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Frandallfarmer
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May I humbly suggest my book, Building Web Reputation Systems from O'Reilly?
Our blog on Reputation is here:
http://buildingreputation.com and a freely accessible draft of the book is here:
http://buildingreputation.com/doku.php
The Toolbox Of Online Community Reputation Systems
Game mechanics isn't a single tool, but a set of tools. Before you pick which tool you're going to use, you need to decide what problem you're trying to solve. If your goal is to increase activity, then this is too broad. Who do you want activity from? And why do you want activity from them? Wh...
Here's a community based approach detailed in my book Building Web Reputation Systems from O'Reilly http://oreilly.com/catalog/9780596159801
From Chapter 10 - Case Study: Yahoo! Answers Community Content Moderation: [Wiki version here -> http://buildingreputation.com/doku.php?id=chapter_10 ]
"In summer 2007, Yahoo! tried to address some moderation challenges with one of its flagship community products: Yahoo! Answers (answers.yahoo.com). The service had fallen victim to its own success and drawn the attention of trolls and spammers in a big way. The Yahoo! Answers team was struggling to keep up with harmful, abusive content that flooded the service, most of which originated with a small number of bad actors on the site.
Ultimately, the answer to these woes was provided by a clever (but simple) system that was rich in reputation: it was designed to identify bad actors, indemnify honest contributors, and take the overwhelming load off of the customer care team. Here's how that system came about."
Automated community policing?
I've been playing the hell out of a gem of an online game called "League of Legends" for the past few months (description of the game and my connection to it below). On Friday, the dev elopers posted an announcement on their forums about a new community policing process. In short, reports of gri...
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Jan 21, 2011
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