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Matthew Green
Matthew Green's personal gaming blog, Press The Buttons, is updated daily.
Interests: television, piano, movies, photography, video games
Recent Activity
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You've probably noticed how quiet things have become here at PTB in the past month, and if you're read my work for long enough, you've probably guessed that I'm once again having some health issues that have kept me away from writing. After a year of remission, my Crohn's Disease has come roaring back with a vengeance which has kept me from being able to do much else besides sleep in my free time. I have new medication that is keeping me stable and am awaiting more new medicine beyond that, but in the meantime, I'm focusing more on recovery... Continue reading
Posted 5 days ago at Press The Buttons
With all the pressure and buzz pushing players to preorder the latest new video games sight unseen, how does one know when it's safe to put down money on an unproven product? Who do you trust to release a solid, fun, working game? On this episode of the Power Button podcast, Blake Grundman and I discuss the recent bad taste left in the collective mouth of Kickstarter backers after Keiji Inafune asks for new seed money for another game before his last crowdfunded project, Mighty No. 9, is finished. That leads into a spirited back and forth regarding which developers... Continue reading
Posted Jul 13, 2015 at Press The Buttons
Another year, another Electronic Entertainment Expo behind us. On this episode of the Power Button podcast, we're joined again by our old friend Ross Polly to discuss the big news and events from E3 2015. We dig into announcements about The Last Guardian, the Final Fantasy VII remake, Star Fox Zero, Microsoft Xbox 360 backward compatibility with the Xbox One, Super Mario Maker, Uncharted 4, and so much more. All this and Pelé, too! Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes, toss this RSS feed into your podcast... Continue reading
Posted Jun 28, 2015 at Press The Buttons
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The gaming community talks a lot about its love for Nintendo's 1995 Super NES RPG EarthBound (I know I certainly do), but while that one game has a rabid cult following in North America, the game is the middle installment of a full-blown trilogy in Japan. Entitled Mother rather than its localized name, the original game was released for the Famicom in 1989 and very nearly came to North America at the tail-end of the Nintendo Entertainment System generation. It was fully localized with marketing and packaging designed, but with the Super NES era running at a healthy pace and... Continue reading
Posted Jun 15, 2015 at Press The Buttons
Every June the video game industry flocks to Los Angeles, California for a week of announcements, reveals, press conferences, demos, and surprises. As we gear up for another Electronic Entertainment Expo, we're joined by our old friend Ross Polly to discuss what we each hope to see at this year's show. Nintendo compilations, Rare's fighting frogs, Capcom loaning out Mega Man, a new PlayStation Vita, and much more are on the list which span from "very likely" to "crazy dream". Also, don't miss Ross's fantastic new name for the upcoming Uncharted: The Nathan Drake Collection. Download this week's episode directly... Continue reading
Posted Jun 13, 2015 at Press The Buttons
It's no secret that we're big pinball fans here on Power Button and there are never enough tables out there based on our favorite media properties, so on this week's episode we take the opportunity to spitball some ideas on new tables we'd like to see based on our favorite video games, television shows, movies, and sports. The properties you'd expect to hear about from us are represented (Ghostbusters) as well as some surprises (a table based on the streaming service Hulu?). We also sidequest into how best to consume media in a post-cable world and explore the forgotten corners... Continue reading
Posted Jun 9, 2015 at Press The Buttons
It's a proven fact that the main theme from Nintendo's classic Super Mario 64 (also known as the "Bob-omb Battlefield theme") will make you smile every time you hear it. This also applies to remixes. Joshua Milo has taken the snappy song and reworked it with a kicking drum line and some brass band work to get your feet tapping along to the beat on this hot summer Friday. Slap on your wing cap, grab some red coins, and let's do this! Continue reading
Posted Jun 5, 2015 at Press The Buttons
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If you missed out on Nathan Drake's adventures last generation or you just want to relive them on a modern console, then Sony has you covered with today's announcement of Uncharted: The Nathan Drake Collection which packs Uncharted: Drake's Fortune, Uncharted 2: Among Thieves, and Uncharted 3: Drake's Deception together for the PlayStation 4. It's coming in October to soothe the pain of Uncharted 4: A Thief's End being delayed into 2016. The PlayStation Blog explains what's included, what isn't, and what's changed. The team at Bluepoint Games is incomparable regarding their portfolio of ports and remastered releases, and we’ve... Continue reading
Posted Jun 4, 2015 at Press The Buttons
It's inevitable that when something easily produced becomes madly popular and wildly profitable that the knock-off versions of that thing will begin to appear in the marketplace. We've seen counterfeit games for years, but now with Nintendo's amiibo generating such high demand we're starting to see the rise of fake versions of those. Amiibo News has a detailed look at the first batch of amiibo that aren't on the level, and surprisingly they're not the rare characters like Marth or Ness which is what I'd expect the counterfeit community to crank out by the crateload. Instead it's commoners like Mario,... Continue reading
Posted Jun 3, 2015 at Press The Buttons
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There's been a lot of talk that the recently released Sony PlayStation 4 version of Ultra Street Fighter IV is hideously broken. I've seen the videos that show odd glitches involving repeating audio tracks, invisible projectiles, and characters able to somehow exist in two places at once. Thankfully, I've encountered none of these problems for myself. Check out my Akuma kicking ass in a rival battle against Ryu and a final fight against Seth. Continue reading
Posted Jun 1, 2015 at Press The Buttons
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A few weeks ago we came to terms with the news that Konami was exiting the traditional video game console publishing business in favor of the more lucrative mobile market where microtransactions are king. Just as it seemed as if the days of Metal Gear Solid and Silent Hill were behind us, now Game Informer brings word that the company has clarified its position and intends to continue creating new games for consoles as well as mobile, arcades, cards, and wherever else games may be. Konami provided us with its own translation of the interview, providing context around the statements... Continue reading
Posted May 29, 2015 at Press The Buttons
Thanks to developer Zen Studios providing me with early access, I've spent the weekend exploring the company's newest pinball table based on Valve's popular Portal series. Watch as I set a new high score by completing missions while GLaDOS takes shots at me, Wheatley interferes, and Ratman lurks in the shadows. It's another winning table for Zen Pinball 2 and Pinball FX2 with plenty of fun little touches from the series. The Portal table is available across the Zen product line starting this week. Continue reading
Posted May 25, 2015 at Press The Buttons
Video games today are too easy. Back in the glory days of the 16-bit processors, we knew what a hard game was! Join us for this episode of Power Button in which we reminisce about some of the most challenging video games that combine those elusive factors of legitimate difficulty and poor design. Battletoads, Mega Man, Ghosts n' Goblins, Road Runner's Death Valley Rally, Star Wars, and many other familiar titles are offered up on the sacrificial slab. Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes, toss this RSS... Continue reading
Posted May 20, 2015 at Press The Buttons
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This article was originally published at Kombo.com on May 10, 2006. Mario’s come a long way since his 1981 inception as Jumpman in Donkey Kong. After setting the side-scrolling platformer world on fire in classic games such as Super Mario Bros. and Super Mario World, our plumber hero moved on to other genres as he sped around in a go-kart, kicked a mean soccer ball, wandered around with a bucket on his head, danced like a madman, became thin as paper, and even taught us how to type. Now years after Super Mario World, the world’s most famous gaming mascot... Continue reading
Posted May 15, 2015 at Press The Buttons
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The writing has been on the wall for a while, but one of the long-standing stalwarts of the video game console business has announced that it's leaving the market in favor of the world of mobile gaming. Game Informer reports that Konami is focusing purely on mobile for upcoming products and that it looks that Metal Gear Solid V: The Phantom Pain for the Sony PlayStation 4, PlayStation 3, Microsoft Xbox One, and Xbox 360 will be the last traditional console release from the company. Speaking to Nikkei, Konami Digital Entertainment president Hideki Hayakawa says that mobile is the company’s... Continue reading
Posted May 14, 2015 at Press The Buttons
Last time on Power Button we started a discussion on buying remastered or otherwise upgraded versions of favorite video games centering around two recent experiences with Shovel Knight and Mortal Kombat X. This week we finish the conversation by digging into an examination at why we rebuy games and what it takes to persuade us into repeat purchases. We also take a ballpark look at our own collections and speculate how many of our games are double-dips. Along the way we talk about the Nintendo Wii to Wii U transfer process and return one more time to Shovel Knight for... Continue reading
Posted May 12, 2015 at Press The Buttons
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The busy people at Zen Studios must never sleep because they keep cranking out new pinball tables at an increasingly amazing pace. Just weeks after sending tables based on Avengers: Age of Ultron and Star Wars: Rebels out into the world, the company has announced this morning that it's teamed with Valve to create a new table based on Portal. It's due out the week of May 25, 2015 across the Zen line. Here's what to expect via the Zen Studios blog: Guide Chell and Wheatley through test chambers by navigating portals, using aerial faith plates, defeating turrets and facing... Continue reading
Posted May 5, 2015 at Press The Buttons
Happy Star Wars Day to you all! If you need a Force fix mixed with some pinball action, I'd recommend you check out the new pinball table Zen Studios based on Star Wars: Rebels. Now, I don't know a thing about Rebels or any of its characters, but I do know pinball, so when Zen sent me a free copy of the table for the Sony PlayStation ecosystem, I was eager to dig in and learn the ins and outs of it. I'd never have guessed that my first time playing the table would last nearly twenty minutes and rack... Continue reading
Posted May 4, 2015 at Press The Buttons
I wasn't interested in fighting games as a young teen, so it was exposure to the Super NES versions of Street Fighter II and Mortal Kombat at a friend's house along with the Electronic Gaming Monthly and GamePro features on the larger than life characters that finally sparked my interest in the genre. I was terrible at playing them in the beginning, but when it came to Mortal Kombat, I finally found my rhythm after some practice. One thing I could never do, however, was defeat Goro. Sure, I'd worked up enough minor skill with Sub-Zero to make it to... Continue reading
Posted May 1, 2015 at Press The Buttons
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Shovel Knight from Yacht Club Games is already an indie darling on Nintendo's Wii U and 3DS, but when the development team decided to bring the game to the Sony PlayStation ecosystem and the Microsoft Xbox domain, both publishers offered up a little extra incentive to persuade returning fans to double-dip. Poke around long enough in the PlayStation versions of the game and you'll find God of War's own Kratos roaming the world map and itching for a fight. Meanwhile, over in the world of Xbox, the long-lost Battletoads Rash, Zitz, and Pimple offer to run Shovel Knight through their... Continue reading
Posted Apr 29, 2015 at Press The Buttons
It happens to all of us sooner or later: despite owning one video game, we buy a second copy of that same game for another platform. What is it about some games that spark us to double-dip on them? On this week's episode of Power Button, Blake Grundman defends his multiple purchases of Shovel Knight while I rationalize not buying Mortal Kombat X at all. It's the first half of a conversation about why we double-dip on some games and not on others and what it takes for a purchase to repeat, but before we can get to that, we... Continue reading
Posted Apr 27, 2015 at Press The Buttons
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While we lost the planned sequels to 2006's Maverick Hunter X for the Sony PlayStation Portable, we'll always have the original game (and it plays great on the PS Vita, too). In addition to the remixed soundtrack and new playable character, the game also includes a special animated prequel mini-movie entitled The Day of Sigma that chronicles the adventures of Mega Man X, Zero, and Sigma prior to the events of the adventure. Originally you'd need to unlock the video in-game to watch it, but it wasn't long before people recorded it and set it loose on YouTube. Unfortunately, those... Continue reading
Posted Apr 17, 2015 at Press The Buttons
I have it on my exercise mix playlist!
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Was Mewtwo a banned character in past Smash tournaments? I know some characters are banned because they can be too powerful in the wrong/right hands.
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This article was originally published at Kombo.com on October 30, 2005. It is republished here as part of Review A Great Game Day. The Dance Dance Revolution arcade and home console games have been around for a while now, but the Nintendo GameCube never quite factored into Konami’s plans for the franchise. That is, until now. Teaming with Nintendo, the two companies have combined their creative energies to mix familiar dance action with the craziness of the Mushroom Kingdom to create Dance Dance Revolution: Mario Mix. Packed in the same box with the Nintendo GameCube Action Pad, Mario Mix includes... Continue reading
Posted Apr 8, 2015 at Press The Buttons