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MATTEO BITTANTI
San Francisco, California & Milan, Italy
Recent Activity
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Eva and Franco Mattes, My Generation, 2010. Video (13 minutes, 18 seconds), broken computer tower, CRT monitor, loudspeakers, keyboard, mouse, and various cables; overall dimensions variable. Installation view, Plugin, Basel I Was Raised on the Internet Museum of Contemporary Art Chicago, Chicago, Illinois June 12 - October 14, 2018 Curated by Omar Kholeif The Museum of Contemporary Art Chicago is presenting I Was Raised on the Internet, an immersive and participatory exhibition examining the impact of the internet and how it has affected our way of experiencing the world. Featuring almost 100 interactive artworks from 1998 to the present, I... Continue reading
Posted 2 days ago at GAMESCENES
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Co-organized by the Master of Arts in Game Design and the Master in Marketing and Sport Communication, the first IULM eSports Summit brings together publishers, broadcasters, event management companies, YouTube personalities, and scholars from different disciplines (game studies, sociology, marketing) to discuss the rise of eSports in Italy. IULM eSports... Continue reading
Posted 2 days ago at MATTEO BITTANTI
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It doesn’t take long to find new targets Private view: 7th December, 6-9pm 8th - 16th December 2017 The Take Courage Gallery 388 New Cross Rd, London SE14 6TY Curated by Bob Bicknell-Knight An exhibition examining the constructed worlds that we choose to inhabit online, the power of video games as an interactive medium, the heteronormative face of stereotypical video gaming and the aesthetics and ideas associated with machinima based art practices, commemorating the third issue of the isthisit? magazine. Featured artists: Marc Blazel Elliott Burns Joseph DeLappe Jon Haddock Stelios Ilchouk Claire L.Evans Eva and Franco Mattes Oliver Payne... Continue reading
Posted 3 days ago at GAMESCENES
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Tash Tully is a third year Illustration student at the University of Brighton, UK. She's also a talented machinimaker. Her short video Absence created with/within Grand Theft Auto V, is incredibly touching. A meditation of loneliness and anomie inspired by a quote from Theodore Roosevelt ("Absence and death are the same, only that in death there is no suffering") Absence is as far removed from the nihilistic tone of Grand Theft Auto V as one can imagine: Here's the Neon edition: And the original version: Aesthetically speaking, it looks like a cross between Brent Watanabe's San Andreas Deer Cam and... Continue reading
Posted 5 days ago at GAMESCENES
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The latest project from Japanese collective tha ltd., currently comprising Kentaro Yama, Yoshinori Nishimura, Sachi Okuda, Koji Takahashi, and Yoko Shiga, is titled Humanity. It's a mesmerizing game about crowds and crowd behaviors developed with Unity. This short video preview looks like a crazy mix of Lemmings, the Tokyo underground during rush hour, and M.C. Escher's drawings. Expect Humanity to reach the screens sometime is 2018.2018. LINK: tha ltd. Continue reading
Posted 5 days ago at GAMESCENES
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Carlos Martorell is a sound artist exploring videogame engine possibilities for visual discourses in between machinima, topography, human relationships, film work and pre-2k aesthetics. His latest project is titled Silicone and was produced during a residency at Oudeis (Le Vigan/Ganges), France promoted by Eufònic and Institut Ramon Llull. Silicone is based on a simple idea: acquire data to develop a new reality from it. After latest political developments in Catalonia and its press treatment, I felt I could explore how to bend reality to own interest. Twisting facts and manipulating reality is like medicine: it works when you get the... Continue reading
Posted 6 days ago at GAMESCENES
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È ora disponibile grazie ai tipi di LINK un massiccio tomo sulle industrie creative, videogiochi inclusi. Il volume include due contributi sul ruolo del publisher videoludico e dei nuovi modelli di business in ambito game. A dieci anni dal primo Mediamorfosi, LINK torna a fare il punto sull'industria dell'audiovisivo nello... Continue reading
Posted 7 days ago at LUDOLOGICA
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The newly released Mediamorfosi 2 from LINK is a massive, 330 page-long tome about the changing landscape of the so-called creative industries. It offers in depth analyses of the current state of film, tv, internet and gaming business. The book includes two contributions of mine on the video game industry... Continue reading
Posted 7 days ago at MATTEO BITTANTI
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The Mythic Being in Liberty City, the fourth in a series by CONCRETE PRESS dedicated to COLL.EO's Grand Theft Auto IV interventions, is now available in a limited edition of 99 copies. The book features 144 pages of text, illustrations in B&W and color, many of which have not been shared before. It also features a critical essay by critic and curator Dorothy R. Santos. Below is the full synopsis: The Mythic Being in Liberty City is a replay of Adrian Piper’s 1973 performance The Mythic Being entirely produced and (re)enacted within the virtual spaces of Grand Theft Auto IV’s... Continue reading
Posted Dec 1, 2017 at GAMESCENES
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The Mythic Being in Liberty City, the fourth in a series by CONCRETE PRESS dedicated to COLL.EO's Grand Theft Auto IV interventions, is now available in a limited edition of 99 copies. The book features 144 pages of text, illustrations in B&W and color, many of which have not been... Continue reading
Posted Dec 1, 2017 at MATTEO BITTANTI
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The fifth edition of Game On! will take place at the Cultural Center of Science in Buenos Aires, Argentina from December 9 until the 17. The exhibition features 30 artworks from 23 different countries including Argentina, France, Portugal, United States, Scotland, Brazil, England, Mexico, Spain, Germany, Poland, Israel, Switzerland and Italy. The works on display range from interactive installations, Game Art, machinima and art games. GameOn! is Latin America's biggest Game Art show. Check the full trailer below: LINK: Game On! Continue reading
Posted Nov 30, 2017 at GAMESCENES
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Federico Solmi's new work, The Great Farce, will be installed on the Frankfurter Schauspiel and the Opera in Berlin and will remain visible for the entire duration of the 2017 B3 Biennial of the Moving Image. Described as a biting parody of contemporary world history, The Great Farce is Solmi's latest iteration of an impressive video project that creatively re-uses game engines Here's a more detailed description, courtesy of B3: The gaudily colored grotesque shows political leaders in an amusement park where historical events are re-enacted for their entertainment. Derived from Solmi’s unique approach that merges hand wrought elements with... Continue reading
Posted Nov 27, 2017 at GAMESCENES
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Vdrome is showing David Blandy's stunning video Child of the Atom until December 7, 2017. Click on the image to watch it now. And don't miss the interview with Nick Curries. Here's an excerpt: This screening is related to Blandy's solo show at Seventeen Gallery, The End of the World. LINK: Vdrome Continue reading
Posted Nov 26, 2017 at GAMESCENES
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Here's another brilliant review of the recent 2017 UCLA GAME FESTIVAL, courtesy of The Daily Bruin. Click on the image to read the article: Continue reading
Posted Nov 22, 2017 at GAMESCENES
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IULM eSports Summit Martedì 12 dicembre 2017 ​dalle ore 10 alle ore 13 Sala dei 146 IULM Open Space Università IULM Via Carlo Bo 7 20143 Milano MAPPA La conferenza è gratuita e aperta al pubblico Per registrarsi gratuitamente, cliccare qui [attenzione: posti limitati] Per fare il punto della situazione... Continue reading
Posted Nov 16, 2017 at LUDOLOGICA
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Splendid coverage of the 2017 UCLA GAME FESTIVAL by Jonathan Bilski. at Things to Do in Los Angeles. Photos courtesy of the UCLA DMA instagram I believe that an art exhibition/happening/event is successful when it does not provide easy answers but raises interesting questions and prompts the viewer to re-evaluate her or his beliefs and expectations. Judging by Jonathan's reaction, it looks like Eddo Stern, David O'Grady and Tyler Stefanich curated another unclassifiable, over-the-tabletop festival: This sentence sums it up perfectly: The few hours the UCLA Game Art Festival 2017 was open flew by in a tailspin of 'What's this?,'... Continue reading
Posted Nov 16, 2017 at GAMESCENES
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Pubblichiamo di seguito il saggio di Stefano Bianchi, neolaureato presso l’Università degli Studi dell’Insubria, estratto dalla sua tesi “Giocatori differenti: Identificazione e coinvolgimento in ambito videoludico”. GIOCATORI DIFFERENTI: IDENTIFICAZIONE E COINVOLGIMENTO IN AMBITO VIDEOLUDICO Stefano Bianchi Cuphead, Studio MDHR, 2017 “Giocare”, inteso nel senso lato del termine, fa parte della... Continue reading
Posted Nov 16, 2017 at LUDOLOGICA
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DiGRA 2018: The Game is the Message July 25-28, 2018 Campus Luigi Einaudi, Università di Torino, Turin, Italy Lungo Dora Siena, 100 A, 10153 Turin, Italy Conference chais: Riccardo Fassone and Matteo Bittanti Games have long since moved out of the toy drawer, but our understanding of them can still... Continue reading
Posted Nov 15, 2017 at LUDOLOGICA
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Press release Beautiful new worlds Virtual realities in contemporary art November 11, 2017–April 8, 2018 Zeppelin Museum Seestraße 22 88045 Friedrichshafen Germany Hours: Tuesday–Sunday 10am–5pm The introduction of virtual reality has led to a pictorial revolution that is radically changing not only our perception of images, but also our relationship with reality. Accessible illusionary worlds conjured up in virtual spheres provide visitors with a very concrete experience. As secluded from the outside world as possible, they become immersed and physically involved in the pictorial spaces by means of interactive elements and additional devices. Widely compatible technologies, such as VR headsets... Continue reading
Posted Nov 13, 2017 at GAMESCENES
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A fascinating research by Patrick Le Mieux becomes a video essay that rewrites the history of Game Art: "In didactic texts, artist talks, personal websites, and private interviews Cory Arcangel describes Super Mario Clouds as “an old Mario Brothers cartridge which I modified to erase everything but the clouds.” Exhibited at the Whitney Museum of American Art in 2004, 2009, 2011, and 2015 the game’s blue sky and leftward floating cloud forms have come to represent not only Arcangel’s twenty-first century pop art practice but one horizon of videogames as an artistic medium. However, attempting to reverse engineer Super Mario... Continue reading
Posted Nov 13, 2017 at GAMESCENES
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Su LINK magazine si parla delle strategie applicate dalle istituzioni museali per incorporare Minecraft, il secondo videogioco più venduto di tutti i tempi, per finalità di ricerca, marketing e coinvolgimento. L'articolo fa parte della serie "estetiche dei new media". LINK: Minecraft e Musei Continue reading
Posted Nov 13, 2017 at LUDOLOGICA
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LINK magazine has just published my latest article in the ongoing "new media aesthetics" series. It's an overview of the key strategies used by international museums to incorporate/subsume/appropriate Minecraft for various reasons (research, outreach, marketing etc.). Text encrypted in Italian. LINK: Minecraft and Museums Continue reading
Posted Nov 13, 2017 at MATTEO BITTANTI
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Trevor Raab's photographic exploration of Grand Theft Auto V is collected in the book Interdimensional. Trevor Raab is an artist working primarily in photography. He received a BFA in Photography with a minor in Visual Culture from Rochester Institute of Technology. He is currently located in Philadelphia. LINK: Trevor Raab Continue reading
Posted Nov 12, 2017 at GAMESCENES
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Grand Theft Auto meets Dennis Cooper, a well known video game fan (check out his astounding 2005 novel God Jr.). And let's not forget Kanye West's Bound 2. On display at the 2017 UCLA GAME FESTIVAL in Los Angeles, California (Nov 14 2017). LINK: Matthew Doyle Continue reading
Posted Nov 11, 2017 at GAMESCENES
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Press release: SCREEN KNOWLEDGES Opening Reception November 11, 2017 6-11 PM ETA 5630 N Figueroa St, Los Angeles CA 90042 Curated by Eron Rauch and Kent Sheely Join us for Screen Knowledges, an exhibition at ETA of art about video games, photography, and memory in the digital era. From screenshots, to glitches, to mod-ing, to Let’s Plays, to remixing art history, each artist in the exhibition is exploring diverse ways that traditional ideas of photography are being challenged and ultimately expanded to tackle our complex relationships with video games. As part of the NELA art walk on November 11th, we... Continue reading
Posted Nov 11, 2017 at GAMESCENES