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San Francisco, California & Milan, Italy
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"A retrospective on the stories and aesthetics of 8­bit music" is a killer essay by Anders Carlsson aka GOTO80 on Chipflip, originally written for inclusion in an art catalogue - the exhibition in case is Lu Yang’s ANTI-HUMANISM at the OK Corral gallery in Copenhagen. The essay is full of interesting considerations about the history, aesthetics, and evolution of chipmusic. Here's an excerpt: I realised something. The techno­determinist story of “anything made with sound-chips is chipmusic” was ahistorical, anti­cultural, and ultimately: anti­human. Sure, there was something very emancipating about saying “I can do whatever I want and still fit into... Continue reading
Salon Ludique #3: DREAMS Espace Fibre 2665, rue Augustin-Cantin 2nd Floor Montreal (QC) H3K 3L12 mouffe, mouffe, 2014 The third edition of Le Salon Ludique, a not-for profit event series, designed to initiate and sustain a critical dialogue centered on experimental practices across artistic disciplines previously featured on GameScenes, focuses on the oniric. Featuring the works of Kim Hoang, Hamish Lambert, Ben Swinden, and Zach Soares, aka Mouffe, Paloma Dawkins, GP Lackey and Bronson Zgeb, YlangYlang, and Hazy Montagne Mystique. The event invites visitors "to play, and wander through a selection of digital dreamscapes, experience the sensations of alternative interfaces,... Continue reading
The third edition of Vector, one of the most important events about Game Art in the world, is upon us. The full program is now online and tickets are on sale. The Festival about GAMES.ART.NEW MEDIA takes place at multiple venues located in Toronto, Canada and will feature exhibitions, screenings, workshops, performances and discussions. As Martin Zeilinger and Skot Deeming aka Team Vector explain, "the works shown at Vector act as a critical bridge between digital games and the larger worlds of new media art practice." Highlights include the exhibition To Utility and Beyond. Interface Experiments in New Media and... Continue reading
Si parla di videogiochi e tecnologie su ZERO. Conduce le danze Emilio Cozzi. Ecco un estratto della conversazione in vista della conferenza alla Triennale del 23 e 24 gennaio 2015, Per una critica della ragione tecnologica. Emilio: A cosa giochi? Matteo: Sto giocando a un bellissimo survival horror. Si chiama... Continue reading
Posted Jan 19, 2015 at LUDOLOGICA
LUDOLOGICA presenta PAOLO PEDERCINI Sabato 24 gennaio 2015 alle ore 19:00, Milano Triennale. Nel corso della conFErenza Il mondo che verrà, il mondo come è già. Critica alla Ragione Tecnologica, Paolo Pedercini è intervenuto sul tema "I videogiochi e lo Spirito del Capitalismo". Descrizione Se i videogiochi, nella loro immensa... Continue reading
Posted Jan 16, 2015 at LUDOLOGICA
Venerdì 23 e sabato 24 gennaio 2015 Il mondo che verrà, il mondo come è già Per una critica della ragion tecnologica Triennale di Milano Viale Alemagna, 6, 20121, Milano INGRESSO LIBERO - FREE AND OPEN TO THE PUBLIC La Triennale invita a un evento a cura di Matteo Bittanti e Gianni Canova sul tema delle nuove tecnologie e dei new media. Il programma è organizzato in tre tipologie di incontri: gli screening, proiezioni di documentari e serie televisive a tema; i ping pong, rapidi confronti a due su un romanzo o su un saggio di recente pubblicazione moderati da... Continue reading
Posted Jan 14, 2015 at MATTEO BITTANTI
Live and learn. But only if you afford a 40k+ annual tuition. (Image source: SimCity, Maxis/Electronic Arts, 2013). Cultural critic and technology writer Emanuel Maiberg discusses How to get rid of homeless in a thought-provoking piece for VICE/Motherboard titled "Is SimCity's Homelessness a bug or a feature?". Here's the opening paragraph: SimCity players have discussed a variety of creative strategies for their virtual homelessness problem. They’ve suggested waiting for natural disasters like tornadoes to blow the vagrants away, bulldozing parks where they congregate, or creating such a woefully insufficient city infrastructure that the homeless would leave on their own. Below... Continue reading
Posted Jan 13, 2015 at MATTEO BITTANTI
Above is a sneak preview of Eddo Stern's new artgame, Vietnam Romance (not to be confused with the eponymous 2003 machinima). The slogan goes: "If you hated the War, but liked the movies, you'll love this game". In November 2014, Vietnam Romance: Levels 1-3 was on display at The Beall Center for Art & Technology at UC Irvine and here's some additional footage: Finally, three playable demo levels of Vietnam Romance will be on display at the Museum of the Moving Image in New York between February 13-15 2015 for Indiecade East 2015. LINK: Eddo Stern Submitted by Matteo Bittanti... Continue reading
THE NYC ARCADE curated by The Sheep's Meow January 15, 2015 at 6 PM Microsoft, 11 Time Square, New York, NY 10036 RSVP, FREE ENTRY Play the latest locally-developed games & interactive experiences with the creators! An insane number of independent games for otherwordly ludic experiences. Full list here. LINK: THE NYC ARCADE Submitted by Matteo Bittanti via NYU Game Center Continue reading
Succede a Milano, il 23 e 24 gennaio 2015. E vi riguarda. Vi aspettiamo. Mark your calendar: January 23 - 24, 2015. Something happens in Milan. And it's about you. POTRESTI ESSERE TU! THIS COULD BE YOU! Credits: Images courtesy of Mauro Ceolin, Promotional Landscapes, 2002, hand vectorial drawing with optical pen Credits: images courtesy of Stamen Design; soundtrack "Wikileak" (2013) courtesy of Podington Bear. Continue reading
Posted Jan 10, 2015 at MATTEO BITTANTI
My new project is titled How to get rid of homeless. The medium of choice is print. Or, rather, post-print. A 600-page epic split in two volumes documenting the so-called “homeless scandal” that affected the newly released game SimCity (Maxis/Electronic Arts, 2013), How to get rid of homeless reproduces dozens of threads concerning “homelessness” that appeared in Electronic Arts’ online forum between 2012 and 2013. I have collected, selected, and transcribed thousands of messages exchanged by the forum members who first experienced, and then tried to “eradicate”, the phenomenon of homelessness that “plagued” SimCity. From surprise to despair, from shock... Continue reading
CONCRETE PRESS has just released my new book(s): How to get rid of homeless. A 600-page epic split in two volumes documenting the so-called “homeless scandal” that affected the newly released game SimCity (Maxis/Electronic Arts, 2013), How to get rid of homeless reproduces dozens of threads concerning “homelessness” that appeared in Electronic Arts’ online forum between 2012 and 2013. I have collected, selected, and transcribed thousands of messages exchanged by the forum members who first experienced, and then tried to “eradicate”, the phenomenon of homelessness that “plagued” SimCity. From surprise to despair, from shock to resignation, these posts highlight the... Continue reading
Posted Jan 8, 2015 at MATTEO BITTANTI
Immagine di Lorenzo Antonelli Segnalo una bella recensione del volume di Cristiano Poian, Rez. L’estetica del codice su Outcast, a firma di Lorenzo Antonelli. Ecco un estratto: Rez. L’estetica del codice, l’arte del videogioco è un prezioso manuale per capire tutto questo. “Quello che intendo dimostrare nelle prossime pagine è... Continue reading
Posted Jan 8, 2015 at LUDOLOGICA
A radical rethinking of Super Mario Bros.' scrolling feature. In Keith Lam's Moving Mario, a game mechanic becomes truly mechanical. This work received an Honorary Mention at Ars Electronica 2008. As Lam writes: By grabbing partial concept and some of the key elements behind the TV game development, Moving Mario is trying to challenge some of the traditional game elements. Throughout the gaming process, players can rethink the relationship between the player and the game. Keith Lam is a New Media Artist, Founder and Artistic Director of New Media Creative Team Dimension+. External Examiner of Hong Kong Design Institute, Lam... Continue reading
Daniel Canogar, Game Over, 2014. discarded game boy pieces, wood, projector, multimedia player Photo and video credit: Daniel Canogar, Sofía Montenegro, John Berens, Martha Williams, bitforms Gallery. Born in Madrid in 1964, Spanish artist Daniel Canogar received an M.A. from NYU and the International Center for Photography in 1990. His work as a visual artist focuses on photograpy, video, and installation art. This video, shared by Bitforms Gallery in New York, is part of the Small Data series. The above installation consists of discarded Game Boy pieces, wood and a projector. As Canogar writes on his website, "Small Data explores... Continue reading
Now available on VIMEO Video on Demand. "A documentary exploring the story of the queer gaming community, 'gaymer' culture and events, and the rise of LGBTQ themes in video games. A lesbian, gay, bisexual, transgender, or otherwise queer gamer has a higher chance of being mistreated in an online social game. Diverse queer themes in storylines and characters are still mostly an anomaly in the mainstream video game industry. Gaming In Color explores how the community culture is shifting and the industry is diversifying, helping with queer visibility and acceptance of an LGBTQ presence." (Devolver Digital Film) LINK: Gaming in... Continue reading
Sniper: Ghost Warrior 2, City Interactive, 2013. Segnalo lo stimolante articolo di Davide Ferarri, scrittore e regista, pubblicato sul Corriere Lettura di oggi. Intitolato "Non sappiamo più guardare", il pezzo discute le trasformazioni della pratica visiva nell'era digitale. Questo passaggio, in particolare, merita una riflessione: "Quello del cinema era, è... Continue reading
Posted Jan 4, 2015 at LUDOLOGICA
Portal 2, Valve, 2011 Segnalo una bella recensione di Mondi paral­leli. Ripen­sare l’interattività nei video­gio­chi di Enzo D'Armenio sul Manifesto, a firma di Francesco Mazzetta. Di seguito, un estratto: "D'Armenio mette alla prova le sue ipo­tesi su un ven­ta­glio di gio­chi — Tetris, Street Fighter IV, Halo: Com­bat Evol­ved, Bio­shock... Continue reading
Posted Dec 27, 2014 at LUDOLOGICA
From Swiss artist Simon de Diesbach comes a new project based on VR technology, OccultUS: "OccultUs is an installation that exploits the potential of the Occulus Rift technology and offers an absorbing virtual reality display. It immerses the user in a sensory experience that mixes two distinct realities: the palpable, steady and concrete world, overlapping another virtual reality, simulated in three dimensions like a video game. " (Simon de Diesbach) The project is currently under development at Fragment studios (Matter, Computer Orchestra). LINK: Simon de Diesbach Submitted by Matteo Bittanti Continue reading
Addie Wagenknecht, Art Wars: You Slept With Your Curator, 2012 lambda print 31.5 x 39.3 in / 80 x 100 cm edition of 3 Art Wars is a series of prints derived from an online game, which allows players to vicariously experience all the thrills of the artist's life. LINK: Addie Wagenknecht Submiited by Matteo Bittanti Continue reading
Fantastic Christmas gift from NYU Game Center: all the video lectures and presentations are now available for free. Film and/or video recordings of all entries can be found in the NYU Game Center archive. Below is Cara Ellison's lecture The Birth of the Gamemaker, which took place in November 2014. LINK: NYU Game Center Lecture Archive Submitted by Matteo Bittanti (via NYU Game Center) Continue reading
Above is a one minute segment of Phil Solomon's 2008-2009 project Still Raining, Still Dreaming courtesy of Urban Video Project. The video, which has a duration of 12 minutes and 14 seconds, was screened in 2013 at Everson Museum of Art in Syracuse in December 2013. Still Raining, Still Dreaming is part of the artist's "Grand Theft Auto Series." . Here's the UVP description of Solomon and the installation: 'The Grand Theft Auto' works mark an interesting departure for Solomon, a filmmaker best known for his large body of optically printed, densely textured films. However, the works in this series... Continue reading
“Counterfactual history is, at the very root, the idea of conjecturing on what did not happen, or what might have happened, in order to understand what did happen.”(Jeremy Black and Donald M. McRaild, 2007) “A monument is something that represents power, or selects a piece of history and tries to materialize it, visualize it, represent it, always from the point of view of the elite. The anti-monument on the contrary is an action, a performance. Everybody is aware of its artificiality.” (Rafael Lozano-Hemmer, 2002) Today, Colleen and I are releasing our last project of 2014: Anti-Monuments for Counterfactual Histories. It... Continue reading
Posted Dec 24, 2014 at MATTEO BITTANTI
I am delighted to announce that CONCRETE PRESS has released the book A New American Dream, based on the eponymous 2014 project by COLL.EO and featuring an essay by Alexandra Fine and an interview with The Famous Curator. Modeled after a previous, prestigious precedent, A New American Dream documents a recursive gesture of appropriation, one that appropriates the appropriated, foregrounding the contradictions that informed the “original” project. This is “Appropriation squared”, with a dash of institutional criticism that questions the goals, premises, and assumptions of grossly misinformed, “socially aware” post-photographic practices. 99 copies are available for $99.99 on Amazon. TRAILER... Continue reading
Posted Dec 20, 2014 at MATTEO BITTANTI
With Idle Animation, artist Aaron Hynds documents his gameplay activity through a four-channel video installation. This work was presented at the Digital Perceptions Exhibition in 2014, which took place at the Willard Wankelman Gallery at Bowling Green State University during ArtsX 2014. Idle Animation uses footage from Kentucky Route Zero. LINK: Aaron Hynds Submitted by Matteo Bittanti Continue reading