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MATTEO BITTANTI
San Francisco, California & Milan, Italy
Recent Activity
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IULM eSports Summit Martedì 12 dicembre 2017 ​dalle ore 10 alle ore 13 Sala dei 146 IULM Open Space Università IULM Via Carlo Bo 7 20143 Milano MAPPA La conferenza è gratuita e aperta al pubblico Per registrarsi gratuitamente, cliccare qui [attenzione: posti limitati] Per fare il punto della situazione... Continue reading
Posted 2 days ago at LUDOLOGICA
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Splendid coverage of the 2017 UCLA GAME FESTIVAL by Jonathan Bilski. at Things to Do in Los Angeles. Photos courtesy of the UCLA DMA instagram I believe that an art exhibition/happening/event is successful when it does not provide easy answers but raises interesting questions and prompts the viewer to re-evaluate her or his beliefs and expectations. Judging by Jonathan's reaction, it looks like Eddo Stern, David O'Grady and Tyler Stefanich curated another unclassifiable, over-the-tabletop festival: This sentence sums it up perfectly: The few hours the UCLA Game Art Festival 2017 was open flew by in a tailspin of 'What's this?,'... Continue reading
Posted 2 days ago at GAMESCENES
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Pubblichiamo di seguito il saggio di Stefano Bianchi, neolaureato presso l’Università degli Studi dell’Insubria, estratto dalla sua tesi “Giocatori differenti: Identificazione e coinvolgimento in ambito videoludico”. GIOCATORI DIFFERENTI: IDENTIFICAZIONE E COINVOLGIMENTO IN AMBITO VIDEOLUDICO Stefano Bianchi Cuphead, Studio MDHR, 2017 “Giocare”, inteso nel senso lato del termine, fa parte della... Continue reading
Posted 2 days ago at LUDOLOGICA
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DiGRA 2018: The Game is the Message July 25-28, 2018 Campus Luigi Einaudi, Università di Torino, Turin, Italy Lungo Dora Siena, 100 A, 10153 Turin, Italy Conference chais: Riccardo Fassone and Matteo Bittanti Games have long since moved out of the toy drawer, but our understanding of them can still... Continue reading
Posted 3 days ago at LUDOLOGICA
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Press release Beautiful new worlds Virtual realities in contemporary art November 11, 2017–April 8, 2018 Zeppelin Museum Seestraße 22 88045 Friedrichshafen Germany Hours: Tuesday–Sunday 10am–5pm The introduction of virtual reality has led to a pictorial revolution that is radically changing not only our perception of images, but also our relationship with reality. Accessible illusionary worlds conjured up in virtual spheres provide visitors with a very concrete experience. As secluded from the outside world as possible, they become immersed and physically involved in the pictorial spaces by means of interactive elements and additional devices. Widely compatible technologies, such as VR headsets... Continue reading
Posted 5 days ago at GAMESCENES
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A fascinating research by Patrick Le Mieux becomes a video essay that rewrites the history of Game Art: "In didactic texts, artist talks, personal websites, and private interviews Cory Arcangel describes Super Mario Clouds as “an old Mario Brothers cartridge which I modified to erase everything but the clouds.” Exhibited at the Whitney Museum of American Art in 2004, 2009, 2011, and 2015 the game’s blue sky and leftward floating cloud forms have come to represent not only Arcangel’s twenty-first century pop art practice but one horizon of videogames as an artistic medium. However, attempting to reverse engineer Super Mario... Continue reading
Posted 5 days ago at GAMESCENES
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Su LINK magazine si parla delle strategie applicate dalle istituzioni museali per incorporare Minecraft, il secondo videogioco più venduto di tutti i tempi, per finalità di ricerca, marketing e coinvolgimento. L'articolo fa parte della serie "estetiche dei new media". LINK: Minecraft e Musei Continue reading
Posted 5 days ago at LUDOLOGICA
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LINK magazine has just published a new article of mine that tries to identify the key strategies used by museums to incorporate/subsume/appropriate Minecraft for various reasons (research, outreach, marketing etc.). This is part of the ongoing series "new media aesthetics". Text in Italian. LINK: Minecraft and Museums Continue reading
Posted 5 days ago at MATTEO BITTANTI
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Trevor Raab's photographic exploration of Grand Theft Auto V is collected in the book Interdimensional. Trevor Raab is an artist working primarily in photography. He received a BFA in Photography with a minor in Visual Culture from Rochester Institute of Technology. He is currently located in Philadelphia. LINK: Trevor Raab Continue reading
Posted 6 days ago at GAMESCENES
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Grand Theft Auto meets Dennis Cooper, a well known video game fan (check out his astounding 2005 novel God Jr.). And let's not forget Kanye West's Bound 2. On display at the 2017 UCLA GAME FESTIVAL in Los Angeles, California (Nov 14 2017). LINK: Matthew Doyle Continue reading
Posted 7 days ago at GAMESCENES
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Press release: SCREEN KNOWLEDGES Opening Reception November 11, 2017 6-11 PM ETA 5630 N Figueroa St, Los Angeles CA 90042 Curated by Eron Rauch and Kent Sheely Join us for Screen Knowledges, an exhibition at ETA of art about video games, photography, and memory in the digital era. From screenshots, to glitches, to mod-ing, to Let’s Plays, to remixing art history, each artist in the exhibition is exploring diverse ways that traditional ideas of photography are being challenged and ultimately expanded to tackle our complex relationships with video games. As part of the NELA art walk on November 11th, we... Continue reading
Posted 7 days ago at GAMESCENES
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This is pure genius. French Artist Chloé Desmoineaux plays Counterstrike using a modded lipstick. You can check her out her wild performances on Twitch. "J'ai fabriqué un rouge à lèvre à connecter sur l'ordinateur pour pouvoir me maquiller et jouer à counter strike en même temps. Pour ce premier essaie je joue contre des bots, mais les prochaines vidéos seront en réseau contre d'autres joueurs sur Twitch." (Chloe Desmoineaux) Chloé Desmoineaux lives in Marseille, France. She graduated from the ESAA in Aix en Provence and, in 2014, she joined the collective Freesson in Avignon, which supports creativity, electronic music, and... Continue reading
Posted Nov 8, 2017 at GAMESCENES
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An exhibition curated by Matteo Bittanti Part of the 2017 UCLA GAME FESTIVAL November 14, 2017 Hammer Museum, The Lab 10899 Wilshire Blvd, Los Angeles, CA 90024 This exhibition focuses on the practice of reenacting, restaging, and replaying seminal artistic performances in/with video games by contemporary artist. The show features... Continue reading
Posted Nov 8, 2017 at MATTEO BITTANTI
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An exhibition curated by Matteo Bittanti Part of the 2017 UCLA GAME FESTIVAL November 14, 2017 Hammer Museum, The Lab 10899 Wilshire Blvd, Los Angeles, CA 90024 This exhibition focuses on the practice of reenacting, restaging, and replaying seminal artistic performances in/with video games by contemporary artist. The show features six international artists whose projects suggest new ways of understanding the past while simultaneously creating an alternative history of art. Situated at the intersection of gaming, art, and new media, their practice exemplifies the appropriative tactics of practitioners who use digital games to perform fraudulent acts of identity theft and... Continue reading
Posted Nov 8, 2017 at GAMESCENES
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UCLA Game Art Festival returns with exciting, eclectic collection of games and game art One night only! Tuesday, November 14, 7-10 p.m. @ the Hammer Museum Festival to feature more than 50 playable exhibits Videogames, tournaments, live performances, board games, screenings, and more! Los Angeles, CA – Now in its fifth year, the 2017 UCLA Game Art Festival returns with an exciting and eclectic collection of curated games and game-based art from around the world. Presented in a playful, festival format, the UCLA Game Art Festival will feature more than 50 digital and tabletop games, live performances, screenings, VR/AR works,... Continue reading
Posted Nov 8, 2017 at GAMESCENES
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A new call for projects from Isabelle Arvers and Chloe Desmoineaux for the ongoing series ART GAMES DEMOS, France's hottest Game Art initiative: As part of the Nuage Numérique Festival in connection with the presentation of TALOS, a show by Arkadi Zaides, on December 16, 2017 at the Subsistances in Lyon, Art Games Demos launches a new call for projects dedicated to the theme of borders and migration. We are looking for creations in the following categories: video creation; 2D, 3D, 4D, VR; machinima; glitch, hacks, alternative controllers; independant/experimental/under development videogames; installations; prototypes; performances; music. Send your proposals to: iarvers@gmail.com;... Continue reading
Posted Nov 6, 2017 at GAMESCENES
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Brent Watanabe's follow up to San Andreas Streaming Deer Cam (2016) is titled San Andreas Community Cam, a live video stream from a computer running a modded version of Grand Theft Auto V, hosted on Twitch.tv. It's painful to watch (lots of crying involved) and yet uncannily compelling. It was made for post-human viewers in mind. The side comments are obviously an inherent part of the artwork and, like the activities of the AI controlled characters, are unscripted. Fascinating. As the artist writes: The mod follows the citizens of San Andreas, a fictional state in GTA V based on California.... Continue reading
Posted Nov 5, 2017 at GAMESCENES
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PLAY.GROUND. Video Game Art from Hong Kong Curated by IP Yuk-Yiu December 9, 2017 - January 28. 2018... Continue reading
Posted Nov 2, 2017 at GAMESCENES
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CALL FOR SUBMISSIONS Vector Festival 2018 Topic: Born Digital Deadline: Saturday, December 23rd 2017 (midnight) Now entering its sixth year, Vector Festival is a participatory and community-oriented event showcasing artistic practices that engage critically with new media and digital game technologies. Presenting works across a dynamic range of exhibitions, screenings, performances, lectures, panels, and workshops, Vector Festival acts as a critical bridge between emergent digital platforms and new media art practice. In recent years, the festival has broadened its scope to include a wider spectrum of works critically engaging with many aspects of emerging digital technologies. The festival is proud... Continue reading
Posted Nov 2, 2017 at GAMESCENES
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Better late than never. Jonathan Bilski's coverage of the 2017 edition of IndieCade was published three weeks ago on Things To Do In L.A., but I totally missed it. As always, it's worth a read. Inventive interfaces, terrific concepts, killer setups. Check it out: Indiecade 2017: IndieCat More Like It IndieCade 2017: Games Part 1 IndieCade 2017: Games Part 2 IndieCade 2017: Card Games IndieCade 2017: The Incredible Playable Show IndieCade 2017 Photo Gallery LINK: IndieCade 2017 (All photos courtesy of Things To Do in L.A.) Continue reading
Posted Nov 1, 2017 at GAMESCENES
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ORLAN's first - and only - video game, is, unsurprisingly, about bodies. Virtual bodies that inhabit intangible spaces. Carnal art goes digital. To create Expèrimentale mise en jeu, the French artist conceived a cyborg-like avatar that performs in electronic spaces, subverting the traditional narratives that prioritize macho/male characters. Moreover, this particular game is about building - rather than destroying - the world. Gameplay is meant as an act of creation rather than destruction. The game is unfinished. As of today, ORLAN has completed three of the announced seven levels. Like Bill Viola's The Night Journey, Expèrimentale mise en jeu is... Continue reading
Posted Nov 1, 2017 at GAMESCENES
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press release Video Game Art Reader Launch Party Sunday, November 5th, 11:30am-1:30pm VGA Gallery, 2418 W Bloomingdale Ave #102, Chicago, Illinois This November, Video Game Art Gallery will release the inaugural issue of VGA Reader. The VGA Reader is a peer-reviewed journal for video game audiences and video game practitioners interested in the history, theory, and criticism of video games, explored through the lens of art history and visual culture. Its primary aim is to facilitate conversation and exploration of video game art, documenting and disseminating discourse about the far-reaching influence of video games on history, society, and culture. View... Continue reading
Posted Nov 1, 2017 at GAMESCENES
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Antonin Fourneau explores the uncanniness of machine play with Video Ghostpad, a 2009 sculptural installation featuring a self-playing game controller. As Fourneau writes, The joystick moves in all the directions at different speeds. Movements are sometimes fast and furious. this gesture evoking our memories of games. we can imagine despite the absence of a screen the game that is currently played in front of our eyes. This piece interrogate our collective memory. In 2005, Antonin Fourneau received an Art Diploma from Aix-en-Provence Art School followed in 2007 by a post Diploma in Interactive Art in the Design School of ENSAD... Continue reading
Posted Oct 29, 2017 at GAMESCENES
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Rindon Johnson investigates the notion of representation in video games by using 2K Games' NBA 2k16' facial recognition tool. The result is Away with You, a critical study of the ideologies embedded within the in-game editor. As Johnson writes: NBA 2k16's facial recognition software can not accurately read and output a black male face. I scanned in my own face to see what sort of man I could become. All faces in NBA 2k16 are malleable. Away with You considers this invisibility and malleability using ASMR guided meditation. Johnson recommends the viewers to watch the videos on a cell phone... Continue reading
Posted Oct 29, 2017 at GAMESCENES
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Artist and researcher at Gothenburg University Arne Kjell Vikhagen has just completed his dissertation about game art. Title: When Art Is Put Into Play: A Practice-based Research Project on Game Art Language. English Keywords: Game Art, Computer Games, Video Games and Art, Play, Artistic Research, New Media Art ISBN: 978-91-982421-5-7 (printed version) ISBN: 978-91-982421-6-4 (digital version) Full-text: http://hdl.handle.net/2077/53864 Description: When Art Is Put Into Play: A Practice-based Research Project on Game Art is a practice-based research project that aims to contribute to the understanding of the relation between play and art from the specific perspective of computer-based Game Art. This... Continue reading
Posted Oct 26, 2017 at GAMESCENES