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MATTEO BITTANTI
San Francisco, California & Milan, Italy
Recent Activity
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I wonder why it's titled "The" Franz Kafka Videogame as opposed to Franz Kafka: The Videogame. And no, it's not by Pippin Barr. LINK: Denis Galani Continue reading
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In these dystopic, desperate times, this utopian, retrofuturistic, eminently nostalgic take on virtual reality (featuring an exhilarating mini-interview with David Bowie from the late Nineties) is anachronistically remarkable. LINK: Amelie Marcoud Continue reading
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Siamo felici di annunciare la pubblicazione di MACHINIMA. 32 conversazioni sull'arte del videogioco, un nuovo libro edito da Concrete Press che propone una selezione di interviste con artisti internazionali che usano i videogame come materia grezza per fare arte. Questo volume espande ed arricchisce, in forma cartacea, la mostra GAME... Continue reading
Posted 4 days ago at LUDOLOGICA
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I'm thrilled to announce the release of MACHINIMA. 32 conversazioni sull'arte del videogioco, a new book featuring interviews with international artists using video games to make art. MACHINIMA. 32 conversazioni sull'arte del videogioco expands, in print form, both the exhibition GAME VIDEO/ART. A SURVEY, curated by Vincenzo Trione and I... Continue reading
Posted 4 days ago at MATTEO BITTANTI
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I'm delighted to announce that COLL.EO's 2014 series Menagerie will be exhibited in the context of the Living With Animals Conference 3: Co-Existence at Eastern Kentucky University in Richmond, Kentucky, USA between March 22-25 2017. Living With Animals 3 presents wide-ranging artistic, practical, and scholarly work. Julia Schlosser, Jessica Dallow,... Continue reading
Posted 5 days ago at MATTEO BITTANTI
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Kingspray Graffiti is a multiplayer virtual reality painting experience for PC and MAC based on motion controllers. The game comes with realistic surfaces, spray and drip effects, UNrealistic Undo/Redo. It is available for HTC Vive and Oculus Rift/Touch controllers. Check out their instagram account. LINK: Infectious Ape Continue reading
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Arcana or Finding Context is a fascinating attempt to contextualize, map, and identify the relationship between different spaces of play. Eron Rauch is a masterful cartographer of the imaginary, a flaneur of the arcana, and an excellent ethno-photographer. Currently based in Los Angeles, Rauch received his M.F.A. in Photography and Media from the California Institute of the Arts and his B.F.A. from Minneapolis College of Art and Design. Amongst showing at galleries and curating art projects, Eron is a regular essayist on the intersection of art and video games for the websites ZAM in America and Video Game Tourism in... Continue reading
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Tony Albert, Space Invaders, 2014, Vintage playing cards, aluminium Tony Albert was born in Australia in 1981. His practice combines text, video, drawing, painting and three-dimensional objects. Examining the legacy of racial and cultural misrepresentation, particularly of Australia’s Aboriginal people, Albert has developed a universal language that seeks to rewrite historical mistruths and injustice. LINK: Tony Albert Continue reading
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David Jablonowski, Age of Empires, authorities and properties, 2016 aluminium, LED, screen, acetate sheets. Photo by Gert Jan van Rooij Born in Bochum in 1982, David Jablonowski lives and works in Amsterdam. In his practice, Jablonowski incorporates machines or technology usually used for exchanging information— e.g. scanners, tablets, projectors, printing plates, and even mirrors—that have the potential to distort or disrupt transmission. LINK: David Jablonowski Continue reading
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Siamo felici di annunciare i primi due partecipanti a DiGRA ITALIA 2017, che segna il debutto ufficiale nel Belpaese della Digital Games Research Association. Sottotitolata Testi, contesti e pretesti videoludici, la conferenza si svolgerà il 12 maggio 2017 presso l'università IULM di Milano. Cindy Poremba Cindy Poremba studia da oltre... Continue reading
Posted Mar 1, 2017 at LUDOLOGICA
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GameScenes is conducting a series of interviews with artists, critics, curators, and gallery owners active in the field of Game Art, as part of an ongoing investigation of the social history of this artworld. Our goal is to document and discuss both the origins and evolution of a phenomenon that changed the way game-based art is being created, experienced, shared, and discussed today. Alex Hovet is a New York City-based artist currently pursuing an MFA in Photography, Video and Related Media at the School of Visual Arts. She constructs visual representations of disappearance to ask whether it can be controlled.... Continue reading
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Jonathan Vinel, Martin Pleure, 2017, preview Jonathan Vinel's latest film, Martin Pleure (Martin cries) was created with Grand Theft Auto V and debuted at the 2017 edition of the Berlin Film Festival. Film screening in Berlin, February 2017 The film, which centers on loss, longing, grief, and the meaning of friendship, is 16 minute long. A short preview is available on vimeo. Below is the synopsis: Martin cries. He is alone. He woke up in the morning and all his friends were gone. Disappeared. Just not there. He sets off to look for them. And he searches everywhere, in the... Continue reading
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I AM A MOD by COLL.EO Here's COLL.EO's latest update to our series STATUS UPDATE, consisting of rugs made of vintage anchor 6ply wool, latch hook canvas, and cotton. STATUS UPDATE began in 2015 as an appropriation and détournement of the iconic sign "I AM A MAN" used by strikers... Continue reading
Posted Feb 18, 2017 at MATTEO BITTANTI
Kent Sheely's new machinima is a critical examination of the increasing militarization of US police forces. Bodycam was created with SWAT 4. Expect massive doses of police brutality and procedural incompetence: Hit the grandma with the taser! Arrest the prisoners! And more... Recommended/contextual viewing: Craig Atkinson's documentary Do Not Resist. LINK: Kent Sheely Continue reading
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Robert Wetzer's Lost Worlds is an ongoing photographic exploration of "natural" video game landscapes such as "lush rainforests, icy mountain ranges, rushing waterfalls and barren deserts." As the artist notes on his website, what "used to be cardboard backdrops" have now become "seemingly unlimited worlds." Wetzer's approach to game photography reminds me of Justin Berry (think of his ongoing Videogame Landscapes series) and Mark Tribe (Rare Earth, 2012). But while many remediate the work of previous photographers, Wetzer's main inspiration is the paintings of Caspar David Friedrich (1774 - 1840) and Albert Bierstadt (1830 - 1902). The series, which began... Continue reading
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Borders is a political art game created not only to exhibit video games as an art form but to portray the dangers Mexican immigrants face in order to give the next generation a better future. Players attempt to cross the border while avoiding La Migra (border patrol) and staying hydrated. The place where every player dies is permanently recorded into the video game’s world, represented by a skeleton. This universal symbol communicates where players should be careful as well as simulates the large death toll claimed by Mexico’s deserts. (Gonzalez Alvarez) Borders can be freely downloaded here. The game was... Continue reading
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Data viz porn: GameSpace is a playable visualization of 16,000 videogames grouped on the basis of common features and displayed in 3-dimensional space like a vast galaxy of games available for exploration. I ts based on an analysis of all the articles about specific games found on Wikipedia. A giant, interactive map, merging games studies and digital humanities. Below is a constellation of all the NFL football video games players can explore within this staggering database: GameSpace was created by UCSC computer science graduate students James Ryan and Eric Kaltman, with Wardrip-Fruin and Michael Mateas, professor and chair of computational... Continue reading
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Curated by Isabelle Arvers and Chloé Desmoineaux-comme Des-moineaux, ART GAMES DEMOS is a B4 (before party) entirely dedicated to video art, video games and prototypes as well as performances. It will take place each month in bars, art spaces, book shops, alternative spaces around France. ART GAMES DEMOS is open to students, emerging artists, developers, and game developers. The curators' goal is to bring together a new art community around video/web based artworks, and video games. Submit your work (i.e. video/web based artworks, indie/expe/in progress video games, installations prototypes, performances and music related to videogames) via email to Isabelle Arvers.... Continue reading
Jeffrey Moser is a video artist that works with the cinematic image. His videos are inspired by the analog to digital transfer from physical film to virtual representation. His long term project, cinematicfixations.com, is a visual database of film. The goal is to create a complete visual record of every frame of every film ever made. Each fixation arranges ever frame of a film into a three by one rectangle, revealing the underlying color palette of the film and proving a visual timeline of the light-Rhythm and color sequence in the movie. His video work appropriates iconic cinematic sequences, analyzes... Continue reading
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Artist and game designer Ramsey Nasser appropriated id Software’s open-source Wolfenstein (1992) assets to produce Dialogue 3-D, which subverts the original violent approach, turning each interaction into a text conversation. An encounter with a Nazi soldier prompts the player to re-evaluate her approach and examine possible ethical consequences. Players are asked, among other things, "Is it okay to deny fascists a platform?" and "Doesn’t this make you the real Nazi?" If you are looking for a tutorial, here's the best resource on the web. This is not the first time Nasser has modified id Software's FPS. Consider, for instance, Killingspree... Continue reading
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In 1978, experimental director Craig Baldwin (b. 1952 in Oakland, California) made a 16mm film deconstructing the ideology of cowboy masculinity, cultural imperialism, and capitalism. Finally available on YouTube, his 20-minute video collage includes images and sounds culled from various sources, including commercial, TV series and news, films, cartoons, and video games such as Nintendo's fmv arcade game Wild Gunman (1974), an electro-mechanical arcade game developed by Gunpei Yokoi consisting of a light gun connect to a 16mm projection screen... ...and Midway's monochromatic 2D shooter Gun Fight (1975). I wrote about Wild Gunman for an upcoming book on the early... Continue reading
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Verstärker means amplifier in German. This interactive sculpture design by Olaf Val consist of a PSOne controller, a light bulb, a microcontroller and a pedestal. As Val explains: In the works "Rückkoppler", "Automatic Loop Unit", and "Bubbles", I focused on the development of instruments, which are able to generate light games in the tradition of Clavilux, Farborgel and Chormatops by using video projectors. These concepts are now continued without using video technology. The interaction between light and the designed interaction is at the fore in "Amplifier". In this way the daily use of electric light is the main topic of... Continue reading
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Matthew Keff is an artist based in New York who graduated from the School of Visual Arts in 2007. His practice consists in experimenting with game engine software to create visuals and interactives. The result is a bubble gum explosion that can be unseen. Think FPS paintings. Phenomenal stuff. LINK: Matthew Keff Continue reading
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Liberty City Crawl is the latest installment of the Grand Theft Auto IV interventions series by COLL.EO, a project comprising mods, machinima, and in-game photography, starring the likes of Vito Acconci, Adrian Piper, and David Wojnarowicz. In Liberty City Crawl, the avatar of William Pope.L replays seminal performances of his physical counterpart, including Tompkins Square Crawl (1991) and The Great White Way (2002), within GTA IV's virtual replica of New York. LINK: COLL.EO Continue reading
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I'm delighted to announce Liberty City Crawl, the latest installment of the Grand Theft Auto IV interventions by COLL.EO, a multimedia project comprising mods, machinima, and in-game photography starring the likes of Vito Acconci, Adrian Piper, and David Wojnarowicz. In Liberty City Crawl, the avatar of William Pope.L replays seminal... Continue reading
Posted Feb 1, 2017 at MATTEO BITTANTI