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I kind of agree with Lucian303 (see a couple of posts above) IMHO, while today it's easier to obatain a certain result because most libraries/framework already exist, i think it's still very difficul to do something that does not already exist. The internet is a great tool that allows to share code, experience, etc. but at the same time it makes you compete with the whole world. I think it's a relevant factor that other non-software business do not have, or are affected by a minor degree. Also, making a game nowaday is different than years ago. We now expect to see high-resolution graphics, 3D, sounds effects, etc. This requires lots of people involved in the development of high-end games. No indie developer would be able to deliver Assassins Creed or GTA V alone or with a couple of colleagues. Yes, you can still make Doodle Jump and small games like that and make some money with them, but it's not what Wolf3D/Quake/Doom were at the time. And you can expect someone else to copy your idea in a shorter amount of time due to that "90% of work already done" and bigger competition. These are my opinions of course. I'd be happy to ear people considerations too.
Toggle Commented Oct 19, 2013 on You Don't Need Millions of Dollars at Coding Horror is now following The Typepad Team
Oct 19, 2013