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MATTEO BITTANTI
San Francisco, California & Milan, Italy
Recent Activity
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COSA: PRESENTAZIONE CATALOGO GAME VIDEO/ART. A SURVEY QUANDO: GIOVEDì 30 GIUGNO 2016, ORE 15.30 DOVE: SALA DEI 146, OPEN SPACE IULM 6 INGRESSO LIBERO E APERTO AL PUBBLICO DESCRIZIONE Pubblicato da Silvana Editoriale, il catalogo ufficiale di GAME VIDEO/ART. A SURVEY sarà introdotto da un panel formato da Andrea Cancellato... Continue reading
Posted 19 hours ago at LUDOLOGICA
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WHAT: CATALOGUE PRESENTATION: GAME VIDEO/ART A SURVEY WHEN: THURSDAY JUNE 30, 2016, 3:30 PM WHERE: SALA DEI 146, OPEN SPACE IULM 6 FREE ADMISSION & OPEN TO THE PUBLIC DESCRIPTION Published by Silvana Editoriale, the official catalogue of GAME VIDEO/ART. A SURVEY will be introduced by a panel comprising Andrea... Continue reading
Posted 20 hours ago at MATTEO BITTANTI
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Nell'ambito della mostra ARTCADE. The Playful City, Milestone propone al pubblico milanese una serie di talk sull'arte del game design. Tutte le Masterclass sono gratuite e si svolgono nella cornice prestigiosa del Palazzo Giureconsulti di Milano di Milano (MM1 Duomo). Festeggiate insieme ai designer e programmatori il ventesimo compleanno della... Continue reading
Posted 2 days ago at LUDOLOGICA
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ARTCADE. The Playful City porta la cultura videoludica nel centro di Milano. Per una settimana, i videogiochi sviluppati dai migliori studi indipendenti della città sono proposti al pubblico nella prestigiosa cornice del Palazzo Giureconsulti nell'ambito della prima edizione della Class Experience Digital Week. Curato da Matteo Bittanti e Italo Rota,... Continue reading
Posted 5 days ago at LUDOLOGICA
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I'm delighted to announce a new event entitled ARTCADE that I curated with one of my heroes, Italo Rota. It's part of the first edition of the Class Experience Digital Week. It starts Monday June 27 and runs until July 3. It takes place at Palazzo dei Giureconsulti, in the... Continue reading
Posted 5 days ago at MATTEO BITTANTI
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Il mio secondo articolo per LINK sull'estetica videoludica sui videogiochi auto-giocanti. Si parla delle operazioni artistiche nei videogame, come quelle di Brent Watanabe e Cory Arcangel, che prefigurano e riflettono il mondo in cui viviamo. Un mondo che non ha bisogno di noi. Il mio articolo precedente, sull'estetica Twitch.tv è... Continue reading
Posted 5 days ago at LUDOLOGICA
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The full text of my interview with Radio Roma 3 is now available on LUDOLOGICA (in Italian). LINK: LUDOLOGICA Continue reading
Posted 5 days ago at MATTEO BITTANTI
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My second article for LINK magazine on game aesthetics: self-playing video games, in Italian. My previous article, on Twitch.tv aesthetics, was published here. LINK: LINK (in Italian) Continue reading
Posted 5 days ago at MATTEO BITTANTI
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Pubblichiamo di seguito l'intervista integrale tra Nicolas Bilchi di Roma Tre Radio, la web radio dell'Università Roma Tre e Matteo Bittanti, nell'ambito del programma 16:9. Nicolas Bilchi: Lei è il curatore della collana LUDOLOGICA, uno dei primi studi accademici specificamente dedicati al linguaggio dei videogames. Può parlarcene? LUDOLOGICA nasce nel... Continue reading
Posted Jun 21, 2016 at LUDOLOGICA
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Baden Pailthorpe, Cadence, 2013, installation view Baden Pailthorpe (b. 1984, Canberra, Australia) is a contemporary artist. Situated predominantly within the field of new media, Pailthorpe’s work increasingly exposes the growing reach and the subtle operations of contemporary militarism, institutions and power. He has participated in over sixty solo and group exhibitions, including the Centre Pompidou, Paris, NIMk, Amsterdam, la Gaîté Lyrique, Paris, the Palais de Tokyo, Paris, ARTSPACE, Sydney, the UQ Art Museum, Brisbane and the Australian War Memorial, Canberra. In 2013, Pailthorpe was the inaugural Australia Council artist in residence at the Australian War Memorial. He received a Ph.D... Continue reading
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Sul Fatto Quotidiano di domenica 19 giugno, Aldo Nove racconta il volume collettivo curato da Matteo Bittanti ed Elisabetta Zilio, Oltre il gioco. Critica della ludicizzazione urbana, edito lo scorso marzo dalle Edizioni Unicopli. Continue reading
Posted Jun 20, 2016 at MATTEO BITTANTI
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Sul Fatto Quotidiano di domenica 19 giugno, Aldo Nove racconta il volume collettivo curato da Matteo Bittanti ed Elisabetta Zilio, Oltre il gioco. Critica della ludicizzazione urbana, edito lo scorso marzo. Qui la recensione completa: Download Oltre il gioco Continue reading
Posted Jun 20, 2016 at LUDOLOGICA
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Georgie Roxby Smith, 99 Problems [WASTED], still frame from installation Born in 1976 in Melbourne, Australia, Georgie Roxby Smith works across a range of disciplines exploring new pathways between virtual and physical worlds. Employing a variety of tools - including 3D graphics, live performance, shared virtual and gaming spaces, installation and projection - her works explore the increasingly blurred border between identity, materiality, reality, virtuality, and fantasy in contemporary culture. In 2010 Georgie was selected for The Watermill Center Spring Residency Program, New York, by an international selection committee of cultural leaders including Marina Abramović, Alanna Heiss & Robert Wilson.... Continue reading
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A young artist from Buckinghamshire, Ollie Ma’ is currently studying Photography at Nottingham Trent University. His practice deals "with feelings of dislocation and disconnection and has been informed by the theatrical conventions of epic theatre, as well as the form of storytelling pioneered by John Wyndham called logical fantasy". Ma's latest project is titled Open World and juxtaposes/integrates photographs taken in Grand Theft Auto V with views and portraits shot IRL, inviting the viewer to play a comparative game. Here are a few examples: Ollie Ma', Open World, 2016 Ma' will be participating in an event on June 17-19, 2016... Continue reading
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Nel recente Cartographies of the Absolute (2015), Alberto Toscano e Jeff Kinkle riprendono ed espandono il concetto jamesoniano di “mappatura cognitiva” esposto nel seminale The Geopolitical Aesthetic. Cinema and Space in the World System (1992), una strategia estetica, pedagogica e politica che mira a rappresentare la totalità invisibile eppure soverchiante... Continue reading
Posted Jun 9, 2016 at LUDOLOGICA
Akihiko Taniguchi is an artist working and living in Japan. He teaches at Musashino Art Univ and Joshibi University of Art and Design. He creates installations, performances and video works using self-built devices and software. In recent years, he concentrates on net art work. and sometimes VJing. Main exhibitions include "dangling media" ("emergencies! 004" at "Open Space 2007," ICC, Tokyo, 2007), "Space of Imperception" (Radiator Festival, UK, 2009), "redundant web" (Internet, 2010) "[Internet Art Future?]" (ICC, Tokyo, 2012) and more. A killer conceptual project by the author of Binary porn. LINK: Akihiko Taniguchi Continue reading
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Documentation of our (= COLL.EO) ongoing project A NEW AMERICAN DREAM (2014-) featuring an excerpt from Amelia Rina's critical essay "An Old American problem" published on September 15, 2015 on Art Practical. A New American Dream was published by CONCRETE PRESS in 2015. A few copies are still available. LINK:... Continue reading
Posted Jun 8, 2016 at MATTEO BITTANTI
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Pietro Righi Riva and I will present GAME/PLAY. Design, Direction & Production at the 2016 edition of GAME HAPPENS in Genoa, Italy, the annual international festival where game design, interaction design and virtual reality collide. Titled "A brand new Master", the talk will take place on Saturday June 25 2016... Continue reading
Posted Jun 8, 2016 at MATTEO BITTANTI
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EVENT: GAME/PLAY AT IULM MASTER'S DAY 2016 DATE & TIME: THURSDAY JUNE 23, 2016, 2 PM LOCATION: ROOM 155 (IULM 1) LANGUAGE: ENGLISH & ITALIAN FREE AND OPEN TO THE PUBLIC On June 23, 2016, Matteo Bittanti (Program Director) and Pietro Righi Riva (Program Coordinator) will introduce GAME/PLAY. Design, Direction... Continue reading
Posted Jun 8, 2016 at MATTEO BITTANTI
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Brent Watanabe is an American artist living and working in Seattle, Washington State. After graduating in Drawing and Painting at the University of Washington, Watanabe has produced a series of projects using systems-based environments operating like networked video game engines and populated by code-generated characters and objects, each with their own logic, intelligence, scoring, and goals. These characters and environments interact with/rely on each other, incorporating elements from their immediate environment, which have included police scanner radio feeds, local wildlife, passing traffic, and the weather. His latest project, San Andreas Deer Cam (2016) is one of the most original Game... Continue reading
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Hugo Arcier, Ghost City, 2016, installation view, Lux Scène Nationale Valence (c) Hugo Arcier In Hugo Arcier's new installation, the architecture of Grand Theft Auto becomes a reflective and ruminative experience. Inspired by Lucrece's De rerum natura, Ghost City immerses the viewer in a phantasmatic urban environment, devoid of (artificial) life. The atmospheric score by Bernard Szajner makes the experience eerie and haunting. This installation was recently presented at (the aptly titled) solo show Fantômes numériques (digital ghosts) at Lux Scène Nationale Valence and it will be on display until July 9 along with other Arcier's works, including FPS (2016)... Continue reading
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GAMES AS ARTS/ARTS AS GAMES From the 10th to the 23rd of October 2016 at The POLY Falmouth 24 Church street, Falmouth, Cornwall Curated by Tanya Krzywinska (The Games Academy) in collaboration with the MetaMakers "Videogames are often described in terms of folk art. Sensationalized as fairy tale monsters, seducers that steal people from their families, away from health and creativity, away from social mores into an all-encompassing netherworld at once violent and unreal. Equally, videogames have also been tagged as heroes of the digital age - heralded as changing the way we learn and engage with each other, and... Continue reading
Paolo Pedercini's artistic practice focuses on the relationship between electronic entertainment and ideology. His machinima Welcome to the Desert of the Real (2006) is currently on display in the level of GAME VIDEO/ART. A SURVEY. Below is an exclusive interview for GAME VIDEO/ART. A SURVEY, produced by the second year students of the Master in Arts, Markets and Cultural Heritage at IULM University. Editing by Matteo Bittanti. GVA: Can you briefly describe your education? Paolo Pedercini: I went to a technical high school and I hated it. I studied in a Media Design University as an undergraduate but I kept... Continue reading
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Between 2007 and 2014, I taught at California College of the Arts in San Francisco and Oakland, California. People often ask me: How did you like teaching at California College of the Arts? To paraphrase Dickens, it was the worst of times, it was the worst of times. Why? First,... Continue reading
Posted Jun 2, 2016 at MATTEO BITTANTI