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MATTEO BITTANTI
San Francisco, California & Milan, Italy
Recent Activity
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Cool War: Game Art Across the Straits Curated by Rachel Price and Claudia Taboada El Fanguito Studio, Cuba, Havana May 29 - June 29, 2015 Cool War: Game Art Across the Straits is a collateral event of the 12th Havana Biennial held at El Fanguito Studio in Havana between May 18 and June 18, 2015 featuring Rewell Altunaga, Cory Arcangel, COLL.EO, Rodolfo Peraza, Yonlay Cabrera, Brody Condon, Joan Leandre and Anne Marie Schleiner. Curated by Rachel Price and Claudia Taboada, Cool War features "path-breaking game art since the genre’s emergence". Below is the full press release: "Fanguito Estudio is pleased... Continue reading
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Segnalo che il numero di maggio 2015 8 1/2, la rivista di cinema e visual culture diretta da Gianni Canova è interamente dedicato all'analisi del rapporto tra media e agricoltura. Si parla di Ermanno Olmi, Green Movie, documentari sulla campagna e altro ancora... In vendita nelle migliori librerie in formato... Continue reading
Posted yesterday at LUDOLOGICA
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Cool War: Game Art Across the Straits Curated by Rachel Price and Claudia Taboada El Fanguito Studio, Cuba, Havana May 29 - June 29, 2015 Cool War: Game Art Across the Straits is a collateral event of the 12th Havana Biennial held at El Fanguito Studio in Havana between May 18 and June 18, 2015 featuring Rewell Altunaga, Cory Arcangel, COLL.EO, Rodolfo Peraza, Yonlay Cabrera, Brody Condon, Joan Leandre and Anne Marie Schleiner. Curated by Rachel Price and Claudia Taboada, Cool War features "path-breaking game art since the genre’s emergence". Below is the full press release: "Fanguito Estudio is pleased... Continue reading
Posted 2 days ago at MATTEO BITTANTI
Benjamin Poynter's CHEnd was originally developed as an interactive virtual reality game and narrative. In the video here, it takes the form of a 3D animation or 'machinima' for storytelling purposes as a more common viewing. Assets, environments, character models, coding, cameras, and animations used to build the game were dug into and re configured; along with bonus visuals which were added in addition to existing assets for visual and coherent effect. An artist and Assistant Professor of 3D Modeling & Computer Animation at NYIT in Beijing, China Poynter has been experimenting with virtual reality for a while. Below is... Continue reading
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In this video piece, Martin Gabriel juxtaposes the spaces of videogames and real (that is, tangible) environments. In fact, he built a sculpture directly inspired by ludic architecture: As he writes in his artist statement, My work is mostly about accessibility of space. I am asking the viewer what and where are the boundaries of the space we live in. For better understanding I can give brief explanation with the example of the computer generated world (CGW). I can see there so many similarities with our reality even if the CGW is created by man there is always a space... Continue reading
ISEA2015 The 21st International Symposium on Electronic Art. Vancouver, Canada August 14 -18, 2015 ISEA is one of the world’s most prominent international arts and technology events, bringing together scholarly, artistic, and scientific domains in an interdisciplinary discussion and showcase of creative productions applying new technologies in art, interactivity, and electronic and digital media. This year ISEA is coming to Vancouver! ISEA2015’s theme of DISRUPTION invites a conversation about the aesthetics of change, renewal, and game-changing paradigms. Expect energy, reconciliation, error, and the destructive and creative forces of the new. Video by: Vicky Hung, Jimmy Phung and Del Fathi LINK:... Continue reading
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Jon Rafman, You are Standing in an Open Field (Squall), 2015, Archival pigment print, polystyrene, resin, 60 × 90 × 3 inches Jon Rafman, You are Standing in an Open Field (Iceberg), 2015, Archival pigment print, polystyrene lined with aluminum, resin, 60 × 80 × 3 in Jon Rafman, You are Standing in an Open Field (Jungle), 2015, Archival pigment print, wood, resin, 59 × 44 × 1 1/2 in Jon Rafman, You are Standing in an Open Field (Gale), 2015, Archival pigment print, polystyrene, resin, 60 × 90 × 3 in LINK: Jon Rafman Submitted by Matteo Bittanti Continue reading
A screen capture of a Sims mod. Classic Condon. LINK: Brody Condon Continue reading
Brody Condon, Janet (age 8), 2015, HD video, 3' 51" All media are portals between the natural and the supernatural, especially digital media, as Kiyoshi Kurosawa has perfectly illustrated with one of his most accomplished films, Pulse (2001). Brody Condon is charting similar territories with Janet (Age 8), a screen capture of "pushing around high poly meshes while listening to recordings of exorcism and channeling". The sountrack comes from "Occult Voices – Paranormal Music, Recordings of unseen Intelligences 1905-2007". The video made its debut at Fullscreen Festival on May 5, 2015 (Fullscreen is the online program of Black Box 2.0,... Continue reading
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COLL.EO, SimHomeless, fifteen ceramic sculptures, each measuring 5 inches (H). This new work is currenty on display at Incline Gallery in San Francisco as part of The Dissidents, The Displaced, and The Outliers exhibition, from May 16 till June 19, 2015. In The Dissidents, the Displaced, and the Outliers, Bay Area artists Anti-Eviction Mapping Project, Eliza Barrios, COLL.EO, Leslie Dreyer, Tom Loughlin, and Elizabeth Travelslight present work focusing on the convergence of privacy and gentrification unique to the Bay Area, in particular the impact of surveillance technology and the digital economy on housing security, wealth inequality, and discrimination. Organized by... Continue reading
Posted 6 days ago at MATTEO BITTANTI
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Today, Colleen Flaherty and I aka COLL.EO are unveiling Whac-A-Mole. COLL.EO, Whac-A-Mole, 2015. Installation view, Incline Gallery, San Francisco The installation comprises the following elements: Whac-A-Mole (five ceramic figurines - 5 in tall each -, one wooden mallet 10 x 4 in and a wood pedestal, measuring 42 x 16 x 16 inches (H x W x L); Homeless in SimCity (after dmex) (framed digital print, 11 x 17 inches); SimHomeless, fifteen ceramic sculptures, each measuring 5 inches (H). The piece is accompanied by “The Cure for Homeless… Details inside ;-)” (digital video, color, stereo, 15’, in loop, with English... Continue reading
Posted 7 days ago at MATTEO BITTANTI
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COLL.EO, Whac-A-Mole, 2015. Installation view, Incline Gallery, San Francisco COLL.EO's new installation comprises the following elements: Whac-A-Mole (five ceramic figurines - 5 in tall each -, one wooden mallet 10 x 4 in and a wood pedestal, measuring 42 x 16 x 16 inches (H x W x L); Homeless in SimCity (after dmex) (framed digital print, 11 x 17 inches); SimHomeless, fifteen ceramic sculptures, measuring 5 inches (H). The piece is accompanied by “The Cure for Homeless… Details inside ;-)” (digital video, color, stereo, 15’, in loop, with English subtitles, 2015) by Matteo Bittanti. In “The Cure for Homeless…... Continue reading
"EVE Online was inducted in The Museum of Modern Art (NY) in the Applied Design artistic category as one of the first 14 inaugural video games added to the permanent collection alongside Pac Man, Tetris, The Sims, and more. From March 2, 2013–January 20, 2014 it was part of an installation at MoMA, showcasing by the infographic video shown here, which features recordings made by EVE players going about their lives in New Eden on one particular day: December 9, 2012." LINK: MoMa Submitted by Matteo Bittanti Continue reading
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Paolo Pedercini and his bodyguards Molleindustria All Work, No Play Solo Exhibition Aksioma | Institute for Contemporary Art, Ljubljana Neubergerjeva 25, SI-1000 Ljubljana, Slovenia Exhibition opening and lecture by Paolo Pedercini: Wednesday, May 13, 2015, 8 pm "Can a (video)game be used to critically address socio-political issues such as flexibility, precariousness, alienation and all the issues introduced by the Post-Fordist model of labour? Mainstream videogames are mass culture products that can sometimes address or depict social problems, but that never forget their main purpose: entertain a mass audience that, even when interested or actively involved in politics, may be disappointed... Continue reading
IP Yuk-Yiu, Another Day of Depression in Kowloon, 2012, HD, color, stereo, 15 min. 30 sec, 16:9 (1 minute excerpt) A machinima reminiscent of Jon rafman's semi-ethnographic studies of Second Life, Another Day of Depresson in Kowloon is described by its author, IP Yuk-Yiu as "a virtual study and a digital portrait of Hong Kong as seen through the lens of contemporary popular culture incarnated in the forms of video game and screen media." The 15-minute machinima was created by appropriating the map "Kowloon" from Call of Duty: Black Ops (Activision, 2010). The artist' goal was to conduct "a yearlong... Continue reading
IP Yuk-Yiu, The Plastic Garden,, 2013, HD, color, stereo, 11 min, 16:9 (1 minute excerpt). A terrific machinima developed with Call of Duty: Black Ops (Activision, 2010), The Plastic Garden (2013) was created by IP Yuk-Yiu. Yuk-Yiu an experimental filmmaker, media artist, art educator and independent curator. Yuk Yin is Assistant Professor at the School of Creative Media, City University of Hong Kong. His works have been shown extensively in international festivals such as the Image Festival, Transmediale, CinemaTexas, Ann Arbor Film Festival, European Media Art Festival, Viper Festival, New York Film Festival, Yamagato International Documentary Film Festival and more.... Continue reading
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Espadaysantacruz, Interactive Chalk Cars, 2013, installation view (Photo courtesy of Espadaysantacruz) Developed by Spanish studio Espadaysantacruz and powered by OpenFrameworks/MadMapper, Interactive Chalk Cars (2013) is an installation based on a traditional children game originally played on sidewalks. It uses digital technology (i.e. projection mapping) to update and reinvent an analog game. The installation combines computer vision algorithms and projection mapping, bringing together the real and the virtual. The game features two stages: firstly, players draw a circuit with chalk, and then use a hand made controller to drive two virtual cars on the newly designed track. As always, the Madrid-based... Continue reading
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P-NG is an interactive installation developed by Espadaysantacruz Studio and Daniel Armengol Altayó with the aid of Processing and Arduino. A multiplayer game inspired by Pong, P-NG features one of the most colorful interfaces I've seen in a long time. Check out these amazing controllers: Up to 8 players can play simultaneously. The results can get out of control... The project was commissioned by Pull & Bear. Daniel Armengol Altayó is the director and founder of GIF ME. He works at the intersection of technology, art and design. Espadaysantacruz is a creative studio specialized in generating new interactive and visual... Continue reading
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Check out Zizzou: The Life Aquatic pinball machine installed in the Bar Luce at the new Fondazione Prada in Milan, a massive three-building monster designed by Rem Koohaas. According to the Prada Foundation PR task force, The Bar Luce, conceived by American film director Wes Anderson and located in the entrance building of the new venue, recreates the atmosphere of a typical Milanese café and pays homage to Italian movies of the '50s and '60s. That's it. I'm sold. I'm moving back to Italy. LINK: The New Fondazione Prada & Bar Luce Submitted by Matteo Bittanti (Photos courtesy of Prada) Continue reading
Peter Burr's new project revolves around the endless labyrinth, self-generating dungeon, the never-ending maze. A 4-channel video installation, Cave Exists uses videogame aesthetics and themes to create a visual meditation on new media consumption - the daily rituals of clicking, zooming, and scrolling. As the Brooklyn-based artist writes, Cave Exists "turns the visual archetype of the labyrinth into a circuit board for lost, anxious feelings." The artist tried to recreate the feeling of claustrophobia and discomfort induced by prolonged online sessions where users lose themselves in information spaces. Burr adds: Viewers are unable to process all incoming information in a... Continue reading
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Below is a snapshot from The Dissidents, The Displaced, and the Outliers, an exhibition curated by Dorothy Santos and organized by the Bay Area Society for Art and Activism featuring artworks by several Bay Area-based artists, including Eliza Barrios, Leslie Dreyer, Tom Loughlin, Elizabeth Travelsight, and COLL.EO. The show opened on Saturday May 2 at Random Parts in Oakland. We are showing two works: A NEW AMERICAN DREAM and CITY BLOCKS (pictured). The second episode of DDO begins in San Francisco on May 16, 2015. COLL.EO, City Blocks, six wooden blocks with images measuring 6 x 6 x 6 inches,... Continue reading
Posted May 6, 2015 at MATTEO BITTANTI
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Canadian artist, filmmaker (Ghosts With Shit Jobs, Haphead, My Trip To Liberty City, among others), game designer (Everybody Dies, Unmanned), and writer (In Silico) Jim Munroe has a new project out: The Tour Guide: A Playful Fiction, which he developed as an artist-in-residence at the Art Gallery of Ontario (AGO). Munroe describes it as "a simple video choose-your-own-adventure set in the AGO, featuring a rather unusual tour guide. [...] It’s a site specific piece and it’ll only be viewable at the AGO." Below is Munroe talking about his 2014 residency and his past projects, including the mighty arcade cabinets Torontrons:... Continue reading
In Florent Deloison's installation, La rhétorique peut casser des briques, visitors can interact with Tetris by using their voice. Three factors make this piece particularly interesting. First, its vintage character: the French artist used a NES version of Tetris. Secondly, he relied on a second dead medium to create its interface, namely, a rotary phone. Lastly, in addition to basic commands like "left, right, up, down" Deloison's system can recognize the visitor's sentences, synonyms, antonyms, and even figures of speech. Born in Amiens, France in 1983, Deloison lives and works in Paris. LINK: Florent Deloison Submitted by Matteo Bittanti Continue reading
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COLL.EO, A New American Dream, 2015 Writer Kimberly Chun has written a detailed preview of The Dissidents, The Displaced, and the Outliers, an upcoming exhibition at Random Parts in Oakland curated by Dorothy Santos featuring artworks by several Bay Area-based artists, including Eliza Barrios, Leslie Dreyer, Tom Loughlin, Elizabeth Travelsight, and COLL.EO. Titled "Left Ot In S.F.", the article appeared on The San Francico Chronicle on April 29, 2015. Below is an excerpt: "How do you solve a puzzle like San Francisco — a city in flux, planted in a bedrock of Left Coast values and a shifting landfill of... Continue reading
Posted May 1, 2015 at MATTEO BITTANTI
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From the press release: “NO NAME” [that’s the way the cookie crumbles] Curated by Roberto Borghi Theca Gallery. Arte Contemporanea, via Tadino 22, Milano, Italy April 30 - May 13 2015 "Theca Gallery presents Marco Mendeni’s solo showcurated by Roberto Borghi. “NO NAME” [that’s the way the cookie crumbles] is the first solo show of the artist in Milan. Marco Mendeni investigates the present relationship between New Media and the contemporary society by moving unstably between Milan and Berlin. The artist develops an avant-garde research transforming the video game into the initial expressive medium for a critical reflection about what... Continue reading