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MATTEO BITTANTI
San Francisco, California & Milan, Italy
Recent Activity
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Nostalgia Art: Video Games of the 1980s-1990s Curated by Alexandria Hodgkins The Living Gallery Outpost 246 E4 Street New York, New York 10009 From August 22, 2017 The group show “Nostalgia Art: Video Games of the 1980s-1990s,” opens August 22 at The Living Gallery Outpost in Bushwick, New York. Curated by Alexandria Hodgkins, the exhibition features around contemporary artists reinterpreting the feel and aesthetics of video game classics. Among the works on display are portraits of Mario, Christ, and the cross, and Bushwick reimagined as “Super Bushwick World.” Featured artists are street artist Turtle Caps, Kenny Colors, Roy Made and... Continue reading
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The Summer edition of The Point, a print/digital literary "magazine founded on the suspicion that modern life is worth examining" features a fascinating story by Min Li Chan titled "The Google Bus". The essay is accompanied by images of The Streetviews of San Francisco, a project I developed with my... Continue reading
Posted Aug 9, 2017 at MATTEO BITTANTI
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The Ghost Arcade is a collaborative exhibition project between Skot Deeming, a Canadian interdisciplinary artist, curator and scholar, whose work spans the spectrum of new media practice from broadcast media to computational art, experimental videogames, and game art; Dominique Pelletier, a multidisciplinary translation and media scholar, and the Museo del Juguete Antiguo Mexicano (The Museum of Ancient Toys). Over the latter portion of the summer, eight artists - Arturo Cruz Pinon (Artuur), Frida Escobar ( Pasto Pasto), Daniel Buchsbaum, Fher Val, Michael Brandon Aguilar Teran, Gabriel Galacia (Mr. Lemonade), Bili Bala and Aline Herrera will be exploring the halls and... Continue reading
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Chris Howlett, Untitled Swarm, 2017. excerpt/preview only. Warning: stroboscopic, flashy colors. A new video piece by Australian artist Chris Howlett, Untitled Swarm, shows "different 3D models used as the generic game asset for representing the dual image of the player as either Terrorist or Rebel." The video is vaguely reminiscent of Brody Condon's Adam Killer (1999), but the overall impact is more grotesque. Both artists work by subtraction and recontextualization. As Howlett writes, "Abstracted from their stereotypical gaming environments and third world-surroundings of desert, mud and dust they strobe in infinite space. They drift without a purpose – frozen in... Continue reading
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Here's the ultimate total conversion. Graphic designer David Ledgerwood took Counter Strike: Global Offensive and turned it into a digital pinball game by using (virtual) water melons. How? I have turned [Counter-Strike: Global Offensive, Ed.] into a physics based pinball arcade mini-game using melons as the ball. "Why a watermelon?" you ask, well, it's the only prop in the game that is large enough not to pass through walls and round enough to bounce and roll properly (also the squishing sound it makes is really funny!) In his detailed post, Ledgerwood explains: The artwork and textures were made from scratch... Continue reading
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The upcoming racing game GT Sport for the Playstation 4 includes a powerful in-game photography tool, Scapes. As I wrote elsewhere, gamers don't play this kind of games to sublimate their death drive, but rather too take pictures. The good news is that Scapes looks like the Canon Mark IV of all photo modes. In-game photographers will be able to adjust shutter speed and aperture like the pros, distort the camera lens, add film grain and several others special effects. Among other things, it features more than 1,000 backdrops and a flotilla of filters. As Sony explains, Each photo spot... Continue reading
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We talked about Alan Butler's fascinating work Down & Out In Los Santos last May in a wide-ranging interview. Subtitled The Construct Moment, this new teaser, released by Les Rencontres D'Arles (The first International Festival of Photography in Arles, France), provides additional details about the ongoing/developing project that documents homelessness in Los Santos, the fictional city of Grand Theft Auto V through in-game photography. Alan Butler, Down and Out in Los Santos, digital image, 2016. LINK: Alan Butler Continue reading
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Tra le letture estive per gli appassionati di allucinazioni videoludiche, Diego De Angelis consiglia Videogiochi indipendenti, l'approfondito studio di Enrico Gandolfi. Ecco un estratto del suo pezzo: Tra i primi in Italia, Gandolfi attraversa l'esplosione del concetto di indie game, roba come Minecraft e Faster Than Light, per darne una... Continue reading
Posted Jul 31, 2017 at LUDOLOGICA
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Spanish (English below), press release 5ta Edición Internacional de Game on! El Arte en Juego En diciembre vuelve una nueva edición de Game on! El arte en juego para continuar indagando en las relaciones entre arte, juego y tecnología. Luego de haber recorrido el CC Recoleta, el CCEBA, el CCEC, el Festival Cervantino, el Cultural San Martin, el CC Kirchner, en ediciones previas, esta vez el C3 (Centro Cultural de la Ciencia) abrirá sus puertas a la exhibición y a un programa de extensión cultural. Se abre convocatoria para: videojuegos finalizados artísticos y/o experimentales Instalaciones interactivas lúdicas Controles alternativos Papers,... Continue reading
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Games about painting are becoming the trend du jour. Consider, for example Palette Parade, where you get to meet Gustave Courbet, Vincent van Gogh, and Pierre-Auguste Renoir, among others or the indie game Passepartout: The Starving Artist. Brian Cullen's "You Are Not A Banana: A walkthrough of a Retro Style Video Game accompanied by Artists notes", courtesy of Gamasutra, is a compelling read. Play Doom 2 Idle Mod and contemplate life. Chicago's Videogame Art Gallery has received full funding and it's now alive and kicking. They're planning a series of shows about, you guessed, art and games. The first two... Continue reading
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If you dig Game Art and love podcasts here's something you should download right now: the Guardian's Chips with Everything, hosted by the excellent Leigh Alexander. Start with these two episodes: Angela Washko Pippin Barr Truth is: every episode is unmissable. LINK: Chips with Everything Continue reading
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Victor Morales has been working on an ambitious new project for VR platforms using the mighty Unreal Engine 4. The performer will be able to use an Oculus Rift with touch controllers to experiment with a surreal room, manipulating chairs, sofas, and other pieces of furniture. The first examples are available below, and many more will follow in the next few weeks. The project does not have a title yet, so consider this a sneak preview. If you're new to Morales' world, here's a good introduction: Victor Morales, Photo credit: Peter Yesley Born in Caracas, Venezuela, Victor Morales received a... Continue reading
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Tom Richardson, Reconstruction 1865, Single channel video projection and custom projection apparatus, 3 min. 45 sec., Black and white, stereo sound with intertitles., 4K animation (downscaled for projection)., Black curtain, custom screen, structure and lens, 2017 For the past year, Tom Richardson, a British artist living in Vancouver, Canada has been experimenting with the Unreal Engine. The results are utterly fascinating. Alongside Rehearsal for a Synthetic Theatre, Richardson produced Reconstruction 1865, a shorter video work referencing Abraham Lincoln's diary entry that premediated (borrowing Richard Grusin's term) his assassination, as well as D.W. Griffith's 1915 racist blockbuster, Birth of a Nation.... Continue reading
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Tom Richardson, Rehearsal for a Synthetic Theatre, HD animation, stereo sound, 3 variations on a 13:35 min. loop, 2017 (excerpt) Rehearsal for a Synthetic Theatre is the title of one Tom Richardson's new projects. For the past year, the British artist living in Vancouver, Canada has been experimenting with the Unreal Engine. The results are impressive. Rehearsal for a Synthetic Theatre was recently presented at the Capture Photography Festival in Vancouver (reviewed by Akimbo's contributor Steffanie Ling here), comprising an installation featuring an animated film, a series of prints, and a second video that served as window display in the... Continue reading
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Segnalo la bella recensione di Marco Benoit Carbone di Machinima. 32 conversazioni sull'arte del videogiochi apparsa sulle pagine del mensile di critica cinematografica SegnoCinema 206 in cui si discute dello statuto artistico del videogioco. Testo completo: SegnoCinema Articoli correlati: l'intervista con Andrea Peduzzi su Outcast. Continue reading
Posted Jul 21, 2017 at LUDOLOGICA
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Titolo: Le professioni del videogioco: la game localization in Italia. Data: Venerdì 20 ottobre 2017. Luogo: Aula dei 146, IULM 6, Via Carlo Bo, 7 20143 Milano. Durata: 2 ore, dalle ore 10 alle ore 12 Evento gratuito e aperto al pubblico Scopo e obiettivi dell’evento L’espressione game localization identifica... Continue reading
Posted Jul 21, 2017 at LUDOLOGICA
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Segnalo la bella recensione di Marco Benoit Carbone di Machinima. 32 conversazioni sull'arte del videogiochi apparsa sulle pagine del mensile di critica cinematografica SegnoCinema 206. Testo completo: SegnoCinema Articoli correlati: l'intervista con Andrea Peduzzi su Outcast. Continue reading
Posted Jul 16, 2017 at MATTEO BITTANTI
From the Interactive Media & Games Seminar Series; Soraya Murray, Assistant Professor in the Film & Digital Media Department at the University of California, Santa Cruz critically explores blockbuster games like The Last of Us, Metal Gear Solid, Spec Ops: The Line, Tomb Raider and Assassin’s Creed to show how they are deeply entangled with American ideological positions and contemporary political, cultural and economic conflicts. She examines both their elaborately constructed characters and densely layered worlds, whose social and environmental landscapes express ideas about gender, race, globalization and urban life, within a post-9/11 U.S. context. Video courtesy of the Stanford... Continue reading
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DiGRA ITALIA 2017 Testi, contesti e pretesti videoludici 12 maggio 2017 dalle ore 9:30 alle 19:00 Auditorium, Open Space IULM 6 Università IULM Via Carlo Bo, 7 20143 Milano digraitalia2017.org iulm.it Riprese: Lorenzo Mosna (IULM Communication) Mauro Salvador, Riccardo Fassone, Paolo Ruffino, “G/A/M/E Journal: Sei anni di game studies in... Continue reading
Posted Jul 9, 2017 at LUDOLOGICA
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Lawrence Lek's new project expands his previous exploration into the future of art, capitalism, and gaming (consider, for instance, Unreal Estate). His new dystopian VR game is titled Play Station™ and it dangerously resembles an episode of Black Mirror: Set in 2037, Play Station™ takes place in a science fiction version of the White Chapel Building, transformed into the headquarters of a mysterious technology start-up known as Farsight. A world leader in digital automation, Farsight trains employees to outsource their jobs as much as possible, rewarding top performers with access to exclusive entertainment and e-holidays. Access to this virtual world... Continue reading
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Press release: "6 th July. Nottingham, UK . The National Videogame Foundation is proud to announce a unique original exhibition, opening this September at the National Videogame Arcade in Nottingham. Football Manager: The Beautiful Exhibition is a new, dedicated room which will celebrate and explore the history and future of this British obsession (turned global phenomenon). The exhibition is going to be full of exclusive items from the Sports Interactive archives, featuring design documents, research schemes and creative materials which have never been seen before. Uniquely, the project is going to give a glimpse into how Football Manager itself works.... Continue reading
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DiGRA ITALIA 2017 Testi, contesti e pretesti videoludici 12 Maggio 2017 dalle ore 9:30 alle 19:00 Auditorium, Open Space IULM 6 Università IULM Via Carlo Bo, 7 20143 Milano digraitalia2017.org iulm.it Riprese: Lorenzo Mosna (IULM Communication) Mauro Ceolin, Biologie Convergenti Nato nel 1963, Mauro Ceolin è artista multimediale che vive... Continue reading
Posted Jul 3, 2017 at LUDOLOGICA
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DiGRA ITALIA 2017 Testi, contesti e pretesti videoludici 12 Maggio 2017 dalle ore 9:30 alle 19:00 Auditorium, Open Space IULM 6 Università IULM Via Carlo Bo, 7 20143 Milano digraitalia2017.org iulm.it Riprese: Lorenzo Mosna (IULM Communication) Questo video include i seguenti contenuti: Riccardo Fassone, “L'attacco dei cammelli mutanti. La pirateria... Continue reading
Posted Jul 2, 2017 at LUDOLOGICA
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DiGRA ITALIA 2017 Testi, contesti e pretesti videoludici 12 Maggio 2017 dalle ore 9:30 alle 19:00 Auditorium, Open Space IULM 6 Università IULM Via Carlo Bo, 7 20143 Milano digraitalia2017.org iulm.it Riprese: Lorenzo Mosna (IULM Communication) Questo video include i seguenti contenuti: Introduzione alla conferenza (Matteo Bittanti, Paolo Ruffino). Annuncio... Continue reading
Posted Jul 2, 2017 at LUDOLOGICA
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Installation shot at Shape Up or Ship out, Breeze Creatives in Newcastle, Image by LeftLeg gallery. With The only thing lacking in this second body is the living flesh of the first body, Monica Rohtmaa aka Motsonian explores the paradoxes of corporeality in virtual spaces. This two channel video juxtaposes images from virtual worlds, highlighting the distance between the physical world of the viewer and the intangible, simulated environments. Motsonian also projects digital images onto physical objects, alluding to the process of texture mapping used in 3D animation. Originally from Estonia, Mostonian is currently completing her BA Fine Art degree... Continue reading