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MATTEO BITTANTI
San Francisco, California & Milan, Italy
Recent Activity
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HOW TO SPEAK ITALIAN is a series of educational videos for non-Italian speakers. These free, short tutorials provide a selection of the most common phrases spoken today in Italy. Learn how to speak Italian for everyday use! Improve your daily Italian conversation skills with audio lessons from native speakers! If... Continue reading
Posted 19 minutes ago at MATTEO BITTANTI
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This is our (= COLL.EO) latest artwork: RACE TRACK. Click on the image below to read more. Continue reading
Posted 4 days ago at MATTEO BITTANTI
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Carl Burton's new game is a "surreal trip through the mundane". Inspired by Marc Augé seminal concept of non-places, the game allows the player to explore the hidden ecosystems of ten unusual environments. By rotating the architectural elements on the screen, the player can discern the uncanny that lies in the mundane. A truly unique game experience. Marc Augé, 1995 [1992] p. 118 Carl Burton is an artist and animator living in NYC. His other work can be seen on the Serial podcast, the New York Times, Colossal, The Verge, and Medium. He has also made animated shorts such as... Continue reading
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A visual and aural representation of emotions, Memories of a Dying Ape is a meditative, experimental semi-game by Niels Tiercelin (Social Interiors, Glamour) LINK: Niels Tiercelin Continue reading
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What happens when you mix Gutai and pinball? INKS. "Inspired by artists like Miro, Matisse, Jackson Pollock and Bridget Riley, each table becomes a unique work of art in its own right, sculpted by the player as they fire an ink covered ball around the canvas. The player is encouraged to share their final work of art on social media with the iOS share function. They can even print them out if they like - with the story of their perfect game literally drawn on the canvas in front of them, something to be proud of and share." The game... Continue reading
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John MacInnes and Remington Scott of MacInnes Scott directed and produced the Too Soon? machinima for comedian Harry Shearer. Created with the Unreal Engine, this short video imagines the meeting between President Elect Donald Trump and President Barack Obama. The duo, who worked together on the video game Call of Duty: Advanced Warfare, are planning to release a VR version of Too Soon? where viewers will transport themselves in the Oval Office. The game is an "exploratory dramatic and cinematic narrative that reveals the potential future of a Trump presidency." Basically, a survival horror. LINK: Macinescott Continue reading
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Di seguito, la presentazione e il saggio presentati al convegno FENOMENOLOGIA DI DYLAN DOG presso l'Università IULM di Milano il 23 novembre 2016. CONVEGNO PRESENTAZIONE SAGGIO Ripensare la narrazione transmediale: Dylan Dog e i videogiochi dell’incubo Matteo Bittanti Abstract Questo saggio discute i meriti e i limiti della nozione di... Continue reading
Posted Nov 23, 2016 at MATTEO BITTANTI
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Di seguito, la presentazione e il saggio presentati al convegno FENOMENOLOGIA DI DYLAN DOG presso l'Università IULM di Milano il 23 novembre 2016. CONVEGNO PRESENTAZIONE SAGGIO Ripensare la narrazione transmediale: Dylan Dog e i videogiochi dell’incubo Matteo Bittanti Abstract Questo saggio discute i meriti e i limiti della nozione di... Continue reading
Posted Nov 23, 2016 at LUDOLOGICA
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A modification of GTA V that creates and follows a deer wandering through the fictional state of San Andreas by American artist Brent Watanabe. The deer character is autonomous and will wander and respond to it's surroundings, interacting with the existing GTA V artificial intelligence. The piece is presented as a live stream on sanandreasanimalcams.com. It was presented at NEoN Digital Arts Festival in Dundee, Scotland, 2016. Watch an interview with Watanabe here. LINK: Brent Watanabe Continue reading
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A true masterpiece: GTA V gamescapes in real life. Recently presented at the NEoN Digital Arts Festival in Dundee, Scotland, 2016. Click here for more: Aram Bartholl’s new commission for NEoN, an installation titled ‘8k’, includes a large-scale printed screenshot (12 meters long) of a scenic view of ‘Sin City’ from the computer game Grand Theft Auto 5. A car parked in front of the billboard offers visitors to take a seat, enjoy the view of the vast digital city scape while listening to an audio collage of youtubers playing the game. LINK: Aram Bartholl Continue reading
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A fan of Factorio, a popular real-time strategy PC simulation, has transformed the game into a working video player. DaveMcW. As Kotaku's contributor Luke Plunkett explains, DaveMcW built a system where a complex of buildings work to handle memory, decoding and display. With ten of those complexes put together, they could be fed video code, and output a watchable low-res version of the clip. How lo-res is it? "It has a 178x100 display, and 34MB of memory. In theory it could run at 60 FPS, in practice it runs at 1 FPS in Factorio 0.14." (DaveMcW). Genius. LINK: DaveMcW (via... Continue reading
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And-or's new game is a quirky and irresistible Twitter shooting machine called dadaoverload.org. The game is inspired by Space Invaders (Taito, 1978) and other vintage arcade games, but with a dash of dada. Here, the player is not really in control of the action: instead, she is controlled by an overwhelming cascade of tweets. As Bauer explains, "You have a stream of live tweets from different sources. You choose a tweet and shoot individual letters out into the tweet universe. Each letter bullet hits a tweet and disintegrates all equivalent letters in this tweet. The tweet now reads differently. This... Continue reading
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Slides: Disponibile anche in formato PDF: Download GIOCARE A IMPARARE Titolo: Il manuale scolastico alla prova di Internet Data: venerdì 18 novembre - ore 9.30-13.00 - Ingresso gratuito Sede: Iulm, via Carlo Bo, 1, aula 146 Con: Matteo Bittanti, Franco Bolelli, Giuseppe Ferrari, Paolo Giovannetti, Hermann Grosser, Luca Sossella, Simona... Continue reading
Posted Nov 18, 2016 at MATTEO BITTANTI
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Work by Rosa Menkman Camera Lucida Jule Collins Smith Museum of Fine Art 901 South College Street | Auburn, Alabama 36849 Aug. 27, 2016 to Jan. 7, 2017 Bill L. Harbert Gallery and Gallery C Galleries Hours: Monday: Closed Tuesday through Saturday: 10 am to 4:30 pm Thursday: 10 am to 8 pm Sunday: 1 to 4 pm "Popular culture has been molded by television and electronic graphic information since the mid-20th century. Whether appearing on a TV console, computer monitor, or smart device, video has become a comfortable, accessible, and preferred medium for both consumption and creation, especially to... Continue reading
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Daniel Arsham, PlayStation, 2015, concrete New York based artist Daniel Arsham straddles the line between art, architecture and performance. Raised in Miami, Arsham attended the Cooper Union in New York City where he received the Gelman Trust Fellowship Award in 2003. Architecture is a prevalent subject throughout his work; environments with eroded walls and stairs going nowhere, landscapes where nature overrides structures, and a general sense of playfulness within existing architecture. Arsham makes architecture do things it is not supposed to do, mining everyday experience for opportunities to confuse and confound our expectations of space and form. Simple yet paradoxical... Continue reading
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Laura Solana's Habbo Machinima Thiago Antunes's A Empregada Caue Master Games' O Assalto! CeeGee Gamer's Acordando no futuro Continue reading
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Erik Kroes has written a detailed introduction to game photography on PhotDev. Click on the image below to read the full piece: Continue reading
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This is COLL.EO's new artwork: Creative Destruction. Continue reading
Posted Nov 10, 2016 at MATTEO BITTANTI
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My new article for LINK magazine investigates the aesthetics of Twitch, the world's most popular online streaming platforms for game videos. It's the first of a new series. To read the full article click the image below (text in Italian). P.S.: The amazing illustration was designed by Marco Goran Romano. Continue reading
Posted Nov 7, 2016 at MATTEO BITTANTI
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Recursive Romero, doomed to repeat his performance over and over again in virtual hell. New maddening modding work by Filippo Scaboro. LINK: Filippo Scaboro Continue reading
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This is what happens when you mix The Endless Forest with VR. Creative collective Marshmallow Laser Feast (MLF) delight in exploring the line between virtual and real-world experiences. In this work they use the mask of virtual reality to explore different perspectives of familiar landscapes. Through observing the function of animal sight - a dragonfly experiences life over 10 times faster than a human and in 12 colour wavelengths (a human in a combination of three) - the film & accompanying soundtrack are a speculation of an alternative reality. The forest & animals were captured using techniques such as lidar... Continue reading
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FENOMENOLOGIA DI DYLAN DOG L’indagatore dell’incubo, da proposta editoriale eccentrica a fenomeno culturale di massa Mercoledì 23 novembre 2016 Dalle 10:00 alle ore 18:00 IULM, Aula 101 (Edificio centrale) Via Carlo Bo 1, Milano Come raggiungere la IULM (Fermata MM2: Romolo) INGRESSO LIBERO FINO A ESAURIMENTO POSTI RELATORI Gianni Canova,... Continue reading
Posted Nov 5, 2016 at MATTEO BITTANTI
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FENOMENOLOGIA DI DYLAN DOG L’indagatore dell’incubo, da proposta editoriale eccentrica a fenomeno culturale di massa Mercoledì 23 novembre 2016 Dalle ore 10:00 alle 18:00 IULM, Aula 101 (Edificio centrale) Via Carlo Bo 1, Milano Come raggiungere la IULM (Fermata MM2: Romolo) INGRESSO LIBERO FINO A ESAURIMENTO POSTI RELATORI Gianni Canova,... Continue reading
Posted Nov 5, 2016 at LUDOLOGICA
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Tate Exchange ​Switch House, Level 5 Tate Modern Bankside London SE1 9TG Larry Achiampong and David Blandy will present the Finding Fanon trilogy at Tate Modern in London on Tuesday 6th December, between 19:30-20:30. The artists will be previewing the third episode in the series, Finding Fanon Part Three: Prologue with live music and spoken word. The Finding Fanon series is inspired by the lost plays of Frantz Fanon (1925-1961) a politically radical humanist whose practice dealt with the psychopathology of colonisation and the social and cultural consequences of decolonisation. The series includes several machinima set in the world of... Continue reading
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Slides: Disponibile anche in formato PDF: Download GIOCARE A IMPARARE Titolo: Il manuale scolastico alla prova di Internet Data: venerdì 18 novembre - ore 9.30-13.00 - Ingresso gratuito Sede: Iulm, via Carlo Bo, 1, aula 146 Con: Matteo Bittanti, Franco Bolelli, Giuseppe Ferrari, Paolo Giovannetti, Hermann Grosser, Luca Sossella, Simona... Continue reading
Posted Nov 3, 2016 at LUDOLOGICA