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MATTEO BITTANTI
San Francisco, California & Milan, Italy
Recent Activity
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Cory Arcangel, MIG 29 Soviet Fighter Plane and Clouds, 2005, installed at Art Basel 2017 Installation, 2 hacked Nintendo Entertainment System game cartridges, 2 Nintendo Entertainment System game consoles, artist software MIG 29 Soviet Fighter Plane and Clouds is Arcangel's first work intentionally made to be an installation. It features imagery from two hacked NES cartridges. The work is now on display at Art Basel. ‘This work is a hack of an early 90s video game in which you are a Soviet Fighter Jet asked to go on bombing missions in the Middle East. Usually in these games you are... Continue reading
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DiGRA ITALIA 2017 Testi, contesti e pretesti videoludici 12 Maggio 2017 dalle ore 9:30 alle 19:00 Auditorium, Open Space IULM 6 Università IULM Via Carlo Bo, 7 20143 Milano digraitalia2017.org iulm.it Riprese: Lorenzo Mosna (IULM Communication) Luca Carrubba, “Homozapping: un caso di studio sulla creazione di un videogioco sulla sessualità.”... Continue reading
Posted Jun 18, 2017 at LUDOLOGICA
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DiGRA ITALIA 2017 Testi, contesti e pretesti videoludici 12 Maggio 2017 dalle ore 9:30 alle 19:00 Auditorium, Open Space IULM 6 Università IULM Via Carlo Bo, 7 20143 Milano digraitalia2017.org iulm.it Riprese: Lorenzo Mosna (IULM Communication) Annamaria Andrea Vitali, “Interazione, senso, incontro.” Nata nel 1986 a Brescia, Annamaria Andrea Vitali,... Continue reading
Posted Jun 18, 2017 at LUDOLOGICA
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Curated by skot deeming and Martin Zeilinger Vector Festival is a participatory and community-oriented initiative dedicated to showcasing digital games and creative media practices. Presenting works across a dynamic range of exhibitions, screenings, performances, lectures, and workshops, Vector acts as a critical bridge between emergent digital platforms and new media art practice. The 2017 Festival will take place July 13- 16, 2017 across multiple venues in Toronto including Artscape Youngplace, Electric Perfume, Celebration Square Mississauga, Loop Hole Gallery, Black Cat Artspace, and InterAccess. Among the highlights are Vector’s flagship exhibition, Pattern Recognition, which explores the mediation of human perception through... Continue reading
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Oggi pomeriggio alle 16 abbiamo presentato il Master Universitario di Primo Livello in Game Design alla IULM di Milano nell''Aula Seminari. Di seguito, la presentazione completa: Se il tuo futuro è il game development, questo è il programma di studio che fa per te. Continue reading
Posted Jun 15, 2017 at LUDOLOGICA
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Oggi pomeriggio alle 16 presentiamo il Master Universitario di Primo Livello in Game Design alla IULM di Milano. La presentazione si svolgerà presso l'Aula Seminari dalle ore 16 alle 17, situata nel corpo centrale (IULM 1). Università IULM Via Carlo Bo, 1 20143 Milano Fermata metropolitana: Romolo MM2 Below is... Continue reading
Posted Jun 14, 2017 at MATTEO BITTANTI
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DiGRA ITALIA 2017 Testi, contesti e pretesti videoludici 12 Maggio 2017 dalle ore 9:30 alle 19:00 Auditorium, Open Space IULM 6 Università IULM Via Carlo Bo, 7 20143 Milano digraitalia2017.org iulm.it Riprese: Lorenzo Mosna (IULM Communication) Riccardo Fassone, “L'attacco dei cammelli mutanti. La pirateria come variantologia del videogioco italiano degli... Continue reading
Posted Jun 14, 2017 at LUDOLOGICA
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In Matthieu Cherubini's latest video game, 35,000 feet, players can experience the thrills of flying over Syria. Aboard a state of the art plane, travellers can watch in-flight movies such as American Sniper, eat delicious meals or just tweet about her/his magnificent [trip/conference/artwork about drones attacks] to a social network of preference while watching the sun set over mesmerizing landscapes. Below, a video excerpt: Matthieu Cherubini is an artist living and working in Shanghai. With a background in software engineering and in media/interaction design, Cherubini was previously engaged in a PhD in the Design Interactions at the Royal College of... Continue reading
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I'm delighted to announce that COLL.EO's machinima series The Fregoli Delusions (2016) will be featured in this year's altonale festival in Altona, a district of Hamburg, as part of the itinerant Simulacrum group exhibition. As I mention before, we are in great company: the artists featured are Mathieu Bernard-Reymond, Justin... Continue reading
Posted Jun 13, 2017 at MATTEO BITTANTI
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DiGRA ITALIA 2017 Testi, contesti e pretesti videoludici 12 Maggio 2017 dalle ore 9:30 alle 19:00 Auditorium, Open Space IULM 6 Università IULM Via Carlo Bo, 7 20143 Milano digraitalia2017.org iulm.it Riprese: Lorenzo Mosna (IULM Communication) Marco Liboà, “Il design dell'hardware e la rappresentazione grafica nei videogiochi. Sega Saturn: un... Continue reading
Posted Jun 11, 2017 at LUDOLOGICA
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DiGRA ITALIA 2017 Testi, contesti e pretesti videoludici 12 Maggio 2017 dalle ore 9:30 alle 19:00 Auditorium, Open Space IULM 6 Università IULM Via Carlo Bo, 7 20143 Milano digraitalia2017.org iulm.it Riprese: Lorenzo Mosna (IULM Communication) Daniel Vella, “De-Roling in Digital Virtual Worlds.” Daniel Vella è Lecturer presso l'Institute of... Continue reading
Posted Jun 11, 2017 at LUDOLOGICA
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Carlos Martorell aka Shoeg is a sound artist exploring videogame engine possibilities for visual discourses in between machinima, topography, human relationships, film work and pre-2k aesthetics. His latest work is a fan video for a friends' band called Desert. The song is "Sense Likes" (CSCN, 2017). The video has been shot in Unity as a way to save time in renders, and the virtual world has been created using photogrammetry over Apple Maps in Tokyo. Finally, the characters had been scanned with a Google Tango phone. The overall budget was approximately $100k... NOT! The budget was approximately $0. Carlos Martorell,... Continue reading
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World 8 Art Show Opening Reception Saturday, June 10, 7pm-11pm June 10-18 2017 at World 8 1057 S Vermont Ave, Los Angeles, CA 90006 Press release: Los Angeles, California May 30, 2017. Pop culture and event site Things To Do In LA (ttdila.com) and independent video game store World 8 (world-8.com) are having their first video game tribute art show, The World 8 Art Show! As E3 is open to the general public for the first time, a bold new art show surfaces the weekend before it starts. An art show set to capture the love of video games, taking... Continue reading
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Katie Hadgis' latest project is titled Immaterial Girl Living in an Immaterial World, a generative, virtual world rendered in real-time through The Elder Scrolls V: Skyrim game engine. As Hadgis writes, this work "shares traits with surrealist art, conceptual art, machinima film, and the real-fake". What is particularly fascinating is the fact that the video is complemented by two inkjet prints layered beneath laser engraved, fluorescent light illuminated plexiglas depicting and illustrating the rules of the virtual world. The prints are titled Immaterial World and Immaterial Girl. Immaterial Girl Living in an Immaterial World was featured at the Pratt Institute's... Continue reading
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Isla Hansen's latest project is titled Demolition One and it's a virtual pinata game in which players are invited to destroy a pitch black cadillac limo - i.e. the vehicle used by the 45th - by interacting with a plush physical toy version of the car. This video shows the installation at the Columbus Museum of Art in January, 2017 It's remarkable how Americans are using games and art - among other things - to cope with the ongoing insanity. In a sense, Demolition One is a giant stress toy. Isla Hansen was born in 1987 in Philadelphia. Her work... Continue reading
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Link Center for the Arts of the Information Age has just released How To Play Eddo Stern, a critical monograph on the avantgarde artist and game designer Eddo Stern written by critic, curator, and writer Domenico Quaranta and co-produced with Haus der elektronischen Künste Basel. The book features an essay... Continue reading
Posted Jun 2, 2017 at MATTEO BITTANTI
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Una versione più sintetica di questo saggio è stata pubblicata sul nuovo numero di WIRED in edicola ed è tratta da un progetto in corso d'opera. La nuova società videoludica: giocare a lavorare Matteo Bittanti Job Simulator (Owlchemy Labs, 2016). Versione per PlayStation VR. In cosa consiste l’appeal dei videogiochi?... Continue reading
Posted May 30, 2017 at MATTEO BITTANTI
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Link Center for the Arts of the Information Age has just released How To Play Eddo Stern, a critical monograph on the avantgarde artist and game designer Eddo Stern written by critic, curator, and writer Domenico Quaranta and co-produced with Haus der elektronischen Künste Basel. The digital version can be downloaded here. The print version will be available soon through Link Center for the Arts + Haus der elektronischen Künste Basel. Below is the full synopsis: Artist and game designer Eddo Stern explores the uneasy and otherwise unconscious connections between physical existence and electronic simulation, surrounding the subject matters of... Continue reading
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Hybrid Layers June 3, 2017–January 7, 2018 Opening: June 2, 7pm ZKM | Center for Art and Media Karlsruhe Lorenzstr. 19 76135 Karlsruhe Germany T +49 721 81000 F +49 721 81001139 info@zkm.de zkm.de Facebook / Instagram / YouTube The group exhibition Hybrid Layers explores the diverse aspects of what can be described as “the digital condition.” The digital becomes the picklock, the a priori, that unlocks the specific cosmos, the cultural and conceptual scenarios revealed by the individual artworks. The exhibition focuses on a generation of artists, who were confronted with the growing presence and impact of the digital... Continue reading
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"Our AI friend here, Charles, is a convolutional neural network that learns to drive through deep learning. At the moment, Charles learns and takes all actions based on single frames at a time, and bases his decisions on just pixel data. Charles only sees exactly what you see. In time, I intend to give Charles some short-term memory to hopefully improve his driving." (Harrison Kinsley) Stills from Harrison Kinsley's Charles streaming live on Twitch.tv LINK: Harrison Kinsley Continue reading
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Oliver Payne, 2017. Photo: Curtis Buchanan CONTINUE? The Philosophy of Japanese Arcade Culture Wednesday May 31, 2017 7:30PM Hammer Museum, Los Angeles Free entry and open to the public Parking: Under the museum, $6 flat rate after 6 p.m. Cash only. "Having recently collaborated with Japanese Pop art legend Keiichi Tanaami, Oliver Payne discusses Japanese arcade culture, specifically the manic and psychedelic “bullet hell games.” These niche arcade games—often considered the purest form of video games—follow a chaotic, complicated system of rules and patterns. Payne considers labor, play, identity, and art in gaming culture, and how it all informs his... Continue reading
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HYPE Solo show by/Mostra personale di Marco Mendeni May 29 - June 17 2017 Curated by/a cura di Matteo Bittanti Project economART Preview Day: May 29, 2017 6:30 pm The gallery is open from Monday to Friday between 10-13; 16-19 Saturday and Sunday by appointment only AMY D Arte Spazio Via Lovanio 6, Milano MM2 Moscova +39.02.654872 info@amyd.it Marco Mendeni, r lightTweakSunlight 01, 2015 Instead of wondering what the future will be, Marco Mendeni asks what the future is for, and who needs it. Algorithms and cybernetics, machines and apparatuses, video games and simulations are the raw material that he... Continue reading
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HYPE Solo show by/Mostra personale di Marco Mendeni May 29 - June 17 2017 Curated by/a cura di Matteo Bittanti Project economART Preview Day: May 29, 2017 6:30 pm The gallery is open from Monday to Friday between 10-13; 16-19 Saturday and Sunday by appointment only AMY D Arte Spazio... Continue reading
Posted May 24, 2017 at MATTEO BITTANTI
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The new project by Danish artist Jakob Kudsk Steensen, Primal Tourism (2016), is an impressive multimedia tour-de-force featuring a virtual reality art work, a series of prints, and a complete walk through. The recently created Island (2017) is an installation based on Primal Tourism, a virtual reality art project, where colonialism, tourism and science fiction intertwine with one another. The core of the project is an exact virtual replica of the iconic tourist island Borabora in French Polynesia, developed in a scale of 1:3. In the work, it is possible for the visitor to explore the entire Island freely, or... Continue reading
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Larry Achiampong and David Blandy, Finding Fanon 2, 2016, UHD Digital Video screenshot The Finding Fanon Trilogy Wednesday 24th May 2017 7-9pm, Tate Modern, London The Finding Fanon trilogy (2015–17) by Larry Achiampong and David Blandy blends personal histories, pop culture and post-colonial theory to examine how we navigate the digital and physical worlds of the twenty-first century. The evening will consist of an exclusive screening – the first time the trilogy has been screened together – followed by a conversation between the artists and theorist Rizvana Bradley. Location: Tate Modern, Starr Cinema, Bankside, London, SE1 9TG To book tickets... Continue reading