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MATTEO BITTANTI
San Francisco, California & Milan, Italy
Recent Activity
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LEGIT 3D Curated by Paul Bridenbaugh September 8 - October 9 2015 Skyline College Art Gallery ...Featuring sculptural installations made from unconventional, commercial, and recycled materials including extension cord macrame by Dana Hemenway, disco-mirror bomb by Jeremiah Jenkins, faux fur toilet paper by Mike Arcega, and political action lego dioramas by COLL.EO (Colleen Flaherty and Matteo Bittanti). LINK: LEGIT 3D Continue reading
Posted 4 hours ago at MATTEO BITTANTI
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Andrew Schartmann Koji Kondo's Super Mario Bros. Soundtrack Serie: 33 ⅓ Editore: Bloomsbury Publishing Data di pubblicazione: 25 maggio 2015 Pagine: 146 Lingua: inglese Acquista su Amazon o IBS Come ho confessato in varie occasioni, una delle principali fonti di ispirazione di Ludologica è la leggendaria serie 33 ⅓ dedicata... Continue reading
Posted yesterday at LUDOLOGICA
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I'm delighted to announce that Concrete Press has just released my new book, Grand Theft Samo. Written in collaboration with fellow artist Colleen Flaherty, Grand Theft Samo documents COLL.EO’s eponymous 2014 project comprising an artistic mod, a series of in-game performances, a set of videos (machinima), a collection of screengrabs and digital prints. The second in a series of Grand Theft Auto IV interventions by COLL.EO that also includes Grand Theft Vito (2013), Following Bit (2013), and Arthur Rimbaud in Liberty City (2015), Grand Theft Samo puts the player in the streets of a fictional New York under the guise... Continue reading
Posted Aug 24, 2015 at MATTEO BITTANTI
Kent Sheely's ongoing, epic series returns with a new chapter set in the fictional universe of Grand Theft Auto V. For those unfamiliar with Ready for Action, these machinima are "scenes featuring video game characters at the mercy of public transportation." A sort of algorithmic Waiting for Godot, Ready for Action combines elements from the real and the virtual ("Audio from the game has been blended with audio captured while waiting for public transportation in the real world," Sheely) related: Ready for Action #1, Ready for Action #2, Ready for Action #3, Ready for Action #4, Ready for Action #5,... Continue reading
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La complessa relazione tra sessualità, erotismo e videogame si colloca al centro di una dettagliata recensione di VirtualErotico, l'antologia di saggi curata da Luca Papale e Francesco Alinovi pubblicata su Pixel Flood il 17 agosto 2015. Intitolato "Biopsia di un medium incompreso", l'articolo porta la firma di Federica Bua. Di... Continue reading
Posted Aug 18, 2015 at LUDOLOGICA
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Yesterday I had the pleasure to (remotely) participate in a panel at ISEA 2015, the 21st symposium on electronic art, in Vancouver, Canada entitled "The Gallery at Play: On the Histories and Politics of Exhibiting Digital Games and Game Art" with Isabelle Arvers, skot deeming, Lynn Hughes, Eddo Stern, and Martin Zeilinger. Below is the abstract: Over the past decade, digital games and their cultures have emerged as a dominant cultural form in popular culture. As such, large scale museums and institutions have begun to collect, archive and exhibit digital game. These ‘blockbuster’ initiatives, reinforce historical ludo-industrial narratives with gaming... Continue reading
Posted Aug 18, 2015 at MATTEO BITTANTI
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Si parla di sesso e popular culture su NOVA, il supplemento del Sole 24 Ore. Tra Lupin III e Courbet, Nella sua rubrica In cerca di idee, Gabriele Caramellino cita anche VirtualErotico, il volume curato da Luca Papale e Francesco Alinovi. Potete leggere il pezzo completo cliccando sull'immagine sottostante. LINK:... Continue reading
Posted Aug 11, 2015 at LUDOLOGICA
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"The Indie Arcade: Coast to Coast is an annual event hosted by the Smithsonian American Art Museum and its partners American University Game Lab, Magfest, and the mid-Atlantic chapters of the International Game Developer's Association (IGDA). The event affords creative independent game designers and developers the opportunity to show their work at a 1-day event open to the public. In it's first year 20 independent game developers showed their work to an audience of more than 4,000 people. It is the biggest event of its type in the nation's capital - Washington, DC. We are now accepting applications for inclusion... Continue reading
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The Victoria & Albert Museum in London is looking for a Research Curator for their upcoming exhibition on Game Design. Opening in summer 2017, "the exhibition will be the first to position videogames as a serious and considered design discipline and to locate the medium in its social, cultural and political contexts. There will be a scholarly publication and a wide variety of other events accompanying the exhibition." (more info here) The skinny: £ 25763 - 30965 - Per Annum Full-time - (36 hours per week) Fixed term contract until August 2017 Deadline for applications is midday on Tuesday 1... Continue reading
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Segnialiamo un'altra splendida recensione di Lorenzo Antonelli, che per Outcast cura da tempi non sospetti l'intrigante rubrica Videodrome. Antonelli racconta VirtualErotico, la nuova antologia di saggi curata dal Luca Papale e Francesco Alinovi. Il penetrante articolo si apre così: Qui potete leggere il testo completo. LINK: VirtualErotico Continue reading
Posted Jul 25, 2015 at LUDOLOGICA
With Unreal Estate (the Royal Academy is yours), Lawrence Lek combines institutional critique with Game Art. In his dystopian-and-yet-utterly-realistic machinima, the London Royal Academy of Arts has become a privately owned luxury estate. Art world types - an oligarch, a business tycoon, a collector - make an appearance amidst Anish Kapoor's giant scultpure. Created for an exhibition at the RA, the site-specific installation is accompanied by a soundtrack by virtuoso cellist Oliver Coates and a voiceover of a found text from Russian Tatler magazine, translated into Mandarin by Joni Zhu. Lek's work has been shown in several countries including Australia,... Continue reading
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Segnaliamo "Videogame ed erotismo virtuale", un bell'articolo di Emilio Cozzi sul Sole 24 Ore di domenica 19 luglio dedicato a VirtualErotico, il volume antologico curato da Luca Papale e Francesco Alinovi. Per leggere l'articolo, cliccate sulle immagini sottostanti: LINK: VirtualErotico Continue reading
Posted Jul 20, 2015 at LUDOLOGICA
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GameScenes is conducting a series of interviews with artists, critics, curators, gallery owners operating in the field of Game Art, as part of our ongoing investigation of the social history of this fascinating artworld. The goal is to illustrate how game-based art is being created, shared, and discussed today. Leonardo Sang is a Brazilian visual artist, photographer, and designer whose practice is overtly influenced by game aesthetics. Based in Sao Paolo, Sang is also a prolific game photographer. His ongoing investigation of ludic spaces culminated with Virtual Reality Photography (VRP, 2014) and Backseats in Games (2015). The former uses games... Continue reading
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"Segundo Festival Internacional de Chip Music & Post-Internet Art de Barcelona. Una vez más habrá charlas, talleres y una exposición online que también se podrá visitar en una instalación especial en Hangar. Además de más de seis horas de conciertos audiovisuales. ------------------------------------ CHIPMUSIC A/V SHOWS ------------------------------------ Música: 18 DE JULIO / 18.00 TO 01.00 – CHIPMUSIC A/V SHOWS Music: CYMBA (Henry Homesweet and Je Deviens Dj En 3 Jours) JANKENPOPP CONFIPOP ZOMBECTRO SULTÁN PARAÍSO SUPER BUSTY SAMURAI MONKEY CHUD011 BITEMAP ULTRAMIEDO DJ INTERNET EXPLORER Visuals: ENTTER ASCII BIT A|<r LXTXCX DEVICE Día: Sábado 18 de Julio Hora: De 18:00 a... Continue reading
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Cultural critic and technology writer Emanuel Maiberg has written a killer piece on game-related injuries for VICE/Motherboard on videogame-related injuries (yes, it's a thing) . Titled "Achilles' Wrists: Meet the Doctor Who Is Saving eSports Careers", the piece is accompanied by images from Game Arthritis, created by yours truly and the eclectic/electric collective IOCOSE. You can read the full piece here. Also available in German on VICE Germany and KlonBlog. LINK: Game Arthritis Continue reading
Posted Jul 17, 2015 at MATTEO BITTANTI
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I am delighted to announce that I am involved in LEGIT 3D, an upcoming group show at Skyline College Gallery between September 8 - October 9, 2015 with Colleen Flaherty as COLL.EO. We will be in great company: Our partners in crime are Mike Arcega, Dana Hemenway and Jeremiah Jenkins. Directed by Paul Bridenbaugh, Skyline College Gallery is the art shrine of Skyline College, located in San Bruno, California. Bridenbaugh, who is also curating the show, has one modest goal: reinvent the very notion of sculpture. It's going be fun. Continue reading
Posted Jul 16, 2015 at MATTEO BITTANTI
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Da sinistra: Fabio Bortolotti, Andrea Babich, Riccardo Albini. Segnalo una splendida intervista a Riccardo Albini, fondatore di leggendarie testate videoludiche italiane come Videogiochi, Game Power, K e altri pezzi di storia dell'editoria videoludica (nonché inventore del Fantacalcio) realizzata dall'intrepido duo Andrea Babich (autore di un essenziale studio su Super Mario)... Continue reading
Posted Jul 16, 2015 at LUDOLOGICA
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Still from Angela Washko, Womanhouse (Or: How To Be A Virtuous Woman), 2014, Free Will Mode #3, HD 720p video, 105 minutes, dimensions variable, Edition of 5 From the press release: "Opening Reception: Friday, July 10, 6:00 – 8:00 PM Gallery Hours: Wed – Sat, 11:00 AM – 6:00 PM; Sun 12:00 PM – 6:00 PM bitforms gallery 131 Allen Street, New York NY 10002 "I believe we lose immortality because we have not conquered our opposition to death; we keep insisting on the primary, rudimentary idea: that the whole body should be kept alive. We should seek to preserve... Continue reading
Artist and curator skot deeming aka mrghosty is the summer artist in residence at The Western Arctic Moving Pictures (WAMP), a mighty art gallery and multimedia space in Yellowknife, Northwest Territories, Canada. In this talk, the new media artist/ghosthunter/video game hacker discusses his practice and illustrates his plans to take Canada by storm with a series of public art installations, workshops and talks. There's more to come. LINK: mrghosty @ the WAMP Submitted by Matteo Bittanti Continue reading
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We are delighted to introduce our latest body of work: How to study in America is a series of seven layouts featuring miniatures, wood, and immaculate white paint, titled Computer Science, Critical Studies, Psychology, Social Studies, Sociology and Women's Studies. It looks like this: COLL.EO, How to study in America (Visual Studies), 2015 The following video includes an abridged version of the artist statement and some images. You can see the full series here and read more about How to study in America here. Glosses: Alas, this is not a practical joke. This is a practical guide. LINK: COLL.EO Continue reading
Posted Jul 1, 2015 at MATTEO BITTANTI
Developed by Owen Bell, Tony Kao, Ansh Patel, Karina Popp and Reynaldo Vargas, Beautiful/Ugly pays homage to the Surrealist game otherwise known as exquisite corpse. Comprising five vignettes that thread together "to create a sensorial experience unique to videogames", Beautiful/Ugly both references and critiques game and film conventions by highlighting key aspects of technology, interactivity, and visual culture. The game (release date TBA), was developed with Unity. Vargas is an MFA Candidate at the NYU Game Center and holds a B.A. from Gallatin School of Individualized Studies, NYU. LINK: Reynardo Vargas Submitted by Matteo Bittanti Continue reading
A new, mesmerizing piece by Victor Morales: a psychedelic subway ride to nowhere. Since 2003, the Venezuelan artist has been obsessed with modding. His computer animated videos, often created by tinkering with 3D engines are original, unclassifiable, and unforgettable. Morales is not just an artist: he has created his own aesthetics. LINK: Victor Morales Submitted by Matteo Bittanti Continue reading
Jon Rafman: The Attraction of Virtual Communities Curated by Mark Lanctôt June 20–September 13, 2015 Musée d'art contemporain de Montréal 185, rue Sainte-Catherine Ouest Montréal, Québec H2X 3X5 The MAC is delighted to present the first major museum exhibition in Canada devoted to Montréal artist Jon Rafman, accompanied with an extensive catalogue. Rafman first made a name for himself with his series "The Nine Eyes of Google Street View," begun in 2009, and his international reputation has grown ever since. Part anthropologist, part archivist, Rafman brilliantly and passionately explores the subcultures that people the Internet, seeking to question the distinction... Continue reading
Hamburg-based game designer Sara Lisa Vogl is currently developing Lucid Trips, a Virtual Reality Art Game for Oculus Touch, HTC Vive & Lighthouse and Sony Project Morpheus and uses hand-motion-controllers. To move around, players just push themselves of the ground with their hands.. This video illustrates the first world, Whateverland, A place where art is made visible in a complete new way. The player can explore the work of selected artists from exciting new perpectives and interact with them in various ways. Artworks from different disciplines are digitised via 3D scan and integrated into the game world. Every piece of... Continue reading
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Isabelle Arvers: Games as colors on canvas (personal blog): In the footsteps of machinima making, games can be perceived as a medium and as a raw material for artists to create hybrids artworks from stop motion, video art, experimental cinema, installations and interactive artworks. Thanks to machinima techniques and editing software, games can be mixed to each other and transformed into colors in order to produce a Mash Up, and a totally new original artwork. (Isabelle Arvers) Zachary Kaplan: A hardware-based restoration of the 'first art videogame' (Rhizome): Mike Builds a Shelter, [is] a 1983 videogame by artist Mike Smith,... Continue reading