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I've written a post for EY's (Ernst & Young) Better Working World around the need for organizations to assess the quality of their user experiences just as they do their financials and business practices - Who's auditing your company's user... Continue reading
Posted 7 days ago at DESIGNING *for humans
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It's been quite a while since my last post (now there's an understatement). And it's been even longer since I've updated any granted patents. Since my last post on the topic in October 2013 I've been co-inventor on four additional... Continue reading
Posted 7 days ago at DESIGNING *for humans
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Along with my recent focus on managing user experience teams, I've written a series of blog posts on various aspects of UX management. These include team measurement, hiring, and goal setting. You can read the most recent post, Putting the... Continue reading
Posted Oct 5, 2016 at DESIGNING *for humans
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Several weeks ago I presented on the history and potential future of user experience patents at the User Experience Professionals Association meeting in Seattle - UXPA2016. I covered the basics of "UX Patents", including utility and design patents. Then I... Continue reading
Posted Jun 26, 2016 at DESIGNING *for humans
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I recently published an essay on UX Mag - "What Do User Interfaces Want? The Next 500 Years of Interaction Design". It's grounded in the principles of Kevin Kelly's book, What Technology Wants, but extends his ideas above and beyond... Continue reading
Posted Jan 27, 2016 at DESIGNING *for humans
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I'll be participating in two sessions at the upcoming Human Factors & Ergonomics Society conference Capturing Data During User Research - I'm one of several panelist who'll be discussing methods and technologies for gathering and analyzing data in various user... Continue reading
Posted Sep 29, 2015 at DESIGNING *for humans
Back in April, Intuitive Company hosted a panel discussion on the convergence of voting and technology as part of Philly Tech Week 2015. I was joined by Intuitive's Andrew Harvard, Seth Bluestein of the City Commissioner’s Office ,and Pat Christmas... Continue reading
Posted Jul 15, 2015 at DESIGNING *for humans
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Patience is rewarded for patents.... After many years of trying to speak at a major UX design conference about patents and their importance to the design field, it's finally happening. Charles Mauro and I will be presenting No Swiping -... Continue reading
Posted Jun 12, 2015 at DESIGNING *for humans
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This blog as it was in 2005, courtesy of the Internet Archive's Wayback Machine A Brief History of Designing for Humans This month marks the 10th anniversary of Designing for Humans. While I started the blog format in 2005, I... Continue reading
Posted Feb 17, 2015 at DESIGNING *for humans
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Last year we reviewed (or at least attempted to) the newly launched Healthcare.gov. Since then there have been major changes to the back-end and the front-end. Open enrollment started this past weekend and we took a good look at the... Continue reading
Posted Nov 18, 2014 at DESIGNING *for humans
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Today, my team at Intuitive Company announced the launched of Intuitive Voting, a conceptual platform for improving the election process. Intuitive Voting was created in response to the “Design the Voting System of Tomorrow” by the Human Factors & Ergonomics... Continue reading
Posted Oct 7, 2014 at DESIGNING *for humans
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The terrific design podcast, 99% INVISIBLE, recently discussed, what is claimed to be, the first objects designed by humankind - The Genesis Object. The discussion includes insights from William Lidwell, who I worked with as a contributor on the book... Continue reading
Posted Sep 22, 2014 at DESIGNING *for humans
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My colleague Steve Jones and I wrote up a piece about our personal experiences from a recent visit to the Computer History Museum. Continue reading
Posted Mar 6, 2014 at DESIGNING *for humans
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Just some quick updates - you should have seen these already if follow me on Twitter: The New York Times launched a redesigned NYTimes.com - here's my analysis of What The New York Times Web Reboot Gets Right on Fastco... Continue reading
Posted Jan 10, 2014 at DESIGNING *for humans
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For reasons that are still unclear to me, I was inspired to write a version of Dicken's A Christmas Carol with the the spirits of the past, present and future replaced by each of the new gaming consoles - Steam,... Continue reading
Posted Dec 9, 2013 at DESIGNING *for humans
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My latest post on CoDesign (FastCompany's design-focused website) discusses five principles of smartwatch design. Rather than considering smartwatches as smaller, wearable versions of smartphones; designers need to consider the the unique context of use, behavioral patterns and ergonomic constraints of... Continue reading
Posted Dec 2, 2013 at DESIGNING *for humans
Molly - I assume you are referring to the color coding in the NHS example at the beginning of my blog post? If so, did you note that the first recommendation within the illustration states that "if colour is to be used as an identifier, there should be additional differentiators such as text"?
1 reply
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Image from patent D689,888 ....literally. Over the past week the USPTO granted a series of user interface design patents where I was one of the co-inventors. The patents related to the design work I led at Bresslergroup for the Spiro... Continue reading
Posted Oct 1, 2013 at DESIGNING *for humans
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I have joined Intuitive Company as Director of Usability Research & Strategy. Intuitive Company designs and builds web applications, mobile apps, responsive web sites, and desktop software that improve communication, reduce training, and increase productivity and user adoption. This is... Continue reading
Posted Aug 26, 2013 at DESIGNING *for humans
Rob Tannen added a favorite at TwoFunnyTweens
Jul 12, 2013
Rob Tannen added a favorite at TwoFunnyTweens
Jul 12, 2013
Rob Tannen added a favorite at TwoFunnyTweens
Jul 12, 2013
Rob Tannen added a favorite at TwoFunnyTweens
Jul 12, 2013
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I appeared on Bloomberg TV's Market Makers the day after Apple's WWDC keynote to dicuss the present and future of Apple design. Here's the working link to the video. Continue reading
Posted Jun 11, 2013 at DESIGNING *for humans
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ENIAC Computer - Philadelphia (approx 1946) When one thinks of the centers of interaction design innovation, Philadelphia may not be the first city to come to mind (unless you live/work here, of course). But a couple of recent items in... Continue reading
Posted Jun 3, 2013 at DESIGNING *for humans