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MATTEO BITTANTI
San Francisco, California & Milan, Italy
Recent Activity
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"The Indie Arcade: Coast to Coast is an annual event hosted by the Smithsonian American Art Museum and its partners American University Game Lab, Magfest, and the mid-Atlantic chapters of the International Game Developer's Association (IGDA). The event affords creative independent game designers and developers the opportunity to show their work at a 1-day event open to the public. In it's first year 20 independent game developers showed their work to an audience of more than 4,000 people. It is the biggest event of its type in the nation's capital - Washington, DC. We are now accepting applications for inclusion... Continue reading
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The Victoria & Albert Museum in London is looking for a Research Curator for their upcoming exhibition on Game Design. Opening in summer 2017, "the exhibition will be the first to position videogames as a serious and considered design discipline and to locate the medium in its social, cultural and political contexts. There will be a scholarly publication and a wide variety of other events accompanying the exhibition." (more info here) The skinny: £ 25763 - 30965 - Per Annum Full-time - (36 hours per week) Fixed term contract until August 2017 Deadline for applications is midday on Tuesday 1... Continue reading
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Segnialiamo un'altra splendida recensione di Lorenzo Antonelli, che per Outcast cura da tempi non sospetti l'intrigante rubrica Videodrome. Antonelli racconta VirtualErotico, la nuova antologia di saggi curata dal Luca Papale e Francesco Alinovi. Il penetrante articolo si apre così: Qui potete leggere il testo completo. LINK: VirtualErotico Continue reading
Posted Jul 25, 2015 at LUDOLOGICA
With Unreal Estate (the Royal Academy is yours), Lawrence Lek combines institutional critique with Game Art. In his dystopian-and-yet-utterly-realistic machinima, the London Royal Academy of Arts has become a privately owned luxury estate. Art world types - an oligarch, a business tycoon, a collector - make an appearance amidst Anish Kapoor's giant scultpure. Created for an exhibition at the RA, the site-specific installation is accompanied by a soundtrack by virtuoso cellist Oliver Coates and a voiceover of a found text from Russian Tatler magazine, translated into Mandarin by Joni Zhu. Lek's work has been shown in several countries including Australia,... Continue reading
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Segnaliamo "Videogame ed erotismo virtuale", un bell'articolo di Emilio Cozzi sul Sole 24 Ore di domenica 19 luglio dedicato a VirtulalErotico, il volume antologico curato da Luca Papale e Francesco Alinovi. LINK: VirtualErotico Continue reading
Posted Jul 20, 2015 at LUDOLOGICA
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GameScenes is conducting a series of interviews with artists, critics, curators, gallery owners operating in the field of Game Art, as part of our ongoing investigation of the social history of this fascinating artworld. The goal is to illustrate how game-based art is being created, shared, and discussed today. Leonardo Sang is a Brazilian visual artist, photographer, and designer whose practice is overtly influenced by game aesthetics. Based in Sao Paolo, Sang is also a prolific game photographer. His ongoing investigation of ludic spaces culminated with Virtual Reality Photography (VRP, 2014) and Backseats in Games (2015). The former uses games... Continue reading
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"Segundo Festival Internacional de Chip Music & Post-Internet Art de Barcelona. Una vez más habrá charlas, talleres y una exposición online que también se podrá visitar en una instalación especial en Hangar. Además de más de seis horas de conciertos audiovisuales. ------------------------------------ CHIPMUSIC A/V SHOWS ------------------------------------ Música: 18 DE JULIO / 18.00 TO 01.00 – CHIPMUSIC A/V SHOWS Music: CYMBA (Henry Homesweet and Je Deviens Dj En 3 Jours) JANKENPOPP CONFIPOP ZOMBECTRO SULTÁN PARAÍSO SUPER BUSTY SAMURAI MONKEY CHUD011 BITEMAP ULTRAMIEDO DJ INTERNET EXPLORER Visuals: ENTTER ASCII BIT A|<r LXTXCX DEVICE Día: Sábado 18 de Julio Hora: De 18:00 a... Continue reading
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Cultural critic and technology writer Emanuel Maiberg has written a killer piece on game-related injuries for VICE/Motherboard on videogame-related injuries (yes, it's a thing) . Titled "Achilles' Wrists: Meet the Doctor Who Is Saving eSports Careers", the piece is accompanied by images from Game Arthritis, created by yours truly and the eclectic/electric collective IOCOSE. You can read the full piece here. Also available in German on VICE Germany and KlonBlog. LINK: Game Arthritis Continue reading
Posted Jul 17, 2015 at MATTEO BITTANTI
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I am delighted to announce that I am involved in LEGIT 3D, an upcoming group show at Skyline College Gallery between September 8 - October 9, 2015 with Colleen Flaherty as COLL.EO. We will be in great company: Our partners in crime are Mike Arcega, Dana Hemenway and Jeremiah Jenkins. Directed by Paul Bridenbaugh, Skyline College Gallery is the art shrine of Skyline College, located in San Bruno, California. Bridenbaugh, who is also curating the show, has one modest goal: reinvent the very notion of sculpture. It's going be fun. Continue reading
Posted Jul 16, 2015 at MATTEO BITTANTI
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Da sinistra: Fabio Bortolotti, Andrea Babich, Riccardo Albini. Segnalo una splendida intervista a Riccardo Albini, fondatore di leggendarie testate videoludiche italiane come Videogiochi, Game Power, K e altri pezzi di storia dell'editoria videoludica (nonché inventore del Fantacalcio) realizzata dall'intrepido duo Andrea Babich (autore di un essenziale studio su Super Mario)... Continue reading
Posted Jul 16, 2015 at LUDOLOGICA
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Still from Angela Washko, Womanhouse (Or: How To Be A Virtuous Woman), 2014, Free Will Mode #3, HD 720p video, 105 minutes, dimensions variable, Edition of 5 From the press release: "Opening Reception: Friday, July 10, 6:00 – 8:00 PM Gallery Hours: Wed – Sat, 11:00 AM – 6:00 PM; Sun 12:00 PM – 6:00 PM bitforms gallery 131 Allen Street, New York NY 10002 "I believe we lose immortality because we have not conquered our opposition to death; we keep insisting on the primary, rudimentary idea: that the whole body should be kept alive. We should seek to preserve... Continue reading
Artist and curator skot deeming aka mrghosty is the summer artist in residence at The Western Arctic Moving Pictures (WAMP), a mighty art gallery and multimedia space in Yellowknife, Northwest Territories, Canada. In this talk, the new media artist/ghosthunter/video game hacker discusses his practice and illustrates his plans to take Canada by storm with a series of public art installations, workshops and talks. There's more to come. LINK: mrghosty @ the WAMP Submitted by Matteo Bittanti Continue reading
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We are delighted to introduce our latest body of work: How to study in America is a series of seven layouts featuring miniatures, wood, and immaculate white paint, titled Computer Science, Critical Studies, Psychology, Social Studies, Sociology and Women's Studies. It looks like this: COLL.EO, How to study in America (Visual Studies), 2015 The following video includes an abridged version of the artist statement and some images. You can see the full series here and read more about How to study in America here. Glosses: Alas, this is not a practical joke. This is a practical guide. LINK: COLL.EO Continue reading
Posted Jul 1, 2015 at MATTEO BITTANTI
Developed by Owen Bell, Tony Kao, Ansh Patel, Karina Popp and Reynaldo Vargas, Beautiful/Ugly pays homage to the Surrealist game otherwise known as exquisite corpse. Comprising five vignettes that thread together "to create a sensorial experience unique to videogames", Beautiful/Ugly both references and critiques game and film conventions by highlighting key aspects of technology, interactivity, and visual culture. The game (release date TBA), was developed with Unity. Vargas is an MFA Candidate at the NYU Game Center and holds a B.A. from Gallatin School of Individualized Studies, NYU. LINK: Reynardo Vargas Submitted by Matteo Bittanti Continue reading
A new, mesmerizing piece by Victor Morales: a psychedelic subway ride to nowhere. Since 2003, the Venezuelan artist has been obsessed with modding. His computer animated videos, often created by tinkering with 3D engines are original, unclassifiable, and unforgettable. Morales is not just an artist: he has created his own aesthetics. LINK: Victor Morales Submitted by Matteo Bittanti Continue reading
Jon Rafman: The Attraction of Virtual Communities Curated by Mark Lanctôt June 20–September 13, 2015 Musée d'art contemporain de Montréal 185, rue Sainte-Catherine Ouest Montréal, Québec H2X 3X5 The MAC is delighted to present the first major museum exhibition in Canada devoted to Montréal artist Jon Rafman, accompanied with an extensive catalogue. Rafman first made a name for himself with his series "The Nine Eyes of Google Street View," begun in 2009, and his international reputation has grown ever since. Part anthropologist, part archivist, Rafman brilliantly and passionately explores the subcultures that people the Internet, seeking to question the distinction... Continue reading
Hamburg-based game designer Sara Lisa Vogl is currently developing Lucid Trips, a Virtual Reality Art Game for Oculus Touch, HTC Vive & Lighthouse and Sony Project Morpheus and uses hand-motion-controllers. To move around, players just push themselves of the ground with their hands.. This video illustrates the first world, Whateverland, A place where art is made visible in a complete new way. The player can explore the work of selected artists from exciting new perpectives and interact with them in various ways. Artworks from different disciplines are digitised via 3D scan and integrated into the game world. Every piece of... Continue reading
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Isabelle Arvers: Games as colors on canvas (personal blog): In the footsteps of machinima making, games can be perceived as a medium and as a raw material for artists to create hybrids artworks from stop motion, video art, experimental cinema, installations and interactive artworks. Thanks to machinima techniques and editing software, games can be mixed to each other and transformed into colors in order to produce a Mash Up, and a totally new original artwork. (Isabelle Arvers) Zachary Kaplan: A hardware-based restoration of the 'first art videogame' (Rhizome): Mike Builds a Shelter, [is] a 1983 videogame by artist Mike Smith,... Continue reading
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Si tiene il 20 giugno 2015 nel parco dell'Isola di San Servolo, a Venezia, la presentazione del nuovo volume di LUDOLOGICA VirtualErotico, curato da Luca Papale e Francesco Alinovi. L'evento fa parte del progetto DICONO DELL'ARTE. La presentazione si svolge dalle ore 21 alle ore 22. L'originale raccolta di saggi... Continue reading
Posted Jun 15, 2015 at LUDOLOGICA
A new video piece from Victor Morales based on American comedy troupe Firesign Theater song, "What makes America Great?". Morales calls this particular machinima "a puppetization of reality". written and performed by Phil Austin, Peter Bergman, David Ossman and Philip Proctor, "What makes America Great?" provides valuable insights not only into America's exceptionalism, but also about race, racism, and history , e.g. "Abraham Lincoln did not die in vain. He died in Washington D.C. "What makes America Great?" goes like this: It's candied apples and ponies with dapples you can ride all day! It's girls with pimples And cripples with... Continue reading
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Today, Colleen Flaherty and I (COLL.EO) are releasing Toy Guns Don't Kill People, a new sculpture featuring a Colt 1911 Target airsoft gun with an orange cap, orange velveteen background, white wooden frame, and glass. It looks like this: COLL.EO, Toy Guns Don't Kill People, 2015 Below is our artist statement: And here's a short presentation specifically made for this work: This work was inspired by a real life event. This one: Photo credit Mark Duncan/Associated Press. Source: Los Angeles Times LINK: Toy Guns Don't Kill People Continue reading
Posted Jun 10, 2015 at MATTEO BITTANTI
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Keichii-sanx, Sim Sex, 2014 Collana: LUDOLOGICA. GAME THEORY Titolo: VirtualErotico. Sesso, pornografia ed erotismo nei videogiochi Autori: Luca Papale & Francesco Alinovi (a cura di) Data di pubblicazione: 4 giugno 2015 Prezzo: 18 euro Pagine: 303 ISBN 13: 978-88-400-1802-7 ISBN 10: 8840018026 Numero: 26 Acquista la tua copia su Amazon... Continue reading
Posted Jun 10, 2015 at LUDOLOGICA
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Hito Steyerl, Factory of the Sun, 2015. Video installation: One-channel video, 23 min., HD video pro rez.MOV file. Motion capture studio, blue, illuminated grid in the space. Free-standing projection architecture, sunloungers, and beach chairs A visual compendium of the 56th Art Biennial in Venice. See more here. Continue reading
Posted Jun 10, 2015 at MATTEO BITTANTI
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Axel Stockburger, Mi Gesto Final (2015) HD video, 09:00 min (still images) Axel Stockburger’s contribution to the twelfth Havana Biennial is a 9 minute video piece entitled Mi Gesto Final, which be watched in its entirety here. Axel Stockburger, Mi Gesto Final (2015) HD video, 09:00 min (still image) As Stockburger writes: The video was shot in the countryside outside Havana and relates to the Cuban computer game; La Gesta Final. In this first-person shooter, players can experience the Cuban revolution from an individual perspective. The video piece consists of tracking shots through dense jungle, grasslands, and mountain forest, while... Continue reading
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Emily K. Holmes has written a review of The Dissidents, The Displaced, and The Outliers for San Francisco's KQED. Below in an excerpt: At Random Parts, COLL.EO’s City Blocks (2014) mimic children’s building blocks, yet depict images of people sleeping on sidewalks and urinating in public. These potentially invasive photographs are complicated at times by the shadow of a Google Street View car and the marks of a browser’s interface, virtual directional arrows and location stamps. Left implicit is the suggestion that homelessness is a possible consequence of the very technology capturing its likeness. [...] The Dissidents is more than... Continue reading
Posted Jun 4, 2015 at MATTEO BITTANTI