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I appeared on Bloomberg TV's Market Makers the day after Apple's WWDC keynote to dicuss the present and future of Apple design. Continue reading
Posted 7 days ago at DESIGNING *for humans
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ENIAC Computer - Philadelphia (approx 1946) When one thinks of the centers of interaction design innovation, Philadelphia may not be the first city to come to mind (unless you live/work here, of course). But a couple of recent items in... Continue reading
Posted Jun 3, 2013 at DESIGNING *for humans
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I am collaborating with PhillyCHI and special guest, Leonid “Lenny” Kravetz, to discuss the basics of design and utility patents, and the relevancy of patents to the interaction design process. More info below; and for additional details and registration, go... Continue reading
Posted May 30, 2013 at DESIGNING *for humans
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Animated graphical user interface for a display screen or portion thereof US D609715 S1 Last week I attended the United States Patent & Trademark Office's 7th Design Day. Design Day 2013 focused on "Designs in the New Digital Age" -... Continue reading
Posted Apr 29, 2013 at DESIGNING *for humans
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In 2008 Bresslergroup presented FieldCREW - a concept tablet and software system empowering user researchers and designers conducting field research. It included features for real-time video capture and tagging of observed activities, allowing a single researcher to have the observation... Continue reading
Posted Feb 18, 2013 at DESIGNING *for humans
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The Design Story of the Year The Apple/Samsung patent case was arguably the most important design event of 2012. Not just because it gave a measureable value to design patents and the role of intellectual property in user experience design,... Continue reading
Posted Dec 12, 2012 at DESIGNING *for humans
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The latest Bureau of Ergonomics discusses the frustrations of impossible packaging (with a pretty cool illustration), and the future of voice interfaces. In case you missed it, catch-up on the the initial BoE column. Continue reading
Posted Dec 10, 2012 at DESIGNING *for humans
I think the over-arching question is what makes a product "ergonomic" in a valid way. Is it sufficient to do the required reference and empirical research even if the end-product is not perfect for everyone (which is always going to be the case)?
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Although not as fun as Samsung's current advertising campaign, Apple's latest television spots are notable for their focus on ergonomics. While Apple has always been know for marketing their products based on simplicity, ease of use and aesthetics, their newest... Continue reading
Posted Oct 25, 2012 at DESIGNING *for humans
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The New York Times has published a very interesting article and interactive section on the trends and issues in software patents, particularly relevant to mobile user interfaces. The main article, The Patent, Used as a Sword, posits that the current... Continue reading
Posted Oct 8, 2012 at DESIGNING *for humans
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NHS Recommendations for Color Coding Devices Recently the FDA has been making an evener strong push to have medical device manufacturer's design their products more effectively with regards to human factors. By requiring manufactuers to addess ergonomics, usability and user... Continue reading
Posted Sep 18, 2012 at DESIGNING *for humans
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Update Sept 27 - You can now directly access the article on Design Bureau's web site. People often ask for my input on everyday design and ergonomics questions - I was once even contacted by an automobile dealer who was... Continue reading
Posted Sep 1, 2012 at DESIGNING *for humans
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It seems that while simplicity is always a focus of product and interface designers, it tends to peak in cycles. We're at a surge now, including the Telegraph's interview of Apple's Jonathan Ive simplicity isn't simple. Along these lines, the... Continue reading
Posted Jun 8, 2012 at DESIGNING *for humans
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In March I presented a poster as part of the inaugural Symposium on Human Factors & Ergonomics in Health Care: Briding the Gap. The conference covered three tracks: Medical Devices, Healthcare Provider Safety, and Healthcare Information Technology. I focused on... Continue reading
Posted Apr 30, 2012 at DESIGNING *for humans
Is Chunky broken now? I had applied and now its not working and no longer appears on the available themes?
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Last month I collaborated with Charles Mauro on a presentation of leading user experience research methods as part of the New York Technology Council's series on User Experience Design. We presented an overview of research methods in terms of -... Continue reading
Posted Mar 29, 2012 at DESIGNING *for humans
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It's not secret that I'm a huge fan of William Lidwell's Universal Principles of Design (which I reviewed in 2006) and the subsequent Deconstructing Product Design (which I contributed to and reviewed in 2009). So I was eager to contribute... Continue reading
Posted Feb 15, 2012 at DESIGNING *for humans
In October 2011 I participated in a workshop and speaker panel coordinated by the Center for Health Design. The Design for Patient Safety Seminar included experts from healthcare, architecture and humman factors; and I served as the sole representative from... Continue reading
Posted Feb 10, 2012 at DESIGNING *for humans
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Hard to believe that it’s been two years since the announcement ending I.D.Magazine’s 50+ year run, a milestone that was mourned in multiple ways - present company included. As a design magazine aficionado, I had been seeking the “next great... Continue reading
Posted Jan 25, 2012 at DESIGNING *for humans
I've been watching a very interesting Lance-less Tour De France this year and while the advertisements tend to be quite repetitive, there a few worth note. Specifically, the spots for the Land Rover Discovery (above) and Michelob Ultra (below) both... Continue reading
Posted Jul 10, 2011 at DESIGNING *for humans
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User interfaces have enabled a rapid increase in the number and uses of computer chips, directly impacting the rate of energy dispersal. We can consider GUIs as an adaptive trait of computer systems that led to their successful proliferation, with humans as the carriers. Continue reading
Posted Apr 1, 2011 at DESIGNING *for humans
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I've been exploring the strengths and weaknesses of designers when it comes to designing multiple interface products. That is, products where the user can interact in various modalities - for example, speech, touch, gesture, and of course physical control. As... Continue reading
Posted Feb 4, 2011 at DESIGNING *for humans
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The editors at IDSA's Innovations magazine have been kind enough to allow me to provide a digital version of an article I co-authored in the latest issue (Summer 2010). The article, Integrating Industrial and User Interface Designers: Creating Effective Interactions,... Continue reading
Posted Jul 19, 2010 at DESIGNING *for humans
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An interesting case study that I authored on Bresslergroup's ergonomic redesign of a hand tool - the The Thomas & Betts Sta-Kon® ERG-4001 (Pressmaster-K67). It's a crimper used by electricians and other to crimp wires, a manual task that is... Continue reading
Posted Jun 24, 2010 at DESIGNING *for humans
Here's the video from my May 2010 presentation at the Design Research Conference run by IIT in Chicago - Rob Tannen at IIT Design Research Conference 2010 from IIT Institute of Design on Vimeo. The video covers a range of... Continue reading
Posted Jun 1, 2010 at DESIGNING *for humans