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Mike Knapp added a favorite at WWdN: In Exile
Oct 6, 2011
It seems most people remember ET on the 2600 just like you, Wil. You immediately recognized it as unfun.
I always had a different reaction. To me, it felt like a fun game that was never really fleshed out; which based on what I hear about its development, is exactly what happened.
"Gameplay" consisted of continually falling in pits and using your power to levitate out until you ran out of power and died. I think you were supposed to collect the pieces necessary to "phone home" (while avoiding the evil G-men), but I could never find more than like one or two.
It would have been fun if you could have actually found all those pieces, and completed the game by racing the clock or something, but it seems like they just made it impossible. Too bad.
the most beguiling, horrible, opposite-of-fun experience I'd ever had
Reader G.M. e-mailed this picture and said, "How the f**k I ever believed that THIS was E.T., I'll never know -- but I still played it for hours and hours." The picture unlocked a memory I haven't thought about in a long time, but wanted to share: Around 1982 or 1983, before City Walk at Un...
Wil - you did a great job with your character. Also, your write up about the experience is among some of the best writing I've seen on your blog lately. It's clear you enjoyed the whole experience and found it inspirational.
One more thing: Floyd is the kind of guy that would wack at you with a Giant Ninja sword, and not even give a shit that it is actually an Orc Barbarin sword.
Criminal Minds: The Big Day Begins
This is the fifth of six posts (yes, I've added a post) about working on episode four, Paradise, during season four of Criminal Minds. I spoke with CliqueClack.com about some of my production experiences, and I have a gallery of images from the shoot at Flickr. Please note that I've done my best...
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