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Hexagonstar
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Horrible thought!
Why should everyone learn to code? If everyone learns coding we programmers loose our jobs. Likewise why not have everyone learn to build and repair cars, bake bread, navigate ships, build houses, be a math teacher or whatever profession comes up. Programming seems to be a fad right now and being a geek is oh so sexy. It's that coding is limited back to where it was in the 80s/90s: to the real techies.
Please Don't Learn to Code
The whole "everyone should learn programming" meme has gotten so out of control that the mayor of New York City actually vowed to learn to code in 2012. A noble gesture to garner the NYC tech community vote, for sure, but if the mayor of New York City actually needs to sling JavaScript co...
I hearty disagree with your points against hardware books because many of your points have a good reason to exist. Let me tell you why every disadvantage of everything is important ...
They are heavy: Heavy things can be a burden or a benefit. Often its good to have the feel of touching an item that possess a weight. There's a certain satisfaction about it. Never occurred to you?
They take up too much space: Like everything made of atoms! If everything made of atoms wouldn't take up space, everyone of us would probably soon live in a 2x2m walkable closet.
They have to be printed: Which is good. It creates jobs and makes every book somewhat of a unique item. A keepsake!
They have to be shipped in trucks and planes: Again, more jobs.
They may have to be purchased at a bookstore: Double plus! You can take a walk to the bookstore! It's healthy and counters isolation. You can enjoy the atmosphere at the bookstore instead of slouching in front of your PC.
They are difficult to find: Rare books are good, makes them a prized possession.
They are difficult to search within: True but patience is a virtue.
They can go out of print entirely: Again, this makes books rare keepsakes. Everything that is rare has value. Things that exist in abundance have virtually no value, especially not as a collectors item.
They are too expensive: Everybody has to earn money to make a living!
They are not interactive: Why would you want everything to be interactive?
They cannot be updated for errors and addendums: Imperfections are an important trait and make things unique, which is very good. Nothing is more boring like everything looks or acts the same.
They are often copyrighted: again, somebody has to make a living. And eBooks are not copyrighted?
I'm not working for the printing press and I do like reading books on my iPad, too but every device that becomes more and more perfect also becomes more and more boring and soulless! Take an iPad: it can do a huge lot of things but at possesses almost no character (at least not for me). Take a C64 (or a Yamaha CS80) which (in comparison) can do only very few things, but they do possess ALL character! Please stop trying to virtualize everything, making the world a more and more boring place!
I almost forgot to mention one of the most important reasons why eBooks suck in comparison to paper books: You cannot smell them! Yes, smell! For example I possess several old West-End Star Wars RPG books and I would hate it if they were eBooks. The paper that West End Games used to print these has a very unique, pleasant odor. it's a joy to open one of these books and read them and the scent brings up a lot of nostalgic memories.
Books: Bits vs. Atoms
I adore words, but let's face it: books suck. More specifically, so many beautiful ideas have been helplessly trapped in physical made-of-atoms books for the last few centuries. How do books suck? Let me count the ways: They are heavy. They take up too much space. They have to be printed. ...
Hey, I'm soon going to build a new machine and go with the P183 but I assume those noise-dampening foam mats like on your photo are not included. Would be cool if somebody knows what exactly they are called or where I would be able to buy them.
Building a PC, Part VI: Rebuilding
I can't believe it's been almost two and a half years since I built my last PC. I originally documented that process in a series of posts: Building a PC, Part I: Minimal boot Building a PC, Part II: Burn in Building a PC, Part III: Overclocking Building a PC, Part IV: Now It's Your Turn ...
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Mar 10, 2010
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