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Actually I do think you can both as long as you make social publishing tools an option or something you reward rather than an obligation. Make it easy for the evangelists to evangelize.
The Two Viralities [Marketing]
When people talk about virality, what they generally mean is whether a game spreads by word of mouth or not. However in recent years virality has taken on two different and often contradictory meanings. True or False? The first kind of virality is evangelism, or true virality. This is when a...
Spot on about how challenging it is to raise funds when you are a one game start up vs a one product start up. Its possible and we are proof of it but it takes some pretty smart and clued in investors.
Why Investing In Games Creates A Company-or-Product Paradox
Investors aren’t interested in products, they’re interested in companies. A startup is a company in search of a business model. Metrics, customer acquisition and processes are really important. Consider China, location markets and smart TVs. It’s not them, it’s you. Do you really need investme...
Excellent post, thank you for sharing this great content.
Return of the GDD [Game Design]
A new generation is falling into a very old trap: writing large game design documents (GDDs) in order to map out their idea for production, only to then becoming trapped by those documents later on. Most people who’ve worked in games a few years know that GDDs cause more trouble than they’re w...
Actually I would go one step further, if you want a game with a chance to make millions in revenues at some point, you need 150k from the start.
150k is for minimum viable product that has a chance to become a hit plus a few $ more to then fine tune.
How much $ you need to fine tune depends on experience of the team and how close you got to something that works from a acquisition, retention and monetization level. Don't be surprised if that 150k should therefore be 200 or 300k $
And if your team is inexperienced (ie: ex AAA games team doing its first online game), you are going to need a lot more than 200k $ on that first game to have a chance to make it viable.
And that assumes your game is so good it markets itself.
You Need $100,000 [Game Development]
Probably the single biggest thing that stands between the idea of making a great game and the reality of actually doing it is the cost. Even with agile practices in place, games need a certain level of development before they start to show their potential. The game actions need to extend, the ...
btw, you need a twitter share button
A VTech-Style Premium Future [Game Platforms]
Consoles have long occupied the premium end of the games market. However they increasingly have complicated ambitions. They are hubs for ecosystems, avenues for digital content, and their sustainable software prices are well below what you might consider premium. In an accelerated and digital ...
Great post as usual but simply put, the browser is the platform. Build your business accordingly or face diminishing market share.
A VTech-Style Premium Future [Game Platforms]
Consoles have long occupied the premium end of the games market. However they increasingly have complicated ambitions. They are hubs for ecosystems, avenues for digital content, and their sustainable software prices are well below what you might consider premium. In an accelerated and digital ...
I think this applies more to traditional game publishing than online game publishing but great post none the less. A perfect game project will have just the right funding yes but more importantly the key team members (rather than just a rockstar individual) must have worked before and ideally had one success and one failure together. Then you need a game concept that has real market potential.
Why Games Fail [Publishing]
It’s never pretty, but game projects often fail. However the interpretation of why failure happens is almost always wrong. The easy thing to do is point at a developer and describe failure in personal terms. If only their ego didn’t run away with itself, or if only they didn’t do such a poor j...
Apps 55753818692 707621192 74268b06ef5761b4db7837fadceb904c is now following The Typepad Team
Feb 1, 2011
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