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Matthew Green
Matthew Green's personal gaming blog, Press The Buttons, is updated daily.
Interests: television, piano, movies, photography, video games
Recent Activity
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Once again it's time to gaze upon the forbidden fruit of the video gaming world. Platypus Comix has put together another list of rare and unusual gaming items for your perusal. Marvel at rare prototypes, uncommon demo kiosks, lit signage, autographed cartridges, The Joy of Sex: The Game, and so much more. Check out the press kit for 1994's Donkey Kong Country which comes to us from an age before thumb drives or FTPs of character artwork and screenshots. It has actual slides! They don't make 'em like this anymore because it would be too expensive and rather pointless. There's... Continue reading
Posted 2 days ago at Press The Buttons
Only so many hours in a day and the Wii U, 3DS, PS4, and Vita consume all the free gaming time. It's the circle of life. I haven't boxed up the PS3, but it's not plugged in right now.
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We do our best not to use too much language like that, but it doesn't always work out. If it helps, we've noticed the trend and are more conscious of it now. I've even started bleeping some words in newer episodes.
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Ubisoft has supported Nintendo's troubled Wii U since launch with a variety of titles for multiple audiences. Family/casual titles like Just Dance have been balanced with M-rated fare such as ZombiU and Assassin's Creed. Unfortunately for fans of M-rated games, those titles do not sell on the Wii U compared to other consoles, so as Game Informer reports in an interview with Ubisoft's CEO Yves Guillemot, the company is scaling back on its Wii U plans and getting out of the M-rated game business on Wii U. “It’s very simple,” Guillemot says. “What we see is that Nintendo customers don’t... Continue reading
Posted 3 days ago at Press The Buttons
The Super NES mouse! The Power Glove! The Speedboard! On last week's episode of Power Button we took a stroll down memory lane with the best video gaming accessories of all time, but this time we're going to explore some of gaming's greatest misfires and most baffling add-ons. Hold on tight, gang. This one is going to hurt. Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining... Continue reading
Posted 6 days ago at Press The Buttons
Ghostbusters used to have a stage show presence at Universal Studios theme parks, but it's been years since the old firehouse has been home to a special effects spectacular. As it turns out, the old stunt show wasn't the first attempt at bringing the franchise to theme parks. Blastr (via a longer interview at 2600 Connection) has a look at the aborted Six Flags video game-based theme park ride featuring the Ghostbusters property combined with interactive shooter mechanics and a riff on Walt Disney World's Haunted Mansion attraction. It was another 'first' of its kind as it was the first... Continue reading
Posted 7 days ago at Press The Buttons
Funny how that's always the rationale when a publisher kills a game through bad management. "Oh, nobody wants [title] anymore." Yes, people do! You all just made it difficult or impossible to buy/support in its current state!
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There's been plenty of weasel words to go around on this story. I haven't changed any wording in my article here, but Xbox executives have changed their message over the past day.
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Late night talk shows have been mining video games for humor for a while now, but I believe this is the first instance of HBO's Last Week Tonight with John Oliver tweaking the medium for a laugh. Here's a clip from this past weekend's episode which advertises the new alternative to war-based video games. Why fight on the battlefield when you can fight in the conference room? Prepare for World of Peacecraft. It's a parody now, but give it time. Someone will create this game and put it up on Steam Greenlight before too long. Continue reading
Posted Aug 13, 2014 at Press The Buttons
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After rebooting again last generation, the Tomb Raider franchise is moving on to the next sequel, Rise of the Tomb Raider. Announced back around E3 time, the gaming community assumed the game was headed for the new generation platforms and PC, but this morning at Gamescom, Microsoft turned heads and riled up the fans by announcing that the sequel is to be a Xbox exclusive. That's enough to make news, but what's really keeping people talking today is that thanks to some unspecific and nebulous language, nobody's quite sure how long this exclusivity will last. Rise is due on the... Continue reading
Posted Aug 12, 2014 at Press The Buttons
Chances are that unless you had nothing better to do Thanksgiving weekend of 1992, you missed watching the one and only episode of a planned Battletoads animated series. Changing the origins of the 'toads yet again to fit whatever seemed cool at the moment, the cartoon casts the characters as high school students who can transform into the Battletoads when the situation requires. Written by David Wise (the television writer, not the music composer who coincidentally composed the soundtrack for the original Battletoads game), the cartoon was poised to compete with the Teenage Mutant Ninja Turtles juggernaut that was flying... Continue reading
Posted Aug 10, 2014 at Press The Buttons
The practice still seems new, but it's been around for a while. I remember having to choose preorder DLC for Ratchet & Clank: A Crack in Time and that was back in 2009. Five years seems long enough for Nintendo to figure out how to follow the trends on this.
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The Zapper! The Power Pad! The NES Advantage! These are just a few of the beloved accessories from the world of video gaming that Blake Grundman and I heap praise upon in this week's episode of the Power Button podcast. Spanning the Nintendo Entertainment System era up to the present day, we trot out some of our favorite peripherals, dust 'em off, and discuss why we like them so much. It's an hour and a half of nostalgia for your listening pleasure. Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via... Continue reading
Posted Aug 9, 2014 at Press The Buttons
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Retailers offering different packs of downloadable content as a preorder incentive is nothing new, but now Nintendo is getting into the act along with Koei Tecmo by offering a variety of costume packs at GameStop and Amazon for those who reserve the upcoming Hyrule Warriors for Wii U. GameStop has the exclusive The Legend of Zelda: Ocarina of Time costumes for Link and Zelda, while Amazon offers Twilight Princess variants. A Skyward Sword pack is believed to be on the way from a still-unannounced retailer. Zelda Informer has the news. I hate to see Nintendo adopting the practice of splitting... Continue reading
Posted Aug 8, 2014 at Press The Buttons
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This article was originally published at Kombo.com on September 25, 2006. It is repubished here as part of Review A Bad Game Day. Video game franchises have been crossing over from one genre to the next for years. Often times a platformer hero will jump behind the wheel of a go-kart or pick up a tennis racket, but sometimes characters move into genres in which they aren’t really expected. Ever seen a puzzle game spawn a platformer adventure spin-off? Consider Super Monkey Ball Adventure from Sega and Traveller’s Tails for the Nintendo GameCube, Sony PlayStation 2, and PlayStation Portable which... Continue reading
Posted Aug 8, 2014 at Press The Buttons
A little while ago I spotlighted the Castle Rock musical action level from Rayman Legends for the Sony PlayStation 4 and other modern consoles in which moving to the beat of the music is the only way to win. As the game draws to a close, these musical levels are reprised with some added tricks and gimmicks. Check out this 8-bit musical mix of Castle Rock that adds 1980s visual distortion to the video to up the challenge. This really is the game that keeps on giving. It's just packed with fun content. Continue reading
Posted Aug 7, 2014 at Press The Buttons
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Earlier this week Blake J. Harris gave us a brief look at Nintendo's official character guide, but no recounting of Nintendo's mid-1990s history is complete without looking at the comparative Sega side of the story. With that in mind, Steve Lin has dug up the company's official style guide for the world of Sonic the Hedgehog and shared a few pages. It's more in-your-face than the Nintendo guide with lots of character art of Sonic breaking the fourth wall and speaking to the reader. It's another interesting look back in time at simpler times before Sonic had a dozen friends... Continue reading
Posted Aug 7, 2014 at Press The Buttons
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Nintendo's Mario Kart 8 for the Wii U has done very well in both critical and sales terms, but the company isn't content to let the game rest in this era of patches and updates. A new expansion for the game scheduled for free release on August 27 will add some requested changes and three new karts. Crave Online summarizes the new additions: Drivers will now have the option to display the course map on the TV screen during races. The order of the menu after each race will be changed to “Next Race”, followed by “Watch Highlight Reel”. The... Continue reading
Posted Aug 7, 2014 at Press The Buttons
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It's always interesting to get a look inside the video game development process by exploring leaked prototypes and beta versions. Thanks to Protodude (of Prototude's Rockman Corner), there's now a single destination for your Mega Man prototype needs. He's put together a Dropbox full of the currently available beta versions which includes multiple early takes on Mega Man 7, Mega Man 8, Mega Man: The Power Fighters, Mega Man Legends, Mega Man X4, and so many more. Here's the current list: Rockman 7 sample version Rockman 8 prototype version 1 and version 2 Rockman Battle & Fighters demo version Mega... Continue reading
Posted Aug 6, 2014 at Press The Buttons
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There's been a lot of talk lately in the video game community thanks to the Nintendo versus Sega novel Console Wars: Sega, Nintendo, and the Battle that Defined a Generation, but it's unfair to overlook the third runner in that 1990s console race, the TurboGrafx-16. The TG-16 celebrates its twenty-fifth anniversary this year, so to mark the occasion you know you can count on Jeremy Parish at USGamer to recount the console's history, outline why it succeeded in some regions but failed in others, and remember the different variations of the base hardware. It's an interesting read and a great... Continue reading
Posted Aug 6, 2014 at Press The Buttons
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The American arm of Club Nintendo updated its reward catalog for the first time since last month's Elite prize disappointment and it appears that the loyalty program is headed down the road of emphasizing digital games over physical items. Previously the program offered a choice of four downloads per month for the Wii U, Wii, 3DS, and DSi from the Virtual Console catalog or small, bite-size DSiware games. Typically two of the offerings were duds, but you'd often find Paper Mario or Kirby's Dream Land in the other slots. It wasn't a perfect offering, but it wasn't bad either. Now,... Continue reading
Posted Aug 5, 2014 at Press The Buttons
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UPDATED: Now with Princess Toadstool, Yoshi, and Bowser!Blake J. Harris's book Console Wars: Sega, Nintendo, and the Battle that Defined a Generation is the gift that keeps on giving to Nintendo and Sega fans, as the author's research turned up an official Nintendo Character Guide from 1993 that finally locked down the biographies and appearances of the company's stable of heroes and villains. Harris was kind enough to post a few scans from the book to Twitter this morning in which we learn just what makes Mario tick (he's tolerant because he has seen too many things in his travels... Continue reading
Posted Aug 5, 2014 at Press The Buttons
And even as far back as that comic, Luigi was a bit of a jerk.
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Do you remember the protagonist of 2013's BioShock Infinite? He's Booker DeWitt, and while you may remember his story of racism aboard a floating city in the sky, you might not remember what he looks like because he's just so darn generic. He's the amalgamation of five-o'clock-shadowed, gun-toting tough guys who appear on book covers, movie posters, and video game box art. To prove that Booker fits anywhere else just as easily as BioShock Infinite, enjoy this gallery of him seamlessly starring in other games such as Tomb Raider, L.A. Noire, Uncharted 3, and Max Payne 3. (via Reddit) Continue reading
Posted Aug 5, 2014 at Press The Buttons
Nothing's happening until I fix the ice problem though.
Toggle Commented Aug 5, 2014 on Post-Surgery Health Update at Press The Buttons
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