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matteo bittanti
San Francisco, California
is gaming the system
Recent Activity
"Invisible Playground is a collective of six artists, designers and scholars who develop site-specific, transmedial games. The group has already been active at HAU Hebbel am Ufer, organising the festival “You Are GO!” in 2011. The architecture of HAU1 forms the foundation for their new collaborative work with the 18-person Andromeda Mega Express Orchestra from Berlin. What emerges is a fable by drones for drones: the swarm is us. Drones deliver packages and send live updates from Mars via Twitter. Hobbyists observe the neighbourhood. Intelligence agencies eliminate “danger” worldwide. “Fables for Drones” (after Stansław Lem’s “Fables for Robots”) sets up... Continue reading
Posted 14 hours ago at GAMESCENES
Early example of Game Art from the mid-Nineties, courtesy of new media artist Tony Patrickson: "A computer game and video installation designed for the 1995 Live Art Week at the Project Arts Centre in Dublin. The installation functioned as an interactive environment in which the player of the game (designed specifically for the exhibit) had their face inserted into the playing area via the use of live video in conjunction with a genlock. The resulting combination of imagery was then projected in real-time onto a wall, the audience thus appearing self-consciously within the game they were playing." (Tony Patrickson) LINK:... Continue reading
Posted yesterday at GAMESCENES
Posted 4 days ago at GAMESCENES
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IL VIDEOGIOCO - 5 maggio 2014 Università Cattolica del Sacro Cuore Largo A. Gemelli 1, 20123 Milano Aula G.028 ore 15-16:30 5 maggio 2014 : Milano » Presentazioni dei volumi Il videogioco (La Scuola, Brescia 2013) di Mauro Salvador e Shenmue. Una sfida semiotica (Unicopli, Milano 2014) di Marco Trabattoni.... Continue reading
Posted 5 days ago at LUDOLOGICA
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Esce in Italia Umanistica_Digitale grazie ai tipi di Mondadori, importante volume scritto a dieci mani da cinque pesi massimi dell'accademia statunitense (e oltre): Jeffrey Schnapp, Johanna Drucker, Peter Lunenfeld, Todd Presner e Ann Burdick. Edito nel 2012 da MIT PRESS e tradotto in italiano dal sottoscritto, Umanistica_Digitale non è una mera introduzione alla meta-disciplina altrimenti nota come Digital Humanities, ma un vero e proprio manuale di istruzioni che concilia teoria e pratica. Si tratta di una guida strategica a un nuovo modus pensandi. Un invito a fare cultura in modo diverso e innovativo. Il volume, scaturito sull'onda creativa e critica... Continue reading
Posted 5 days ago at MATTEO BITTANTI
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It's the oldest trick in the book - super imposing videogame characters to "real-life" photographs. Remember Aled Lewis' 2011 series? But Guilhem Lascaux does it particularly well. LINK: Guilhem Lascaux Submitted by Matteo Bittanti Continue reading
Posted 6 days ago at GAMESCENES
LINK: SaveMe Oh Submitted by Matteo Bittanti Continue reading
Posted Apr 6, 2014 at GAMESCENES
Georgie Roxby Smith's ongoing series explores violence and gender in video games. 99 Problems [WASTED] is an intervention in GTA V. Low quality/sample video. See the previous interventions here. LINK: Georgie Roxby Smith INTERVIEW Submitted by Matteo Bittanti Continue reading
Posted Apr 6, 2014 at GAMESCENES
Is this Ecco the Dolphin for Oculus Rift? Not quite. But almost. Considering that "immersion" is still the dominant metaphor for virtual reality, the idea of swimming in a digital sea of "20,000 to 40,000 big-eye trevally shoal as part of a mating ritual" makes perfect sense. Inspired by a photo published by the National Geographic, "Big-Eye Trevally" features models created by Sam Kevern. The demo was developed with Cinder. LINK: Robert Hodgin aka flight404 PREVIOUSLY (See Hodgin's Gravity demos here.) Submitted by Matteo Bittanti Continue reading
Posted Apr 6, 2014 at GAMESCENES
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CARJACKED, the book by CONCRETE PRESS based on COLL.EO's 2012 project of the same name, is featured on the latest issue of Glance, avaiable from April 15 2014. Each issue of Glance delivers the latest news about the college; notable achievements of students, faculty, and alumni; recent activities of the CCA Wattis Institute for Contemporary Arts; and special content just for alumni. Here is a sneak preview: Continue reading
Posted Apr 5, 2014 at MATTEO BITTANTI
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Benoit Paillé, Crossroads of Realities, 2014 Canadian photographer and digital artist Benoit Paillé is investigating the relationship between photography and virtual worlds. His visual exploration of Grand Theft Auto raises the bar in terms of game photography. Truly fascinating. LINK: Benoit Paillé Submitted by Matteo Bittanti Continue reading
Posted Apr 4, 2014 at GAMESCENES
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More pornographic teasing from Suffolk-based company Veiviev Limited, whose intention is to bring back virtual reality sex and onanistic jouissance for the Oculus Rift age, or, as they state, "to create more enjoyable and pleasurable artificial liaisons." Their latest project, titled Lucid Dreams V2, is "[A] very early beta demo for all the VR Pioneers out there to play with. It's very rough around the edges. On a solid modern gaming system it's possible to sustain 60fps consistently in VR mode with V-Sync on (recommended) There will be a slight drop in the Entrance Lobby to 40-50fps." (Veiviev Limited) In... Continue reading
Posted Apr 4, 2014 at GAMESCENES
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Artist Diego Leclery's contribution to the 2014 Whitney Biennial is a playful performance. The artist sits outside of the Whitney Museum, he plays Sid Meier's Civilization for severn hours a day, all week long, until May 25. The artist told Animal that Me Playing Civilization is about “a long standing attempt to subvert overly structured and predictable ways of making things.” The artist, trained as a painter (he holds an MFA fom the School of the Art Institute of Chicago), used Civilization (the game) as a metaphor within the Whitney’s “ceremonial cultural centre” that supports and maintain Civilization (the concept).... Continue reading
Posted Apr 4, 2014 at GAMESCENES
Opening titles of Javier Polo's documentary on the world of chip music: "The stars of this musical movement reveal to us how to reuse old videogames hardware like Nintendo’s GameBoy, NES, Atari ST, Amiga and the Commodore 64 to turn them into a tool capable of creating a new sound, a modern tempo and an innovative musical style." (Device) LINK: Europe in 8-bit Submitted by Matteo Bittanti Continue reading
Posted Apr 4, 2014 at GAMESCENES
LINK: Returned Resident Submitted by Matteo Bittanti Continue reading
Posted Apr 4, 2014 at GAMESCENES
Posted Apr 4, 2014 at GAMESCENES
On March 23, 2014, we introduced our new body of work, Menagerie, our third project of the year, after The Streetviews of San Francisco (January 14 - March 19, 2014) and A New American Dream (March 6, 2014 - ongoing). Menagerie consists of layouts made of wood, glass, glue, paint, plexiglass, Schleich plastic animals and other materials. The layouts come in two configurations: 16 ½ x 12 ½ x 10 ½ inches (L x H x W) and 24 ½ x 12 ½ x 16 ¼ inches (L x H x W). We have unveiled the following artworks: The Physical... Continue reading
Posted Apr 4, 2014 at MATTEO BITTANTI
LINK: Clara Fernandez-Vara Submitted by Matteo Bittanti Continue reading
Posted Apr 4, 2014 at GAMESCENES
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It is not easy being green. Same as it never was. The year was 1987. COLL.EO, Elefant etc., 2014 See more Related articles Art: Menagerie [coll.eo] Art: Spring Training Etc. [coll.eo] Continue reading
Posted Apr 3, 2014 at MATTEO BITTANTI
Benoit Paillé, Hyper Timelapse GTA V (Crossroads of Realities), digital video, 2014 Hyper Timelapse GTA V is a fascinating project by Canadian photographer and digital artist Benoit Paillé, part of a larger project about the relationship between photography and virtual worlds that includes a tumblr. Below is the artist's description and a making of Hyper Timelapse GTA V (Crossroads of Realities), produced and directed by Clara Merveille & Adéral Piot. The project is meant as a homage to Tribute to Hiroshi Sugimoto. «A simulacra is an object that does not refer to any underlying reality, but claims to be this... Continue reading
Posted Apr 3, 2014 at GAMESCENES
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Because an expiration date is a deadline. The year was 2014. COLL.EO, Best Before, 2014 See more Related articles Art: Menagerie [coll.eo] Art: Spring Training Etc. [coll.eo] Continue reading
Posted Apr 3, 2014 at MATTEO BITTANTI
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We managed to park twelve horses in a garage. The year was 1969. COLL.EO, Untitled (Twelve Live etc.), 2014 See more. Related articles Art: Menagerie [coll.eo] Art: Spring Training Etc. [coll.eo] Continue reading
Posted Apr 2, 2014 at MATTEO BITTANTI
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Mother. Child. (Divided). At. Birth. And. Then. Again. And. Again. The year was 1993. COLL.EO, Mother and Child Etc., 2014 See more. Continue reading
Posted Apr 1, 2014 at MATTEO BITTANTI
There is always a war to play. LINK: Victor Morales Submitted by Matteo Bittanti Continue reading
Posted Mar 31, 2014 at GAMESCENES