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Loganbonner
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Well, so much of it is fan-driven, and it's free publicity, really. Any company these days that doesn't encourage fan work is being pretty foolish. With Fiasco in particular, so much of it is based on lists that you don't even need the designers to be amazing writers—just good designers. It's really a good starting point for people. And pros can crank out a good playset really quickly. Something for everyone!
Toggle Commented Aug 19, 2010 on random thoughts from vancouver at WWdN: In Exile
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Chris Sims put a recap of our Fiasco session on critical-hits, too, if you missed it. http://critical-hits.com/2010/07/15/fiasco-its-not/ It's more the "everything gets really crazy" type of game.
Toggle Commented Aug 19, 2010 on random thoughts from vancouver at WWdN: In Exile
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Playing too much TerrorWerks with Dammit Liz and me? Next con that has it, we must! I hear it's awesome. Like Aliens! But with AirSoft guns! (I totally get to be one of the Paul Reiser dudes, btw.)
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Always a pleasure, Wil! Bit of a shame you didn't get to Gen Con before being a huge star. I imagine it would probably be a welcome change to go under the radar for a bit. How was TerrorWerks, btw? I've heard it's awesome.
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Aug 9, 2010