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MATTEO BITTANTI
San Francisco, California & Milan, Italy
Recent Activity
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Curated by Isabelle Arvers and Chloé Desmoineaux-comme Des-moineaux, ART GAMES DEMOS is a B4 (before party) entirely dedicated to video art, video games and prototypes as well as performances. It will take place each month in bars, art spaces, book shops, alternative spaces around France. ART GAMES DEMOS is open to students, emerging artists, developers, and game developers. The curators' goal is to bring together a new art community around video/web based artworks, and video games. Here's a new call for projects ART GAMES DEMOS #2 for a special event feminism and queer movement in video games. Artists are invited... Continue reading
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A glimpse into Paolo Pedercini's new project, an experiential essay for Virtual Reality about the relationship between gaze and violence, A Short History of the Gaze. Click the image below to see more (no pun intended). LINK: Paolo Pedercini Continue reading
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Soraya Murray, On the Visual Politics of Video Games. Tuesday, June 6, 2017 12:00 pm, MediaX Sapp Center for Science Teaching & Learning RM 114 Stanford University Soraya Murray, On the Visual Politics of Video Games. As quintessential forms of visual material in the twenty-first century, mainstream games both mirror and spur larger societal fears, hopes and dreams, and even address complex struggles for recognition. Utilizing and approach rooted in cultural studies and visual studies, Soraya Murray critically explores blockbusters like The Last of Us, Metal Gear Solid, Spec Ops: The Line, Tomb Raider and Assassin’s Creed to show how... Continue reading
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Madrid-based photographer Javier Laspiur documented the history and evolution of game controllers with a series of photographs that he took in 2014. Laspiur photographed himself, sitting on a brown sofa, with each console he played over the years, beginning with Teletenis in 1983 and ending, three decades later, with the Playstation Vita in 2013. There are some glaring omissions - for instance, an Xbox 360 is nowhere to be seen - but then again, this is a personal project and it reflects a game history, not the History of games. Related: Gamers, photographed LINK: Javier Laspiur Continue reading
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An outstanding examination of what makes gaming truly fascinating by Stephanie Boluk (Assistant professor in the English department and Cinema and Digital Media Program at University of California, Davis) and Patrick LeMieux (artist, game designer, and assistant professor in the Cinema and Digital Media Program at University of California, Davis). This is not a review. More like an imperative: read it now! It's incredibly inspiring for anybody who thinks that there's much more to games than gaming. Featuring, among other things, technical glitches, Renaissance painting, algorithmic trading, professional sports, and the War on Terror. My favorite bit? Chapter 4: "Hundred... Continue reading
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A brand new book from one of my all time heroines: Anne-Marie Schleiner, The Player's Power to Change the Game. It's out now from Amsterdam University Press and it's a must read. It's a slim book (162 pages) but contains multitudes. Here's the synopsis: In recent decades, what could be considered a gamification of the world has occurred, as the ties between games and activism, games and war, and games and the city grow ever stronger. In this book, Anne-Marie Schleiner explores a concept she calls 'ludic mutation', a transformative process in which the player, who is expected to engage... Continue reading
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Siamo felici di annunciare il programma completo della manifestazione DiGRA ITALIA 2017, che segna il debutto ufficiale nel Belpaese della Digital Games Research Association. Sottotitolata Testi, contesti e pretesti videoludici, la conferenza si svolgerà il 12 maggio 2017 presso l'università IULM di Milano. L'ingresso è gratuito e aperto al pubblico.... Continue reading
Posted Apr 19, 2017 at LUDOLOGICA
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Ian Cheng, Emissary Forks at Perfection, 2015–16. Collection Fondation Louis Vuitton. Courtesy of the artist; Pilar Corrias Gallery, London; and Standard (Oslo), Oslo. Ian Cheng EMISSARY FORKS featuring THOUSAND ISLANDS April 21–September 9, 2017 Espace Louis Vuitton München Maximilianstraße 2a 80539 Munich Germany Hours: Monday–Friday 12–7pm, Saturday 10am–7pm "The Espace Louis Vuitton München is pleased to present EMISSARY FORKS featuring THOUSAND ISLANDS, the first solo exhibition in an institution in Germany by American artist Ian Cheng. It commemorates Cheng’s progressive practice in new digital art and honours his receipt of the 2017 “Award for the Filmic Oeuvre," presented by Louis... Continue reading
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"MoMA PS1 presents Ian Cheng’s (b. 1984) first US museum solo presentation, featuring the artist’s complete Emissary trilogy (2015–17), a series of live simulation works created using a video game engine. Described by the artist as “a video game that plays itself,” the works are comprised of computer-generated simulations like those used in predictive technologies for complex scenarios such as climate change or elections. Populated by a cast of characters and wildlife that interact, intervene, and recombine in open-ended narratives, Cheng’s simulations evolve endlessly as self-contained ecosystems. The exhibition Emissaries marks the completion of this series of works, which contemplate... Continue reading
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I'm happy to announce that the new exhibition Giro Giro Tondo. Design for Children is now open at the Triennale Museum of Design in Milan, Italy. The 10th edition of the Triennale exhibition provides an overview of Italian design, focusing specifically on the playful world of children, thus toys, games,... Continue reading
Posted Apr 15, 2017 at MATTEO BITTANTI
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When nine eyes are not enough, you get eighteen: one cannot escape the panopticon on wheels. Google Street View is an uncanny patchwork of cars, streets, pedestrians, and buildings, alla watched over by machines of loving grace. It creates an illusion of spatio-temporal continuity when, in truth, it generates multiple... Continue reading
Posted Apr 14, 2017 at MATTEO BITTANTI
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Joseph DeLappe, Liberty Weeps, 2015 Joseph DeLappe April 15, 2017 2-4 pm Sonoma Museum of Art 551 Broadway Sonoma, California 95476 If you are in the Bay Area, don't miss the conversation between artist Joseph DeLappe and writer/editor/educator Dorothy R. Santos. Santos’ research interests include new media and digital art, activism, artificial intelligence, and biotechnology. DeLappe and Santos will discuss many of the works in Memory and Resistance, along with the ideas Santos explores in her essay Resistance Through Subversion, which accompanies SVMA’s exhibition. LINK: Joseph DeLappe @ Sonoma Museum of Art Continue reading
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Pippin Barr's latest project is an (in)direct homage to Harun Farocki. Barr adapted the first chapter of his monumental work Parallel (2012-2014) project into an interactive, virtual museum about digital water set in the Marfa buildings (read, the 3D models) used for his previous project v r 2. Sounds convoluted? Not really, It's pure genius. Available for Mac and PC, v r 3 is, on the surface, pure liquid fetish, but like the German director, Barr is deeply obsessed with the status of digital images. I wonder if we will get a museum of virtual trees as well in the... Continue reading
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HyperPavilion A large scale exhibition during the 57th Venice Biennale (Arsenale Nord) Preview days May 9 – 12, 2017 Open to the public from May 13 – October 30, 2017 The upcoming Biennial of Art in Venice, Italy will host the very first HyperPavilion, focusing on the latest and greatest in digital art. Expect, not necessarily in this order, large scale projections; a 360° immersive cinema, a hologram theatre, multi-screen installations, and hybrids artworks. Curated by Philippe Riss-Schmidt, this group show will include several international artists whose works investigate the nature of simulation, virtuality, and simulacra: Aram Bartholl (Berlin), Vincent... Continue reading
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"DarkLight", Sarah Bourquin, Jessica Friedling, Valérie Pierrehumbert, Eun-Sun Lee © HEAD – Genève, Michel Giesbrecht "Penumbra", Margaux Charvolin, Isabel Viadest © HEAD – Genève, Michel Giesbrecht SALONE LUDICO @ Salone internazionale del Mobile di Milano Brera Design District c/o Mimmo Scognamiglio Gallery Arte Contemporanea Via Goito 7, 20121 Milan, Italy M2 Moscova/Lanza M3 Turati Bus 43, 61, 94 A new exhibition on display at Mimmo Scognamiglio Gallery in Milan showcases 12 projects developed by twenty students of the Media Design Master in Geneva, Switzerland. It features, among other things, a videogame developed by Sébastien Beureux, Marianna Czwojdrak, Laurent Monnet and... Continue reading
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Duels magazine has published an excerpt of MACHINIMA. 32 Conversations on the Art of Video Games [in Italian]. LINK: Duels magazine Continue reading
Posted Apr 2, 2017 at MATTEO BITTANTI
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I'm thrilled to announce the release of MACHINIMA. 32 conversazioni sull'arte del videogioco, a new book featuring interviews with international artists using video games to make art. MACHINIMA. 32 conversazioni sull'arte del videogioco expands, in print form, both the exhibition GAME VIDEO/ART. A SURVEY, curated by Vincenzo Trione and I in 2016 at IULM University, in Milan, Italy, and the official catalog, released by Silvana Editoriale in June 2016. The vast majority of the conversations with the artists featured in the show were produced by the students enrolled in the M.A. in Arts, Cultural Heritage and Markets Program at IULM.... Continue reading
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GAME DESIGNERS ON STAGE. A Morning with Chris Crawford & Ron Edwards. Tuesday, April 4th, 2017 9.15am-1.15pm Politecnico di Milano, Campus Bovisa, Via Candiani 72, Castiglioni Room (B1 Building, 3rd floor) A seminar organized by Maresa Bertolo, Mariana Ciancia, Michele Gelli and Ilaria Mariani The seminar addresses two actual and... Continue reading
Posted Mar 28, 2017 at LUDOLOGICA
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GAME DESIGNERS ON STAGE. A Morning with Chris Crawford & Ron Edwards. Tuesday, April 4th, 2017 9.15am-1.15pm Politecnico di Milano, Campus Bovisa, Via Candiani 72, Castiglioni Room (B1 Building, 3rd floor) A seminar organized by Maresa Bertolo, Mariana Ciancia, Michele Gelli and Ilaria Mariani The seminar addresses two actual and... Continue reading
Posted Mar 28, 2017 at MATTEO BITTANTI
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"What is real, what is artificial? The border between the two is beginning to fade. In the visual language of the advertising industry, the border between real photography and digitally calculated models is almost indistinguishable. This also applies to the film industry, where CGI (computer generated imagery) seamlessly blends with physically recorded footage. Furthermore, the fulfilment of the promises of VR (virtual reality), AR (augmented reality) and AI (artificial intelligence) is just around the corner. It’s becoming somewhat of a challenge to distinguish between images that represent reality and images that depict reality. This theme lies at the heart of... Continue reading
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I am happy to announce that COLL.EO's work The Fregoli Delusions will be featured in the upcoming group show Simulacrum at Noorderlicht Photogallery in Groningen, The Netherlands, between April 8 and June 25 2017. We are in great company: the artists featured are Mathieu Bernard-Reymond, Justin Berry, Eelco Brand, Roc... Continue reading
Posted Mar 28, 2017 at MATTEO BITTANTI
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I wonder why it's titled "The" Franz Kafka Videogame as opposed to Franz Kafka: The Videogame. And no, it's not by Pippin Barr. LINK: Denis Galani Continue reading
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In these dystopic, desperate times, this utopian, retrofuturistic, eminently nostalgic take on virtual reality (featuring an exhilarating mini-interview with David Bowie from the late Nineties) is anachronistically remarkable. LINK: Amelie Marcoud Continue reading
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Siamo felici di annunciare la pubblicazione di MACHINIMA. 32 conversazioni sull'arte del videogioco, un nuovo libro edito da Concrete Press che propone una selezione di interviste con artisti internazionali che usano i videogame come materia grezza per fare arte. Questo volume espande ed arricchisce, in forma cartacea, la mostra GAME... Continue reading
Posted Mar 23, 2017 at LUDOLOGICA
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I'm thrilled to announce the release of MACHINIMA. 32 conversazioni sull'arte del videogioco, a new book featuring interviews with international artists using video games to make art. MACHINIMA. 32 conversazioni sull'arte del videogioco expands, in print form, both the exhibition GAME VIDEO/ART. A SURVEY, curated by Vincenzo Trione and I... Continue reading
Posted Mar 23, 2017 at MATTEO BITTANTI