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Under the "Benefits of AR" section, you mention that it requires little interaction. I'm thinking you mean little interaction with the device that's mediating your AR experience? Even with the limited set of interaction patterns driving AR experiences for the moment, there is a great deal of physical and social interaction that happens in relation to / with the real world around you while you're having a small set of interactions (say, not much control usage, in conventional usability / hci schemes) with your AR enabled device. This shift in the context of the interactions presents tremendous challenges for all parties (designers, users, developers, etc.), but it's also absolutely fabulous, b/c it's indisputable evidence that the experience is no longer confined to the interface. Mobile AR has completely shattered the context barrier. Or, at least, that's how I'm seeing it so far...
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