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matteo bittanti
San Francisco, California
is gaming the system
Recent Activity
Game Art: Jake Jonghwa Kim's "Space Maestro" (2013)
Posted 3 days ago at GAMESCENES
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Book: Goto80's "Computer Rooms" (2013)
Posted 3 days ago at GAMESCENES
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ART: DOMESTICATED (2013)
Posted 5 days ago at MATTEO BITTANTI
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Game Art: Marc Owens' "Avatar Machine" (2008 - 2011)
Marc Owen's Avatar Machine - first mentioned on GameScenes five years ago - "replicates the aesthetics and visuals of third person gaming, allowing the user to view themselves as a virtual character in real space via a head mounted interface. The system potentially allows for a diminished sense of social responsibility, and could lead the user to demonstrate behaviors normally reserved for the gaming environment." This video was produced for Talk to Me @ MoMA which took place in 2011. LINK: Marc Owens's Avatar Machine Submitted by Matteo Bittanti Continue reading
Posted 6 days ago at GAMESCENES
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Event: Phil Solomon @ Young Projects (May 16th - August 2, 2013, Los Angeles)
Posted May 12, 2013 at GAMESCENES
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Book: Machinima! (2013)
Posted May 12, 2013 at GAMESCENES
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Game Art: Roger Machado's "1N=V4S10N" & "Else_3rr0r" (2012)
Roger Machado deconstructs vintage Atari games. Above: 1N=V4S10N. Below: Else_3rr0r. Both projects were released in 2012. LINK: Roger Machado related Submitted by Matteo Bittanti Continue reading
Posted May 12, 2013 at GAMESCENES
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Interview: David Blandy was street fighting in the art gallery
Posted May 12, 2013 at GAMESCENES
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Game Art: Marciel Conrado's "Corpo" (2013)
A video of Marcel Conrado's interactive installation for Monstros, an exhibition that took place between Oct 12- Jan 13 2013 at the MUMA (Museu Metropolitano de Arte de Curitiba) of Portão, Curitiba - Brazil. LINK: Marciel Conrado Submitted by Matteo Bittanti Continue reading
Posted May 9, 2013 at GAMESCENES
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BOOK: Homo Videoludens 2.0 [Spanish]
Posted May 9, 2013 at MATTEO BITTANTI
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Report: UCLA Game Arts Festival 2013 (via Things To Do in LA)
Posted May 9, 2013 at GAMESCENES
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Game Art: Marco Mendeni's "I^m not playing_Berlin 2013" (2013)
A 25-minute video of Marco Mendeni's live piece that took place in Berlin on January 29, 2013. "I’m not playing" is an audiovisual performance the investigates the relationship between the videogame medium and the culture of simulation in the digital era. As Mendeni writes, "Through the years, videogames have influenced our perception of space/time and our concept of identity, and we have now reached a point where real and virtual worlds are merging their borders. In this process, the videogame as a container of ideological power cannot be underestimated. I’m not playing addresses all this through a war videogame played... Continue reading
Posted May 8, 2013 at GAMESCENES
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Game Art: Roger Machado's "Oito Tartarugas em 3 partes" & "1 up" (2013)
Roger Machado deconstructs Nintendo's seminal platform game. LINK: Roger Machado Submitted by Matteo Bittanti Continue reading
Posted May 8, 2013 at GAMESCENES
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Game Art: Georgie Roxby Smith's "Lara Croft, Domestic Goddess I & II" (2013)
Australian artist Georgie Roxby Smith's latest project features Lara Croft performing a series of mundane activities. As Smith writes, "[F]or the first time in 2013 was re-imagined by a female writer, deeply conscious of finding a balance between “a man with boobs” and exploring areas of the female psyche without overly feminizing the character. Whilst the body is less overtly sexualised than previous versions of Lara, and her vulnerability is a strength of her character’s development rather than a victimization – the incredibly violent and voyeuristic death scenes are unparalleled. In a tongue-in-cheek play on the stereotypical depiction of Lara,... Continue reading
Posted May 8, 2013 at GAMESCENES
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PERSONAL TRACKING: Movies 2013 - in progress [MUBI]
Posted May 8, 2013 at MATTEO BITTANTI
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PRINTED MATTER: "Stoker" [Rolling Stone]
Posted May 8, 2013 at MATTEO BITTANTI
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Event: Cascadia (May 31 - June 21, 2013, Collar Works, Troy, New York)
Posted May 5, 2013 at GAMESCENES
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Game Art: Steve Gibson, Justin Love & Jim Olson's "Grand Theft Bicycle" (2008)
"Dadaist Game Art: The Digital Ready-Made and Absurdist Appropriation." This game installation promises the "excitement, glamour, fear, violence and mayhem of a genuine Middle Eastern battle!" and features "the revolutionary Borgcycle™, a sensor equipped bike that allows/forces users to get a heart-pounding workout while hunting down some baddies. Mount the Borgcycle and suddenly you are riding through a 3D recreation of a desert city. Choose between the roles of an insurgent, an invader or an onlooker. Change sides if you feel the urge! Ride through the chaos and join in on the hunt for the main targets: George Bush, Tony... Continue reading
Posted May 3, 2013 at GAMESCENES
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Game Art: Kent Sheely's "Ready for Action #8" (2013)
By far, one of the most exciting Game Art projects of the year. related: Ready for Action #1, Ready for Action #2, Ready for Action #3, Ready for Action #4, Ready for Action #5, Ready for Action #6, Ready for Action #7, Ready for Action #0 Bonus Round LINK: Kent Sheely Submitted by Matteo Bittanti Continue reading
Posted May 3, 2013 at GAMESCENES
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EXTRA: Un differente approccio al Machinima? L'introduzione di Henry Lowood
Di seguito, potete leggere l'introduzione di Henry Lowood a Machinima! Teorie, pratiche, dialoghi appena pubblicato nella collana Ludologica. Henry Lowood “Un differente approccio tecnico”? “Il cinema attuale, commerciale e il cinema come pratica artistica non hanno nulla in comune con il nostro lavoro. anche a livello tecnico, ci sovrapponiamo solo... Continue reading
Posted May 3, 2013 at LUDOLOGICA
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EVENTO: "Video game education. Qualche idea per insegnanti ed educatori" (Webinar)
Posted May 2, 2013 at LUDOLOGICA
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Game Art: Vincent Ciciliato's "Tempo Scaduto" (2012)
"Ready, aim, fire: based on these three orders commonly used in video games, Tempo scaduto is an interactive installation which places the spectator in the paradoxical situation of having to take up position both physically as well as intellectually and morally, faced with an image and a story that will make him aware of his act. Against the backdrop of mafia war in Palermo in Sicily in the '80s, place and time of the artist’s childhood, the story unfolds in different settings and several scenes, some of which are the stage of a murder. The «player» is informed on the... Continue reading
Posted May 1, 2013 at GAMESCENES
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Game Art: Coll.eo's "YOU ARE DEAD" (2013)
Posted Apr 30, 2013 at GAMESCENES
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ART: YOU ARE DEAD (2013)
Posted Apr 30, 2013 at MATTEO BITTANTI
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Video "Cory Arcangel: Pro Tools: Various Self Playing Bowling Games at the Whitney Museum (2011)
"In this video, artist Cory Arcangel and adjunct curator of new media arts Christiane Paul discuss Arcangel's work Various Self Playing Bowling Games (2011), on view in the exhibition Cory Arcangel: Pro Tools." (Whitney Museum) LINK: Cory Arcangel Submitted by Matteo Bittanti Continue reading
Posted Apr 29, 2013 at GAMESCENES
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