This is MATTEO BITTANTI's Typepad Profile.
Join Typepad and start following MATTEO BITTANTI's activity
Join Now!
Already a member? Sign In
MATTEO BITTANTI
San Francisco, California & Milan, Italy
Recent Activity
Image
PRESENTAZIONE: OSCAR NODAL TITOLO: GLITCH AS A NARRATIVE AGENT IN MACHINIMA DATA & ORA: GIOVEDì 5 MAGGIO, 2016, dalle ore 18 alle 19.30 LUOGO: AULA 112 (IULM 1) LINGUA: INGLESE EVENTO GRATUITO E APERTO AL PUBBLICO PRENOTAZIONE CONSIGLIATA (SPECIFICARE "OSCAR NODAL" NELL'OGGETTO DEL MESSAGGIO - POSTI LIMITATI) DESCRIZIONE L'artista messicano... Continue reading
Posted 3 hours ago at LUDOLOGICA
Image
PRESENTATION: OSCAR NODAL TITLE: GLITCH AS A NARRATIVE AGENT IN MACHINIMA DATE & TIME: THURSDAY, MAY 5, 2016, 6 - 7.30 PM LOCATION: ROOM 112 (IULM 1) LANGUAGE: ENGLISH FREE AND OPEN TO THE PUBLIC PLEASE RSVP (WRITE "OSCAR NODAL" IN THE SUBJECT LINE - LIMITED SEATING) EVENT DESCRIPTION Join... Continue reading
Posted 3 hours ago at MATTEO BITTANTI
Image
PROIEZIONE: PHILIP SOLOMON, IN MEMORIAM (2005-2008) DATA E ORA: MERCOLEDÌ 4 MAGGIO 2016 DALLE 18:00 ALLE 20:00 LUOGO: IULM 6, CONTEMPORARY EXHIBITION HALL INGRESSO LIBERO E APERTO AL PUBBLICO PRENOTAZIONE CONSIGLIATA (SPECIFICARE "PROIEZIONE SOLOMON IN MEMORIAM" - FINO A ESAURIMENTO POSTI) ANTEPRIMA ITALIANA QUESTO EVENTO SARÀ INTRODOTTO AL PUBBLICO DALLA... Continue reading
Posted 2 days ago at LUDOLOGICA
Image
SCREENING: PHILIP SOLOMON, IN MEMORIAM (2005-2008) DATE & TIME: MAY 4, 2016, 6 - 8 PM PLACE: IULM 6, CONTEMPORARY EXHIBITION HALL FREE AND OPEN TO THE PUBLIC PLEASE RSVP (WRITE "SOLOMON: IN MEMORIAM" IN THE SUBJECT LINE - LIMITED SEATING) IULM University is proud to present a screening of... Continue reading
Posted 2 days ago at MATTEO BITTANTI
"The Struggle Is Real is a iOS mobile sliding-tile puzzle game that challenges the player to dodge poo during anal. Your goal as a bottom is to eat well and enjoy sex - and you don't want poo to get in the way of achieving your happiness" (Mihei Huang) Mikei Huang is a New York based UX/UI Designer + Game Developer interested in interactive media, mobile app development, game design, and creative coding. Winner of A&E History Design Jam Most Creative and Amazon Audible Hackathon Runner Up. His work has been exhibited at the Playcrafting NYC Expo, Different Games Conference,... Continue reading
Hugo Arcier, FPS, interactive installation, 2016 FPS is an interactive installation by French Artist Hugo Arcier featuring a soundtrack by Stéphane Rives and Frédéric Nogray also known as The Imaginary Soundscapes. Arcier created the piece as a response to the November 13th, 2015 terrorist attacks in Paris. As he writes: "The artist deals with blindness hijacking video game codes, in particular of first person shooter game. The only visible elements are pyrotechnic effects, gunshots, muzzles flashes, sparks, impacts, smokes. All these elements reveal a decor and impersonal silhouettes, innocent persons denied by the subjectivity of the character we incarnate. From... Continue reading
Anita Fontaine’s radical creations intersect art, fashion, advertising and technology. Celebrated as an artist, director and creative director, her work straddles virtual dimensions that verge on beauty and experimentation. Her future forward vision and hyper real aesthetic have evolved into a recognized brand, making her a favorite collaborator of Louis Vuitton, Diesel, MAC Cosmetics, Vice and Google. Hailing from Australia, Anita played in goth hop bands creating game art hacks while studying photography, film and video game design. Anita relocated to Canada in 2002 to become an artist in residence at the pioneering Banff New Media Institute, where she created... Continue reading
Artist and game developer Christina Curlee is creating a series of art games based on philosophical concepts, psychological ideas, and artistic theory. Nicknamed "Phazero", Christine began her career as an installation artist, setting up complex immersive scenes and environments, but like several other young artists, became more and more interested in digital technology and gaming. Above is a video of Maslow (2016), an art game developed by Curlee in two weeks for a Game Jam. Maslow is "an existentialist game about the absurdity of life". Abraham Maslow was a celebrated psychologist who developed the so-called hierarchy of needs informing human... Continue reading
Roc Herms, Postcards from Home, 2015 As part of the collateral events series of GAME VIDEO/ART. A SURVEY, an exhibition about the intersection between video games and video art currently on display at Milan's IULM University, the curators are happy to announce the second presentation by Spanish artist Roc Herms. Free and open to the public, the event will take place on Friday, May 6, 2016. Full details below: Roc Herms, Postcards from Home Date & time: Friday, May 6, 2016, 6 - 7.30 pm Location: Room 112 (IULM 1), IULM Milan, Italy Language: English Free and open to the... Continue reading
Oscar Nodal, Through the Crumbling South Island, 2015 As part of the collateral events series of GAME VIDEO/ART. A SURVEY, an exhibition about the intersection between video games and video art currently on display at Milan's IULM University, the curators are happy to announce the first presentation by Mexican artist Oscar Nodal. Below are the full details. Free and open to the public, the event will take place on Thursday, May 5, 2016. Full details below: Oscar Nodal, Glitch as a narrative agent in machinima Date & time: Thursday, May 5, 2016, 6 - 7.30 pm Location: Room 112 (IULM... Continue reading
This project by John Wikstrom is a visual interpretation of a comment about games and spirituality which appeared on YouTube. The comment was originally posted by original message here. Incidentally, I wrote about the same comment in my book about the phenomenology of racing games, Orizzonti di Forza. LINK: John Wikstrom Continue reading
Anna Eyler's new artwork is just brilliant. "Evoking at once the nature documentary and peep show, How to Explain Love to a Tape Measure is a series of machinima vignettes featuring flexible, geometric forms interacting within the Second Life world." (Eyler) Anna Eyler (b. 1987) is a multidisciplinary artist based in Ottawa and Montréal. Her previous work with(in) Second Life includes Leviathan (2016). LINK: Anna Eyler Continue reading
Image
Massimo Rota e Matteo Bittanti discutono di videogiochi e videoarte sul magazine DUELS. LINK: DUELS LINK: GAME VIDEO/ART. A SURVEY Continue reading
Posted 6 days ago at LUDOLOGICA
Image
Massimo Rota and Matteo Bittanti discuss machinima's past, present, and future on Duels magazine. Text in Italian. LINK: DUELS Continue reading
Posted 6 days ago at MATTEO BITTANTI
Image
FRAMMENTI DI LEZIONI. IN MEMORIA DI EZIO ALBERIONE 4 maggio ore 18 aula dei 146 edificio 6 Università IULM, via Carlo Bo 1, Milano Evento gratuito e aperto al pubblico In occasione del decennale della scomparsa di Ezio Alberione, il giorno 4 maggio alle ore 18.00 presso l'Università IULM nell'aula... Continue reading
Posted 6 days ago at MATTEO BITTANTI
Image
Contaminazioni digitali: quando i videogiochi diventano videoarte: la recensione di Valentina Tanni di GAME VIDEO/ART. A SURVEY su ArtTribune: Continue reading
Posted Apr 26, 2016 at LUDOLOGICA
Image
This May, IULM University will present a showcase of game-based video screenings as part of GAME VIDEO/ART. A SURVEY. Ranging from arthouse to alternative and often unclassifiable productions, several of these videos have never been shown before in Italy. The program include a screening of avant-garde filmmaker Philip Solomon's Grand... Continue reading
Posted Apr 22, 2016 at MATTEO BITTANTI
Image
Sono previsti quattro tipi di eventi collaterali a GAME VIDEO/ART. A SURVEY: PRESENTATION, PERFORMANCE, SCREENING & TOUR (presentazioni, performance, proiezioni e visite guidate) . Gli eventi sono gratuiti e aperti al pubblico, ma una prenotazione è caldamente consigliata perché i posti disponibili sono limitati. Il programma completo è disponibile su... Continue reading
Posted Apr 22, 2016 at LUDOLOGICA
Image
Sopra: conversazione tra l'artista Roc Herms, Matteo Bittanti e Marco de Mutiis, Digital Curator presso il Fotomuseum di Winterthur, in Svizzera. Il tema: la ludicizzazione della fotografia e la relazione tra fotografia e videogiochi. Il video è stato realizzato dal Fotomuseum. L'evento si è svolto l'8 aprile a Winterthur in... Continue reading
Posted Apr 20, 2016 at LUDOLOGICA
Image
Above: open discussion with artist Roc Herms, artist/author/scholar Matteo Bittanti and Marco De Mutiis, Digital Curator at Fotomuseum, on the gamification of photography and on the relationship and interplay of photography and video games. Video by Fotomuseum, Winterthur. The panel took place on April 8 in Winterthur. Below: interview with Roc Herms, conducted by Marco De Mutiis. Below: interview with Kent Sheely, conducted by Marco De Mutiis. And finally, some photos from the excellent exhibition. Eva & Franco Mattes, No Fun, 2010 SEE MORE LINK: fotomuseum Continue reading
Image
Open discussion with artist Roc Herms, artist/author/scholar Matteo Bittanti and Marco De Mutiis, Digital Curator at Fotomuseum, on the gamification of photography and on the relationship and interplay of photography and video games. Video by Fotomuseum, Winterthur. Below, some photos from the excellent exhibition. Eva & Franco Mattes, No Fun,... Continue reading
Posted Apr 20, 2016 at MATTEO BITTANTI
Image
A geography of being is an installation that reflects upon the dynamics of the undocumented immigrant youths in the United States. The installation consists of wooden kinetic sculptures with animated displays titled “Undocumented Drones” and a video game that places the player in the role of an undocumented youth that must face several challenges in the search for self-determination. The Undocumented Drones are networked to the game and help the player through the game. The project was developed by Zuniga in collaboration with Anthony Gonzalez (programmer), Olov Sundström (Communication protocol and microcontroller programming) and Ben Lerchin. The game was inspired... Continue reading
Image
LOOPS is an ongoing series of brief animated loops with social commentary about politics, religion, ecology. Click on each animation to unravel the next. Born in San Francisco in 1971, Ricardo Miranda Zúñiga is an American new media artist who approaches art as a social practice that establishes dialogue in public spaces. LINK: Ricardo Miranda Zuniga Continue reading
Image
Beverly Mayeri, Video Game Man, 2012, ceramics, 14 × 9 × 7 in (c) Berverly Maeri "Beverly Mayeri is a studio artist living in the Bay Area. She earned a BA from UCBerkeley and her MA in sculpture at SFState. She had early exposure to watercolor painting watching her mother paint landscapes and her father who painted vignettes with a humorous cast of characters. She has had solo shows in San Francisco, New York, Chicago, St. Louis and is currently represented by Perimeter Gallery in Chicago. She has received 2 NEA Visual Artist Individual Fellowships, a Virginia A. Groot Foundation... Continue reading
Image
David Borawski, burn out and erased by the first rain, digital video with sound, 2010 Borawski shot this video in/with Grand Theft Auto: San Andreas. This machinima illustrates the notion of "going around in circles". As the artist explains, "The virtual biker does an extended circular burn out, using the motorcycle’s image of freedom and rebellion as a starting point, yet alluding to the repetition and futility of contemporary society." Borawski also cites Michael Heizer and Lori Hersberger as key inspiration. The video alternates normal speed and slo-mo, with a cross dissolve that expands and then reverts. The digital video... Continue reading