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MATTEO BITTANTI
San Francisco, California & Milan, Italy
Recent Activity
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Described by Bredenberg as a "Dyst-ironical speculative fiction machinima," Last Worker Standing is machinima about a multipurpose multitasking vacuum cleaning robot sweeping floors of ruined industrial loft premises of an abandoned startup company. As the artist writes: "Last Worker Standing shows one possible outcome of automation of work. What kind of new meanings emerge when automated robots with non-adaptive algorithms keep repeating same tasks that have lost their utility? What is work without utility?" Last Worker Standing was exhibited at Gaming the System exhibition in 2015 at Hakaniemi Metro Station, Helsinki, Finland. Timo Bredenberg, Last Worker Standing, 2015, installation view... Continue reading
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Cory Arcangel, F1 Racer Mod (aka Japanese Driving Game), video game modification, 2002 VIDEO GAME AESTHETICS & CONTEMPORARY ART Isabelle Arvers and Valentina Tanni in conversation. Moderator: Matteo Bittanti + SURPRISE SCREENING Sunday, September 11 2016 at 10:30 AM Cantine di Vincenzo, Piazza Santa Barbara, 46100, Mantova, Italia A collateral... Continue reading
Posted yesterday at MATTEO BITTANTI
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Cory Arcangel, F1 Racer Mod (aka Japanese Driving Game), video game modification, 2002 CRASH: ESTETICHE VIDEOLUDICHE E ARTE CONTEMPORANEA Isabelle Arvers e Valentina Tanni in conversazione. Modera l'incontro Matteo Bittanti + PROIEZIONE A SORPRESA Domenica, 11 Settembre 2016 alle ore 11:30 Cantine di Vincenzo, Piazza Santa Barbara, 46100, Mantova, Italia... Continue reading
Posted yesterday at LUDOLOGICA
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Intriguing project by conceptual game photographer Robert What consisting of "396 lightly customized snapshots of popular cs:go maps outside regular official play boundaries": this project conceives the voids between surfaces (and or surface-voids) not only as a postmodernist critique of digital architectures, but as a means to rethink relationships between subjects and virtual objects of architecture and suggest other forms of open reading (Robert What) Robert What, cs:go noclip exhibition – cs_assault, 2016 Also from What: 1. The ideology of coffee 2. Videogames as Art 3. On the non-style of the Unreal Engine LINK: Robert What Continue reading
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A student at Carnegie Mellon University, Miles Peyton b. 1995) is interested in the anatomy of PoKèmon. In Pokémon Bones, he dissects these adorable creatures to find their inner structure. Below are a few examples. All the models and bones were ripped from Pokemon X and Y. I'm waiting for the 3D printed versions. LINK: Miles Peyton (grazie, Paolo) Continue reading
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Sono felice di annunciare una nuova mostra di arte che si terrà a Mantova nell'ambito della manifestazione annuale Festivaletteratura. TRAVELOGUE Curata da Matteo Bittanti 7- 11 settembre 2016 Cantine di Vincenzo I Gonzaga Piazzetta Santa Barbara, 46100 Mantova MN Aperto tutti i giorni dalle 8.15 del mattino alle 19.15 p.m.... Continue reading
Posted Aug 14, 2016 at LUDOLOGICA
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I'm delighted to announce an upcoming art exhibition in Mantua, Italy. TRAVELOGUE Curated by Matteo Bittanti September 7- 11 2016 Cantine di Vincenzo I Gonzaga Piazzetta Santa Barbara, 46100 Mantua MN Open every day from 8.15 AM until 19.15 p.m. Admission: 3 euros An official event of Festivaletteratura 2016 Official website: travelogue.space Mantua, August 14 2016 - TRAVELOGUE is a survey of audiovisual artworks made with or inspired by video games. Using machinima and interactive installations, fifteen artists examine the virtual automobile as medium, message, technological commodity, status symbol, interface, and prosthetics. Created through a process of appropriation and remix,... Continue reading
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I'm delighted to announce an upcoming art exhibition in Mantua, Italy. TRAVELOGUE Curated by Matteo Bittanti September 7- 11 2016 Cantine di Vincenzo I Gonzaga Piazzetta Santa Barbara, 46100 Mantua MN Open every day from 8.15 AM until 19.15 p.m. Admission: 3 euros An official event of Festivaletteratura 2016 Official... Continue reading
Posted Aug 14, 2016 at MATTEO BITTANTI
Priceless talk given (or, rather performed) by Hito Steyerl at Fundació Antoni Tàpies, Barcelona on June 6, 2016, disguised as a tribute to Harun Farocki. Some highlights: Games are real Games are extremely powerful, generative fictions Unexpected outcomes Games as a form a social control "War is just a videogame" Turing test: the imitation game Game Theory Games as models of reality (Platonic ideas) "All models are wrong, but some are useful" (Peter Norvig) Useful games/operational games. [The horror of gamification] Captcha games: prove that you are human... to a machine [while working for free for Google] Art rank: the... Continue reading
Kent Sheely's 11th episode of an ongoing series of scenes featuring video game characters at the mercy of public transportation, following a previous iteration shot in/with The Division. And remember: you need a mortgage. The series began in 2012 and features hyper-violent third person action games. As Sheely writes, In each scene, the surreal inertia of the game’s world is interrupted by a moment of inaction and powerlessness that would be commonplace in our own world, but seems alien when experienced by a gun-toting game avatar. The player has chosen to give up this birthright of control and be manipulated... Continue reading
Marian Mayland, New Dark Age, 2015. Video game modification, CRT-screens, personal computers, LCD-screens; dimensions variable New Dark Age is a new installation by Marian Mayland featuring two CRT-screens each showing footage from the 1999 video game Deus Ex. Specifically, the screen depict animated screenshots from one of the game's possible endings. Mayland calls them "animated fixed shots" as, in gifs, some elements are perfectly still (e.g. the camera, the object depicted) while others (animations, steams, some computer screens) are moving. Accompanying the two CRT-monitors are two LCD panels illustrating the ending sequence subtitles. The artist sees a parallel between the... Continue reading
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Curato da Pietro Righi Riva, co-fondatore di Santa Ragione e coordinatore del Master Universitario (MA) GAME/PLAY. Design, Direction & Production presso l'Università IULM di MILANO, la prima edizione del Milano Game Festival si svolgerà presso l'Open Space IULM 6 della IULM tutte le serie dall'8 al 12 settembre 2016. "Cinque... Continue reading
Posted Jul 30, 2016 at LUDOLOGICA
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Curated by Pietro Righi Riva - 1/2 of indie studio Santa Ragione and Program Coordinator of new Master GAME/PLAY, the first edition of the Milano Game Festival will take place at IULM University in Milan, Italy every night from the 8th to the 12th of September 2016. "Five evenings of play that will take place along the lines of a film festival, including the participations of international guests and premieres – the Milan Game Festival is dedicated to the curious, to film and media art fans, and to those looking for an intelligent and original entertainment experience. The Milan Game... Continue reading
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Umanizzazione tecnologica e sensi di colpa virtuali Alessandro Cutrona Il problema della coesistenza tra la vita materiale e la vita sullo schermo ha raggiunto l’apice del dibattito contemporaneo con un’applicazione che eredita e simula il reale per ri-formare la spazialità sociale nella quale siamo immersi. L’identità dell’uomo contemporaneo è ormai... Continue reading
Posted Jul 28, 2016 at LUDOLOGICA
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Ora disponibile: GAME VIDEO/ART. A SURVEY, il catalogo ufficiale della mostra, pubblicato da Silvana Editoriale. Testi in inglese e italiano. Illustrato. 112 pagine. Include i contributi critici di Claudio De Albertis, Mario Negri, Vincenzo Trione, Vanni Codeluppi, Stefano Bartezzaghi, Anna Luigia De Simone, Isabelle Arvers, Henry Lowood e Matteo Bittanti.... Continue reading
Posted Jul 28, 2016 at LUDOLOGICA
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Now available: GAME VIDEO/ART. A SURVEY, the official catalogue of the exhibition, published by Silvana Editoriale. Text in English and Italian. Fully illustrated. 112 pages. Featuring critical contributions by: Claudio De Albertis, Mario Negri, Vincenzo Trione, Vanni Codeluppi, Stefano Bartezzaghi, Anna Luigia De Simone, Isabelle Arvers, Henry Lowood, and Matteo... Continue reading
Posted Jul 28, 2016 at MATTEO BITTANTI
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Segnalo una dettagliata recensione di Orizzonti di Forza. Fenomenologia della guida videoludica (2015) che porta la firma di Zeno Saracino, pubblicata oggi sull'eccellente blog Cronache Bizantine. Insieme oggettiva e personale, l'analisi esemplifica il sempreverde concetto semiotico di "lettore modello" formulato da Umberto Eco. LINK: Cronache bizantine Continue reading
Posted Jul 27, 2016 at LUDOLOGICA
A new series of videos from Venezuelan-born, NY-based artist Victor Morales are uncanny, mesmerizing, and morbidly fascinating. They are all mildly disturbing, in a good way. Here's the incredible FigureFiguring, a dance scene sui generis which degenerates in a plastic-elastic copulation that defies the laws of physics. Below is Figures and Branches (wait, is that an avatar of Donald Trump?) Why are the characters floating and spinning? Is Figure and Branches a metaphor of a directionless America? It all started with FigurativeMoves, featuring a melting, shapeshifting Trump (mental note: this reminds me of John Carpenter's The Thing). Morales' work consists... Continue reading
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COLL.EO, STATUS UPDATE: I A MEME, 2016, 60 x 102 cm (23 x 40 inches), wool, cotton, wood. I am happy to share the latest installment of a COLL.EO project titled, STATUS UPDATE, I Am a Meme. STATUS UPDATE is a series of rugs made of vintage anchor 6ply wool... Continue reading
Posted Jul 20, 2016 at MATTEO BITTANTI
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In These Times' contributor Rebecca Burns wrote a killer piece on How To Get Rid of Homeless. Full article here Continue reading
Posted Jul 19, 2016 at MATTEO BITTANTI
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A new exhibition dedicated to indie games in the heart of the Californian Wine Country - alcohol and gaming, a perfect combo. The show features playable versions of ten games, plus videos, developmental artwork and interviews with the game developers. Down the Rabbit Hole is curated by Meagan Doud, but the project was conceived by the students of the Game Design and Visual Effects course at Napa’s New Technology High School taught by Lisa Gottfried. Official description below: "Fall Down the Rabbit Hole and into the world of independent video games during our new exhibition! Ten fully playable gaming stations... Continue reading
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Game designer and artist Ricardo Miranda Zuniga (LOOPS) has completed a new project. titled Ometepe. As Miranda Zuniga writes, "It’s a small 2D game inspired by research that I did regarding a planned transoceanic canal that is to be built through Nicaragua. Fortunately, it seems that the canal is on hold due to lack of funds - apparently the primary funder Wang Jing, a Hong Kong billionaire has lost a great deal of money in due to the Chinese market. However, as I had spent time researching the canal and a week on Ometepe speaking with people, I decided to... Continue reading
Exhibition: NEW GAMEPLAY Date: 2016.07.20 (Wed) ~ 2017.02.19 (Sun) Venue: Nam June Paik Art Center 2F, 10 Paiknamjune-ro, Giheung-gu, yongin-si,Gyeonggi-do, 17068 Korea Curated by: Bernhard Serexhe (Chief Curator, ZKM) and Stephan Schwingeler (Researcher, ZKM) Participating Artists 34 people/team (45 works): Gold Extra, Niklas Roy, Thatgamecompany, Dejobaan Games, Rafaël Rozendaal, London Studio & Sony Computer Entertainment, Lea Schönfelder & Peter Lu, Lucas Pope, Mario von Rickenbach, Mikengreg , Marc Lee , Nam June Paik , Vector Park, Bill Viola, Ah Keung & Awesapp, Atari, Anna Anthropy, Alan Kwan, Everyware, Jens M. Stober, Orhan Kipcak & Reinhard Urban, Zachary Libermann & Golan... Continue reading
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In questa pungente e stimolante presentazione, Pietro Righi Riva illustra una serie di tecniche tutt'altro che convenzionali per la creazione di video game. Secondo Riva, oggi i videogiochi "non funzionano". Cosa possono fare i creatori per reinventare il medium? Quali sono le ispirazioni possibili per cambiare le regole del (video)gioco?... Continue reading
Posted Jul 13, 2016 at LUDOLOGICA
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Scoprite perché il Master IULM GAME/PLAY. Design, Direction & Production è un vero game changer. Foto: ARTCADE. The Playful City, 2016 LINK: Nova 24 Continue reading
Posted Jul 10, 2016 at LUDOLOGICA