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Camille Toland
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With the release of SolidWorks 2012 service pack 3 many are just now ready to upgrade to 2012. One way to keep up on all the new features is to turn on the interactive what's new guide inside of SolidWorks. Continue reading
Posted Apr 12, 2012 at SHOUNCO Blog
Step by Step instructions for Installing SolidNetWork License Manager 2012. Continue reading
Posted Feb 17, 2012 at SHOUNCO Blog
For those of you who wont be attending SolidWorks World next week, here are a few ways to follow the action anywhere. Continue reading
Posted Feb 10, 2012 at SHOUNCO Blog
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It’s a pretty frequent occurrence for people to ask us (particularly on imported components), how do I get the views correct when I make a drawing? In this example I’ve set up my component on completely off kilter views. Continue reading
Posted Nov 4, 2011 at SHOUNCO Blog
Today we’ll be looking at taking an exploded view and making it into a nice video for a customer to take a look at. This can also be used as a nice video version of assembly instructions for your finished component. Continue reading
Posted Oct 28, 2011 at SHOUNCO Blog
The basics behind surface modeling is that you must create each face or surface of the model individually. For very simple models like the cylinder shown below that’s much more time consuming method compared to the simple solid extrude. Continue reading
Posted Jul 29, 2011 at SHOUNCO Blog
SolidWorks has one of the biggest communities of users and advocates that post tons of helpful information online for beginners and advanced users to learn more and improve their skills. Below I have outlined 5 sites that offer helpful tips, tricks and tutorials for free. Continue reading
Posted Jul 22, 2011 at SHOUNCO Blog
Ironically, you probably will not find how to do this from the SolidWorks help files, so I will provide it for you here. Note: I was able to discover the answer to this by posting this issue to the SolidWorks forums*. It took a few days for someone who knew the answer to generously provide it. But it saved me hours of manual note editing. Continue reading
Posted Jul 8, 2011 at SHOUNCO Blog
7 Easy Ways to Speed Up Sketching. 1. Customizing the S-Key and the mouse gestures – One of the quickest ways to speed up your sketches is by customizing some of your controls... Continue reading
Posted Jun 3, 2011 at SHOUNCO Blog
By default Decals are fully opaque so they'll block all of the model behind them. Decals have controls to adjust their overall transparency but what if only a portion of the decal is transparent, this is where a Decal Mask file come to play. A Decal Mask is a black and white image of the original decal where the black areas of the decal are transparent and the white areas are opaque. Continue reading
Posted May 20, 2011 at SHOUNCO Blog
Today we’ll have a brief introduction of 3D-Sketching with Weldments. These can be extremely useful tools to build weldments quickly. For this example I’m just going to show a few of the tips and tricks I’ve found that help over the years. Continue reading
Posted May 13, 2011 at SHOUNCO Blog
Today we’re looking again at creating modified weldments for a wooden deck. As I mentioned last time, weldments can make work like this go extremely fast. As you’ll see in this example I only need one sketch to define my entire deck, and I get a very nice little cut list at the end! Continue reading
Posted Apr 29, 2011 at SHOUNCO Blog
Using weldments for woodworking is actually very effective and extremely fast in comparison to normal modeling methods. The added benefit is that when you’re finally finished with the model you’ll have a nice cut list with lengths defined in terms of each profile. Continue reading
Posted Apr 22, 2011 at SHOUNCO Blog
Today we’re going to build a small shelving unit (all dimensions are arbitrary), but showing some of the multibody techniques that can be very helpful when creating wooden or similar components. Often times, and especially when working with patterns, it’s substantially easier to create the things as a part level as opposed to an assembly level. Continue reading
Posted Apr 15, 2011 at SHOUNCO Blog
One of our customers brought up a very interesting problem recently. What he wanted to create was some structural reinforcement inside of a sheetmetal fabricated arm. He wanted to have a toothed shaped feature that would interact with and be welded to the sheet metal as an internal reinforcement, but creating the part interface manually could be quite time consuming. Rather than do it manually, we tried out creating it as a multibody part that we split up after the fact. Continue reading
Posted Apr 8, 2011 at SHOUNCO Blog
There is a fairly little known option in SolidWorks to create numerical inputs on entity creation. No, it won’t drop a dimension in for every line, but it’ll at least get things at the right size so you don’t have to change the dimensions one at a time. You can add your dimensions to the important areas and not worry too much. Continue reading
Posted Apr 1, 2011 at SHOUNCO Blog
If you need a high resolution screen capture but do not need a photo realistic render using PhotoView 360, SolidWorks gives you an easy way to accomplish this. When saving as a graphics file, such as jpeg, select the Options button. Continue reading
Posted Mar 25, 2011 at SHOUNCO Blog
KTM out of Austria looks like they’re getting set soon to bring their first electric to market. Though KTM is somewhat of a small company as opposed to the general Japanese big four, they’ve recently made substantial grabs for market share in new areas. Continue reading
Posted Mar 24, 2011 at SHOUNCO Blog
SolidWorks has a number of tools to generate belt and drive systems, particularly in drafting them two dimensionally. We’ll be taking a look at blocks to create a two dimensional serpentine belt layout, and checking out a few of the dimensions on it. The first step will be to get a rough layout of where the pulleys need to be. I’ve shown that here. Continue reading
Posted Mar 18, 2011 at SHOUNCO Blog
Making a spring that will actually move is generally going to use up a lot of horsepower on your computer. I wouldn’t recommend it unless absolutely necessary, but there are a couple of methods. The first one we’ll look at is the simplest and least memory intensive. Continue reading
Posted Mar 11, 2011 at SHOUNCO Blog
Another method of creating a constant pitch spring (one a bit more versatile in that it can be bent around objects) is with the sweep rotation method. First I’ll define the path that I want the spring to follow. This will be my sweep path (in this case I’ll make a pretty exotic coil). Continue reading
Posted Mar 9, 2011 at SHOUNCO Blog
Springs are a tricky object in SolidWorks. Not only do they eat up lots and lots of memory, but they’re difficult for the system to model. I don’t encourage anyone to run FEA on a spring as it’ll take a very long time and usually tell you something you could have asked the spring’s manufacturer. Occasionally though it is necessary to model an actual spring, so that is what we’ll discuss today. Continue reading
Posted Mar 7, 2011 at SHOUNCO Blog
Spheres in an assembly can ruin just about anyone’s day. They’re unfortunately pretty unpredictable and may leave things undefined and cause quite a few problems. Unfortunately they’re an essential ingredient in many linkages that require out of plane motion transfer. I’ve been playing around with a sphere in a small linkage in a suspension shown here. Continue reading
Posted Mar 4, 2011 at SHOUNCO Blog
You can generate cylindrical sheet metal geometry pretty easily within SolidWorks. The key though is to design it in place. The first step is to define a sketch that is a single arc, as shown below. Make sure to split the arc somewhere. In my case I’ve chosen to create the offset (where I’ll overlap a flange) with a number of degrees. Continue reading
Posted Feb 25, 2011 at SHOUNCO Blog