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MATTEO BITTANTI
San Francisco, California & Milan, Italy
Recent Activity
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Umanizzazione tecnologica e sensi di colpa virtuali Alessandro Cutrona Il problema della coesistenza tra la vita materiale e la vita sullo schermo ha raggiunto l’apice del dibattito contemporaneo con un’applicazione che eredita e simula il reale per ri-formare la spazialità sociale nella quale siamo immersi. L’identità dell’uomo contemporaneo è ormai... Continue reading
Posted yesterday at LUDOLOGICA
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Ora disponibile: GAME VIDEO/ART. A SURVEY, il catalogo ufficiale della mostra, pubblicato da Silvana Editoriale. Testi in inglese e italiano. Illustrato. 112 pagine. Include i contributi critici di Claudio De Albertis, Mario Negri, Vincenzo Trione, Vanni Codeluppi, Stefano Bartezzaghi, Anna Luigia De Simone, Isabelle Arvers, Henry Lowood e Matteo Bittanti.... Continue reading
Posted yesterday at LUDOLOGICA
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Now available: GAME VIDEO/ART. A SURVEY, the official catalogue of the exhibition, published by Silvana Editoriale. Text in English and Italian. Fully illustrated. 112 pages. Featuring critical contributions by: Claudio De Albertis, Mario Negri, Vincenzo Trione, Vanni Codeluppi, Stefano Bartezzaghi, Anna Luigia De Simone, Isabelle Arvers, Henry Lowood, and Matteo... Continue reading
Posted yesterday at MATTEO BITTANTI
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Segnalo una dettagliata recensione di Orizzonti di Forza. Fenomenologia della guida videoludica (2015) che porta la firma di Zeno Saracino, pubblicata oggi sull'eccellente blog Cronache Bizantine. Insieme oggettiva e personale, l'analisi esemplifica il sempreverde concetto semiotico di "lettore modello" formulato da Umberto Eco. LINK: Cronache bizantine Continue reading
Posted 2 days ago at LUDOLOGICA
A new series of videos from Venezuelan-born, NY-based artist Victor Morales are uncanny, mesmerizing, and morbidly fascinating. They are all mildly disturbing, in a good way. Here's the incredible FigureFiguring, a dance scene sui generis which degenerates in a plastic-elastic copulation that defies the laws of physics. Below is Figures and Branches (wait, is that an avatar of Donald Trump?) Why are the characters floating and spinning? Is Figure and Branches a metaphor of a directionless America? It all started with FigurativeMoves, featuring a melting, shapeshifting Trump (mental note: this reminds me of John Carpenter's The Thing). Morales' work consists... Continue reading
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COLL.EO, STATUS UPDATE: I A MEME, 2016, 60 x 102 cm (23 x 40 inches), wool, cotton, wood. I am happy to share the latest installment of a COLL.EO project titled, STATUS UPDATE, I Am a Meme. STATUS UPDATE is a series of rugs made of vintage anchor 6ply wool... Continue reading
Posted Jul 20, 2016 at MATTEO BITTANTI
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In These Times' contributor Rebecca Burns wrote a killer piece on How To Get Rid of Homeless. Full article here Continue reading
Posted Jul 19, 2016 at MATTEO BITTANTI
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A new exhibition dedicated to indie games in the heart of the Californian Wine Country - alcohol and gaming, a perfect combo. The show features playable versions of ten games, plus videos, developmental artwork and interviews with the game developers. Down the Rabbit Hole is curated by Meagan Doud, but the project was conceived by the students of the Game Design and Visual Effects course at Napa’s New Technology High School taught by Lisa Gottfried. Official description below: "Fall Down the Rabbit Hole and into the world of independent video games during our new exhibition! Ten fully playable gaming stations... Continue reading
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Game designer and artist Ricardo Miranda Zuniga (LOOPS) has completed a new project. titled Ometepe. As Miranda Zuniga writes, "It’s a small 2D game inspired by research that I did regarding a planned transoceanic canal that is to be built through Nicaragua. Fortunately, it seems that the canal is on hold due to lack of funds - apparently the primary funder Wang Jing, a Hong Kong billionaire has lost a great deal of money in due to the Chinese market. However, as I had spent time researching the canal and a week on Ometepe speaking with people, I decided to... Continue reading
Exhibition: NEW GAMEPLAY Date: 2016.07.20 (Wed) ~ 2017.02.19 (Sun) Venue: Nam June Paik Art Center 2F, 10 Paiknamjune-ro, Giheung-gu, yongin-si,Gyeonggi-do, 17068 Korea Curated by: Bernhard Serexhe (Chief Curator, ZKM) and Stephan Schwingeler (Researcher, ZKM) Participating Artists 34 people/team (45 works): Gold Extra, Niklas Roy, Thatgamecompany, Dejobaan Games, Rafaël Rozendaal, London Studio & Sony Computer Entertainment, Lea Schönfelder & Peter Lu, Lucas Pope, Mario von Rickenbach, Mikengreg , Marc Lee , Nam June Paik , Vector Park, Bill Viola, Ah Keung & Awesapp, Atari, Anna Anthropy, Alan Kwan, Everyware, Jens M. Stober, Orhan Kipcak & Reinhard Urban, Zachary Libermann & Golan... Continue reading
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In questa pungente e stimolante presentazione, Pietro Righi Riva illustra una serie di tecniche tutt'altro che convenzionali per la creazione di video game. Secondo Riva, oggi i videogiochi "non funzionano". Cosa possono fare i creatori per reinventare il medium? Quali sono le ispirazioni possibili per cambiare le regole del (video)gioco?... Continue reading
Posted Jul 13, 2016 at LUDOLOGICA
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Scoprite perché il Master IULM GAME/PLAY. Design, Direction & Production è un vero game changer. Foto: ARTCADE. The Playful City, 2016 LINK: Nova 24 Continue reading
Posted Jul 10, 2016 at LUDOLOGICA
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VECTOR, one of the most compelling, original, and daring Game Art festivals on this planet, returns with a vengeance with a killer program. Now in its fourth iteration, the Canadian event has a special focus on algorithmic culture and post-human subjects. Subtitled Autonomous Agents, the festival is "a participatory and... Continue reading
Posted Jul 9, 2016 at MATTEO BITTANTI
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VECTOR, one of the most compelling, original, and daring Game Art festivals, returns with a vengeance with a killer program. Now in its fourth iteration, the Canadian event has a special focus on algorithmic and post-human subjects. Subtitled Autonomous Agents, the festival is "a participatory and community-oriented initiative dedicated to showcasing digital games and creative media practices. This year’s festival is co-curated by Skot Deeming and Martin Zeilinger and explores themes of autonomous algorithms and machines through emergent media art practices, live performance, screenings, workshops, and lectures. The Festival takes place across multiple venues in Toronto from July 14-17, 2016."... Continue reading
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"A collaborative project in which people are invited to occupy the voice channels of multiplayer war games during live performances. It is about hijacking games to confront unsuspecting players around the world and start discussions between people who might not hold the same views. Participants come together to stage their own interventions, bringing readings, songs, and other tools to occupy open voice communications channels. While some of the players forced to listen remain hostile, others welcome the intervention, vote for us to stay in the game, and even take part sharing their own messages. Rather than the distancing often associated... Continue reading
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An "experimental sleepy video" by Victor Morales. Music by Pal Asle Petersen and voice by Jessica Weinstein, with a little treatment Read an exclusive interview with Victor Morales at GAME VIDEO/ART. A SURVEY. LINK: Victor Morales Continue reading
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IP Yuk-Yiu, Clouds Fall, 2014, single-channel video for screening or projection / 28 min. or loop / color / stereo / 16:9 "CLOUDS FALL is a series of virtual tableaux, a speculative portrait of life on earth after mass destruction and its violent aftermath. Together with ANOTHER DAY OF DEPRESSION IN KOWLOON (2012) and THE PLASTIC GARDEN (2013), CLOUDS FALL forms an experimental machinima trilogy that hacked and reworked materials from the video game franchise CALL OF DUTY, unearthing hidden ghosts and poetics while creating evocative parallels through a kind of uncanny observation and navigation in the found virtual landscapes."... Continue reading
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Postcards from Italy is a new project by Colleen Flaherty and Matteo Bittanti aka COLL.EO. It looks like this: Postcards from Italy consists of a set of framed photographs of postcards racks found within the virtual world of Forza Horizon 2 (Microsoft, 2014) . Each photograph measures 4 by 6 inches and it's printed on archival photo paper. This project pays homage to American photographer Stephen Shore. In 1972, Shore produced ten postcards in Amarillo Texas based on a series of photographs that he took of dull, uninteresting places. He then proceeded to print 56,000 copies of the postcards and... Continue reading
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Today, I are happy to share a new COLL.EO project with the internets. It's titled Postcards from Italy and it looks like this: Postcards from Italy consists of a set of framed photographs of postcards racks found within the virtual world of Forza Horizon 2 (Microsoft, 2014) . Each photograph... Continue reading
Posted Jul 4, 2016 at MATTEO BITTANTI
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Non sempre capita di trovarsi all’epilogo di un videogame e rimanere talmente colpiti da cercare disperatamente fonti su prossime pubblicazioni dello stesso titolo. È questo il caso, The Order 1886 è ad un passo dal capolavoro per l’intento videoludico di carattere storico e permeato dalla giusta riflessione etica-politica sino ad... Continue reading
Posted Jul 2, 2016 at LUDOLOGICA
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In occasione della presentazione del catalogo di GAME VIDEO/ART. A SURVEY abbiamo condiviso con il pubblico alcuni dati relativa alla mostra. Photo: Marco Mendeni performing at IULM on June 30, 2016. Pubblicato da Silvana Editoriale, il catalogo ufficiale di GAME VIDEO/ART. A SURVEY è stato introdotto da un panel formato... Continue reading
Posted Jun 30, 2016 at MATTEO BITTANTI
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COSA: PRESENTAZIONE CATALOGO GAME VIDEO/ART. A SURVEY QUANDO: GIOVEDì 30 GIUGNO 2016, ORE 15.30 DOVE: SALA DEI 146, OPEN SPACE IULM 6 INGRESSO LIBERO E APERTO AL PUBBLICO DESCRIZIONE Pubblicato da Silvana Editoriale, il catalogo ufficiale di GAME VIDEO/ART. A SURVEY sarà introdotto da un panel formato da Andrea Cancellato... Continue reading
Posted Jun 29, 2016 at LUDOLOGICA
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WHAT: CATALOGUE PRESENTATION: GAME VIDEO/ART A SURVEY WHEN: THURSDAY JUNE 30, 2016, 3:30 PM WHERE: SALA DEI 146, OPEN SPACE IULM 6 FREE ADMISSION & OPEN TO THE PUBLIC DESCRIPTION Published by Silvana Editoriale, the official catalogue of GAME VIDEO/ART. A SURVEY will be introduced by a panel comprising Andrea... Continue reading
Posted Jun 29, 2016 at MATTEO BITTANTI
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ARTCADE. The Playful City porta la cultura videoludica nel centro di Milano. Per una settimana, i videogiochi sviluppati dai migliori studi indipendenti della città sono proposti al pubblico nella prestigiosa cornice del Palazzo Giureconsulti nell'ambito della prima edizione della Class Experience Digital Week. Curato da Matteo Bittanti e Italo Rota,... Continue reading
Posted Jun 24, 2016 at LUDOLOGICA
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I'm delighted to announce a new event entitled ARTCADE that I curated with one of my heroes, Italo Rota. It's part of the first edition of the Class Experience Digital Week. It starts Monday June 27 and runs until July 3. It takes place at Palazzo dei Giureconsulti, in the... Continue reading
Posted Jun 24, 2016 at MATTEO BITTANTI