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Matthew Green
Matthew Green's personal gaming blog, Press The Buttons, is updated daily.
Interests: television, piano, movies, photography, video games
Recent Activity
Konami's classic Castlevania: Symphony of the Night originally for the Sony PlayStation is packed with all kind of small details and nice touches that are very easy to miss if you're blasting through the game at top speed. Take some time to explore the haunted castle and really soak in the atmosphere. VGJUNK has a list of little moments and quirky additions in Symphony that you may have missed if you weren't paying attention. For instance, are you familiar with the list of field notes for each monster you'll find in the castle? As is customary amongst lords of the... Continue reading
Posted yesterday at Press The Buttons
Increasingly tight-lipped Nintendo announced this morning that its upcoming new console (still codenamed NX) is set to release globally in March 2017. Fans hoping to learn more about it at E3 2016 in June will be disappointed to learn that the company has no plans to show any NX hardware or games at the event and is instead focusing their energy on showcasing the new Legend of Zelda title which is now also due to be released in March 2017 for both Wii U and NX. Moreover, the Wii U version of Zelda is the only Nintendo game set to... Continue reading
Posted 2 days ago at Press The Buttons
Id Software's revolutionary Doom was ported to many platforms during its initial run and even now ends up on all kinds of out of the way platforms, but the story of the 3DO version of the iconic shooter is truly a special one. Typically people in the video game business have some idea of what they are doing, but the leadership at the now-defunct Art Data Interactive was in over its head from the start when it licensed the rights to bring Doom to the platform in 1996. Rebecca Heineman was brought in to pick up the pieces. This is... Continue reading
Posted 3 days ago at Press The Buttons
Sega may be best known for its home consoles Genesis and Dreamcast, but there's much more to the company's hardware history. From its earliest creations to its unrealized post-Dreamcast plans, the passionate engineers at Sega in its heyday were driven to create the best. Over at Shmuplations you'll find a translated interview from 1998 with Hideki Sato in which he outlines Sega hardware from the SG-1000 and its upgrades to the “INTELLIGENT TERMINAL HIGH GRADE MULTIPURPOSE USE” of the Genesis to the unrealized Sega Jupiter console and beyond. It's interesting stuff and a unique look behind the curtain. Here's a... Continue reading
Posted 4 days ago at Press The Buttons
Zen Studios continues to acquire some amazing licenses for use in its pinball tables. Following on from FOX's Family Guy and American Dad comes a trio of tables based on the Alien franchise. Relive the excitement of Aliens, run in fear from Alien Isolation, and get caught in the crossfire of Aliens vs Predator. Combined as the Aliens vs Pinball pack, the new tables arrive for Microsoft Xbox One, Xbox 360, Sony PlayStation 4, PS3, PS Vita, Steam, Windows 10, Mac, iOS, Android, and Amazon Fire on April 26. In the meantime, you can check out the Alien pinball action... Continue reading
Posted Apr 21, 2016 at Press The Buttons
Nintendo's first mobile app, Miitomo, is among us now on your iOS or Android device of choice, so on this episode of the Power Button podcast, Blake Grundman and I discuss our experience with the interrogative social app and ponder which Nintendo franchises lend themselves well to the mobile gaming experience. You're not going to see Pokémon Red for $1 on the App Store, but maybe you'll find games starring King Dedede, Captain Olimar, or Little Mac someday. Join us for an hour of playing with mobile power. Download this week's episode directly from PTB, listen with the player below,... Continue reading
Posted Apr 18, 2016 at Press The Buttons
It depends on how much you'll get out of it. There are several levels and you can generate new object placements, and there are dozens of playable cats to unlock (not that you really see them since it's all first-person). You can easily spend an hour each in litterbox mode if you want to knock over absolutely everything. The gameplay is simple to learn and repetitive, but it can be relaxing and I have played it more than I've expected. It kind of reminds me of Katamari Damacy, but instead of rolling things up, you knock them over and it's missing the bizarreness.
1 reply
My girlfriend loves cats and she loves video games, so when I was offered a free copy of the cat rampage action PC title Catlateral Damage which was recently released for the Sony PlayStation 4, I thought to myself, "Ooh, she's going to love this." And sure enough, she did. We've spent some time plowing through the living rooms, laundry rooms, and dinosaur museums of Catlateral Damage, playing the role of an housecat who vows to make those humans suffer. Check out these videos of the game in action as I swipe and shove everything not nailed down onto the... Continue reading
Posted Apr 8, 2016 at Press The Buttons
It's always a terrible shame when a video game development studio goes under, and while companies such as Lionhead and Sega Technical Institute may be gone, they are not forgotten. On this episode of the Power Button podcast, Blake Grundman and I remember some of our favorite shuttered studios and pay tribute to some of the industry's best, worst, or most memorable releases from studios that are no longer with us. We have an hour of fond remembrances for you. Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes, toss... Continue reading
Posted Apr 6, 2016 at Press The Buttons
Nintendo's anticipated Miitomo app for iOS and Android has launched, bringing the fun of question and answers, costumes, and pachinko mini-games to your social network of choice. Also included is the ability to take those lovable Mii avatars and insert them into photos with a variety of poses and expressions. Naturally, I've been having fun with this feature by inserting my Mii into favorite video games, movies, and television. It's good silly fun and more enjoyable than I'd expected. So, in the interest of sharing, I'm happy to show off some of my favorites. You are like the buzzing of... Continue reading
Posted Apr 4, 2016 at Press The Buttons
Be it for attention or kicks, some people love to create fake imagery of supposed video gaming products and "leak" them online as if they were real upcoming items destined for imminent legitimate announcement. The most recent of these hoaxes involves an alleged buttonless controller for Nintendo's secret NX console. It's far from the first fake product that someone has cooked up in their spare time. Peter Paltridge at Platypus Comix takes a look back at three notable Nintendo-related hoaxes including that NX controller and, in the process, sums up the changing nature of these fakes. You might notice that... Continue reading
Posted Mar 30, 2016 at Press The Buttons
Last year the team over at USgamer held a Super Mario Maker level design contest. Many entered, but only a few won, and I'm happy to boast that I was one of those winners for my level Doors To Doom (ID code 3C6B-0000-007D-9D6E). Named for the title of an old Nintendo Adventure Book from my youth, the level allows players to choose their challenge with obstacle indicators labeling each door (the door with a Spiny above it, for instance, leads to a room full of Spinys). There's even a secret path that requires some backtracking to reach. I'm pleased that... Continue reading
Posted Mar 25, 2016 at Press The Buttons
With Sony PlayStation 4 providing a fresh start for many video game players who chose the Microsoft Xbox 360 last generation, it's only right that X360 owners who missed out on all the fun that the PlayStation 3 had to offer be able to catch up on the hits with their new console. The PS4 hosts many great PS3 games either through upgraded editions or PlayStation Now offerings, and on this week's episode of Power Button, Blake Grundman and I list and discuss some of the top PS3 games that meet this criteria. Yes, heavy hitters like Uncharted and God... Continue reading
Posted Mar 23, 2016 at Press The Buttons
Just as the mobile market has seemingly conditioned us to buy slightly upgraded phones and tablets every two years or so, it would seem that the video game console market is going the same way. Kotaku has a compelling report about a supposed "PS4.5" upgraded version of the PlayStation 4 in the works over at Sony. The new half-step console would bring some added horsepower to the popular console required for 4K gaming and more detailed virtual reality experiences. Patrick Klepek reports: Based on conversations with developers who have spoken with Sony, this ‘PS4.5’ will include an upgraded GPU both... Continue reading
Posted Mar 18, 2016 at Press The Buttons
Despite it being light on content compared to past Street Fighter releases, I've enjoyed learning the basics and new gimmicks in Capcom's recently released Street Fighter V. Lacking the usual Arcade Mode, I've spent most of my time playing the game's Survival Mode in which the player's lifebar does not automatically replenish between rounds. That's why when I'm able to perform a perfect knock-out of a CPU-controlled opponent, I capture it for later bragging purposes. So, let's brag. Here I am knocking out R. Mika and Laura without taking any damage and finishing both fights with a Critical Art maneuver.... Continue reading
Posted Mar 18, 2016 at Press The Buttons
The video game industry is cranking up for another shot at bringing virtual reality to the masses, and today Sony announced when players can expect to find their PlayStation VR on store shelves. Coming to North America this October for a price of $399 ($549 in Canada), Sony expects that this new product will transform the PlayStation 4 gaming experience. But don't listen to me quote their marketing buzz; I can just share the relevant text from the PlayStation Blog: PlayStation VR represents a transformative experience in gaming, and we wanted to take the time needed to launch with a... Continue reading
Posted Mar 15, 2016 at Press The Buttons
Video games have ceased to be singular items and have become mass franchise universe worlds, and with great worlds can come great exhaustion. On this week's Power Button podcast, Blake Grundman and I take a trip down Repetitive Lane and single out a few franchises that we believe are due for a break. Some are annualized titles such as Call of Duty and Assassin's Creed, while others just annoy us personally on one level or another. Is your favorite due to be benched? Listen and find out! Download this week's episode directly from PTB, listen with the player below, find... Continue reading
Posted Mar 15, 2016 at Press The Buttons
Capcom has pumped up its Street Fighter brand with the recently released (and criticized) Street Fighter V for the Sony PlayStation 4 and PC, but the brand has also expanded into monthly comics courtesy of long-time Capcom partner UDON Entertainment. On this episode of the Power Button podcast, we're joined by UDON publisher Matt Moylan to discuss the new comics, Street Fighter lore, and the future of Street Fighter V. Go home and be a family man podcast fan! Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes, toss this... Continue reading
Posted Feb 22, 2016 at Press The Buttons
I'd like you to meet a new friend of mine. He traveled a long way to be here!— Matthew Green (@PressTheButtons) February 20, 2016 I've been looking for a fairly priced Ness amiibo since they were released last year as a limited GameStop exclusive. I stood in a long, unmoving preorder line at GameStop for nearly two hours before leaving after the retailer's computer system crashed from amiibo preorder overload. I've passed up on overpriced Nesses offered by amiibo scalpers both online and in person at conventions. I've had zero luck getting an order submitted to GameStop's website on... Continue reading
Posted Feb 21, 2016 at Press The Buttons
The Nintendo Entertainment System was home to many classic 8-bit soundtracks, but it was Konami's special VRC6 expansion chip that really made the melodies sing. While never used in games outside of Japan, the custom mapper has found a following in the twenty-first century with fans who are eager to take their favorite NES compositions and rework them to use the VRC6. Consider RushJet1 and his upgraded soundtracks for Mega Man 2 and Mega Man 3, for instance. Released over the past few years, I've mentioned them both on PTB before and, at the last release, wished that he'd take... Continue reading
Posted Feb 17, 2016 at Press The Buttons
Video games thrive on evil masterminds plotting global conquest, but what would they do if they succeeded? On this episode of Power Button, Blake Grundman and I discuss some of our favorite would-be despots such as Dr. Wily and King Koopa, ponder why their plans were doomed from the start, and wonder what would happen if they actually succeeded in their goals. What does Dr. Robotnik plan to do with a planet of robot animals? Some questions just don't have answers. Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes,... Continue reading
Posted Feb 12, 2016 at Press The Buttons
I've always preferred traditional console and handheld video games rather than the shallow experience that mobile games provide, but that hasn't stopped me from playing a few games on my iPhone in spare moments. On this week's episode of Power Button, Blake Grundman tells me why I'm playing the wrong mobile games as I discuss my experiences with Fat Princess: Piece of Cake, Family Guy: The Quest for Stuff, and Star Trek: Timelines. Join us for an hour of hearing all that I'm apparently doing wrong. Download this week's episode directly from PTB, listen with the player below, find us... Continue reading
Posted Feb 3, 2016 at Press The Buttons
I enthusiastically bought a Nintendo 3DS at launch back in March 2011 and have put a lot of hours into it since. I've taken it cross-country to E3, on trips to visit family, and just with me in my pocket for StreetPassing when I'm out and around. Unfortunately, after five years of adventures, something is going wrong with my 3DS. More specifically, with its battery. My 3DS battery has been showing gradually diminishing returns over time, but when playing Mario and Luigi: Paper Jam recently, I was surprised to find that my fully charged 3DS would flash its red battery... Continue reading
Posted Feb 3, 2016 at Press The Buttons
As 2016 is underway, it's only right to look back at the predictions that Blake Grundman and I made in 2015 way back in Episode 162 to see just how many of our gaming wishes came true. We keep score as we revisit last year's hopes and dreams, then we go on to make a new round of predictions that we'll revisit in 2017. It's the endless cycle of dreams and we invite you to join us as we look both back and forward. Download this week's episode directly from PTB, listen with the player below, find us on Stitcher,... Continue reading
Posted Jan 26, 2016 at Press The Buttons
I'm working on some reviewing of Sony PlayStation products for PlayStation LifeStyle and my first piece for them, a review of the recently released Rebel Galaxy for PlayStation 4, has just been published. The short version is that the game is heavily channeling Joss Whedon's Firefly but with more emphasis on space travel and less emphasis on being Malcolm Reynolds which is all anyone who would play a Firefly game really wants. Here's a piece: Stop me if you’ve heard this one before. A transport ship alone in the unending blackness of space deals in doing jobs for people (don’t... Continue reading
Posted Jan 14, 2016 at Press The Buttons