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MATTEO BITTANTI
San Francisco, California & Milan, Italy
Recent Activity
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Open Codes Living in Digital Worlds October 20, 2017–August 5, 2018 Opening: October 19, 7pm ZKM_Foyer ZKM | Center for Art and Media Karlsruhe Lorenzstr. 19 76135 Karlsruhe Germany The exhibition Open Codes reflects on the world we live in today; a world that is created and controlled by digital codes. From communication to transportation (of people, goods, and messages), from design to production, from political economy and capital regimes, our contemporary societies are guided by codes written in programming languages that use electromagnetic waves and computers. The all-encompassing digitization of the world, which has spawned disruptive technologies that have... Continue reading
Posted 12 hours ago at GAMESCENES
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Open Codes Living in Digital Worlds October 20, 2017–August 5, 2018 Opening: October 19, 7pm ZKM_Foyer ZKM | Center for Art and Media Karlsruhe Lorenzstr. 19 76135 Karlsruhe Germany The exhibition Open Codes reflects on the world we live in today; a world that is created and controlled by digital codes. From communication to transportation (of people, goods, and messages), from design to production, from political economy and capital regimes, our contemporary societies are guided by codes written in programming languages that use electromagnetic waves and computers. The all-encompassing digitization of the world, which has spawned disruptive technologies that have... Continue reading
Posted 12 hours ago at GAMESCENES
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Open Codes Living in Digital Worlds October 20, 2017–August 5, 2018 Opening: October 19, 7pm ZKM_Foyer ZKM | Center for Art and Media Karlsruhe Lorenzstr. 19 76135 Karlsruhe Germany The exhibition Open Codes reflects on the world we live in today; a world that is created and controlled by digital codes. From communication to transportation (of people, goods, and messages), from design to production, from political economy and capital regimes, our contemporary societies are guided by codes written in programming languages that use electromagnetic waves and computers. The all-encompassing digitization of the world, which has spawned disruptive technologies that have... Continue reading
Posted 12 hours ago at GAMESCENES
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Open Codes Living in Digital Worlds October 20, 2017–August 5, 2018 Opening: October 19, 7pm ZKM_Foyer ZKM | Center for Art and Media Karlsruhe Lorenzstr. 19 76135 Karlsruhe Germany The exhibition Open Codes reflects on the world we live in today; a world that is created and controlled by digital codes. From communication to transportation (of people, goods, and messages), from design to production, from political economy and capital regimes, our contemporary societies are guided by codes written in programming languages that use electromagnetic waves and computers. The all-encompassing digitization of the world, which has spawned disruptive technologies that have... Continue reading
Posted 12 hours ago at GAMESCENES
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Open Codes Living in Digital Worlds October 20, 2017–August 5, 2018 Opening: October 19, 7pm ZKM_Foyer ZKM | Center for Art and Media Karlsruhe Lorenzstr. 19 76135 Karlsruhe Germany The exhibition Open Codes reflects on the world we live in today; a world that is created and controlled by digital codes. From communication to transportation (of people, goods, and messages), from design to production, from political economy and capital regimes, our contemporary societies are guided by codes written in programming languages that use electromagnetic waves and computers. The all-encompassing digitization of the world, which has spawned disruptive technologies that have... Continue reading
Posted 12 hours ago at GAMESCENES
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Open Codes Living in Digital Worlds October 20, 2017–August 5, 2018 Opening: October 19, 7pm ZKM_Foyer ZKM | Center for Art and Media Karlsruhe Lorenzstr. 19 76135 Karlsruhe Germany The exhibition Open Codes reflects on the world we live in today; a world that is created and controlled by digital codes. From communication to transportation (of people, goods, and messages), from design to production, from political economy and capital regimes, our contemporary societies are guided by codes written in programming languages that use electromagnetic waves and computers. The all-encompassing digitization of the world, which has spawned disruptive technologies that have... Continue reading
Posted 12 hours ago at GAMESCENES
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Open Codes Living in Digital Worlds October 20, 2017–August 5, 2018 Opening: October 19, 7pm ZKM_Foyer ZKM | Center for Art and Media Karlsruhe Lorenzstr. 19 76135 Karlsruhe Germany T +49 721 81000 F +49 721 81001139 info@zkm.de zkm.de Facebook / Instagram / Twitter The exhibition Open Codes reflects on the world we live in today; a world that is created and controlled by digital codes. From communication to transportation (of people, goods, and messages), from design to production, from political economy and capital regimes, our contemporary societies are guided by codes written in programming languages that use electromagnetic waves... Continue reading
Posted 12 hours ago at GAMESCENES
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Open Codes Living in Digital Worlds October 20, 2017–August 5, 2018 Opening: October 19, 7pm ZKM_Foyer ZKM | Center for Art and Media Karlsruhe Lorenzstr. 19 76135 Karlsruhe Germany T +49 721 81000 F +49 721 81001139 info@zkm.de zkm.de Facebook / Instagram / Twitter The exhibition Open Codes reflects on the world we live in today; a world that is created and controlled by digital codes. From communication to transportation (of people, goods, and messages), from design to production, from political economy and capital regimes, our contemporary societies are guided by codes written in programming languages that use electromagnetic waves... Continue reading
Posted 12 hours ago at GAMESCENES
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Open Codes Living in Digital Worlds October 20, 2017–August 5, 2018 Opening: October 19, 7pm ZKM_Foyer ZKM | Center for Art and Media Karlsruhe Lorenzstr. 19 76135 Karlsruhe Germany T +49 721 81000 F +49 721 81001139 info@zkm.de zkm.de Facebook / Instagram / Twitter The exhibition Open Codes reflects on the world we live in today; a world that is created and controlled by digital codes. From communication to transportation (of people, goods, and messages), from design to production, from political economy and capital regimes, our contemporary societies are guided by codes written in programming languages that use electromagnetic waves... Continue reading
Posted 12 hours ago at GAMESCENES
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Open Codes Living in Digital Worlds October 20, 2017–August 5, 2018 Opening: October 19, 7pm ZKM_Foyer ZKM | Center for Art and Media Karlsruhe Lorenzstr. 19 76135 Karlsruhe Germany T +49 721 81000 F +49 721 81001139 info@zkm.de zkm.de Facebook / Instagram / Twitter The exhibition Open Codes reflects on the world we live in today; a world that is created and controlled by digital codes. From communication to transportation (of people, goods, and messages), from design to production, from political economy and capital regimes, our contemporary societies are guided by codes written in programming languages that use electromagnetic waves... Continue reading
Posted 12 hours ago at GAMESCENES
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David OReilly, "Everything", 2016; Photo: N. Miguletz, Copyright; Frankfurter Kunstverein Perception is Reality: On the Construction of Reality and Virtual Worlds October 7, 2017–January 7, 2018 Opening: October 6, 7pm Frankfurter Kunstverein Steinernes Haus am Römerberg Markt 44 60311 Frankfurt/Main Germany Hours: Tuesday–Sunday 11am–7pm, Thursday 11am–9pm Participating artists: Thomas Demand, Alicja Kwade, Marnix de Nijs, Hans Op de Beeck, David OReilly, Manuel Roßner, Bayerisches Landeskriminalamt, Christin Marczinzik & Thi Binh Minh Nguyen, Toast Curated by: Franziska Nori The Frankfurter Kunstverein presents the thematic group exhibition Perception is Reality: On the Construction of Reality and Virtual Worlds. The invited artists will... Continue reading
Posted 2 days ago at GAMESCENES
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[English below] Siamo lieti di annunciare che Machinima, dal videogioco alla videoarte, è ora disponibile nella collana Eterotopie di Mimesis Edizioni. Per saperne di più, cliccate qui. Qual è la relazione tra l'arte e il videogioco? Cosa succede a un video game quando perde il game? Quali sono le caratteristiche... Continue reading
Posted 2 days ago at LUDOLOGICA
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[English below] Sono lieto di annunciare che il mio nuovo libro, Machinima, dal videogioco alla videoarte, è disponibile da oggi nella collana Eterotopie di Mimesis Edizioni. Per saperne di più, cliccate qui. Qual è la relazione tra l'arte e il videogioco? Cosa succede a un video game quando perde il... Continue reading
Posted 2 days ago at MATTEO BITTANTI
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Jon Rafman, Poor Magic, 2017, Single-channel HD Video and unique sculptural installation, 8:30 min Images: JON RAFMAN / STAN VANDERBEEK, INSTALLATION VIEW, SPRÜTH MAGERS LOS ANGELES, 2017 LINK: Jon Rafman Continue reading
Posted 5 days ago at GAMESCENES
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"It’s 2017 and computer graphics have conquered the Uncanny Valley, that strange place where things are almost real... but not quite. After decades of innovation, we’re at the point where we can conjure just about anything with software. The battle for photoreal CGI has been won, so the question is... what happens now?" (Alan Warburton) LINK: Alan Warburton Continue reading
Posted 5 days ago at GAMESCENES
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"In 2010, an obsessed gamer designed the perfect game of Sim City that he mysteriously titled “Magnasanti.” Achieved through a repeating pattern of clustered high rises, “Magnasanti” exposes the hellish consequences of top-down civic design. In “Films from Magnasanti,” documentarian John Wilson curates a program of short films inspired by the ethos of this fictional metropolis, culminating in the director’s newest work-in-progress that explores the way “Magnasanti”s philosophy manifests itself in New York City." (John Wilson) John Wilson's latest documentary was selected for the New York Film Festival 2017 and it was made possible with a generous grant from Rooftop... Continue reading
Posted 5 days ago at GAMESCENES
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David Blandy The End of the World 3rd November to 16th December 2017 PV Thursday 2nd November 6pm Seventeen 270-276 Kingsland Road Entrance on Acton Mews London E8 4DG Press release: "Comprising three film installations and new series of photographs, ‘The End of the World’ deals with the artist’s relationship to technology and memory, speculating about Armageddon and a loss of connection to the server. The installation The End of the World (2017) is film work projected onto three screens, enclosing the viewer in a planetarium style view of the solar system. The accompanying audio monologue intertwines examples of end... Continue reading
Posted 5 days ago at GAMESCENES
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Marco Mendeni “De Oraculis Novis” [solo show] October 24 - December 10, 2017 AREA35 Gallery via Vigevano 35, cortile interno, 20123 Milano, Italy Hours: Monday - Friday 3.30 - 7 pm., Saturday (appointment only). “r_lightTweakSunlight” project stems from the research within the videogames brought forward by Marco Mendeni in recent years, giving rise to an environmental path entirely realized with CryEngine3 engine, an advanced software to create videogames. The use of a platform for the creation of virtual worlds has allowed him to develop a parallel reality starting from nothing, populating it freely with textures and extravagant Physics laws, in... Continue reading
Posted Oct 13, 2017 at GAMESCENES
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Described as a "reflexive mechanism in which the face of the viewer provides the playing surface via live video," That is an early experiment in virtual projection and digital identity by Tony Patrickson made in 1995 for the Project Arts Centre in Dublin. As Patrickson explains, That consists of A computer game and video installation designed for the 1995 Live Art Week at the Project Arts Centre in Dublin. The installation functioned as an interactive environment in which the player of the game (designed specifically for the exhibit) had their face inserted into the playing area via the use of... Continue reading
Posted Oct 11, 2017 at GAMESCENES
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Mauri Lehtonen, UFO Trouble, HD video, color, sound, 2015, 1' Mauri Lehtonen (b. 1985) is a Finnish filmmaker and a new media artist. His works is imbued with styles ranging from abstract structuralism to experimental pop mutations. His latest video is titled UFO Trouble, as it was created by corrupting Super Nintendo ROM files before running them with emulator software. He describes it as "Rhythmical exposure to synaesthetic glitch sequences". This work was screened at Experiments In Cinema v11.4 (USA 2016), AnimateCOLOGNE 4 (India 2016) and at the College Art Association Conference (USA 2016). Mauri Lehtonen, still image from UFO... Continue reading
Posted Oct 7, 2017 at GAMESCENES
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isthisit? is a platform for contemporary art run and founded by Bob Bicknell-Knight. You are invited to submit to isthisit?'s third magazine publication, which will be available to view online and in physical limited edition books. The overriding theme of the issue will be virtual worlds, the excessive violence surrounding video game debate and discussion, particularly in the online sphere, alongside video game aesthetics and ideas. In August of 2014, the now infamous movement dubbed Gamergate was born, the controversial campaign concerned issues of sexism and progressivism in video game culture, stemming from a harassment campaign conducted primarily through the... Continue reading
Posted Oct 7, 2017 at GAMESCENES
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LINK - Idee per la televisione ha pubblicato oggi il primo articolo della seconda stagione di Estetiche dei New Media, dedicato al fenomeno dei Let's Play. Il pezzo è accompagnato da una bellissima illustrazione di Marco Goran Romano. Cliccate sull'immagine per leggere il testo completo. LINK: Estetiche dei New Media... Continue reading
Posted Oct 5, 2017 at MATTEO BITTANTI
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LINK - Idee per la televisione ha pubblicato oggi il primo articolo della seconda stagione di Estetiche dei New Media, dedicato al fenomeno dei Let's Play. Il pezzo è accompagnato da una bellissima illustrazione di Marco Goran Romano. Cliccate sull'immagine per leggere il testo completo. LINK: Estetiche dei New Media... Continue reading
Posted Oct 5, 2017 at LUDOLOGICA
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"Every landscape is a trashscape." (Brian Thill, 2015) Today, COLL.EO (Colleen Flaherty and I) are introducing CARSCAPES, the first of a series of investigations into the aesthetics of the anthropocene. CARSCAPES are the effects of the medium of waste, i.e. the car. The artwork consists of six layouts measuring 12"... Continue reading
Posted Oct 4, 2017 at MATTEO BITTANTI
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Martin Zefeldt, When You're Dead, You're Dead: Part 2, 2013, Acrylic on Canvas. 55 x 40 inches COPYRIGHT © 2017, MATHEW ZEFELDT. Painter Martin Zefeldt's (b. 1987 in Clayton, California) combines ancient Greek imagery with video game aesthetics borrowed from first person shooters like Castle Wolfenstein, Doom and Duke Nukem. His style is both explosive and methodical, with the same motifs often repeated obsessively on the same canvas. His retro-nostalgic ludic influences are often juxtaposed to more traditional art themes appropriated from a variety of sources - from popular culture to classical styles, from art history to the vernacular. Some... Continue reading
Posted Sep 29, 2017 at GAMESCENES