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Matthew Green
Matthew Green's personal gaming blog, Press The Buttons, is updated daily.
Interests: television, piano, movies, photography, video games
Recent Activity
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Mega Man music remixes are not hard to find (even if it seems like more than half of them are someone twanging away at Air Man's theme or metal raging at Dr. Wily's Mega Man 2 fortress theme), but I like to point out when I come across something special. Today's selection comes to us from the original Mega Man for the Nintendo Entertainment System and is a soulful, almost forlorn take on the first theme of Dr. Wily's stages. "Breach" by Brandon Strader is available as part of the tribute album For Everlasting Peace: 25 Years of Mega Man... Continue reading
Posted yesterday at Press The Buttons
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The idea of a "Netflix for video games" isn't new by any means. Sony offers PlayStation Now which uses the old OnLive/Gaikai streaming option to deliver gaming experiences, while services like GameFly have been sending out rental discs by mail for years, but now Microsoft is set to deliver the best of both worlds with its Xbox Game Pass. For $9.99 a month, subscribers can download a selection of Xbox 360 and Xbox One games to their Xbox One and play them. No waiting for discs in the mail and no dealing with latency and buffering issues that come with... Continue reading
Posted 2 days ago at Press The Buttons
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I know people who have just recently joined the Sony PlayStation 4 generation of gaming, but Eurogamer is postulating that it's almost time for Sony to unleash the PlayStation 5. Is it time for the next-next generation of gaming? Here's Richard Leadbetter on the possibilities as spread out by a Wall Street Journal article. Basically, it's analysts all the way down. We can add some additional flavour to the speculation as we spoke to PlayStation system architect Mark Cerny last year, where he was very specific about how PS4 Pro was not a next-gen console, sharing with us the criteria... Continue reading
Posted 4 days ago at Press The Buttons
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I am in ongoing awe over Mikaël "Orioto" Aguirre and his video game art. Suitable for framing, it has been a mainstay of my desktop for years. One of his latest creations showcases Mega Man and Metal Man locked in combat from Capcom's beloved Mega Man 2. The detailed background sparks the imagination and brings some color to your display, so it's just the thing you need to start the week. Continue reading
Posted 5 days ago at Press The Buttons
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In the old days of E3 in the mid-2000s, video game publishers were more generous with their promotional handouts than they have been in recent years. It wasn't uncommon to find people lugging sacks of collected goodies around with them as they trudged between North and West Halls at the Los Angeles Convention Center. 2004 was my first year in the video game reviewing biz, and at the time I was working for GameCube Advanced, a little outlet that would later go in to become Kombo. Being new to the GCA group in 2004, I worked the so-called homebound team... Continue reading
Posted May 17, 2017 at Press The Buttons
Oh yeah, there's no way mine is going outside anytime soon! I had my Vita for two years before I took it on a trip.
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I'm a big fan of the creative works of Telltale Games. I was a fan as back as Sam & Max and Back To The Future, but what really made me take notice was when Tales From The Borderlands became the backdrop to the early weeks of my girlfriend and I starting to date each other. Whenever Telltale takes on a favorite franchise, I'll be there, so when the company sent over a download code for Guardians of the Galaxy, I eagerly joined up with the Milano crew. I'll have a lot to say about Episode 1: "Tangled Up In... Continue reading
Posted May 16, 2017 at Press The Buttons
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One of the great things about the Nintendo Switch is the many ways it's possible to play it: on the television in its dock, as a Game Boy Advance-style handheld, propped up on its kickstand, etc. Over at Kotaku, Patricia Hernandez is talking about how she's barely taken her Switch out of its dock and has been playing it exclusively as a traditional home console, and this kind of article pretty much invites the community to respond with all of the neat ways its played with the Switch. Here's Patricia: The big concept behind the Nintendo Switch is that it... Continue reading
Posted May 15, 2017 at Press The Buttons
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We were on the road again this past weekend and, while wandering a mall, my girlfriend and I came across another local used video game store. This one was smaller than last week's find, but it was stuffed with cartridges and discs spanning the late 1970s to present. It didn't take long for my attention to drift to the lit glass case at the front of the store which contained boxed copies of Super NES games and loose Nintendo 64 and Virtual Boy cartridges, but what really leapt out at me were the price tags. I'm accustomed to seeing high... Continue reading
Posted May 15, 2017 at Press The Buttons
They still make Mega Man games. For instance, who can forget the recent ERROR FILE NOT FOUND
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This article was originally published at Kombo.com on October 13, 2004. Capcom's futuristic take on the blue bomber has resulted in some of gaming's most memorable side-scrolling platformer games, but in recent years Mega Man X has begun to slip somewhat. His more recent adventures have been half-hearted misfires, containing more frustrating moments than actual fun. Poor localization/translation has also dogged the series in addition to some rather dismal voice acting. The Mega Man X storyline has also been circling the drain for some time, as one game in the series contradicts another (the end of Mega Man X6 proclaims... Continue reading
Posted May 12, 2017 at Press The Buttons
Wario appeared in Super Mario 64 DS back in 2004 and, as we all know, Nintendo never repeats something they've already done. See: the sad history of Star Fox after Star Fox 64.
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Nintendo and Hudson briefly took greedy anti-hero Wario in a surprising direction in 1994 when they dropped him into Bomberman's world in the Game Boy title Wario Blast. For a hot second there I had hoped that this collaboration would be the beginning of a fun new career for Wario: professional party crasher. I wanted him to drop into other game properties where he may not exactly be welcome and cause all kinds of trouble. Imagine the possibilities! Mega Man discovers that Wario has sold the Robot Masters for scrap. Teenager Dave turns to his friends Bernard and Wario to... Continue reading
Posted May 11, 2017 at Press The Buttons
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It's been a few weeks since we checked in with my progress in Nintendo's The Legend of Zelda: Breath of the Wild, so it's time to dip back into the action as I explore Death Mountain with the help of a stupid Goron guide, attempt to ride an electric dragon, and stumble through a ninja hideout where the locals love their bananas. Join Blake Grundman and I for an hour of discussion. Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your... Continue reading
Posted May 10, 2017 at Press The Buttons
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Capcom's Street Fighter II has been ported to all kinds of game consoles and computers. You can find it on the Super NES and Sega Genesis, of course, where it premiered as one of the best selling arcade ports of the 1990s, but it's also available on the Game Boy, Commodore 64, Amiga, Master System, Saturn, TurboGrafx-16, Sony PlayStation, Microsoft Xbox, PlayStation 2, Xbox 360, PlayStation 3, Wii, Wii U, New 3DS, PlayStation Portable... my point is that it's widely available on just about every platform out there. You most likely own one if not multiple options for playing Street... Continue reading
Posted May 10, 2017 at Press The Buttons
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I was doing very well in Nintendo's The Legend of Zelda: Breath of the Wild until the time came to infiltrate the Yiga Clan's mountain hideout. In my travels across Hyrule I had run into members of the Yiga Clan a few times out on the trails. They are the game's ninjas; secretive folks trained in sword combat who have turned against goodness and light with a pledge to serve Calamity Ganon which means that they are gunning for Link and are eager to take him down. As part of my quest to find the Divine Beast of the desert,... Continue reading
Posted May 9, 2017 at Press The Buttons
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I've never participated in an escape room (one of those new business ventures popping up around the country in which players must solve puzzles to physically escape a room before time expires), but it sounds like something I'd like to try. When the news broke that Nintendo had teamed with escape room company Scrap to create an encounter based on The Legend of Zelda, my interest shot way up, but after reading about Kotaku's Jason Schreier's experience at Defenders of the Triforce, I can't say that I'm that intrigued anymore. It's less of an escape room and more of a... Continue reading
Posted May 9, 2017 at Press The Buttons
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My girlfriend ended up with more than she expected when she traded in a stack of worthless games. Continue reading
Posted May 8, 2017 at Press The Buttons
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Following the unlikely discovery at an estate sale, enthusiasts have been able to restore a prototype Nintendo PlayStation (that is, a Super Famicom merged with an unreleased CD-ROM attachment created as part of a short-lived Nintendo/Sony alliance in the early 1990s) to full working over. Kyle Orland at Ars Technica tells the story of how the device was brought back to life and what it's future holds. The big question about all of this is: since there is no official software for it, what can one play on a Super NES with a CD drive? "I should really loan this... Continue reading
Posted May 8, 2017 at Press The Buttons
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This article was originally published at Kombo.com on December 16, 2008. Once upon a time (say, 13 years ago) famed RPG powerhouse Square released Chrono Trigger for the Super NES. The game's engrossing tale of a spiky-haired young man, his platonic inventor friend, a rebellious tomboy princess, a humanoid frog knight, a clunky robot from the dim future, and a spunky cavegirl with reptile issues that team up to travel across time to defeat an evil planet-devouring parasite from outer space became a 16-bit classic. The game has commanded high prices on the used game market and an ever-growing legion... Continue reading
Posted May 3, 2017 at Press The Buttons
But I have so many fruit and mushroom skewers.
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Back in the 1990s glory days of Mortal Kombat and its many imitators (I'm looking at you, Tattoo Assassins), Atari Games took a run at the fighting game crown with Primal Rage, an arcade game in which players battled not as ninjas, damned souls, or gods, but as mighty dinosaurs. With Jurassic Park still wildly popular, this combination proved to be... eh, not a runaway hit per se, but surely one of the better remembered Kombat klones, and even then mostly just for the novelty of mixing dinosaurs with a fighting game. Primal Rage made the rounds on the home... Continue reading
Posted May 2, 2017 at Press The Buttons
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After teasing two waves of additional content for those who purchased the $20 Expansion Pass for The Legend of Zelda: Breath of the Wild, Nintendo has revealed exactly what buyers will get this summer in the first wave of add-ons. A new "cave of trials"-type challenge, new armor, new tools, a new hard mode that boosts enemy strength, and a new option to track Link's progress on the map. Zelda.com lists everything in great detail. Here's the bit about the Trial of the Sword challenge: When you get to a certain sacred location, you can take on the new "Trial... Continue reading
Posted May 2, 2017 at Press The Buttons
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Video games have ballooned into very lengthy experiences in the past few generations, so this week on Power Button we take an hour to discuss some of the longest games we've played, the optimal length of a well-structured game, why players are looking for longer games, and if developers can continue this trend. Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late.... Continue reading
Posted May 1, 2017 at Press The Buttons
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UPDATE: Because most everything involving Nintendo is sold in limited quantities these days, there is also a Luigi ornament that will be sold only for one weekend in October, so you will probably have to preorder if you want it. Last July I told you how happy I was to see that Ubisoft and Hallmark had teamed up to produce an Assassin's Creed holiday ornament and went on to hope that other video game publishers would follow suit and create ornaments based on their popular franchises. I'm very pleased to see that Nintendo has taken my advice, as Hallmark has... Continue reading
Posted Apr 30, 2017 at Press The Buttons