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Matthew Green
Matthew Green's personal gaming blog, Press The Buttons, is updated daily.
Interests: television, piano, movies, photography, video games
Recent Activity
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The current generation of consoles have introduced multiple new features and refined capabilities introduced last generation, so it's only right that this week on Power Button we discuss our favorite of those features. Share buttons, live streaming, YouTube sharing, screenshot capturing, off-TV play, backward compatibility, Remote Play, and much more! Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us... Continue reading
Posted yesterday at Press The Buttons
That's Tattoo Assassins. It's mentioned. http://www.pressthebuttons.com/2008/01/tattoo-assassin.html
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Successful media always spawns imitators, but sometimes the imitators go on to become highly successful entities of their own. Super Mario led to Sonic the Hedgehog. Grand Theft Auto inspired Saints Row. Street Fighter II spawned Mortal Kombat. And what did Mortal Kombat spawn in response? Mostly trash. Hardcore Gaming 101 has a listing of Kombat clones each more dismal than the last, most of which use words like Battle, Warrior, Ninja, or Blood in the title. Here's one that nails two of those words: Blood Warrior. From Kaneko, the folks who brought you those Chester Cheetah games, Blood Warrior... Continue reading
Posted 2 days ago at Press The Buttons
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Sony and Naughty Dog are happily boasting that Uncharted 4: A Thief's End for the PlayStation 4 is the fastest selling exclusive title in the history of the console in the North American region with 2.7 million copies of the game sold worldwide (counting both discs and PlayStation Store purchases) in its first week on the market. Its success isn't exactly a surprise; interested parties both inside the video game industry and out expected Uncharted 4 to sell well and we're talking about a franchise that just prior to A Thief's End's release has sold a combined twenty-eight million copies... Continue reading
Posted 5 days ago at Press The Buttons
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Metroid fans have been waiting a while for a proper follow-up to Metroid Fusion and Metroid: Zero Mission, but with the franchise's focus on the 3D Metroid Prime titles and the upcoming spin-off Federation Force, it seems that the lack of classic 2D-style Samus Aran adventures is going to go on for a while more. Not wanting to wait it out, several people have put together complete reworkings of 1994's Super Metroid for the Super NES to turn it into new games. NeoGAF member Boney has put together a list of the best new Metroid adventures and invites further discussion... Continue reading
Posted 6 days ago at Press The Buttons
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During my journey through Naughty Dog's Uncharted 4: A Thief's End, I made a point of flipping into the game's Photo Mode whenever something visually interesting demanded my attention. I shared my travels on Twitter and now have compiled them all here for your enjoyment. There are minor spoilers ahead! Nathan Drake is mesmerized by a floating tree in the distance. #Uncharted4 #PS4share pic.twitter.com/WhGNd5o84P— Matthew Green (@PressTheButtons) May 11, 2016 The tree vanishes out of Photo Mode. #Uncharted4 #PS4share pic.twitter.com/jRln4UDzwD— Matthew Green (@PressTheButtons) May 11, 2016 Ah, memories. #Uncharted4 #PS4share pic.twitter.com/CUmC7QfE4q— Matthew Green (@PressTheButtons) May 12, 2016 Beautiful #Uncharted4 #PS4share... Continue reading
Posted May 20, 2016 at Press The Buttons
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"Seagul Fly" by Orioto Nintendo's beloved racer F-Zero attracted a lot of attention when it debuted with the Super NES in 1991, and over the years the various sequels for the Nintendo 64 to Game Boy Advance and beyond have turned heads thanks to the sense of immense speed and break-neck turns. Hardcore Gaming 101 explores the history of the series including several installments that never left Japan. For instance, there's a expansion kit for F-Zero X that includes additional racing cups, a track editor and a kickass remix of Mario Kart 64's famous Rainbow Road track. There's even some... Continue reading
Posted May 19, 2016 at Press The Buttons
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The Simpsons has given us so many classic video game jokes and gags over the years from the days of the humble 8-bit boxing game to the modern Funtendo Zii. The Frinkiac search engine allows users to created animated GIFs from screengrabs of the first seventeen years of the series combined with text from the subtitle track, so I couldn't resist creating some short animations of my favorite gaming-related scenes. Enjoy these clips of Sonic the Hedgehog encouraging shoplifting, Dash Dingo saving the Down Underverse, Donkey Kong scratching himself, and the mighty gore of Bonestorm. Continue reading
Posted May 16, 2016 at Press The Buttons
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Blake Grundman has a problem. He's invested a lot of time and money into collecting Disney Infinity figurines and video games and now Disney has canceled the entire product line. He needs some time to air his grievances and openly weep, so on this week's episode of Power Button we hold a farewell for the biggest Toys To Life product that somehow didn't make enough money. Also, knowing that Disney is going back to licensing its properties to other publishers again, we pitch some ideas for Disney-owned properties we'd like to see become new games. A dream is a wish... Continue reading
Posted May 16, 2016 at Press The Buttons
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Now that the latest Ratchet and Clank game for the Sony PlayStation 4 is complete and a best seller, it's time for the game's directors, Shaun McCabe and Chad Dezern, to talk about the lessons learned from the development process. Gamasutra hosts the discussion as the two cover tying the game into the Ratchet and Clank film, using the film's development to boost their own processes, and organizing their old PS2 Ratchet assets. We simply don’t have access to our source files from the PS2 era. Back then, we had a numbers-only naming convention, with number-to-name directories scribbled in private... Continue reading
Posted May 16, 2016 at Press The Buttons
Crash is owned by Activision these days, and while the company isn't credited anywhere in Uncharted 4's credits for the cameo, Sony insisted as earlier as this week that Activision still owns the rights. Sony does own publishing rights to the original Crash PS1 games though.
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Developer Naughty Dog continues its video game creation winning streak with the recently released Uncharted 4: A Thief's End for the Sony PlayStation 4, but early on in Nathan Drake's latest adventure he crosses paths with a piece of the developer's history. Spoilers for Chapter 4 follow! We join Drake as a married, settled down man who has retired from treasure hunting and adventuring. Drake and his wife Elena end up in a micro-argument over who will wash the dishes after dinner, so to settle it, Drake proposes a challenge. He'll try to beat Elena's high score on her "TV... Continue reading
Posted May 12, 2016 at Press The Buttons
Major Hollywood movies based on video games seldom turn out well, but I have hope for the upcoming Assassin's Creed film based on the Ubisoft game of the same name. Featuring new characters but based on franchise lore, the Creed film sends its modern day protagonist back to the days of the Spanish Inquisition. I certainly wasn't expecting that. The first trailer for the film gives us a look at all kinds of classic Creed elements such as the Animus, lots of climbing & parkour, hooded robes, and the iconic leap of faith. I'm optimistically excited! Assassin's Creed opens in... Continue reading
Posted May 12, 2016 at Press The Buttons
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Failing to definitively conquer the video game console publishing market, Disney Interactive is exiting the business and taking its Toys To Life game platform Disney Infinity with it. The game will shut down in June following the release of the final two character packs (based on Alice Through The Looking Glass and Finding Dory) and the studio behind it all, Avalanche Software (not to be confused with Avalanche Studios, the Just Cause folks), is now out of business. It's a grim day for Infinity fans as despite performing what any other company would consider to be successful in this business,... Continue reading
Posted May 11, 2016 at Press The Buttons
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Aliens are among us! Specifically, aliens in video games. On this episode of Power Button, Blake Grundman and I take you through Zen Studio's Aliens vs Pinball pack which leads into a discussion of our favorite video game aliens. From the denizens of SR388 to Lavos to Halo's Flood and beyond, we're going past the stars and beyond the moon. You cannot comprehend the true form of this show, but try it out anyway. Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes, toss this RSS feed into your podcast... Continue reading
Posted May 7, 2016 at Press The Buttons
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Before Duke Nukem became an everlasting punchline with the often delayed and eventually disappointing Duke Nukem Forever, he was a franchise favorite thanks to the popular Duke Nukem 3D. The sci-fi shooter turned heads on the PC and was ported to a variety of platforms of the day including the Sega Saturn and Sony PlayStation, so it was only natural that the Nintendo 64 should see its own version. The problem, of course, is that Nintendo's censorship and acceptable content policies of the day did not allow for much of Duke's crude humor, gory violence, and sexual content. If games... Continue reading
Posted May 3, 2016 at Press The Buttons
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Capcom's famous Street Fighter II has been through a number of upgrades and spawned several sequels and spin-offs, and while the original arcade release has long been eclipsed by revisions containing words in the title like "Turbo" and "Super", the story behind that first iteration is exceptionally interesting. Shmuplations has a translated interview with director/designer Akira Nishitani from 1991 in which he lays out all kinds of information about ambitious material that the team had created, but was forced to cut from the final release. Here's a little of that, and I encourage you to read the entire interview to... Continue reading
Posted May 2, 2016 at Press The Buttons
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Konami's classic Castlevania: Symphony of the Night originally for the Sony PlayStation is packed with all kind of small details and nice touches that are very easy to miss if you're blasting through the game at top speed. Take some time to explore the haunted castle and really soak in the atmosphere. VGJUNK has a list of little moments and quirky additions in Symphony that you may have missed if you weren't paying attention. For instance, are you familiar with the list of field notes for each monster you'll find in the castle? As is customary amongst lords of the... Continue reading
Posted Apr 28, 2016 at Press The Buttons
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Increasingly tight-lipped Nintendo announced this morning that its upcoming new console (still codenamed NX) is set to release globally in March 2017. Fans hoping to learn more about it at E3 2016 in June will be disappointed to learn that the company has no plans to show any NX hardware or games at the event and is instead focusing their energy on showcasing the new Legend of Zelda title which is now also due to be released in March 2017 for both Wii U and NX. Moreover, the Wii U version of Zelda is the only Nintendo game set to... Continue reading
Posted Apr 27, 2016 at Press The Buttons
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Id Software's revolutionary Doom was ported to many platforms during its initial run and even now ends up on all kinds of out of the way platforms, but the story of the 3DO version of the iconic shooter is truly a special one. Typically people in the video game business have some idea of what they are doing, but the leadership at the now-defunct Art Data Interactive was in over its head from the start when it licensed the rights to bring Doom to the platform in 1996. Rebecca Heineman was brought in to pick up the pieces. This is... Continue reading
Posted Apr 26, 2016 at Press The Buttons
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Sega may be best known for its home consoles Genesis and Dreamcast, but there's much more to the company's hardware history. From its earliest creations to its unrealized post-Dreamcast plans, the passionate engineers at Sega in its heyday were driven to create the best. Over at Shmuplations you'll find a translated interview from 1998 with Hideki Sato in which he outlines Sega hardware from the SG-1000 and its upgrades to the “INTELLIGENT TERMINAL HIGH GRADE MULTIPURPOSE USE” of the Genesis to the unrealized Sega Jupiter console and beyond. It's interesting stuff and a unique look behind the curtain. Here's a... Continue reading
Posted Apr 25, 2016 at Press The Buttons
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Zen Studios continues to acquire some amazing licenses for use in its pinball tables. Following on from FOX's Family Guy and American Dad comes a trio of tables based on the Alien franchise. Relive the excitement of Aliens, run in fear from Alien Isolation, and get caught in the crossfire of Aliens vs Predator. Combined as the Aliens vs Pinball pack, the new tables arrive for Microsoft Xbox One, Xbox 360, Sony PlayStation 4, PS3, PS Vita, Steam, Windows 10, Mac, iOS, Android, and Amazon Fire on April 26. In the meantime, you can check out the Alien pinball action... Continue reading
Posted Apr 21, 2016 at Press The Buttons
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Nintendo's first mobile app, Miitomo, is among us now on your iOS or Android device of choice, so on this episode of the Power Button podcast, Blake Grundman and I discuss our experience with the interrogative social app and ponder which Nintendo franchises lend themselves well to the mobile gaming experience. You're not going to see Pokémon Red for $1 on the App Store, but maybe you'll find games starring King Dedede, Captain Olimar, or Little Mac someday. Join us for an hour of playing with mobile power. Download this week's episode directly from PTB, listen with the player below,... Continue reading
Posted Apr 18, 2016 at Press The Buttons
It depends on how much you'll get out of it. There are several levels and you can generate new object placements, and there are dozens of playable cats to unlock (not that you really see them since it's all first-person). You can easily spend an hour each in litterbox mode if you want to knock over absolutely everything. The gameplay is simple to learn and repetitive, but it can be relaxing and I have played it more than I've expected. It kind of reminds me of Katamari Damacy, but instead of rolling things up, you knock them over and it's missing the bizarreness.
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My girlfriend loves cats and she loves video games, so when I was offered a free copy of the cat rampage action PC title Catlateral Damage which was recently released for the Sony PlayStation 4, I thought to myself, "Ooh, she's going to love this." And sure enough, she did. We've spent some time plowing through the living rooms, laundry rooms, and dinosaur museums of Catlateral Damage, playing the role of an housecat who vows to make those humans suffer. Check out these videos of the game in action as I swipe and shove everything not nailed down onto the... Continue reading
Posted Apr 8, 2016 at Press The Buttons