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MATTEO BITTANTI
San Francisco, California & Milan, Italy
Recent Activity
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As Colleen and I wrote a few weeks ago, 2016 will be the YEAR OF THE ART UPDATE. Our first project of the year is an expansion of our 2014 work Anti-Monuments to Counter-Factual Histories. Below are two new "explosive" LEGO sculptures: the Paris Louvre and the Lincoln Memorial. LINK: COLL.EO Related articles Art: Anti-monuments for Counterhistories [coll.eo] Continue reading
Posted 4 days ago at MATTEO BITTANTI
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A.MAZE 2016 April 20 - 22, Berlin, Germany Extra exhibition day: April 23 "For the fifth time, the International Independent Videogames Festival A MAZE. / Berlin, from APRIL 20 TO APRIL 23 2016 brings together international independent game developers, digital creatives and game enthusiasts in Berlin: a conference, an exhibition of experimental independent video games, virtual reality experiences & interactive installations, an international Co-Production Village and the A MAZE. Awards – where 20 games will compete in 5 categories. A MAZE. / Berlin is also a public festival with a well selected music lineup, parties and many other surprises. Thorsten... Continue reading
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COLLEO, Following Bit, Installation view at Maison Populaire © Aurélie Cenno On January 25th, 2016 Guillaume Benoit of Slash/Paris reviewed How to build a world that does not collapse two days later at Maison Populaire. Accordingly to Benoit' article, the exhibition, "offers a course that gives pride to new technologies and question their ability to produce a world." An excerpt from his article, badly translated by Google's algorithms, is below: Interactive, immersive, and impressive, the works on display throw the spectators into a parallel reality where landmarks, places, spaces and scrambled memories are mixed together in a digital ensemble. Video... Continue reading
Posted 5 days ago at MATTEO BITTANTI
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COLLEO, Following Bit, 2013 Installation view at Maison Populaire © Aurélie Cenno Journalist and critic Claire Richard has written a review of How to build a world that does not collapse two days later at Maison Populaire. Simulacra, the first exhibition of three is curated by Marie Koch and Vladimir Demoul. Titled "Comment bâtir un univers qui ne s’effondre pas deux jours plus tard" the piece appeared in Rue89 on January 26th, 2016. As Richard writes, the exhibition "brings together the American author Phillip K. Dick and young artists, for a critical dive into our virtual worlds." Below is an... Continue reading
Posted 6 days ago at MATTEO BITTANTI
Paolo Pedercini's latest talk is a must see. Part of the BIG MAKER talk series, the video was produced by Vermont Community Access Media (VCAM), a non profit community media center in Burlington, VT. "Exploring the intersection of ideology and entertainment, Paolo’s work calls for the radicalization of popular culture through the re-appropriation of video games—as art, activist expression, and meaningful interaction. Agitprop or conscience? Co-optation or a perfect marriage? One of perhaps a few artists with a five-year plan, Paolo’s work explores the future of local play, behavior within complex systems, the margins of industry, and challenges to conventional... Continue reading
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Pubblichiamo di seguito un breve saggio Alessandro Cutrona su Tomb Raider. LUDOLOGICA ha ospitato un precedente intervento di Cutrona dedicato a The Sims. Alessandro Cutrona La polifonia delle immagini in Tomb Raider “Tutte queste bellezze il viaggiatore già conosce per averle viste anche in altre città”. Italo Calvino,1972. Nel progresso... Continue reading
Posted Jan 29, 2016 at LUDOLOGICA
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Segnalo la bella recensione di Lorenzo Antonelli di Orizzonti di Forza. Fenomenologia della guida videoludica pubblicata su Outcast, nell'imperdibile serie Librodrome. Di seguito un estratto: Si tratta di un lungo viaggio, come passeggeri o autisti (decidetelo voi), un attraversamento a tutta velocità – e senza paura di morire – degli... Continue reading
Posted Jan 29, 2016 at LUDOLOGICA
Kent Lambert's Hymn of Reckoning (2006) explores themes of combat, torture and grief using images and sounds from the TV series 24 and Lost, 1980s Nintendo games, and various known and unknown films. Kent Lambert is a Chicago-based musician and media artist. He worked from 2001 to 2004 as the VDB’s Distribution Assistant and is currently a technological troubleshooter at the Reva and David Logan Center for the Arts at the University of Chicago. His creative output primarily consists of vocal driven art-pop music and pop-inflected video art made from repurposed industrial and commercial media. His ever-mutating art-pop band Roommate... Continue reading
Oscar Manuel Nodal Mercado (b. Juárez, 1986) is a Mexican visual artist whose work explores glitch aesthetic and bit rot. Glitch upon a time in the west is a glitchy machinima created with the game Sleeping Dogs by United Front Games and Square Enix. Nodal holds a BFA in Visual Arts from Autonomous University of Ciudad Juárez, Mexico. As art critic Emiliano Villareal writes: "By moments a critical observer of Oscar Nodal's work, feels illustrated by the influence of concept art, technological discourses and cybernetic narratives. As technology is shown to have a major influence on Nodal's work, the evidence... Continue reading
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John Aycock Retrogame Archeology Tuesday, February 16, 2016. 12:00 pm – 1:00 pm free and open to the public Even the simplest old computer games may have required technical miracles to get running at all -- retrogame programmers were constrained by both hardware and software in ways that are unimaginable now. Retrogame archeology looks under the hood of old games to uncover the clever tricks that make them tick. Learn about what retrogame archeology is (and isn't) and how old games are studied today. John Aycock is the Director of the Computational Media Design program at the University of Calgary,... Continue reading
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Kellee Santiago, The Artification of Games Stanford University Tuesday, February 9, 2016. 12:00 pm – 1:00 pm, free and open to the public "Since my 2009 TEDxUSC talk, "Video Games Are Art: What's Next?", we have seen video games exhibited in major national museums, the explosion of mobile, free-to-play, and micro-transaction-based gaming, the NEA and the NEH awarded major grants for video game projects, Kickstarter happened, VC investment came and then left from the market - and, of course, 7 more years of video games. In this talk, I will revisit the conversation and talk about what did "happen next,"... Continue reading
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PRESS PLAY Static 15 January 2016 - 13 February 2016 Lawrence Alkin Gallery 42 New Compton Street London WC2H 8DA "Titled Press Play, this show has been born out of the duo's massively successful Game On! image released early 2015. The show reflects on the sub-culture of gaming and how since its inception in the mid-twentieth century it has carved for itself its own sub-culture and global following, which now has far reaching influences. The new work and exhibition also reflects back on how these early graphics have come to influence and inspire contemporary design." (Lawrence Alkin Gallery) Static, Break... Continue reading
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"Sabato 30 gennaio sarà possibile seguire in diretta streaming la conferenza di presentazione di tutto il programma della Ventunesima Triennale, in inglese e in italiano, accedendo al canale Youtube della Triennale. youtube.com/TriennaleVideo Saranno presenti alla conferenza il Segretario Generale del BIE, Vicente González Loscertales, i curatori delle iniziative e il Comitato Scientifico della XX1T. Verranno presentate le mostre del Comitato Scientifico della Ventunesima, le mostre della Ventunesima, gli eventi, le Call e i concorsi, i progetti collaterali, i convegni. Le mostre e le numerose iniziative della Ventunesima Triennale occuperanno il Palazzo dell’Arte ma anche altre prestigiose sedi a Milano, dal... Continue reading
Posted Jan 24, 2016 at MATTEO BITTANTI
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John G. Byrne, 2015, C-print, Edition of 6, 19 × 19 in Muir Vidler was born in 1975, raised in California and Scotland and live in London, UK. He photographs people (mostly) for personal projects and commissions. LINK: Muir Vidler Continue reading
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Kristen Schiele, Tron, 2014, Acrylic on canvas, 26 x 26 inc Kristen Schiele creates work in painting and sculpture. The works are inspired by stage sets, cinema, folklore, allegory, kitsch, and storytelling. Schiele has lived and worked in both the United States and in Germany. She received a BFA from Indiana University and MFA from American University and studied at the Hochschule der Kunste in Berlin. LINK: Kristen Schiele Continue reading
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Julia Wachtel, The Dissipation of Authority, 2015, installation view (Elizabeth Dee Gallery, NYC, "Empowerment", May 16th – Jun. 27th 2015) In The Dissipation of Authority, painter Julia Wachtel (b. 1956, New York) juxtaposes a character from Sony's Killzone to a sausage character of a vintage logo from a sausage company. The artwork, shown last Summer at Elizabeth Dee Gallery in New York as part of "Empowerment", is a visual meditation of the notion of authority, control, and violence. LINK: Julia Wachtel Continue reading
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In this short machinima, Bob Bicknell-Knight, a Fine Art student at Chelsea College of Arts, reflects upon "about the repetitive nature of life alongside the imprisonment of ourselves within routines." Aptly, the video uses footage from Sony's Uncharted 3: Drake's Deception. The same concerns - decision-making, habits, and routines - are explored in another video piece, 10,000 Principles (2015). A companion to Monotonous Waves (2015), this work "questions how our lives are led and the decisions that we make as we traverse through multiple realms and realities." Central in Bicknell-Knights' practice is the idea of "control", which is expressed -... Continue reading
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Kim Asendorf, 8bit Hill, performance, part of his Solo Show in Sim City, 2011 I recommend spending some time examining the full series, which includes Performances, Installations, and Readymades. Pure genius. LINK: Kim Asendorf Continue reading
Abstract landscapes created by Isabelle Arvers, possibly the most knowledgeable person on machinima on this planet. These videos were produced during Arvers' recent artist residency in Brazil (see below for documentation). As she writes on her blog: "In Brazil when I finally had some time between 2 workshops to create for myself, I was quite feeling awkward, looking how the other artists were doing, trying to imitate them in a way (mainly by recording surrounding sounds of the famr and nature) taking pictures, etc… to finally produce something that is a beginning of an artwork: videos of glitches in 3D... Continue reading
If Brody Condon's Adam Killer had a soundtrack... I Will Survive is a machinima created with Unreal Tournament in 2000 by gorrr aka Mosmax, i.e. Max Moswitzer (b. 1968) an artist living and working in Vienna and Zurich. Mosmax studied Graphic Arts at the University of Applied Arts (Die Angewandte) in Vienna with Ernst Caramelle and Oswald Oberhuber, as well as Roy Ascott. Moswitzer manipulates media to create playful situations. In 2007 Moswitzer, moved his creative practice into the metaverse, i.e., Second Life; where he founded the Synthetic Academy, a university for avatars. LINK: Max Moswitzer Continue reading
The action becomes more and more frantic, almost hysterical, in this video by Nicolas Boillot. This artwork was included in dead drop by Aram Bartholl vol.5 : BEST OF curated by Fach & Asendorf Gallery (February 8 – March 14, 2013) Museum of the Moving Image, New York, USA. Nicolas Boillot (B. 1979 in Pontarlier, France) is a French/Swiss artist living and working in Berlin and Nice, France. LINK: dead drop by Aram Bartholl LINK: Nicolas Boillot Continue reading
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Marco Mendeni, DayZ, 2015, installation, 3 panel (DayZ 001 – DayZ 002 – DayZ 003), digital processing on concrete, on gesso, on wood, 120×83 cm each. Marco Mendeni's latest project, DayZ, is a series of portrays of avatar extrapolated from MOD video game ArmA2, DayZ. As Mendeni is interested in the mineral materiality of new technologies, especially gaming, these peculiar portraits are made of concrete, wood and, gesso. Another fascinating, sculptural game-influenced effort from one of Italy's most talented artists. LINK: Marco Mendeni Continue reading
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I'm delighted to announce that Concrete Press has released my new book, EXTRA MILES. Estetica della guida videoludica. As you probably guessed, it's in Italian and like the recently published Orizzonti di Forza. Fenomenologia della guida videoludica (2015), it investigates the racing game genre, and specifically Forza Horizon 1 & 2. To celebrate the book release, I chatted with the folks at Random Parts about the allure of simulated driving in the age of driverless cars. You can read the full interview in English (Concrete Press) and in Italian (LUDOLOGICA). EXTRA MILES is available in a limited edition of 100... Continue reading
Posted Jan 20, 2016 at MATTEO BITTANTI
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Titolo: EXTRA MILES. Estetica della guida videoludica Editore: CONCRETE PRESS Autore: Matteo Bittanti Pubblicazione: 20 gennaio 2016 Lingua: Italiana ISBN: 9781364468026 Pagine: 236, con illustrazioni Dimensioni: 18 x 18 cm Prezzo: $99 Disponibile esclusivamente su Blurb Descrizione Stampato in edizione limitata (100 copie), Extra Miles. Estetica della guida videoludica è... Continue reading
Posted Jan 20, 2016 at LUDOLOGICA
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Esce oggi grazie ai tipi di Concrete Press EXTRA MILES. Estetica della guida videoludica, il nuovo libro dedicato ai racing game di Matteo Bittanti, il primo in lingua italiana del publisher di San Francisco. Disponibile in edizione limitata (100 copie), il volume è in vendita unicamente su Blurb al prezzo... Continue reading
Posted Jan 20, 2016 at LUDOLOGICA