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Matthew Green
Matthew Green's personal gaming blog, Press The Buttons, is updated daily.
Interests: television, piano, movies, photography, video games
Recent Activity
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It can be expensive to collect video games. Sealed copies of beloved classics like EarthBound or Chrono Trigger can sell in the used market for hundreds of dollars, while copies of rare titles like Stadium Events can command prices that most assign to cars or down payments on housing. Who needs all of that stress and expense when you can collect the cheapest, most worthless games in gaming history? Platypux Comix gets you started on your new valueless buying spree with a look at some of the cheapest games out there. There have been a lot of lists written about... Continue reading
Posted 2 days ago at Press The Buttons
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We gather here today to bid farewell to the Classic NES console, a Nintendo nostalgia item too beautiful for this world and gone far too soon. As we say our goodbyes, we also dip back into history to discuss some of the most expensive and rarest video games spanning from the Atari 2600 era through the 8-bit and 16-bit eras. Best and worst alike, some of these older games fetch absurdly high prices, and we explore some of our favorites. Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and... Continue reading
Posted 4 days ago at Press The Buttons
Argonaut Software co-developed the SFX chip and co-owns the patents, so whomever owns the remains of Argonaut today has those patents. One wonders if Nintendo has been unable or unwilling to strike a deal or can even find who owns them now.
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Perhaps someone was working from original Japanese notes written by someone unfamiliar with the American name for the character and the error was missed by modern QA.
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The online community is absolutely buzzing today about Eurogamer's report that Nintendo plans to sell a Classic Super NES later this year that follows the plug-and-play model used by the discontinued Classic NES featuring built-in games as a one-and-done purchase. Let's hope the company takes the apparently unanticipated demand for classic Nintendo games sold in bulk at a reasonable price into account when they set up manufacturing targets this time. Here's Tom Phillips with the news: The SNES mini (or, to continue Nintendo's official branding, likely the Nintendo Classic Mini: Super Nintendo Entertainment System) is currently scheduled to launch in... Continue reading
Posted Apr 19, 2017 at Press The Buttons
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It's such a minor error in the grand scheme of things, but one thing that grinds my gears in when support material for video games, movies, television, etc. fail to properly identify key characters. While I'm impressed with Capcom's recently released The Disney Afternoon Collection, I involuntarily blurted out "Are you kidding me?" when I saw that Darkwing Duck's villainous nemesis Steelbeak, top agent of the Fiendish Organization for World Larceny, has been misidentified as "Metal Beak" in the Darkwing Duck music player. I look forward to taking down Metal Beak along with the rest of Darkwing's rogues gallery including... Continue reading
Posted Apr 19, 2017 at Press The Buttons
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The demand for more Classic NES units is real, but as would-be owners of the little nostalgia boxes found late last week when Nintendo announced that it was discontinuing production of the already hard-to-find console, the reasons behind Nintendo's decisions remain a secret to everybody. Why would the company kill off what was poised to be a runaway success had it only manufactured enough units to meet demand? There as been lots of speculation in the media as to why Nintendo is moving away from the console; I've heard everything from "Nintendo wants to sell you a Switch instead" to... Continue reading
Posted Apr 18, 2017 at Press The Buttons
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It's always sad when a video game publisher chooses to shut down the servers that make multiplayer modes possible, and once again the Grim Reaper has come for a handful of Sony PlayStation titles. The sadness is mitigated by the fact that you probably won't even notice the loss of these games as you likely were not playing them anyway. Prepare to say farewell to the multiplayer functionality of games such as Sports Champions for PS3 and Modnation Racers: Road Trip for the PS Vita. As of 1 July 2017 you will no longer be able to use the online... Continue reading
Posted Apr 17, 2017 at Press The Buttons
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When is a complete game not complete? When season passes are involved. We've tackled the practice of buying DLC in bulk before, but with the recent changes to Watch Dogs 2's season pass plans, we felt it was time to take another run at increasingly expensive add-on content. Are passes a good deal or just a very expensive microtransaction? It's time for some debate. Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure... Continue reading
Posted Apr 12, 2017 at Press The Buttons
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The previously announced single-player expansion to Naughty Dog's hit Uncharted 4: A Thief's End has ballooned up so much that it's become a stand-alone release that does not require Uncharted 4 to play. Subtitled The Lost Legacy and starring Uncharted 2's Chloe Frazer, this new chapter in the Uncharted story is due to release August 22 for the Sony PlayStation 4 at a price of $39.99 as announced this morning by the PlayStation Blog. In December we said that we’re approaching this project as a true Uncharted game — complete with its own deep narrative with complex character development, all-new... Continue reading
Posted Apr 11, 2017 at Press The Buttons
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Fifty hours into the adventure, it feels right to spend some time talking about Nintendo's new Switch launch title and Wii U farewell release The Legend of Zelda: Breath of the Wild. Blake Grundman asks me all of his Wild questions as we dig into lore, mechanics, and fun moments from exploring Hyrule. This is your spoiler alert! Join us for some lightning-striking, grass-burning, dungeon-manipulating fun. Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and... Continue reading
Posted Apr 5, 2017 at Press The Buttons
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A good case for a handheld video game system is hard to find. Cheap cases aren't manufactured to quality specifications and inevitably fail to protect your hardware. Many manufacturers only sell cases as part of overpriced, wasteful "starter kits" that require you to buy pitiful accessories you do not need nor will ever use. Heaven help you if you want to sport a professional, adult image with your game console and all you can find to store it is a screaming neon case emblazoned with a kiddie property intended for someone a third of your age. While I'll happily stuff... Continue reading
Posted Mar 31, 2017 at Press The Buttons
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Much of the lore and visual design out of Super Mario Bros. seems like it was developed during a fever dream or drug trip: a turtle king kidnaps a mushroom princess, leading to a heroic plumber to save the day by jumping on and throwing throwing fireballs at turtles, mushrooms, squid, and beetles. It's easy to mark this all down as "Games: weird, am I right?", but over at Reddit in the Ask Historians section, the question about whether or not any of the elements from Super Mario Bros. and Super Mario Bros. 2 have any Japanese cultural significance. The... Continue reading
Posted Mar 28, 2017 at Press The Buttons
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The Nintendo Switch is finally available and on this week's new episode of the podcast, I take Blake Grundman through my first impressions of the new console and talk about the good, the bad, and the confusing parts of using it. There's also a little spoiler-free talk about The Legend of Zelda: Breath of the Wild and Super Bomberman R. Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on... Continue reading
Posted Mar 24, 2017 at Press The Buttons
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Nintendo's famed hero Link has sported many looks over the past thirty years, but they've all been more or less the same: green pointy hat and a green shirt. The recently released The Legend of Zelda: Breath of the Wild throws that tradition away by dressing Link in all kinds of clothing from a ratty shirt found at his awakening to warm feather-lined pants for keeping warm in cold places to a revealing outfit popular among vai designed for sneaking into a desert city forbidden to all voe. Why the change? The development team felt that the classic look wasn't... Continue reading
Posted Mar 21, 2017 at Press The Buttons
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Capcom had a knack for turning the cartoons of the Disney Afternoon into fun video games for the Nintendo Entertainment System back in the 1990s, and while the company did revive DuckTales for a modern high definition remake a few years ago, this time it's bringing back the original 8-bit versions of games like Darkwing Duck, DuckTales and its sequel, Tale Spin, and Chip 'n' Dale Rescue Rangers and its sequel in their classic pixel glory for the Sony PlayStation 4, Microsoft Xbox One, and PC along with some extra modes and bonus features. It's developed by the team that... Continue reading
Posted Mar 15, 2017 at Press The Buttons
That was bound to happen because I don't know a thing about baseball players. Good catch!
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I was pure Nintendo up until I bought a PS2 and a PS3 in during the Wii years when it wasn't keeping up with the direction of modern gaming. I've dipped back in the PS1 library with PS1 Classics downloads to my PS3 and Vita, so I'm mostly caught up on the big names of the era (Ratchet, Jak, GTA, etc). That does sound right about Tomb Raider. They do tend to blur together in hindsight.
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The 16-bit glory days offered many sports titles from the world of baseball, some of which licensed the names of actual Major League Baseball players to add realism and authenticity to the experience. 1994's MLBPA Baseball from Electronic Arts, for instance, uses the names of players based on the 1993 season's major league players. The game's Japanese version, released in 1995 as Fighting Baseball for the Super Famicom, is not one of those games. You see, the team behind Fighting Baseball did not have any arrangements with the Major League Baseball Players Association or Major League Baseball or pretty much... Continue reading
Posted Mar 12, 2017 at Press The Buttons
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For as much as we love video games, admittedly there are some very famous and popular franchises that, for one reason or another, just do not appeal to me or Blake Grundman. On this week's episode of the Power Button podcast, we shine a light on our antipathy for games like Final Fantasy, Tekken, Metal Gear Solid, and Resident Evil. We want to like them, but they just make it so difficult for us! Find out why in an hour of conversation. Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via... Continue reading
Posted Mar 7, 2017 at Press The Buttons
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I've been enjoying Nintendo's new The Legend of Zelda: Breath of the Wild over the past few days and have been using the Switch's built-in social media posting and captioning tools to share some of the more memorable sights and thoughts as I've set out to explore Hyrule. From the Great Plateau to Kakariko Village out to the eastern coast and parts north, I'm clearing out shrines and climbing towers and giving Bokoblins the business. Here are some of my favorite tweets from the past few days worth of exploration. *eagle cries* #BreathoftheWild #NintendoSwitch pic.twitter.com/cB8fDMFikx— Matthew Green (@PressTheButtons) March 5,... Continue reading
Posted Mar 7, 2017 at Press The Buttons
Oh yes, it's very Biff.
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So you just brought home your brand new Nintendo Switch and probably a copy of The Legend of Zelda: Breath of the Wild. Congratulations! I know you're ready to play with power, but before you do, you should think about the future. There are lots of young children who are getting their first taste of Nintendo products today (well, hopefully not literally) who will, in thirty years or so, feel the nostalgic draw of the Switch experience. When those kids have some disposable income in 2047, they'll be eager to revisit the Switch memories of their youth and will want... Continue reading
Posted Mar 3, 2017 at Press The Buttons
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The legend of Super Mario Maker's Weird Mario speaks of a deformed version of Mario that, when powered-up with a Weird Mushroom as opposed to a Super Mushroom, reinterprets his proportions to match that of a real human and augments his jumping ability appropriately. We don't get to see what Weird Mario would look like riding Yoshi or turned into a Tanooki Suit statue during normal gameplay, but in the game's Edit Mode it's possible to knock on a placed door with the stylus which causes a differently powered-up Weird Mario to answer. It is in these moments we get... Continue reading
Posted Feb 28, 2017 at Press The Buttons
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As we effectively bid farewell to Nintendo's Wii U console this week as its Switch successor arrives in stores, it's only fitting that we take a look back at some of the best loading screens that the console's first-party game library had to offer. Only visible for a moment after selecting a game to play from the main system menu, these screens gave us unique high quality promotional artwork meant to draw us into the detailed world we were about to visit. Spanning all the way from the Wii U's first releases such as New Super Mario Bros. U through... Continue reading
Posted Feb 27, 2017 at Press The Buttons