Posted Feb 21, 2010 at Comments Disabled
"...An art game, by itself, is neither inherently original nor unoriginal. Likewise, innovation, by itself, is neither good nor bad.... In the same way that a knife can be put to good or evil purposes depending on who is holding it, a game can be great or terrible depending on who makes it.... A bad game is a bad game, and I think it's intellectually dishonest to act like big budget games are incapable of being unique while art games are original and wonderful by no merit other than the type of game they are. Let's judge these things on... Continue reading
Posted Feb 19, 2010 at Comments Disabled
... I've just been editing, reading and writing in a different universe. ... yes, kids, I've built a summer home in Windows. It's been a really weird feeling, operating most of the time in a control-click world, and the more I add, whether it's iTunes, or Thunderbird (with all my mail addresses!), or whatever, the weirder it gets. Oh well, it's keeping me gainfully employed I guess... seems like this might be good blog post fodder for the future. Until then, take care friends, and I'll be in touch soon! Continue reading
Posted Feb 18, 2010 at Comments Disabled
"All the stuff was good simply because He saw it that way… simply because He had made it. Creation was (and is) of value to God because it is His,.. not because of it’s usefulness. So that the innate value of all things would rest in its relationship to the Creator. Not it’s usefulness to other parts of Creation nor it’s nearly arbitrary value in the Marketplace… All Creation has value, All Creation is good, because He is… and it is His." - Justin McRoberts, on Genesis and marketability. PS From time to time, I hope to post some quotes... Continue reading
Posted Feb 11, 2010 at Comments Disabled
Dear people of the Internet: I don't want to disappoint you by not publishing content on a regular basis, so from time to time I'll pull a post out of the archives from blogs and message boards past to keep you entertained while I work on new content. This particular piece was the second of two posts on my first game culture blog, Leene's Bell. I really like this idea of gaming's accessibilty... on a lot of levels, gaming doesn't need Citizen Kane as much as Toy Story. Enjoy! Note: This entry was originally posted to Leene’s Bell in November... Continue reading
Posted Feb 2, 2010 at Comments Disabled
So until I figure out how to link to other blogs on some sort of sidebar, I wanted to return a friend's favor: My buddy Bradley Phillips is running his own blog. Right now it's mostly on health training, but he's written some good posts on workflow and efficiency in the past, and I can't imagine his posts going anywhere but up from here on out. So if you have a minute, check it out. Work and life have been crazy and rewarding the past two weeks... expect more (somewhat) regular programming the coming few days. Continue reading
Posted Feb 2, 2010 at Comments Disabled
Editor's note: I started writing this the other night, and worked on it for a few hours, but couldn't find a good way to bring it to a close. I'm still not 100% happy with it, but I need to post, so take this for what you will. _____ Maybe it’s the grad school budget. Maybe it’s the time crunch. But more and more, the older I get, the more my gaming habits begin to resemble how I played games as a kid. It’s not nostalgia for me, most importantly, because it’s still reality. Seriously, it’s the beginning of 2010... Continue reading
Posted Jan 28, 2010 at Comments Disabled
Dear people of the Internet: I don't want to disappoint you by not publishing content on a regular basis, so from time to time I'll pull a post out of the archives from blogs and message boards past to keep you entertained while I work on new content. This particular piece was the first of two posts on my first game culture blog, Leene's Bell. So if you please, sit back and enjoy the first awkward, waddling baby steps into writing for a crowd that's *not* on my thesis committee. Note: This entry was originally published under the title “epiphanies”... Continue reading
Posted Jan 23, 2010 at Comments Disabled
Thanks for the comment, Brad! As a firm supporter of the library system myself, I too wonder about those very real, very concrete concerns, especially with the trajectory of pricing models for devices like the Kindle... I think that's part of the very real discomfort I feel. I'm not sure I can sell you on the Kindle itself, or an iTunes-style model (which probably makes me quite a hypocrite). However, you mentioned tablets... it's going to be a very interesting market in the ebook / tablet / netbook field in about 6 months, and I'm delighted to see what innovations or just good, solid iterative designs come out of that competitive process... as much as being a geek in a geeky world is uncomfortable, I have to echo Wil Wheaton: man, it's sure good to be living in the future. I can't wait to see what's next!
To trust God in the face of deep tragedy is most often not as simple or easy as waiting for the tension of minor chords to resolve into major chords... I also believe [art exists] to create space for the many of us who live here to have a sense of normalcy in our doubts. There is plenty of space provided for those more ‘certain’ about their faith; I am hoping to provide some room for the rest of us. - Justin McRoberts (from Soul Audio) As a country, over the last year with the economic changes and the political... Continue reading
Posted Jan 20, 2010 at Comments Disabled
UPDATE: Razoo has compiled a list of organizations with folks matching your donations. Check it out. ____________________ In lieu of a regular post, I can't help but reflect on the current situation in Haiti. A lot of people have said a lot of things over the past few days - some of them very smart, some of them incredibly judgmental or short-sighted. I'd like to share some of the former, if you'll indulge me. From Carrie Nye (of Conversant Life): Reuters is reporting a possible 1,000 dead although that number has not been confirmed. The article also noted that many... Continue reading
Posted Jan 15, 2010 at Comments Disabled
It’s been an interesting couple of months watching the story around left 4 dead 2 unfold. Many people are excited; still more are frustrated and angry. Owners of the original Left 4 Dead feel slighted out of a future of support and new content. It’s an interesting thing, potential. Players claim that they bought into L4D on the promise of future support, for years’ worth of meaningful updates and content expansions. It would seem that they bought into, not the reality of the game, but its potential. It’s a wonder that potential hasn’t single-handedly ruined this industry. Potential exists in... Continue reading
Posted Jan 13, 2010 at Comments Disabled
I can barely remember a time before books were digital in my life. They still are, for a lot of people, and my foray into the world of Kindles and e-reader apps is by far the exception rather than the rule. But it still strikes me as odd that I’ve turned the page (apologies for the pun) and I am now in the both exhilarating and frustrating process of accommodating a new piece of technology into my life. Like most new technologies for me, the Kindle was not a purchase but a gift, a piece of technology highly vetted by... Continue reading
Posted Jan 11, 2010 at Comments Disabled
I can barely remember a time before books were digital in my life. They still are, for a lot of people, and my foray into the world of Kindles and e-reader apps is by far the exception rather than the rule. But it still strikes me as odd that I’ve turned the page (apologies for the pun) and I am now in the both exhilarating and frustrating process of accommodating a new piece of technology into my life. Like most new technologies for me, the Kindle was not a purchase but a gift, a piece of technology highly vetted by... Continue reading
Posted Jan 8, 2010 at Comments Disabled
It’s been an interesting couple of months watching the story around left 4 dead 2 unfold. Many people are excited; still more are frustrated and angry. Owners of the original Left 4 Dead feel slighted out of a future of support and new content. It’s an interesting thing, potential. Players claim that they bought into L4D on the promise of future support, for years’ worth of meaningful updates and content expansions. It would seem that they bought into, not the reality of the game, but its potential. It’s a wonder that potential hasn’t single-handedly ruined this industry. Potential exists in... Continue reading
Posted Jan 8, 2010 at Comments Disabled
Thanks to wil Wheaton (and Matt Jones, I think), it's time for me to get excited and do things. For me, that means two things: 1) getting my thesis done, and 2) jumping into the blog space, even if it's non-committal and short-lived. Plus, I've never used typepad before... it's like the Wordpress source on steroids. This site is primarily about games and gaming culture. If I do end up writing about wider areas of geek culture (which often bleed over into my crazy Media Studies/ copyright research interests), please don't be too offended... my life is full of music... Continue reading
Posted Jan 8, 2010 at Comments Disabled
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Jan 8, 2010