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MATTEO BITTANTI
San Francisco, California & Milan, Italy
Recent Activity
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Jonathan Monaghan, The Checkpoint (after Durer), 2014, digital print on Hahnemuhle photo paper, 38" x 32" REVERSE 28 Frost Street Brooklyn, New York 11211 Curated by Chris Romero, MYTH AND MUTATIONS features six artists - Richie Brown, Rachel MacLean, Jonathan Monaghan, Yara Travieso, Wang Fe-Yeng and Yaloopop - "that combine symbols of the past with subject matter found in contemporary culture including emojis, memes, video games, and consumer products. The artists demonstrate that mythologies forever transform, coalesce, and split into new allegories. However, as these allegories undergo certain metamorphic changes, they acquire a close relation to present-day desires, fears, truths,... Continue reading
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Segnalo che il numero #19 di 8 1/2, la rivista di cinema, media e cultura diretta da Gianni Canova propone un'analisi a 360 gradi sul rapporto tra arti visive, multimediali e fumetti. Si parla di super eroi, videogames (con un intervento di Ilaria Ravarino, appassionata di games e autrice di... Continue reading
Posted 3 days ago at LUDOLOGICA
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Cory Arcangel's "Hot Topics" Lisson Gallery, Milan 11 April – 20 May 2015 Opening Hours Mon-Fri 10am-6pm (closed 1-3pm) Sat by appointment Location Via Zenale 3, 20123 Milan From the press release: "Seven congregations of anthropomorphic objects constitute Cory Arcangel’s solo exhibition in Milan, which is a complement to the artist’s concurrent exhibition at the GAMeC – Galleria d'Arte Moderna e Contemporanea – in nearby Bergamo. Both spaces have been populated by groupings of sculptures made from pool noodles, colourful cylindrical flotation devices, which stand in for figures, or in this case, for representations of youthful tribes and typically American... Continue reading
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1 April 2015 to 28 June 2015 — Curated by: Stefano Raimondi Palazzo della Ragione / Sala dei Giuristi Piazza Vecchia - Bergamo, Italy Opening: 31 March 2015, 7 p.m. From 1 April to 28 June 2015, GAMeC – Galleria d’Arte Moderna e Contemporanea in Bergamo is pleased to present This is all so crazy, everybody seems so famous, the first solo exhibition at an Italian institution by the American artist Cory Arcangel (b. Buffalo, 1978; lives and works in New York). "Cory Arcangel’s work revolves around the concept of safeguarding identity as well as digital and physical memory; his... Continue reading
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RMB City is an art community in the 3D virtual world of Second Life and was created by Cao Fei (b. 1978, Guangzhou) as a public platform for creativity. Commenting on China’s urban explosion, the architecture of RMB City mixes ancient and modern Chinese icons from the panda to the Beijing National Stadium for the 2008 Olympics. As Cao Fei wrote, China's current obsession with land development in all its intensity will be extended to Second Life. A rough hybrid of communism, socialism and capitalism, RMB City will be realized in a globalized digital sphere combining overabundant symbols of Chinese... Continue reading
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Tony Albert, Space Invaders, vintage playing cards, aluminium LINK: Tony Albert Submitted by Matteo Bittanti Continue reading
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Patrick Lichty, Orange Alert, 2013, jacquard-woven tapestry, 60 × 80 inches LINK: Patrick Lichty Submitted by Matteo Bittanti Continue reading
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On March 22, 2015, I discussed my conceptual project How to get rid of homeless with BBC World Service journalists Jamie and Elizabeth. The conversation is featured in the daily program Newshour. You can listen to the full episode here (iTunes link). LINK: BBC World Service Continue reading
Posted 6 days ago at MATTEO BITTANTI
8-bit and ½ is part of Spanish artist Daniel Canogar's new series, Small Data, which investigates the life and death of consumer electronics. Comprised of precisely mapped overhead projections and salvaged devices, Small Data uses light to reanimate found objects such as crushed computers, scanners, printers, old cell phones and hard discs. To create 8-bit and ½, Canogar used discarded videogame console parts, a projector, a video player, and a metal table. LINK: Daniel Canogar Previously Submitted by Matteo Bittanti via bitforms gallery Continue reading
New York-based visual artist Erik Sanner's new project is titled Drawing and Painting Traffic Cones from Grand Theft Auto V (2014). A series of multiple, solo and collaborative works of various dimensions integrating new and old media, Drawing and Painting Traffic Cones from Grand Theft Auto V was exhibited at the Fountain Art Fair in March 2014 in New York. For his collaborative pieces, Sanner invited artists and non-artists alike to draw and/or paint traffic cones (or anything) as seen through the character's smartphone Snapmatic application inside Grand Theft Auto V. Below are the results, i.e. pure, unadulterated traffic cone... Continue reading
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Marco Trabattoni, l'autore della celebrata monografia Shenmue: una sfida semiotica (2014), ha deciso di condividere con i lettori di LUDOLOGICA la traccia del suo nuovo libro, un "libro incompiuto", intitolato Videogiochi allo specchio. Figure della riflessività videoludica. Il pdf allegato include titolo, indice, primo capitolo completo, bibliografia del primo capitolo.... Continue reading
Posted 7 days ago at LUDOLOGICA
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Today I am releasing two new short sound pieces titled How to talk about art and How to laugh about art. How to talk about art is a sound installation composed of filler speech uttered by writer Sarah Thornton during a conversation with artist Grayson Perry at Tate Modern, in London, titled "What makes an Artist?". The event took place on Thursday, October 2, 2014 between six thirty and eight pm. The original conversation is available here. How to talk about art is played in a very dimly lit room built inside an art gallery, called The Inner Sanctum. Upon... Continue reading
Posted Mar 18, 2015 at MATTEO BITTANTI
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Different Games April 3-4, 2015 Starting at 5pm Brooklyn, NY, NYU MAGNET Center Different Games is an unmissable annual student and volunteer-lead conference on diversity and inclusivity in games organized by the NYU Game Center. Speakers include Todd Harper, Seori Sachs, Kara Stone and many more. As game designers, academics, journalists and players operate in separate spheres, we see Different Games as an opportunity to share across and outside of professional boundaries. By presenting games, scholarship and hands-on workshops engaged with issues of diversity and inclusion we seek to build new connections and foster a unique dialogue between artistic, academic... Continue reading
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The finest North American publication, Harper's magazine, has published an excerpt from my latest conceptual book, How to get rid of homeless. Titled "Poverty Level", the piece was published in the April 2015 issue (full table of contents here). LINK: Home to get rid of homeless LINK: Home to get rid of homeless media coverage Continue reading
Posted Mar 13, 2015 at MATTEO BITTANTI
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Federico Solmi's (b. 1973, Bologna) masterpiece Chinese Democracy and the Last Day on Earth will be shown for the first time in France by Parisian gallery Gleichapel (located on 15 rue Debelleyme, 75003, Paris). Below is the full press release. "Gleichapel is pleased to announce the first screening in France of Chinese Democracy and the Last Day on Earth (2012-2014), a video trilogy by New York based Italian artist Federico Solmi. Chinese Democracy and the Last Day on Earth will be the first edition of a video cycle on drawings in motion, curated by Jeff Gleich and Tristan van der... Continue reading
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Jonathan Monaghan. Escape Pod, 2015. Animated HD film. 20 minutes, seamless loop, music by Furniteur. Jonathan Monaghan Escape Pod bitforms gallery Mar 22 - May 3, 2015 131 Allen St New York, NY 10002 Opening Reception: Sunday, Mar 22, 4:00 – 7:00 PM Artist Talk & Screening: Thursday, April 2, 7:00 PM Gallery Hours: Wed - Sat, 11:00 AM - 6:00 PM; Sun 12:00 PM - 6:00 PM Jonathan Monaghan (b. 1986, New York) is debuting his new project, Escape Pod, at un upcoming solo show at bitforms gallery, New York's epicenter of digital, computational art and Game Art since... Continue reading
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Eddo Stern's monumental project Darkgame is now complete. Darkgame is a sensory deprivation computer game that the Israeli-born artist began developing in 2008. The player wears custom made head gear, which triggers sensations, feelings and emotions. The third iteration was completed in 2013. I tried it at Young Projects in Los Angeles and it felt like a game adaptation of Jonathan Glazer's Under The Skin (2013): the uncanny, eerie, black humanoid silhouette running across dark environments reminded me of the alien entity of Michael Faber's novel. Floating corporeal parts and human limbs seem to allude to Gilles Deleuze's notion of... Continue reading
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This is my new book, produced with Colleen Flaherty as part of COLL.EO: Arthur Rimbaud in Liberty City by COLL.EO Release date: March 5, 2015 Features: Soft cover, 112 pages, illustrations, full color. Format: 7 x 7 inches = 18 x 18 cm Language: English ISBN: 978-1320904988 Price: $59.99 LIMITED EDITION: 99 copies PURCHASE YOUR COPY ON AMAZON BOOK PREVIEW DESCRIPTION Arthur Rimbaud in Liberty City is a multimedia homage and appropriation of David Wojnarowicz’ Arthur Rimbaud in New York. The project comprises a set of 35 mm slides, framed photographs, and a printed catalog published by Concrete Press featuring... Continue reading
Posted Mar 7, 2015 at MATTEO BITTANTI
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Chaim Gingold Play Design: SimCity, Simulation, and Geology Stanford University Friday, March 13, 2015 12:00 pm, free and open to the public Shriram 104 room Chaim Gingold is a computer scientist and interactive designer by training. By trade, he is a computer game designer and digital toymaker. He studied with Janet Murray at Georgia Tech, where he earned an MS in Digital Media. As a key member of Spore’s prototyping and design team, Gingold worked closely with Will Wright at Maxis/EA, designing the game’s award winning creative tool suite. Currently, he is wrapping up development on Earth Primer, an interactive... Continue reading
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Kim Laughton's "los_santos.obj" is a brilliant experiment in ludic post-photography. The artist took a series of photographs of Grand Theft Auto V's megalopolis, Los Santos and removed all the original textures, giving the urban landscapes an appearance of flatness. Considering that virtual reality lacks depth by default - it is, after all, all surface play - Laughton's "los_santos.obj" reveals the true nature of simulation. His project is part of FlatNetrie, an ongoing art exhibition that explores the themes of flatness and flanerie in our contemporary digital landscapes. The full series about this eerily ersatz Los Angeles can be seen here.... Continue reading
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Georgie Roxby Smith, Arcade game, 2015 Smith's new work will be presented at James Makin Gallery 67 Cambridge Street Collingwood, Australia Saturday 7 March from 2pm - 4pm "Gun in hand, the protagonist in Happy End Game – a feminist first person shooter game – firmly returns the power to her female counterparts. In the climate of gamergate, which saw feminist video game critics receiving rape and death threats (alongside having their home addresses published online) for questioning the position of female characters in video games, Georgie Roxby Smith has built her own game in which the lead female character... Continue reading
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Red Dead Redemption, Rockstar Games, 2010 Segnalo la bella recensione di Mondi paralleli. Ripensare l’interattività nei videogiochi a cura di Andrea Dresseno su BadGames.it e relativa intervista all'autore, Enzo D'Armenio. Ecco un estratto: Il bersaglio principale del libro è la nozione di interattività, peraltro debole dal punto di vista teorico.... Continue reading
Posted Feb 28, 2015 at LUDOLOGICA
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Raiford Guins Behind the Bezel: Coin-Op Arcade Video Game Cabinets as Design History Stanford University Friday, March 6, 2015 12:00 pm, free and open to the public Shriram 104 room Raiford Guins is a Leeds United Supporter. He is also an Associate Professor of Culture and Technology within the Department of Cultural Analysis and Theory at Stony Brook University and member of the Consortium of Digital Art, Culture, and Technology (cDACT). This event is part of the ongoing Interactive Media and Games seminars series at Stanford University. LINK: Stanford University Continue reading
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A new project from COLL.EO (Colleen Flaherty and Mattteo Bittanti): Arthur Rimbaud in Liberty City, also known as Grand Theft Rimbaud. It is a replay of David Wojnarowicz’ (1954-1992) photographic series Arthur Rimbaud in New York (1978-1979) developed within the virtual spaces ofGrand Theft Auto IV (Rockstar Games, 2008). Created by COLL.EO in collaboration with Iranian modder Amir Goreyshi, Arthur Rimbaud in Liberty City consists of 48 black-and-white images projected as 35 mm slides and a set of framed photographs. The third in a series of interventions in Grand Theft Auto IV, Rimbaud in Liberty City challenges already fragile notions... Continue reading
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San Francisco, February 25, 2015 - Today Colleen Flaherty and I (COLL.EO) are releasing our new project, Arthur Rimbaud in Liberty City (also known as Grand Theft Rimbaud), a replay of David Wojnarowicz’ (1954-1992) photographic series Arthur Rimbaud in New York (1978-1979) developed within the virtual spaces of Grand Theft Auto IV (Rockstar Games, 2008). Created by COLL.EO in collaboration with Iranian modder Amir Goreyshi, Arthur Rimbaud in Liberty City consists of 48 black-and-white images projected as 35 mm slides and a set of framed photographs. The third in a series of interventions in Grand Theft Auto IV, Rimbaud in... Continue reading
Posted Feb 25, 2015 at MATTEO BITTANTI