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MATTEO BITTANTI
San Francisco, California & Milan, Italy
Recent Activity
Raiford Guins Behind the Bezel: Coin-Op Arcade Video Game Cabinets as Design History Stanford University Friday, March 6, 2015 12:00 pm, free and open to the public Shriram 104 room Raiford Guins is a Leeds United Supporter. He is also an Associate Professor of Culture and Technology within the Department of Cultural Analysis and Theory at Stony Brook University and member of the Consortium of Digital Art, Culture, and Technology (cDACT). This event is part of the ongoing Interactive Media and Games seminars series at Stanford University. LINK: Stanford UniversitySubmitted by Matteo Bittanti Continue reading
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A new project from COLL.EO (Colleen Flaherty and Mattteo Bittanti): Arthur Rimbaud in Liberty City, also known as Grand Theft Rimbaud. It is a replay of David Wojnarowicz’ (1954-1992) photographic series Arthur Rimbaud in New York (1978-1979) developed within the virtual spaces ofGrand Theft Auto IV (Rockstar Games, 2008). Created by COLL.EO in collaboration with Iranian modder Amir Goreyshi, Arthur Rimbaud in Liberty City consists of 48 black-and-white images projected as 35 mm slides and a set of framed photographs. The third in a series of interventions in Grand Theft Auto IV, Rimbaud in Liberty City challenges already fragile notions... Continue reading
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San Francisco, February 25, 2015 - Today Colleen Flaherty and I (COLL.EO) are releasing our new project, Arthur Rimbaud in Liberty City (also known as Grand Theft Rimbaud), a replay of David Wojnarowicz’ (1954-1992) photographic series Arthur Rimbaud in New York (1978-1979) developed within the virtual spaces of Grand Theft Auto IV (Rockstar Games, 2008). Created by COLL.EO in collaboration with Iranian modder Amir Goreyshi, Arthur Rimbaud in Liberty City consists of 48 black-and-white images projected as 35 mm slides and a set of framed photographs. The third in a series of interventions in Grand Theft Auto IV, Rimbaud in... Continue reading
Posted 2 days ago at MATTEO BITTANTI
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Colleen Flaherty, outer space, oil on canvas, 2015. PATTERN RECOGNITION FEBRUARY 21- MARCH 18, 2015 RANDOM PARTS 1206 13TH AVENUE, OAKLAND, CALIFORNIA 94606 OPENING RECEPTION: THIS SATURDAY, FEBRUARY 21, 3-7PM LIVE ACOUSTIC MUSIC WITH THE BAND UNCLE AT 4:30PM "In the seminal Understanding Media. The Extensions of Man (1964), Canadian media scholar Marshall McLuhan stated that "An abstract painting represents direct manifestation of creative thought processes as they might appear in computer designs." In PATTERN RECOGNITION, Colleen Flaherty’s creative thought process is made visible for the viewer. Acting as a juncture between the machinic and the natural, the archaic and... Continue reading
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Stanford University is organizing a series of events about interactive media and games. The seminars features an impressive number of game scholars from various schools (of thought) and institutions, including Henry Lowood, James Newman, Robin Hunicke, Katherine Isbister, Raiford Guins and Chaim Gingold. The seminars began January 9th and run every Friday until March 13th from 12pm-1pm in Shriram 104. This seminar series provide interdisciplinary perspectives on games and provide contextual information about their history, technologies, scholarly research, industry, artistic value and potential future. Scheduled for February 20, 2015, the next event in the series is a lecture by Katherine... Continue reading
A fascinating example of post-photographic practices by Hungarian artist Loránd Szécsényi-Nagy (b. 1984) aka SZNL. 0.43 megapixel was created with a GameBoy camera, an add-on for Nintendo's 1989 portable console. Ass you may know, the camera specs are nachronistic: 4 tone (grayscale) black and white images and a resolution of 128 x 112 pixels, 14336 pixels, which equals to 0.014 megapixels, and an incredibly limited storage capability (only 30 images). The camera was accompanied by an equally rudimentary printer which could print the images onto thermal paper. Szécsényi-Nagy used these limitations as the starting point of his project. As he... Continue reading
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Enrico Gandolfi (Fonte: LUISS University, Rome) Segnalo l'interessante intervista pubblicata da Playing The Game a Enrico Gandolfi, autore del volume di prossima pubblicazione Videogiochi indipendenti tra cultura, comunicazione e partecipazione, il primo volume in lingua italiana ad esaminare la cultura, l’economia e la retorica del gaming indipendente Di seguito un... Continue reading
Posted Feb 14, 2015 at LUDOLOGICA
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Rockage: San Jose 4.0 is a three-day celebration of indie music + retro gaming on Feb 6-8, 2015 at San Jose State University Student Union Ballroom, presented by MAGFest and SJSU Event Services. The 2015 rockage line-up includes 40+ bands/DJs and 100 classic arcade/ pinball/ retro console games on free play! Also- expect music/ gaming panels, guests, prizes, classic gaming tournaments, food and more! WHEN: Rockage hours are Friday 3pm-midnight, Saturday noon-midnight, and Sunday noon-8pm. TICKETS: Click here At door: $40 three-day pass | $30 SJSU student three-day pass | $20 one-day pass Several artists have prepared ad hoc visuals... Continue reading
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John Hooper's new book, The Italians (Viking, 2015) is a compelling and faithful portrait of the Belpaese. Hooper deconstructs a plethora of Italian paradoxes, presenting the country's best and worst aspects like only an objective observer could do - originally from the United Kingdom, Hooper works as a Foreign Correspondent for a variety of outlets, including The Guardian. But he is not a conventional expat or a naive reporter. His insights are illuminating: Italians are vividly described as both charming and unreliable, direct and insincere, idealistic and inherently corrupted. Italy's countless idiosyncrasies - at macro and micro levels - are... Continue reading
Posted Feb 5, 2015 at MATTEO BITTANTI
Created by French artist Julien Borrel for the Second Edition of the Montpellier Game Convention, Run on Warcraft is "an endless loop, a vanity about this character rushing through different places in the game with no purpose. The total absence of user interface and the lack of controller, immerse the spectator into a strange journey." (Julien Borrel). LINK: Julian Borrel Submitted by Matteo Bittanti Continue reading
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Lindsay Grace and Paolo Ruffino are curating one of the hottest events at the upcoming Digital Games Research Association Conference 2015 which takes place at Leuphana Universität Lüneburg in Lüneburg, Germany: The Blank Arcade: Games Out of a Joint. A follow-up to the highly successfu first iteration in Salt Lake City, Utah (2014), The Blank Arcade is an "exhibition of experimental games and artworks that push the boundaries of game design and theory". Artists, scholars and designers are invited to submit works that investigate and question the ‘instrumentality’ of entertainment. That includes digital and analog games, video, intervention and traditional... Continue reading
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I am fascinated by artists' appropriations of Grand Theft Auto. Take for instance Gibson's Grand Theft Bicycle (2012). This mod features an interesting ensemble of "gangsters": Yasser Arafat, Arnold Schwarzenegger, Barack Obama, George W. Bush, George Bush Senior, Fidel Castro, Hugo Chavez, Dick Cheney, Hillary Clinton, Condoleezza Rice, Tony Blair, Mikhail Gorbachev, and many more. The unique feature of this artist' mod is the interface: a bicycle. Called the Borgcycle, this customized/hacked bike allows users to navigate/interact with the spaces of the videogame. The bike also features an analog to digital CUI interface "translates" the user's commands into USB data:... Continue reading
"A retrospective on the stories and aesthetics of 8­bit music" is a killer essay by Anders Carlsson aka GOTO80 on Chipflip, originally written for inclusion in an art catalogue - the exhibition in case is Lu Yang’s ANTI-HUMANISM at the OK Corral gallery in Copenhagen. The essay is full of interesting considerations about the history, aesthetics, and evolution of chipmusic. Here's an excerpt: I realised something. The techno­determinist story of “anything made with sound-chips is chipmusic” was ahistorical, anti­cultural, and ultimately: anti­human. Sure, there was something very emancipating about saying “I can do whatever I want and still fit into... Continue reading
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Salon Ludique #3: DREAMS Espace Fibre 2665, rue Augustin-Cantin 2nd Floor Montreal (QC) H3K 3L12 mouffe, mouffe, 2014 The third edition of Le Salon Ludique, a not-for profit event series, designed to initiate and sustain a critical dialogue centered on experimental practices across artistic disciplines previously featured on GameScenes, focuses on the oniric. Featuring the works of Kim Hoang, Hamish Lambert, Ben Swinden, and Zach Soares, aka Mouffe, Paloma Dawkins, GP Lackey and Bronson Zgeb, YlangYlang, and Hazy Montagne Mystique. The event invites visitors "to play, and wander through a selection of digital dreamscapes, experience the sensations of alternative interfaces,... Continue reading
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The third edition of Vector, one of the most important events about Game Art in the world, is upon us. The full program is now online and tickets are on sale. The Festival about GAMES.ART.NEW MEDIA takes place at multiple venues located in Toronto, Canada and will feature exhibitions, screenings, workshops, performances and discussions. As Martin Zeilinger and Skot Deeming aka Team Vector explain, "the works shown at Vector act as a critical bridge between digital games and the larger worlds of new media art practice." Highlights include the exhibition To Utility and Beyond. Interface Experiments in New Media and... Continue reading
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Si parla di videogiochi e tecnologie su ZERO. Conduce le danze Emilio Cozzi. Ecco un estratto della conversazione in vista della conferenza alla Triennale del 23 e 24 gennaio 2015, Per una critica della ragione tecnologica. Emilio: A cosa giochi? Matteo: Sto giocando a un bellissimo survival horror. Si chiama... Continue reading
Posted Jan 19, 2015 at LUDOLOGICA
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LUDOLOGICA presenta PAOLO PEDERCINI Sabato 24 gennaio 2015 alle ore 19:00, Milano Triennale. Nel corso della conFErenza Il mondo che verrà, il mondo come è già. Critica alla Ragione Tecnologica, Paolo Pedercini è intervenuto sul tema "I videogiochi e lo Spirito del Capitalismo". Descrizione Se i videogiochi, nella loro immensa... Continue reading
Posted Jan 16, 2015 at LUDOLOGICA
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Venerdì 23 e sabato 24 gennaio 2015 Il mondo che verrà, il mondo come è già Per una critica della ragion tecnologica Triennale di Milano Viale Alemagna, 6, 20121, Milano INGRESSO LIBERO - FREE AND OPEN TO THE PUBLIC La Triennale invita a un evento a cura di Matteo Bittanti e Gianni Canova sul tema delle nuove tecnologie e dei new media. Il programma è organizzato in tre tipologie di incontri: gli screening, proiezioni di documentari e serie televisive a tema; i ping pong, rapidi confronti a due su un romanzo o su un saggio di recente pubblicazione moderati da... Continue reading
Posted Jan 14, 2015 at MATTEO BITTANTI
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Live and learn. But only if you afford a 40k+ annual tuition. (Image source: SimCity, Maxis/Electronic Arts, 2013). Cultural critic and technology writer Emanuel Maiberg discusses How to get rid of homeless in a thought-provoking piece for VICE/Motherboard titled "Is SimCity's Homelessness a bug or a feature?". Here's the opening paragraph: SimCity players have discussed a variety of creative strategies for their virtual homelessness problem. They’ve suggested waiting for natural disasters like tornadoes to blow the vagrants away, bulldozing parks where they congregate, or creating such a woefully insufficient city infrastructure that the homeless would leave on their own. Below... Continue reading
Posted Jan 13, 2015 at MATTEO BITTANTI
Above is a sneak preview of Eddo Stern's new artgame, Vietnam Romance (not to be confused with the eponymous 2003 machinima). The slogan goes: "If you hated the War, but liked the movies, you'll love this game". In November 2014, Vietnam Romance: Levels 1-3 was on display at The Beall Center for Art & Technology at UC Irvine and here's some additional footage: Finally, three playable demo levels of Vietnam Romance will be on display at the Museum of the Moving Image in New York between February 13-15 2015 for Indiecade East 2015. LINK: Eddo Stern Submitted by Matteo Bittanti... Continue reading
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THE NYC ARCADE curated by The Sheep's Meow January 15, 2015 at 6 PM Microsoft, 11 Time Square, New York, NY 10036 RSVP, FREE ENTRY Play the latest locally-developed games & interactive experiences with the creators! An insane number of independent games for otherwordly ludic experiences. Full list here. LINK: THE NYC ARCADE Submitted by Matteo Bittanti via NYU Game Center Continue reading
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Succede a Milano, il 23 e 24 gennaio 2015. E vi riguarda. Vi aspettiamo. Mark your calendar: January 23 - 24, 2015. Something happens in Milan. And it's about you. POTRESTI ESSERE TU! THIS COULD BE YOU! Credits: Images courtesy of Mauro Ceolin, Promotional Landscapes, 2002, hand vectorial drawing with optical pen Credits: images courtesy of Stamen Design; soundtrack "Wikileak" (2013) courtesy of Podington Bear. Continue reading
Posted Jan 10, 2015 at MATTEO BITTANTI
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My new project is titled How to get rid of homeless. The medium of choice is print. Or, rather, post-print. A 600-page epic split in two volumes documenting the so-called “homeless scandal” that affected the newly released game SimCity (Maxis/Electronic Arts, 2013), How to get rid of homeless reproduces dozens of threads concerning “homelessness” that appeared in Electronic Arts’ online forum between 2012 and 2013. I have collected, selected, and transcribed thousands of messages exchanged by the forum members who first experienced, and then tried to “eradicate”, the phenomenon of homelessness that “plagued” SimCity. From surprise to despair, from shock... Continue reading
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CONCRETE PRESS has just released my new book(s): How to get rid of homeless. A 600-page epic split in two volumes documenting the so-called “homeless scandal” that affected the newly released game SimCity (Maxis/Electronic Arts, 2013), How to get rid of homeless reproduces dozens of threads concerning “homelessness” that appeared in Electronic Arts’ online forum between 2012 and 2013. I have collected, selected, and transcribed thousands of messages exchanged by the forum members who first experienced, and then tried to “eradicate”, the phenomenon of homelessness that “plagued” SimCity. From surprise to despair, from shock to resignation, these posts highlight the... Continue reading
Posted Jan 8, 2015 at MATTEO BITTANTI
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Immagine di Lorenzo Antonelli Segnalo una bella recensione del volume di Cristiano Poian, Rez. L’estetica del codice su Outcast, a firma di Lorenzo Antonelli. Ecco un estratto: Rez. L’estetica del codice, l’arte del videogioco è un prezioso manuale per capire tutto questo. “Quello che intendo dimostrare nelle prossime pagine è... Continue reading
Posted Jan 8, 2015 at LUDOLOGICA