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Matthew Green
Matthew Green's personal gaming blog, Press The Buttons, is updated daily.
Interests: television, piano, movies, photography, video games
Recent Activity
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Nintendo's famed hero Link has sported many looks over the past thirty years, but they've all been more or less the same: green pointy hat and a green shirt. The recently released The Legend of Zelda: Breath of the Wild throws that tradition away by dressing Link in all kinds of clothing from a ratty shirt found at his awakening to warm feather-lined pants for keeping warm in cold places to a revealing outfit popular among vai designed for sneaking into a desert city forbidden to all voe. Why the change? The development team felt that the classic look wasn't... Continue reading
Posted 2 days ago at Press The Buttons
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Capcom had a knack for turning the cartoons of the Disney Afternoon into fun video games for the Nintendo Entertainment System back in the 1990s, and while the company did revive DuckTales for a modern high definition remake a few years ago, this time it's bringing back the original 8-bit versions of games like Darkwing Duck, DuckTales and its sequel, Tale Spin, and Chip 'n' Dale Rescue Rangers and its sequel in their classic pixel glory for the Sony PlayStation 4, Microsoft Xbox One, and PC along with some extra modes and bonus features. It's developed by the team that... Continue reading
Posted Mar 15, 2017 at Press The Buttons
That was bound to happen because I don't know a thing about baseball players. Good catch!
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I was pure Nintendo up until I bought a PS2 and a PS3 in during the Wii years when it wasn't keeping up with the direction of modern gaming. I've dipped back in the PS1 library with PS1 Classics downloads to my PS3 and Vita, so I'm mostly caught up on the big names of the era (Ratchet, Jak, GTA, etc). That does sound right about Tomb Raider. They do tend to blur together in hindsight.
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The 16-bit glory days offered many sports titles from the world of baseball, some of which licensed the names of actual Major League Baseball players to add realism and authenticity to the experience. 1994's MLBPA Baseball from Electronic Arts, for instance, uses the names of players based on the 1993 season's major league players. The game's Japanese version, released in 1995 as Fighting Baseball for the Super Famicom, is not one of those games. You see, the team behind Fighting Baseball did not have any arrangements with the Major League Baseball Players Association or Major League Baseball or pretty much... Continue reading
Posted Mar 12, 2017 at Press The Buttons
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For as much as we love video games, admittedly there are some very famous and popular franchises that, for one reason or another, just do not appeal to me or Blake Grundman. On this week's episode of the Power Button podcast, we shine a light on our antipathy for games like Final Fantasy, Tekken, Metal Gear Solid, and Resident Evil. We want to like them, but they just make it so difficult for us! Find out why in an hour of conversation. Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via... Continue reading
Posted Mar 7, 2017 at Press The Buttons
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I've been enjoying Nintendo's new The Legend of Zelda: Breath of the Wild over the past few days and have been using the Switch's built-in social media posting and captioning tools to share some of the more memorable sights and thoughts as I've set out to explore Hyrule. From the Great Plateau to Kakariko Village out to the eastern coast and parts north, I'm clearing out shrines and climbing towers and giving Bokoblins the business. Here are some of my favorite tweets from the past few days worth of exploration. *eagle cries* #BreathoftheWild #NintendoSwitch pic.twitter.com/cB8fDMFikx— Matthew Green (@PressTheButtons) March 5,... Continue reading
Posted Mar 7, 2017 at Press The Buttons
Oh yes, it's very Biff.
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So you just brought home your brand new Nintendo Switch and probably a copy of The Legend of Zelda: Breath of the Wild. Congratulations! I know you're ready to play with power, but before you do, you should think about the future. There are lots of young children who are getting their first taste of Nintendo products today (well, hopefully not literally) who will, in thirty years or so, feel the nostalgic draw of the Switch experience. When those kids have some disposable income in 2047, they'll be eager to revisit the Switch memories of their youth and will want... Continue reading
Posted Mar 3, 2017 at Press The Buttons
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The legend of Super Mario Maker's Weird Mario speaks of a deformed version of Mario that, when powered-up with a Weird Mushroom as opposed to a Super Mushroom, reinterprets his proportions to match that of a real human and augments his jumping ability appropriately. We don't get to see what Weird Mario would look like riding Yoshi or turned into a Tanooki Suit statue during normal gameplay, but in the game's Edit Mode it's possible to knock on a placed door with the stylus which causes a differently powered-up Weird Mario to answer. It is in these moments we get... Continue reading
Posted Feb 28, 2017 at Press The Buttons
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As we effectively bid farewell to Nintendo's Wii U console this week as its Switch successor arrives in stores, it's only fitting that we take a look back at some of the best loading screens that the console's first-party game library had to offer. Only visible for a moment after selecting a game to play from the main system menu, these screens gave us unique high quality promotional artwork meant to draw us into the detailed world we were about to visit. Spanning all the way from the Wii U's first releases such as New Super Mario Bros. U through... Continue reading
Posted Feb 27, 2017 at Press The Buttons
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In advance of Bomberman's glorious return to the console world stage later this week in Super Bomberman R for the Nintendo Switch, it's worthwhile to review the bomber king's mighty legacy across the console, handheld, and mobile gaming spaces. Chris Scullion at Tired Old Hack looks back at Bomberman's many appearances and variations over the years from his early days in Dynablaster to becoming one of the gaming heroes to appear on a high definition television to the rise of sidekick Pommy to the unfortunate misstep that was Act Zero and beyond. I hope that Super Bomberman R lives up... Continue reading
Posted Feb 27, 2017 at Press The Buttons
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In the beginning there was The Legend of Zelda, and it was good. Then there came the direct sequel, Zelda II: The Adventure of Link, and it was also good if a little flawed. That was almost followed by a proper Zelda III, but it was reworked before release into a prequel subtitled A Link To The Past. Link's Awakening followed that, but all of the above were preceded by Ocarina of Time which was followed by Majora's Mask. This is about the point in history where you needed a flow chart to follow the chronicles of Hyrule, and while... Continue reading
Posted Feb 24, 2017 at Press The Buttons
The only used amiibo I see are the common ones like Smash Bros Mario and even then they are few and far between. Mostly I see lots and lots of used Skylanders around. A local game shop has a wall of used amiibo in plastic bags hanging on the wall though and I'd say 40% of them are Smash Bros Fox. The rest are first wave Smash Bros amiibo like Mario and Pikachu.
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It's fairly easy to open the boxes and pull the amiibo out without destroying the plastic or cardboard backing which is what I've been doing. They look brand new except for the missing figurine. I can't imagine not taking them out of the boxes at all. I bought them to use with games, and the best way to do that is to open them up. Plus, I want Kirby on my desk smiling at me, not Kirby imprisoned in a box.
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If the past decade has cemented anything about collecting video games, it's that games are worth substantially more if the original box, manual, and other pack-in materials are intact. With that in mind, do you think it's worthwhile to keep empty Nintendo amiibo boxes around for their potential future value? Will a common figurine like Mario be worth more if I still have the box that he came in? Are you keeping your amiibo boxes? Trashing them after gutting them of their prize? Help a guy out here. I bought my first amiibo figuring I would be, at most, maybe... Continue reading
Posted Feb 20, 2017 at Press The Buttons
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You all should know by now how much I love the talented artists at OverClocked ReMix. Their remixes and rearrangements of classic video game music make up the bulk of my playlist these days, but I'm always looking to add more music to my archive. The latest addition is a rocking remix that intertwines music from Mega Man 10's Dr. Wily stages with the Knight Man stage theme from Mega Man 6, and the resulting combination sounds like it would be perfectly at home in one of the early Mega Man X game. Check out "Chivalrous Medicinal Murder" from Liam... Continue reading
Posted Feb 15, 2017 at Press The Buttons
But Peter, there was always more Breath of the Wild. The spirit of the DLC was inside you the whole time! You just had to believe!
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After launching successful downloadable expansions for Wii U titles such as Mario Kart 8, Hyrule Warriors, and of course Super Smash Bros., it's only natural that the company would keep the DLC train rolling with additional content for the upcoming The Legend of Zelda: Breath of the Wild. Launching for both the Wii U and Switch versions of the game, the $20 Expansion Pass adds three new bundles of content throughout 2017. You even get Link's iconic Nintendo Switch shirt! Here's some of the press release: Starting when the game launches on March 3, players will be able to purchase... Continue reading
Posted Feb 14, 2017 at Press The Buttons
I wish it was easier to look at the Boo amiibo. It disappears whenever I face it for some reason. pic.twitter.com/ucpYr9bMuq— Matthew Green (@PressTheButtons) February 13, 2017 My girlfriend gave me a Boo amiibo for Valentine's Day, but I've yet to get a good look at it. Continue reading
Posted Feb 13, 2017 at Press The Buttons
I'm more worried that it'll end up as Castlevania in name only and take so many liberties with the base elements of the franchise that it will be unrecognizable. I've been burned too many times by adaptations.
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Netflix is getting into the Castlevania business with a new original series based on the once-thriving video game series due out later this year. The project has been gestating for a very long time (and even predates Netflix's original programming initiative itself) and promises a dark and gory tale of vampire lore. Mike Williams at USgamer explains who is behind this project. Netflix has announced that it has greenlit an original animated series based on Konami's Castlevania. The animated series is being developed by Adventure Time producer Fred Seibert's Frederator Studios, with writing from Warren Ellis, the comic book author... Continue reading
Posted Feb 8, 2017 at Press The Buttons
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This week on Power Button we finish closing the door on 2016 with a discussion about our favorite games of the year as well as honorable mentions and a few stand-out disappointments. Uncharted 4: A Thief's End, BoxBoxBoy, Street Fighter V, Overwatch, and The Witness are all here, but were they top tier or something to fear? Spend eighty minutes with us to find out. Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be... Continue reading
Posted Feb 7, 2017 at Press The Buttons
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Sony is turning LittleBigPlanet 3 for the PlayStation 4 loose as one of its February 2017 free games for PlayStation Plus, and while it's more great fun for LBP fans, newcomers should heed the advice of Sackboy veterans who are familiar with the game's quirks and bugs. It's frustratingly common that something could go wrong with your save data through no fault of your own. It turns out that LBP 3 is a little, how should we say... frayed around the edges? Over at Reddit, KlawwTheClown has some easy advice to help you steer clear of any mishaps. Obviously when... Continue reading
Posted Feb 6, 2017 at Press The Buttons
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Namco's smash arcade hit Pac-Man was all the rage in 1980, but could it be even better? What if the game featured multiple mazes? What if the bonus fruit could move? What if the ghosts could potentially catch our protagonist when he hid in that one corner? A few enterprising young students at the Massachusetts Institute of Technology found out in 1983 when they created an add-on kit for Pac-Man that added these elements called, er, Crazy Otto. It wasn't long before American Pac-Man distributor Midway heard about Otto and made an offer to the team that would change the... Continue reading
Posted Feb 3, 2017 at Press The Buttons