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MATTEO BITTANTI
San Francisco, California & Milan, Italy
Recent Activity
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I am delighted to announce that CONCRETE PRESS has released the book A New American Dream, based on the eponymous 2014 project by COLL.EO and featuring an essay by Alexandra Fine and an interview with The Famous Curator. Modeled after a previous, prestigious precedent, A New American Dream documents a recursive gesture of appropriation, one that appropriates the appropriated, foregrounding the contradictions that informed the “original” project. This is “Appropriation squared”, with a dash of institutional criticism that questions the goals, premises, and assumptions of grossly misinformed, “socially aware” post-photographic practices. 99 copies are available for $99.99 on Amazon.com. TRAILER... Continue reading
Posted 18 hours ago at MATTEO BITTANTI
With Idle Animation, artist Aaron Hynds documents his gameplay activity through a four-channel video installation. This work was presented at the Digital Perceptions Exhibition in 2014, which took place at the Willard Wankelman Gallery at Bowling Green State University during ArtsX 2014. Idle Animation uses footage from Kentucky Route Zero. LINK: Aaron Hynds Submitted by Matteo Bittanti Continue reading
What happens to the body when it adheres to computational logic? With Glitching, artist Beverly Hood examines the movements of sports and action computer games and applies them to humans beings. Created with the use of a Microsoft Kinect 3D sensor, Glitching invites the viewer "to step into the digital shoes of the 'lead dancer', and attempt to follow the awkward and intricate, glitch choreography performed by the dancing troupe on screen." This artwork was showcased at The Human Race, an exhibition hold by Pathfood Gallery at the University of Stirling. This blog documents the entire producting process. LINK: Beverly... Continue reading
In this work by Robert Overweg from 2011, a sex worker from Gran Theft Auto IV is seen through the window of a "real" car (read: photo realistic) . Her Name is Candy has an interactive element: viewers can send a text message to the virtual character and receive a reply. For example: "Hi sweety I am a bit occupied right now, will call you back later... Are you the one with the large hands and the small penis? Please buy me" LINK: Robert Overweg Submitted by Matteo Bittanti Continue reading
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Corrado Peperoni discute del potenziale (e dei limiti) del transmedia con Matteo Bittanti, che nel 2008 ha curato il volume Intermedialità. Videogiochi, cinema, televisione, fumetti. Peperoni è Ricercatore presso l’Istat e Dottorando in Scienze della Comunicazione presso l’Università La Sapienza di Roma (ambito di ricerca il Transmedia Storytelling e le... Continue reading
Posted Dec 10, 2014 at LUDOLOGICA
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Corrado Peperoni discute del potenziale (e dei limiti) del transmedia con Matteo Bittanti, che nel 2008 ha curato il volume Intermedialità. Videogiochi, cinema, televisione, fumetti. Peperoni è Ricercatore presso l’Istat e Dottorando in Scienze della Comunicazione presso l’Università La Sapienza di Roma (ambito di ricerca il Transmedia Storytelling e le diverse altre declinazioni del narrare espanso), a partire dal 2010 ho collaborato con il Dipartimento comunicazione e spettacolo dell’Università RomaTre, con il corso di laurea in Linguaggi multimediali ed informatica umanistica dell’Università L’Orientale di Napoli e con l’I-Lab Luiss, con partecipazioni a workshop e conferenze, docenze e pubblicazioni. La seconda... Continue reading
Posted Dec 10, 2014 at MATTEO BITTANTI
With Playing the Other, Australian multi-disciplinary artist Josh Harle creates a fictional videogame that allows for a variety of avatar configurations. The "player" can select his alter ego from a versatile editor whose parameters include ethnicity, gender, and age. The artist used his face as a starting point (the default) which is subsequently modified with various aesthetic modifiers. As Harle writes, Playing the Other "Explores tensions inherent between embodiment, representation, and agency in the adoption of diverse virtual identities by a predominantly male, white game audience. It also problematizes the artist’s own efforts to engage in identity politics from a... Continue reading
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Segnaliamo che Mondi paralleli. Ripensare l'interattività nei videogiochi, il nuovo volume di Enzo D'Armenio, verrà presentato all'Archivio Videoludico di Bologna sabato 13 dicembre alle ore 17.30. Ingresso libero. Di seguito il comunicato stampa: Libri e videogiochi: tripla presentazione all'Archivio Videoludico Mondi paralleli, Conoscere i videogiochi, Effetto di Massa. Tre nuovi... Continue reading
Posted Dec 10, 2014 at LUDOLOGICA
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Yes, it's that time of the year. Below are my favorite cinematic experiences of 2014, courtesy of MUBI. As most of my eagerly awaited films have not been released outside of festival circuits (e.g. A Pigeon Sat on a Branch Reflecting on Existence by Roy Andersson, Free Range/Ballad on the Approving of the World by Veiko Ounpuu, The Tribe by Miroslav Slaboshpitsky and/or Horse Money by Pedro Costa) or I simply missed them in theatres (e.g. Foxcatcher by Bennett Miller and Inherent Vice by Paul Thomas Anderson) this year feels somehow incomplete, but so it's life itself, to borrow the... Continue reading
Posted Dec 8, 2014 at MATTEO BITTANTI
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FICTION NON FICTION LINK: MUBI FICTION/NON-FICTION RELATED: 2011, 2010, 2009, 2008, 2007, 2006, 2005 Continue reading
Posted Dec 7, 2014 at MATTEO BITTANTI
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LINK: MUBI RELATED: 2008, 2007, 2006, 2005 Continue reading
Posted Dec 7, 2014 at MATTEO BITTANTI
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Synecdoche, New York is my favorite film of the decade (2000-2010). LINK: MUBI RELATED: 2007, 2006, 2005 Continue reading
Posted Dec 7, 2014 at MATTEO BITTANTI
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LINK: MUBI RELATED: 2006, 2005 Continue reading
Posted Dec 7, 2014 at MATTEO BITTANTI
Posted Dec 7, 2014 at MATTEO BITTANTI
Posted Dec 7, 2014 at MATTEO BITTANTI
Chipmusic performance at the Europe in 8-Bits party in Barcelona, Spain. Performance by Meneo, VJ Entter and the avatar of Pope Francis Live. Camera and video edit by Jeremie Delaveau LINK: VJ Entter Submitted by Matteo Bittanti (via VJ Entter) Continue reading
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In his "Then and Now" series, French photographer and chief editor of infographics at Sciences Avenire Damien Hypolite's juxtaposes the "real" contemporary France to the virtual, ludic urban landscapes of Ubisoft's Assassin's Creed: Unity. This kind of photographic comparison practice is very common in Game Art, but I assume it will gradually disappear as gaming photorealism will achieve results comparable to film and photography. What's particularly interesting in Hypolite's case is that his comparative intent is not simply spatial, but chronological, as the game is set during the French Revolution and thus its "reality" is juxtaposed to modern-day Paris. On... Continue reading
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This fascinating flipbook was presented at the FlipBooKit Show: Brooklyn at Grumpy Bert, which features 45 artists including Aya Kakeda, Andrew Bell, Eleanor Davis, Luke Chueh, Marka27, Mike Egan, and Susie Ghahremani and runs through December 28, 2014. Bear's flipbook is on sale. LINK: Nate Bear Submitted by Matteo Bittanti (via GameFreaks) Continue reading
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Corrado Peperoni discute del potenziale (e dei limiti) del transmedia con Matteo Bittanti, che nel 2008 ha curato il volume Intermedialità. Videogiochi, cinema, televisione, fumetti. Peperoni è Ricercatore presso l’Istat e Dottorando in Scienze della Comunicazione presso l’Università La Sapienza di Roma (ambito di ricerca il Transmedia Storytelling e le diverse altre declinazioni del narrare espanso), a partire dal 2010 ho collaborato con il Dipartimento comunicazione e spettacolo dell’Università RomaTre, con il corso di laurea in Linguaggi multimediali ed informatica umanistica dell’Università L’Orientale di Napoli e con l’I-Lab Luiss, con partecipazioni a workshop e conferenze, docenze e pubblicazioni. La prima... Continue reading
Posted Dec 3, 2014 at MATTEO BITTANTI
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Corrado Peperoni discute del potenziale (e dei limiti) del transmedia con Matteo Bittanti, che nel 2008 ha curato il volume Intermedialità. Videogiochi, cinema, televisione, fumetti. Peperoni è Ricercatore presso l’Istat e Dottorando in Scienze della Comunicazione presso l’Università La Sapienza di Roma (ambito di ricerca il Transmedia Storytelling e le... Continue reading
Posted Dec 3, 2014 at LUDOLOGICA
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Andr Derain, The Pool of London, 1906, Oil on canvas Remember the Second Life art craze of the mid-Zeroes? A decade later, we're experiencing the same phenomenon, but after the demise of Linden Lab's virtual world, Minecraft has become the new playground of choice for artistic re-enactments. This time, The Tate Museum has teamed up with the formerly independent company Mojang to create Tate Worlds, a series of virtual environments based on specific artworks. The game, which allows players to create their own three dimensional spaces, will use the paintings and sculptures, called "maps", as the main inspiration to generate... Continue reading
New genres meets yellow submarine. A machinima directed by Jacques Cousteau, shot entirely in Grand Theft Auto V by Chaney555. LINK: 8 Bit Bastard Submitted by Matteo Bittanti (via Polygon) Continue reading
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New release from COLL.EO: version 2.0 of our ongoing project POST-RACIAL. This new iteration features modern and vintage Playmobil figures. It looks like this: COLL.EO, POST-RACIAL, 2014 See more at COLL.EO Continue reading
Posted Nov 22, 2014 at MATTEO BITTANTI
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COLL.EO, Grand Theft Samo, 2014 Comincia domani il mio ciclo di seminari sulla Game Art allo IULM di Milano nell'ambito della Facoltà di Comunicazione, relazioni pubbliche e pubblicità. Cinque appuntamenti sui giochi dell'arte nell'era digitale. Qui trovate tutte le informazioni logistiche. Continue reading
Posted Nov 19, 2014 at MATTEO BITTANTI