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MATTEO BITTANTI
San Francisco, California & Milan, Italy
Recent Activity
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We are delighted to announce that the first ever DiGRA ITALIA conference will take place at IULM University, in Milan, on May 12, 2017. The Italian chapter of the Digital Game Research (DiGRA) Association will convene in the Spring to discuss all things game studies. The theme of the conference... Continue reading
Posted yesterday at MATTEO BITTANTI
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Siamo felici di annunciare che la prima edizione della conferenza DiGRA avrà luogo all'Università IULM di Milano il 12 maggio 2017 dalle ore 9.30 alle ore 18.30. La divisione italiana della Digital Game Research Association (DiGRA), la prima associazione mondiale di ricerca accademica sullo studio del videogioco, si riunirà a... Continue reading
Posted yesterday at LUDOLOGICA
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Brent Watanabe's latest project is the follow up to his hugely influential San Andreas Deer Cam (2015-2016). The San Andreas Community Cam is a live video stream from a computer running a modded version of Grand Theft Auto V, hosted on Twitch.tv. Broadcast will begin on January 20, 2017at 8am PST, that is, the presidential inauguration day in the US. Basically, this is an algorithm-based, (virtual) reality TV show. As Watanabe explains: The mod follows the citizens of San Andreas, a fictional state in GTA V based on California. The citizens are programmed to control themselves and make their own... Continue reading
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COLL.EO's The Fregoli Delusions will be screened at foto_museum Winterthur, in Switzerland as part of Ludicious, Zurich Game Festival 2017 between January 26-29, 2017. The Fregoli Delusions is also part of SITUATIONS_RE-ENACTMENT, featuring Omer Fast, Lynn Hershman Leeson, Michael Riedel, and Morehshin Allahyari. Click on the image above for the details. LINK: SITUATIONS_RE-ENACTMENT Continue reading
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I am delighted to announce that COLL.EO's The Fregoli Delusions will be screened at foto_museum Winterthur, in Switzerland as part of Ludicious, Zurich Game Festival 2017 between January 26-29, 2017. The Fregoli Delusions is also part of SITUATIONS_RE-ENACTMENT, featuring Omer Fast, Lynn Hershman Leeson, Michael Riedel, and Morehshin Allahyari. Click... Continue reading
Posted Jan 16, 2017 at MATTEO BITTANTI
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Aram Bartholl's appoem*, "dash clash rush crush smash crash", has post-futurist echoes and data mining aspirations. ("crush", pictured above). Each word comprising the poem refers to titles of games listed in the Google PlayStore. LINK: Aram Bartholl * poetry created with/within an app store. Continue reading
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Pubblichiamo di seguito un estratto della tesi di laurea di Gemma Fantacci, studentessa della IULM di Milano che ha recentemente ricevuto una Laurea Magistrale in Arti, Patrimoni e Mercati con un lavoro di ricerca sui videogiochi. Questo articolo discute sinteticamente il potenziale empatico di This War of Mine, lo strategy... Continue reading
Posted Jan 12, 2017 at LUDOLOGICA
Angela Washko's seminal series Free Will Mode consists of a series of videos in which the artists uses "The Sims to place human artificial intelligence into architectural situations which test the constraints of their ability to rethink the environments they’ve been placed in." Washko's project reminds me of Chantal Akerman's early films, with a special focus on the pitfalls of artificial intelligence, the embedded ideology of computational logic (itself inserted into the broader, toxic capitalist dogma of endless production, growth, and consumption), the repetitive, alienating rituals of the everyday, and the entropic nature of autonomous avatars. In this "special edition... Continue reading
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Cable Griffith, Wile (collaboration with Brent Watanabe) - installation detail, 2017, mixed media, custom computer application, video projection, 96 x 96 x 5 inches. Photo: Cable Griffith PUSH PLAY Curated by Melissa E. Feldman January 12 – March 4, 2017 Opening: January 12, 5-8 pm Hedreen Gallery (Seattle University), 901 12th Ave, Seattle, WA 98122 An interactive exhibition exploring the work of artists who borrow from play and games to expose social, philosophical, and cultural issues. From playground antics to mathematical strategy, the artists in Push Play mine the significance of games, reinventing them to create experiences that often involve... Continue reading
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I chatted with Duels Magazine Editor-in-Chief Massimo Rota about Flight Cancelled, an anthology of travellers' reviews of Alitalia recently published by Concrete Press. Text in Italian. Click on the image to read the full article. Related: VICE/Motherboard on Flight Cancelled Continue reading
Posted Jan 8, 2017 at MATTEO BITTANTI
RACE AND VIDEO GAMES: AN ESSENTIAL READING LIST FOR AN ACADEMIC COURSE Compiled by Matteo Bittanti Books Gray, Kishonna L. and Kappeler, Victor E., Race, Gender, and Deviance in Xbox Live: Theoretical Perspectives from the Virtual Margins, London: Routledge, 2014. Haggin, Tanner .(2012) Gamic Race: Logics of Difference in Videogame... Continue reading
Posted Jan 8, 2017 at MATTEO BITTANTI
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American artist Justin Berry is a prolific and talented game photographer. His series of virtual landscapes that began in 2012 is complemented by interesting game-based installations, including Offduty (2014), a three-channel video installation which appropriates the popular first person shooter Call of Duty by Activision. Berry's set-up reminds me of a Damiano Colacito's installation at "21st century" and "Three thoughts" (2009). Both artists deal with the gaming subconscious - hidden from sight and yet accessible. Both Colacito and Berry locate games in the basement of the soul. Damiano Colacito, installation at NT Gallery, Bologna, 2009 (Photo: NT Gallery) Justin Berry,... Continue reading
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Killer lecture by Volker Morawe and Tilman Reiff aka //////////fur//// at KIKK Festival 2016 (Nov 03 - 05 2016, Wallonia - Namur, Belgium). Bio Since 2001 Volker Morawe and Tilman Reiff are creating multi-sensory artefacts related to the construction and social aspects of computer game culture. Their interactive installations/automata combine game-logic, media criticism, apparatus parody, games culture and childhood memories into engaging man-machine experiences, oftentimes altering the view on the relationship between man and his technology. Their multi-sensory installations are connecting code, electronics, mechanics, music, and childhood memories to novel forms of experiences that usually rope in several participants simultaneously.... Continue reading
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VICE magazine contributor Daniel Oberhaus writes about my latest book, Flight Cancelled (Concrete Press, 2016), an anthology of horror stories written by Alitalia customers. You can read the full article on Motherboard. Continue reading
Posted Jan 7, 2017 at MATTEO BITTANTI
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Hello there. I'm delighted to share the first COLL.EO' STATUS UPDATE of 2017: I AM A TROLL. STATUS UPDATE is a series of rugs of various sizes made of vintage anchor 6 ply wool, latch hook canvas, and cotton. This project began in 2015 and is ongoing. Click here to... Continue reading
Posted Jan 7, 2017 at MATTEO BITTANTI
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Kent Lambert, Reckoning 4, HD video, color, sound, 9' 50", 2016, still frame Reckoning [noun] the action or process of calculating or estimating something. a person's view, opinion, or judgment. Kent Lambert's follow up to the recently released RECKONING 3 (2014) expands the asynchronous conversation between mass media (television, cinema) and new media (video games in primis). Once again, Lambert appropriates sequences, images, and sounds from popular games (including Hitman, Grand Theft Auto and Metal Gear Solid), movies, and TV shows. Developed over a period of two years, RECKONING 4 is not your average postmodern pastiche, but a virtuoso exercise... Continue reading
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Cari lettori e amici di LUDOLOGICA, Vi auguriamo un 2017 tutto da giocare! Il progetto LUDOLOGICA si espande nel nuovo anno con una serie di iniziative editoriali a tutto campo. Il ventaglio di temi videoludici che esploreremo nel corso del 2017 si amplierà notevolmente, grazie a una serie di collaborazioni... Continue reading
Posted Jan 1, 2017 at LUDOLOGICA
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Oliver Payne, Replica of bombed Game Boy playing Tetris, 2016, Image courtesy of Overduin & Co., Los Angeles A replica of a Game Boy that is on display at the Nintendo museum in New York. The Game Boy belonged to a soldier in the first Gulf War and was retrieved from his barracks after a bombing. The Game Boy survived the explosion and still functioned perfectly. Tetris features seven interlocking geometric pieces. The game was invented by a Russian game designer, Alexey Pajitnov, in 1984 and initial licensing rights were owned by the Soviet Union. In 1989, the rights were... Continue reading
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Kotaku's Riley McCloud has compiled a killer list of paintings featured in games released in 2016 and discussed new trends with artist Curtis Glenn, who also works as an archivist at Gavin Brown's gallery in New York. From zombie abstractionism to post-pastoral, from outsider art to Burning Man sculptures, the articles makes clear that contemporary art in games has a long, long way to go. For related projects, see Roc Herms or Michiel Van Der Zanden. Read the full feature here. (photos courtesy of Kotaku) Continue reading
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I am delighted to announce that my new book, Flight Cancelled, is now available from Concrete Press. Flight Cancelled is a collection of comments written by consumers who flew with Alitalia, Italy's flagship air carrier, between 2003 and 2016. These travel experiences were originally published online. They are reproduced in... Continue reading
Posted Dec 23, 2016 at MATTEO BITTANTI
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CONCRETE PRESS has just released BORING POSTCARDS FROM ITALY by COLL.EO. Available in a limited edition of 99 copies, this hardcover book is fully illustrated and published in hardcover format. Below is the description, both in English and Italian. You can purchase a copy on Amazon and read an interview with the authors here. English To create Boring Postcards from Italy, COLL.EO has collected more than one hundred of the most boring images from Forza Horizon 2. The result is a book that, in sharp contrast to the title, fascinates and surprises. Boring Postcards from Italy redefines the relationship between... Continue reading
Kent Lambert, Reckoning 3, HD video, color, sound, 2013, 11' 14" Kent Lambert's impressive 2014 video work, RECKONING 3, is now in the public domain and available online. Comprising sequences, images, and sounds culled from popular video games, this work is an anthropological and performative exploration of the contemporary mediascape. Produced over a period of two years, RECKONING 3 deals with five key themes: 1. Terror and wonder in big-budget virtual worlds 2. The mutability, fragility and loneliness of technologically mediated social identities and friendships 3. The queerness and malevolence of archetypal masculinity 4. The diminishing distance between "real" and... Continue reading
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One cannot live in desperate times like these without wondering how and why we reached such lows. The list of grievances is long: persistent neoliberalism, increasing precarization, total commodification, environmental disasters, labor exploitation, the militarization of police, brutal warfare, terrorism, mass surveillance, racial incarceration, social cleansing, corporate America, the military-industrial... Continue reading
Posted Dec 15, 2016 at MATTEO BITTANTI
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Miguel Gomes, Pre Evolution Soccer's One-Minute Dance After a Golden Goal in the Master League, machinima: 2004, Color, Sound, 1' 02" Edited by Telmo Churro, Produced by Miguel Fonseca Miguel Gomes, Pre Evolution Soccer's One-Minute Dance After a Golden Goal in the Master League, a still frame This playful one minute long divertissement on the popular soccer game by Konami features a dance of joy after a goal. Expect robotic moves from players Takemitsu, Berardo, Ringo Star, Tomasson, Arnold, and Bonga, skewed perspectives, uncanny choreographies, a bizarre routine of replays, and plenty of noise. Gomes used the engine of the... Continue reading
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BitCoins Love Tuesday December 20, 2016 7 - 10 pm KTV, Via Luca Signorelli 2, Milano Curated by Placentia Arte in collaboration with #girlsinmuseum "Cannibalization of affective relationships, emotional objects in freefall, and technologies of care are the subjects explored in BitCoins Love. The exhibition will last just for one night, and it will take place in the rooms of a karaoke house. BitCoins Love presents works and performances by Italian artists Mara Oscar Cassiani, Elisa Giardina Papa and Kamilia Kard, and in the foyer of KTV the work of six international artists: Cybertwee, Faith Holland, Tavi Lee, Helin Sahin,... Continue reading