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Very much enjoyed this - thanks Chris. I have had Yablo's book on my amazon wishlist for ages but did not know he had any connection with the make-believe theories you are writing about. I think the book will end up in my Basket before too long :-)
When I get my shit together and start my own blog about my thesis I will let you know - I suspect there will be quite a bit of overlap/scope for discussion.
Yablo on Fictionalism
The philosopher of linguistics and mathematics Stephen Yablo kindly granted me an interview earlier this year. Yablo’s work on fictionalism has been a huge inspiration to me in my recent work, and I greatly enjoyed the chance to question him about it. Chris Bateman: You first gained attention ...
Thanks for your presentation last night Chris, it was really well done and interesting. Shame I couldn't stay for a drink afterwards as I had to get back on the road (I was the chap who asked the last question, about invisible props)
Imaginary Games in Oxford
On Tuesday 18th October, I will be giving a presentation on the new book, Imaginary Games, at Oxford University, Room 2 of the Taylorian Institute (St Giles', Oxford, OX1 3NA) starting at 5:30 pm. The details can be found at the Zero Books Lecture Series blog. If you’re in or near Oxford, you’d ...
Great link to the summary of your game... thanks.
The "strength" of the rule set is a finely-judged thing... too weak and the game cannot get going, too strong and it may lose its ludic element. This suggests a dynamic equilibrium (games are complex systems of course, as you have suggested). But doesn't this complexity imply unpredictability ... if so then mustn't games be poor tools for shaping behaviour?
*thinks*
... but then, what aspects of human behaviour aren't dynamic in this way? So perhaps the very fact that games tend to hover around equilibria means they are in some ways predictable. (Not sure if I've made any sense here!)
Buckets of sound and Sabbath games: PK @ Wonderlab, Day 2, morning
Day two of London game designer Hide And Seek's Wonderlab sessions, and it's a morning to be substantially impressed by the taste and sensibilities of the organisers. (The videos of all our presentations are piling up here). Maurice Suckling, a computer game scriptwriter, first delivers us a ...
"games are not little abstract machines for sorting out winners and losers, but are always embedded in the thick physical-emotional soup of multitudinous humans interacting with each other."
Love this!
Your contrast between Monopoly and Nomic shows however that even a finite game like Monopoly still evolves in that same interpersonal soup - it may not be a very good game but can still be fun (especially if you bend the rules :) Settlers of Catan is similar to Monopoly but can involve a lot more opportunity for compassion and playful bargaining. I guess it all depends on the attitude of the players - usually shaped by the form of the game, but not necessarily.
Buckets of sound and Sabbath games: PK @ Wonderlab, Day 2, morning
Day two of London game designer Hide And Seek's Wonderlab sessions, and it's a morning to be substantially impressed by the taste and sensibilities of the organisers. (The videos of all our presentations are piling up here). Maurice Suckling, a computer game scriptwriter, first delivers us a ...
I have no idea how many, and which, of those features will define the future of education. I suspect Joel is right and private will trump open, but I hope not. I do think that the main one is 'multimedia'. 'Social' goes without saying, I suppose.
But really all I wanted to say was... Karine Polwart FTW!
The future of ed - my contribution
George Siemens and Dave Cormier are running an open course on the Future of Education. They have asked for contributions on this topic, so my musical slideshare is below. As well as the various angles you might expect, I think the answer is the presentation itself - when you think about why have...
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