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MATTEO BITTANTI
San Francisco, California & Milan, Italy
Recent Activity
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IndieCade Announces Nominees & Game Selections for 10th Anniversary Festival International Independent Games Festival Celebrates Decennial Year October 6-8, 2017 in Little Tokyo, Downtown Los Angeles Los Angeles, CA (September 6, 2017) – IndieCade – the premiere international festival of independent games – has announced the nominees and official game selections for its 10th anniversary festival, hosted October 6-8, 2017 at the Japanese American National Museum in the Little Tokyo District of Downtown Los Angeles. “Our commitment to cultivating diverse and innovative games across all mediums has helped thousands of indie game developers gain visibility throughout the past decade,” said... Continue reading
Posted 6 days ago at GAMESCENES
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Call for Papers – DiGRA Italia: Made in Italy Vigamus, Roma, 15 Dicembre 2017 Il tema dell’edizione di Dicembre 2017 di DiGRA Italia è Made in Italy. La conferenza intende esplorare la produzione, consumo, storia e critica dei videogiochi in/su/per l’Italia. L’evento segue il successo di DiGRA Italia 2017 svolta... Continue reading
Posted Sep 8, 2017 at LUDOLOGICA
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Jacky Connolly, Anhedonia, 2017 ,Video, color, sound, 18m. Anhedonia will be on view until September 29 2017 in these two locations: Vanity Projects, 99 Chrystie St 2F, New York, NY, 10002 Vanity Projects, 7338 NW Miami Ct #2, Miami, FL 33150 In Anhedonia (2017), a machinima film in six parts, Jacky Connolly turns her filmmaking practice towards a mysterious group home in the virtual American South. Several avatars live in three small buildings near the town's railroad yard, where their lives are punctuated by hours spent in front of a screen. Images from elsewhere begin to intrude with mounting intensity,... Continue reading
Posted Sep 6, 2017 at GAMESCENES
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Presentazione ufficiale del Master Universitario di Primo Livello in Game Design alla IULM il 21 settembre 2017 dalle ore 12 alle ore 13 in Aula 154 (IULM 1) con Matteo Bittanti e alcuni dei più importanti game designer italiani e internazionali. Vi aspettiamo! Cliccate qui per il programma completo. Cliccate... Continue reading
Posted Sep 4, 2017 at LUDOLOGICA
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Presentazione ufficiale del Master Universitario di Primo Livello in Game Design alla IULM il 21 settembre 2017 dalle ore 12 alle ore 13 in Aula 154 (IULM 1) con Matteo Bittanti e alcuni dei più importanti game designer italiani e internazionali. Vi aspettiamo! Cliccate qui per il programma completo. On... Continue reading
Posted Sep 4, 2017 at MATTEO BITTANTI
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To celebrate Labor Day 2017, Keith A. Spencer writes about video games, work, and exploitation on Salon magazine. Among others, he cites How to Get Rid of Homeless (2015), the two-volume book on homelessness in SimCity that inspired Whac-a-Mole by COLL.EO. LINK: Games, labor, and exploitation Continue reading
Posted Sep 4, 2017 at MATTEO BITTANTI
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Curry's phenomenal paintings are clearly inspired by the vectors, shapes, trajectories and colors of shooter video games. Above is a small sample of his impressive oeuvre. I'm clearly thinking of modern classics like Geometry Wars here: Nicolas Boillot, Geometry Wars, 2012 Shown on the DVD dead drop by Aram Bartholl vol.5 : BEST OF curated by Fach & Asendorf Gallery (February 8 – March 14, 2013) Museum of the Moving Image, New York, USA Born in 1972, Aaron Curry is an American painter and sculptor. He attended the School of the Art Institute of Chicago, Illinois where he received his... Continue reading
Posted Sep 2, 2017 at GAMESCENES
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Tomasz Wlazlak is a Polish multimedia artist whose work features video game imagery, motifs, and themes. His aesthetic is strongly influenced by 8-bit graphics. One of his latest works, Superheroes (2016), mixes sculptural elements like arcade game cabinets with interactive games inspired by classic coin-ops about historical figures like Sai Baba, Masutatsu Oyama, Padre Pio, and Ratan Manek, the eponymous super heroes. All the games were programmed by Daniel Lewan. As Wlazak explains: I decided to use the form of arcade machines to create a climate of a "temple of gaming", i.e. recreate the mystical atmosphere of the arcades. Arcade... Continue reading
Posted Sep 2, 2017 at GAMESCENES
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Interesting Decisions (2016) is a "neon-packed walking-simulator," and it is meant as an interactive commentary on the "homogenizing effects of technology" and "the new trends of video-game voyeurism" (Source). In 2016, Hutchinson performed the game live at the 2016 Kyma International Sound Symposium. In Leicester, Great Britain. A composer, new-media artist, and "mad scientist who combines traditional music with digital technology and creative electronics", Hutchinson is acting here as a player/performer who sends data into the Unity3D game engine, which subsequently sends OSC messages to Kyma based on the player/performer’s interactions within a procedurally generated world Unity. Kyma then generates... Continue reading
Posted Aug 29, 2017 at GAMESCENES
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I love the self-reflexivity of Nolan's new project, Arcade Operator, "an experimental meta game that explores the interface as defined by the context of the user."As Nolan writes, the "project uses the arcade videogame interface as a medium through which to examine its own connective properties." Specifically, it highlights the difference between Game Design, Game Art, and game playing: The arcade operator who runs the arcade and maintains the machines has a unique, non-play level of interaction with the machine, performing repair and maintenance tasks on the same hardware. Similarly game developers and engineers connect with the same computational system... Continue reading
Posted Aug 26, 2017 at GAMESCENES
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Nostalgia Art: Video Games of the 1980s-1990s Curated by Alexandria Hodgkins The Living Gallery Outpost 246 E4 Street New York, New York 10009 From August 22, 2017 The group show “Nostalgia Art: Video Games of the 1980s-1990s,” opens August 22 at The Living Gallery Outpost in Bushwick, New York. Curated by Alexandria Hodgkins, the exhibition features around contemporary artists reinterpreting the feel and aesthetics of video game classics. Among the works on display are portraits of Mario, Christ, and the cross, and Bushwick reimagined as “Super Bushwick World.” Featured artists are street artist Turtle Caps, Kenny Colors, Roy Made and... Continue reading
Posted Aug 12, 2017 at GAMESCENES
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The Summer edition of The Point, a print/digital literary "magazine founded on the suspicion that modern life is worth examining" features a fascinating story by Min Li Chan titled "The Google Bus". The essay is accompanied by images of The Streetviews of San Francisco, a project I developed with my... Continue reading
Posted Aug 9, 2017 at MATTEO BITTANTI
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The Ghost Arcade is a collaborative exhibition project between Skot Deeming, a Canadian interdisciplinary artist, curator and scholar, whose work spans the spectrum of new media practice from broadcast media to computational art, experimental videogames, and game art; Dominique Pelletier, a multidisciplinary translation and media scholar, and the Museo del Juguete Antiguo Mexicano (The Museum of Ancient Toys). Over the latter portion of the summer, eight artists - Arturo Cruz Pinon (Artuur), Frida Escobar ( Pasto Pasto), Daniel Buchsbaum, Fher Val, Michael Brandon Aguilar Teran, Gabriel Galacia (Mr. Lemonade), Bili Bala and Aline Herrera will be exploring the halls and... Continue reading
Posted Aug 8, 2017 at GAMESCENES
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Chris Howlett, Untitled Swarm, 2017. excerpt/preview only. Warning: stroboscopic, flashy colors. A new video piece by Australian artist Chris Howlett, Untitled Swarm, shows "different 3D models used as the generic game asset for representing the dual image of the player as either Terrorist or Rebel." The video is vaguely reminiscent of Brody Condon's Adam Killer (1999), but the overall impact is more grotesque. Both artists work by subtraction and recontextualization. As Howlett writes, "Abstracted from their stereotypical gaming environments and third world-surroundings of desert, mud and dust they strobe in infinite space. They drift without a purpose – frozen in... Continue reading
Posted Aug 7, 2017 at GAMESCENES
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Here's the ultimate total conversion. Graphic designer David Ledgerwood took Counter Strike: Global Offensive and turned it into a digital pinball game by using (virtual) water melons. How? I have turned [Counter-Strike: Global Offensive, Ed.] into a physics based pinball arcade mini-game using melons as the ball. "Why a watermelon?" you ask, well, it's the only prop in the game that is large enough not to pass through walls and round enough to bounce and roll properly (also the squishing sound it makes is really funny!) In his detailed post, Ledgerwood explains: The artwork and textures were made from scratch... Continue reading
Posted Aug 7, 2017 at GAMESCENES
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The upcoming racing game GT Sport for the Playstation 4 includes a powerful in-game photography tool, Scapes. As I wrote elsewhere, gamers don't play this kind of games to sublimate their death drive, but rather too take pictures. The good news is that Scapes looks like the Canon Mark IV of all photo modes. In-game photographers will be able to adjust shutter speed and aperture like the pros, distort the camera lens, add film grain and several others special effects. Among other things, it features more than 1,000 backdrops and a flotilla of filters. As Sony explains, Each photo spot... Continue reading
Posted Aug 4, 2017 at GAMESCENES