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Garamond_italic
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I have a feeling that in the recent months Adobe has shifted its Flash platform focus more to the multi-platform aspect. One code base, multiple platforms. Adobe AIR, a tool for deploying to different platforms - from iOS, android, and three desktop OSes - is finally getting really useful, with new features added every month. Recently they introduced "AS extensions", a native code that can be executed inside an application -- for example, I think that it makes it possible to call native UI for in-app payments. It's true that they developed some tools to convert Flash to HTML5 (CSS3) but so far it seems an IDE for HTML5 and canvas is still far far away. It can easily be a few years before that happens. And even if we had such easy to use IDE right now, with almost the same capabilities like Flash, developers would be still using Flash for the web because of relatively low browser HTML5 (canvas, etc) support. There is also upcoming Flash player with 3D hardware support. So it seem that Adobe is focusing on Flash and not on HTML5. So what is the situation for Flash game developers? I think it's certainly not as bad as it may seem on the first sight. First, current web games are not specifically made for multi touch (although Flash player enables that) and would likely not be used on the tablets running Windows 8. For the Windows 8 on desktop it's a different story and users would have to launch desktop IE 10 with plugins enabled (which is not user friendly). On the other hand, Flash developers can use Adobe tools to make a native format for Windows. I think Adobe will update the tool to also include the new Microsoft app store (if it won't be trivial to do it by developers themselves). The problem becomes that you are limited by platform rules and policies ... and you can't use open web technologies as easily right now and probably in a year from now for a broad range of games -- it's still slow and hard to develop for. It is (or will be) very convenient for Microsoft and Apple to have pluginless browsers right now, because basically for most games, you have to develop natively, meaning using their app stores for distribution and at the end also payment systems. Personally, as a young Flash developer I see it as an opportunity. Windows has a huge user base and if Windows 8 manages to have successful app store this means a new market, although with strangely blurred line between desktop and tablet users. PS: I usually don't write long comments, but this is an exception. I think I am a "fan" of your blog :)
Toggle Commented Sep 16, 2011 on Windows 8 Plugin Woes [Questions] at What Games Are
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Sep 16, 2011