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MATTEO BITTANTI
San Francisco, California & Milan, Italy
Recent Activity
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GameScenes is conducting a series of interviews with artists, critics, curators, and gallery owners active in the field of Game Art, as part of an ongoing investigation of the social history of this artworld. Our goal is to document and discuss both the origins and evolution of a phenomenon that changed the way game-based art is being created, experienced, shared, and discussed today. Alex Hovet is a New York City-based artist currently pursuing an MFA in Photography, Video and Related Media at the School of Visual Arts. She constructs visual representations of disappearance to ask whether it can be controlled.... Continue reading
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Jonathan Vinel, Martin Pleure, 2017, preview Jonathan Vinel's latest film, Martin Pleure (Martin cries) was created with Grand Theft Auto V and debuted at the 2017 edition of the Berlin Film Festival. Film screening in Berlin, February 2017 The film, which centers on loss, longing, grief, and the meaning of friendship, is 16 minute long. A short preview is available on vimeo. Below is the synopsis: Martin cries. He is alone. He woke up in the morning and all his friends were gone. Disappeared. Just not there. He sets off to look for them. And he searches everywhere, in the... Continue reading
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I AM A MOD by COLL.EO Here's COLL.EO's latest update to our series STATUS UPDATE, consisting of rugs made of vintage anchor 6ply wool, latch hook canvas, and cotton. STATUS UPDATE began in 2015 as an appropriation and détournement of the iconic sign "I AM A MAN" used by strikers... Continue reading
Posted Feb 18, 2017 at MATTEO BITTANTI
Kent Sheely's new machinima is a critical examination of the increasing militarization of US police forces. Bodycam was created with SWAT 4. Expect massive doses of police brutality and procedural incompetence: Hit the grandma with the taser! Arrest the prisoners! And more... Recommended/contextual viewing: Craig Atkinson's documentary Do Not Resist. LINK: Kent Sheely Continue reading
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Robert Wetzer's Lost Worlds is an ongoing photographic exploration of "natural" video game landscapes such as "lush rainforests, icy mountain ranges, rushing waterfalls and barren deserts." As the artist notes on his website, what "used to be cardboard backdrops" have now become "seemingly unlimited worlds." Wetzer's approach to game photography reminds me of Justin Berry (think of his ongoing Videogame Landscapes series) and Mark Tribe (Rare Earth, 2012). But while many remediate the work of previous photographers, Wetzer's main inspiration is the paintings of Caspar David Friedrich (1774 - 1840) and Albert Bierstadt (1830 - 1902). The series, which began... Continue reading
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Borders is a political art game created not only to exhibit video games as an art form but to portray the dangers Mexican immigrants face in order to give the next generation a better future. Players attempt to cross the border while avoiding La Migra (border patrol) and staying hydrated. The place where every player dies is permanently recorded into the video game’s world, represented by a skeleton. This universal symbol communicates where players should be careful as well as simulates the large death toll claimed by Mexico’s deserts. (Gonzalez Alvarez) Borders can be freely downloaded here. The game was... Continue reading
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Data viz porn: GameSpace is a playable visualization of 16,000 videogames grouped on the basis of common features and displayed in 3-dimensional space like a vast galaxy of games available for exploration. I ts based on an analysis of all the articles about specific games found on Wikipedia. A giant, interactive map, merging games studies and digital humanities. Below is a constellation of all the NFL football video games players can explore within this staggering database: GameSpace was created by UCSC computer science graduate students James Ryan and Eric Kaltman, with Wardrip-Fruin and Michael Mateas, professor and chair of computational... Continue reading
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Curated by Isabelle Arvers and Chloé Desmoineaux-comme Des-moineaux, ART GAMES DEMOS is a B4 (before party) entirely dedicated to video art, video games and prototypes as well as performances. It will take place each month in bars, art spaces, book shops, alternative spaces around France. ART GAMES DEMOS is open to students, emerging artists, developers, and game developers. The curators' goal is to bring together a new art community around video/web based artworks, and video games. Submit your work (i.e. video/web based artworks, indie/expe/in progress video games, installations prototypes, performances and music related to videogames) via email to Isabelle Arvers.... Continue reading
Jeffrey Moser is a video artist that works with the cinematic image. His videos are inspired by the analog to digital transfer from physical film to virtual representation. His long term project, cinematicfixations.com, is a visual database of film. The goal is to create a complete visual record of every frame of every film ever made. Each fixation arranges ever frame of a film into a three by one rectangle, revealing the underlying color palette of the film and proving a visual timeline of the light-Rhythm and color sequence in the movie. His video work appropriates iconic cinematic sequences, analyzes... Continue reading
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Artist and game designer Ramsey Nasser appropriated id Software’s open-source Wolfenstein (1992) assets to produce Dialogue 3-D, which subverts the original violent approach, turning each interaction into a text conversation. An encounter with a Nazi soldier prompts the player to re-evaluate her approach and examine possible ethical consequences. Players are asked, among other things, "Is it okay to deny fascists a platform?" and "Doesn’t this make you the real Nazi?" If you are looking for a tutorial, here's the best resource on the web. This is not the first time Nasser has modified id Software's FPS. Consider, for instance, Killingspree... Continue reading
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In 1978, experimental director Craig Baldwin (b. 1952 in Oakland, California) made a 16mm film deconstructing the ideology of cowboy masculinity, cultural imperialism, and capitalism. Finally available on YouTube, his 20-minute video collage includes images and sounds culled from various sources, including commercial, TV series and news, films, cartoons, and video games such as Nintendo's fmv arcade game Wild Gunman (1974), an electro-mechanical arcade game developed by Gunpei Yokoi consisting of a light gun connect to a 16mm projection screen... ...and Midway's monochromatic 2D shooter Gun Fight (1975). I wrote about Wild Gunman for an upcoming book on the early... Continue reading
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Verstärker means amplifier in German. This interactive sculpture design by Olaf Val consist of a PSOne controller, a light bulb, a microcontroller and a pedestal. As Val explains: In the works "Rückkoppler", "Automatic Loop Unit", and "Bubbles", I focused on the development of instruments, which are able to generate light games in the tradition of Clavilux, Farborgel and Chormatops by using video projectors. These concepts are now continued without using video technology. The interaction between light and the designed interaction is at the fore in "Amplifier". In this way the daily use of electric light is the main topic of... Continue reading
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Matthew Keff is an artist based in New York who graduated from the School of Visual Arts in 2007. His practice consists in experimenting with game engine software to create visuals and interactives. The result is a bubble gum explosion that can be unseen. Think FPS paintings. Phenomenal stuff. LINK: Matthew Keff Continue reading
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Liberty City Crawl is the latest installment of the Grand Theft Auto IV interventions series by COLL.EO, a project comprising mods, machinima, and in-game photography, starring the likes of Vito Acconci, Adrian Piper, and David Wojnarowicz. In Liberty City Crawl, the avatar of William Pope.L replays seminal performances of his physical counterpart, including Tompkins Square Crawl (1991) and The Great White Way (2002), within GTA IV's virtual replica of New York. LINK: COLL.EO Continue reading
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I'm delighted to announce Liberty City Crawl, the latest installment of the Grand Theft Auto IV interventions by COLL.EO, a multimedia project comprising mods, machinima, and in-game photography starring the likes of Vito Acconci, Adrian Piper, and David Wojnarowicz. In Liberty City Crawl, the avatar of William Pope.L replays seminal... Continue reading
Posted Feb 1, 2017 at MATTEO BITTANTI
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LINK. Idee per la televisione ha pubblicato il quinto articolo della serie Estetiche dei New Media che esamina la storia di Machinima.com, da sito dedicato alla cultura del machinima a piattaforma di distribuzione di contenuti sviluppati da terze parti, oggi parte integrante del colosso Time Warner. Cliccate sull'immmagine sottostante per... Continue reading
Posted Feb 1, 2017 at LUDOLOGICA
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My latest article for LINK. Idee per la televisione examines the history of Machinima.com As usual, the text encrypted in Italian. Click on the image below to read the article. Click here to read my ongoing series on New Media Aesthetics LINK: Machinima, l'MTV dei videogiochi Continue reading
Posted Feb 1, 2017 at MATTEO BITTANTI
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HACKING / MODDING / REMIXING AS FEMINIST PROTEST Curated by Angela Washko Miller Gallery at Carnegie Mellon University Opening Reception: Friday, January 27th (6-8pm) Show runs January 28 - February 26 Miller Gallery at Carnegie Mellon University Purnell Center for the Arts 5000 Forbes Ave. Pittsburgh, PA 15213 A new timely group show curated by Angela Washko featuring 22 artists and activists, designers and developers working at the intersection of art and technology to intervene on dominant voices in tech and popular culture, producing critical works that give visibility to women's perspectives and experiences often marginalized, ignored, or dismissed. A... Continue reading
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Don't miss Paolo Pedercini's keynote on April 20, 2017. Plus, Various urban games will be on hand and ready to be played at the conference for anyone who’s interested in experiencing the fun for themselves. These break-out sessions will be run by game designers themselves who have been invited to the conference. LINK: Games for Cities Continue reading
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We are delighted to announce that the first ever DiGRA ITALIA conference will take place at IULM University, in Milan, on May 12, 2017. The Italian chapter of the Digital Game Research (DiGRA) Association will convene in the Spring to discuss all things game studies. The theme of the conference... Continue reading
Posted Jan 23, 2017 at MATTEO BITTANTI
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Siamo felici di annunciare che la prima edizione della conferenza DiGRA avrà luogo all'Università IULM di Milano il 12 maggio 2017 dalle ore 9.30 alle ore 18.30. La divisione italiana della Digital Game Research Association (DiGRA), la prima associazione mondiale di ricerca accademica sullo studio del videogioco, si riunirà a... Continue reading
Posted Jan 23, 2017 at LUDOLOGICA
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Brent Watanabe's latest project is the follow up to his hugely influential San Andreas Deer Cam (2015-2016). The San Andreas Community Cam is a live video stream from a computer running a modded version of Grand Theft Auto V, hosted on Twitch.tv. Broadcast will begin on January 20, 2017at 8am PST, that is, the presidential inauguration day in the US. Basically, this is an algorithm-based, (virtual) reality TV show. As Watanabe explains: The mod follows the citizens of San Andreas, a fictional state in GTA V based on California. The citizens are programmed to control themselves and make their own... Continue reading
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COLL.EO's The Fregoli Delusions will be screened at foto_museum Winterthur, in Switzerland as part of Ludicious, Zurich Game Festival 2017 between January 26-29, 2017. The Fregoli Delusions is also part of SITUATIONS_RE-ENACTMENT, featuring Omer Fast, Lynn Hershman Leeson, Michael Riedel, and Morehshin Allahyari. Click on the image above for the details. LINK: SITUATIONS_RE-ENACTMENT Continue reading
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I am delighted to announce that COLL.EO's The Fregoli Delusions will be screened at foto_museum Winterthur, in Switzerland as part of Ludicious, Zurich Game Festival 2017 between January 26-29, 2017. The Fregoli Delusions is also part of SITUATIONS_RE-ENACTMENT, featuring Omer Fast, Lynn Hershman Leeson, Michael Riedel, and Morehshin Allahyari. Click... Continue reading
Posted Jan 16, 2017 at MATTEO BITTANTI
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Aram Bartholl's appoem*, "dash clash rush crush smash crash", has post-futurist echoes and data mining aspirations. ("crush", pictured above). Each word comprising the poem refers to titles of games listed in the Google PlayStore. LINK: Aram Bartholl * poetry created with/within an app store. Continue reading