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Matthew Green
Matthew Green's personal gaming blog, Press The Buttons, is updated daily.
Interests: television, piano, movies, photography, video games
Recent Activity
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We are men of fortune here at the Power Button podcast, so on this week's episode we seek our fortune with Naughty Dog's recently released Uncharted 4: A Thief's End for the Sony PlayStation 4. Join Blake Grundman and I for eighty minutes of adventure through the first sixteen chapters of the game (this is your spoiler warning!). We cover set pieces, character moments, flashbacks, clever details, and favorite moments. Rock your half-tuck and tune in. Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes, toss this RSS feed into... Continue reading
Posted yesterday at Press The Buttons
I say to forget about the $55 claim option because most PS3 owners did not install OtherOS and have no proof that they did. Applying for the $55 claim requires submitting that nonexistent proof. I'm not going to advocate falsifying a legal document. Sony removing OtherOS impacted consumers negatively rather they used OtherOS or not and set a bad precedent for future feature removals, but that argument is over now as far as the courts are concerned and we're left with this settlement. If you aren't eligible for the $55 and cannot supply the required legitimate documentation, then you shouldn't try. Of course, if you are eligible for the $55 and can meet the legal requirements to claim it, then by all means please go for it.
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Once upon a time, the Sony PlayStation 3 included an option to install an alternative operating system. Many curious and creative people used the OtherOS option to install Linux on the console, but all good things must come to an end and as hackers started to crack open the PS3's secrets using the OtherOS option as an attack vector, Sony did the logical thing and removed the feature via a firmware update in 2010. You'd think that would be the end of that, but the action sparked a lawsuit, lawyers became involved, it all went before a judge, and now... Continue reading
Posted 4 days ago at Press The Buttons
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For as popular and successful as Nintendo's amiibo figurines have been in both the fan and collector markets, it seems that few people who own the toys know the extent to which they can link them to all kinds of video games for the Wii U and 3DS. Yes, the Super Smash Bros. link is well known, but did you know that the amiibo can unlock extra functions in games such as Chibi Robo: Zip Lash, Captain Toad: Treasure Tracker, and Kirby and the Rainbow Curse? Nintendo's messaging needs work, but fortunately the Internet is here to help. A Twitter... Continue reading
Posted 5 days ago at Press The Buttons
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As another Electronic Entertainment Expo fades away into the sunset, it's time for our annual recap of memorable E3 moments. Blake Grundman and I are joined by our old E3 pal Ross Polly to discuss Microsoft's Project Scorpio, Levar Burton's excitement for Star Trek: Bridge Crew, Crash Bandicoot's return as a Skylander, Norman Reedus and his Norman fetus in Hideo Kojima's Death Stranding, the Stargate connection in the new God of War, Nintendo's unveiling of The Legend of Zelda: Breath of the Wild, and oh so very much more. We have an absolutely supersized episode for you this week clocking... Continue reading
Posted Jun 17, 2016 at Press The Buttons
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For far too long we've watched helplessly as our favorite mainstream superheroes such as Iron Man and the X-Men have been farmed out to publishers eager to crank out a quick cash-in game with little regard for the source material. Since the rise of mobile app games, the licensed superhero shovelware market has dried up immensely on consoles which means that anyone who partners with an expensive, big name superhero franchise wants to actually do right by it. Warner Bros and Rocksteady showed us how it's done with the Batman: Arkham games and now famed Ratchet & Clank developer Insomniac... Continue reading
Posted Jun 14, 2016 at Press The Buttons
Sega really did create some bizarre, out-there stuff when they published on their own hardware, and I think some of that "genre" is still around, but it never leaves Japan. Also, Sega's absorption into the Sammy empire changed the tone of the company right away. Now they're just a Sonic and Genesis-era classics company and while that's not necessarily bad (I like both Sonic and the Genesis hits), there's no motivation to take a risk on something quirky. Also, thanks for explaining why the homebrew Dreamcast games are all shooters. I hadn't really thought about it, but it makes a lot of sense.
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Nintendo's campaign of extreme secrecy has whipped up fan fervor again as by the time the curtain went up on today's E3 announcement for The Legend of Zelda: Breath of the Wild, everyone was ready to finally see what the creative team had cooked up this time. Showcasing a ruined Hyrule where technology had made progress against magic, a slumbering Link awakened in a mysterious chamber and was sent out into the untamed wilds of the E3 demo. Check out this trailer to see what everyone is talking about: I'm intrigued by the new additions to the Zelda formula. Link's... Continue reading
Posted Jun 14, 2016 at Press The Buttons
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Virtual reality headsets are front and center at E3 2016 and while the technology still has much to prove, developers and publishers are very excited to show what they've created. Ubisoft has snagged the Star Trek license and has built a VR starship bridge simulation adventure for four players, each of which takes on a traditional bridge station aboard a Federation starship. Star Trek: Bridge Crew looks to be quite the sci-fi adventure, and by "sci-fi" I mean that it's wonderful fiction that Ubisoft expects four people each with their own expensive VR headset to be in the same room... Continue reading
Posted Jun 13, 2016 at Press The Buttons
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Since the dawn of the medium, children have gravitated towards video games. What began with kids grasping that first arcade joystick or Nintendo Entertainment System controller decades ago has led to today's children becoming enraptured with apps and motion controls. How should a responsible parent encourage a child's burgeoning gaming interests? On this week's podcast, parent of two Blake Grundman reflects on how he's introducing his kids to video games and outlines his plans to spread the hobby to the next generation. From Yo Noid! to Just Dance, we have you covered. Download this week's episode directly from PTB, listen... Continue reading
Posted Jun 10, 2016 at Press The Buttons
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I am such a big fan of 2013's Injustice: Gods Among Us from the Mortal Kombat folks at NetherRealm Studios that I own the game four times over: the original Sony PlayStation 3 release (plus season pass) and the Ultimate Edition for the PlayStation 4 (bought on a disc as a launch bundle freebie and then later as a PS+ digital freebie) and PS Vita (bought during a PlayStation Store super sale). Knowing that, you can imagine how excited I am that publisher Warner Bros. has announced a sequel due in 2017 for the PS4 and Microsoft Xbox One. Batman... Continue reading
Posted Jun 8, 2016 at Press The Buttons
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Video Game consoles burst into this world with a collection of highly publicized launch titles, but nobody ever promotes their game as the last title out of the gate before production moves on to the next generation. Everyone remembers that the Nintendo GameCube debuted with Luigi's Mansion, but what was the final release for the system? How did the Super NES wrap things up? Who turned out the lights on the Sega 32X? On this week's episode of Power Button, Blake Grundman take a walk down the weedy, unkept side of Memory Lane to discuss the final releases for some... Continue reading
Posted Jun 3, 2016 at Press The Buttons
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Nintendo's villain / anti-hero Wario has gone on to fame and fortune of his own, stepping out of Mario's shadow to star in the Wario Land and WarioWare franchises, and while we all know how he started out in 1992's Super Mario Land 2: Six Golden Coins when he stole control of Mario Land, debate has continued to rage regarding his true origins. I'm not talking about the fiction here; I'm directly asking: why was Wario created? A developer interview with SML2's creators originally featured in the game's official strategy guide has been translated and posted at Shmuplations, and it... Continue reading
Posted May 31, 2016 at Press The Buttons
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The current generation of consoles have introduced multiple new features and refined capabilities introduced last generation, so it's only right that this week on Power Button we discuss our favorite of those features. Share buttons, live streaming, YouTube sharing, screenshot capturing, off-TV play, backward compatibility, Remote Play, and much more! Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us... Continue reading
Posted May 28, 2016 at Press The Buttons
That's Tattoo Assassins. It's mentioned. http://www.pressthebuttons.com/2008/01/tattoo-assassin.html
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Successful media always spawns imitators, but sometimes the imitators go on to become highly successful entities of their own. Super Mario led to Sonic the Hedgehog. Grand Theft Auto inspired Saints Row. Street Fighter II spawned Mortal Kombat. And what did Mortal Kombat spawn in response? Mostly trash. Hardcore Gaming 101 has a listing of Kombat clones each more dismal than the last, most of which use words like Battle, Warrior, Ninja, or Blood in the title. Here's one that nails two of those words: Blood Warrior. From Kaneko, the folks who brought you those Chester Cheetah games, Blood Warrior... Continue reading
Posted May 27, 2016 at Press The Buttons
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Sony and Naughty Dog are happily boasting that Uncharted 4: A Thief's End for the PlayStation 4 is the fastest selling exclusive title in the history of the console in the North American region with 2.7 million copies of the game sold worldwide (counting both discs and PlayStation Store purchases) in its first week on the market. Its success isn't exactly a surprise; interested parties both inside the video game industry and out expected Uncharted 4 to sell well and we're talking about a franchise that just prior to A Thief's End's release has sold a combined twenty-eight million copies... Continue reading
Posted May 24, 2016 at Press The Buttons
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Metroid fans have been waiting a while for a proper follow-up to Metroid Fusion and Metroid: Zero Mission, but with the franchise's focus on the 3D Metroid Prime titles and the upcoming spin-off Federation Force, it seems that the lack of classic 2D-style Samus Aran adventures is going to go on for a while more. Not wanting to wait it out, several people have put together complete reworkings of 1994's Super Metroid for the Super NES to turn it into new games. NeoGAF member Boney has put together a list of the best new Metroid adventures and invites further discussion... Continue reading
Posted May 23, 2016 at Press The Buttons
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During my journey through Naughty Dog's Uncharted 4: A Thief's End, I made a point of flipping into the game's Photo Mode whenever something visually interesting demanded my attention. I shared my travels on Twitter and now have compiled them all here for your enjoyment. There are minor spoilers ahead! Nathan Drake is mesmerized by a floating tree in the distance. #Uncharted4 #PS4share pic.twitter.com/WhGNd5o84P— Matthew Green (@PressTheButtons) May 11, 2016 The tree vanishes out of Photo Mode. #Uncharted4 #PS4share pic.twitter.com/jRln4UDzwD— Matthew Green (@PressTheButtons) May 11, 2016 Ah, memories. #Uncharted4 #PS4share pic.twitter.com/CUmC7QfE4q— Matthew Green (@PressTheButtons) May 12, 2016 Beautiful #Uncharted4 #PS4share... Continue reading
Posted May 20, 2016 at Press The Buttons
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"Seagul Fly" by Orioto Nintendo's beloved racer F-Zero attracted a lot of attention when it debuted with the Super NES in 1991, and over the years the various sequels for the Nintendo 64 to Game Boy Advance and beyond have turned heads thanks to the sense of immense speed and break-neck turns. Hardcore Gaming 101 explores the history of the series including several installments that never left Japan. For instance, there's a expansion kit for F-Zero X that includes additional racing cups, a track editor and a kickass remix of Mario Kart 64's famous Rainbow Road track. There's even some... Continue reading
Posted May 19, 2016 at Press The Buttons
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The Simpsons has given us so many classic video game jokes and gags over the years from the days of the humble 8-bit boxing game to the modern Funtendo Zii. The Frinkiac search engine allows users to created animated GIFs from screengrabs of the first seventeen years of the series combined with text from the subtitle track, so I couldn't resist creating some short animations of my favorite gaming-related scenes. Enjoy these clips of Sonic the Hedgehog encouraging shoplifting, Dash Dingo saving the Down Underverse, Donkey Kong scratching himself, and the mighty gore of Bonestorm. Continue reading
Posted May 16, 2016 at Press The Buttons
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Blake Grundman has a problem. He's invested a lot of time and money into collecting Disney Infinity figurines and video games and now Disney has canceled the entire product line. He needs some time to air his grievances and openly weep, so on this week's episode of Power Button we hold a farewell for the biggest Toys To Life product that somehow didn't make enough money. Also, knowing that Disney is going back to licensing its properties to other publishers again, we pitch some ideas for Disney-owned properties we'd like to see become new games. A dream is a wish... Continue reading
Posted May 16, 2016 at Press The Buttons
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Now that the latest Ratchet and Clank game for the Sony PlayStation 4 is complete and a best seller, it's time for the game's directors, Shaun McCabe and Chad Dezern, to talk about the lessons learned from the development process. Gamasutra hosts the discussion as the two cover tying the game into the Ratchet and Clank film, using the film's development to boost their own processes, and organizing their old PS2 Ratchet assets. We simply don’t have access to our source files from the PS2 era. Back then, we had a numbers-only naming convention, with number-to-name directories scribbled in private... Continue reading
Posted May 16, 2016 at Press The Buttons
Crash is owned by Activision these days, and while the company isn't credited anywhere in Uncharted 4's credits for the cameo, Sony insisted as earlier as this week that Activision still owns the rights. Sony does own publishing rights to the original Crash PS1 games though.
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Developer Naughty Dog continues its video game creation winning streak with the recently released Uncharted 4: A Thief's End for the Sony PlayStation 4, but early on in Nathan Drake's latest adventure he crosses paths with a piece of the developer's history. Spoilers for Chapter 4 follow! We join Drake as a married, settled down man who has retired from treasure hunting and adventuring. Drake and his wife Elena end up in a micro-argument over who will wash the dishes after dinner, so to settle it, Drake proposes a challenge. He'll try to beat Elena's high score on her "TV... Continue reading
Posted May 12, 2016 at Press The Buttons