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Furthermore, to add to the complaints, the sample has also ripping errors. At the beginning of every version, in the pauses, you can clearly hear scratching introduced by missed sectors while grabbing. That is imho the worst offense of a lot of DL music. There's no point in all the fancy lossless formats (flac, wv, ape) or high-quality lossy formats (AAC, OGG, MP3-320k) if the grab is ridden with audio gaps.
The Great MP3 Bitrate Experiment
Lately I've been trying to rid my life of as many physical artifacts as possible. I'm with Merlin Mann on CDs: Although I'd extend that line of thinking to DVDs as well. The death of physical media has some definite downsides, but after owning certain movies once on VHS, then on DVD, and ...
Seriously wtf? They didn't do that already? Even I did something similar at the time I was still interested in 3D graphics programming in elder time on my Atari ST. At that time it was out of the question to use an oversampling algorithm to make some anti-aliasing. It was obvious to interpolate the colours using the adjacent pixels. The downside was a blurring of the image, which was a little bit annoying at 320x200, but at 1920x1080 it should even add realism (i.e. making it more like TV) to the picture.
Fast Approximate Anti-Aliasing (FXAA)
Anti-aliasing has an intimidating name, but what it does for our computer displays is rather fundamental. Think of it this way -- a line has infinite resolution, but our digital displays do not. So when we "snap" a line to the pixel grid on our display, we can compensate by imagineering partial ...
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