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Tiny Wings isn't procedurally generated (the maps don't change -- only their colors do), but they're so "complex" that it's nearly impossible to memorize them. I'm fine with this, though. I've played hours upon hours of Tiny Wings and have never felt cheated. Maybe it's the calming music and sound effects. That said, Mario Kart does frustrate me sometimes when you've worked your way to first and then you're blasted with a purple shell. Pretty interesting.
Fairness is a Perception [Game Psychology]
(with thanks to Sini Merikallio) Fairness is one of the most important aspects of a good game, but it is rarely straightforward. While a game’s rules might be balanced, the player may feel that the experience is not fair, and this is a source of design tension. The reason is that fairness is n...
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Apr 19, 2011
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