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Tamara Hecht
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@Venus Good point. I wonder, if someone is otherwise happy with their non-geeky profession, how else might they bring some personality to other aspects of their life?
@Annalisa You know what; I didn't think of that. In the case of original artwork, a watermark with the logo or artist's name might solve the problem. In any case, if it really came down to proving who had it first, blog posts show the date and time of posting. That is a very good point, though.
@Andrew Good idea! Have you thought about using social media as well to get the word out?
@Rob It's what you're allowed to make it. In my experience (not saying this is always what happens, as I'm only referring to the jobs I've had), you have to stick to corporate policy like glue. Maybe in indie stores you're allowed creative leeway, but in big name chain stores, the store has to look exactly like the model store, you have to have certain items in your hands at certain times, and you have a set of predetermined phrases you're supposed to use. Let me put it this way: last Christmas, part of my job was wrapping gifts. I had a strip of paper left over from the end of the roll, so I folded it into a paper fan and taped it to the top of our sign. My manager made me take it down because it was "inconsistent with corporate signage policy." Is there a way to make that job geeky? No. But it's good that I had that experience, because it's made me all the more determined to make my own business a success (mostly so I don't get stuck working for companies like that for the rest of my life).
The Internet is international. Laws can't be enforced on it.
If I may add to this: it's dangerous to have any negative emotion as your driving force because then your achievement drive will always be at odds with your sense of well-being. Don't choose between being happy and being motivated; have those things work together. Contentment =/= complacency. Work hard because you know you deserve the best for yourself. Also, from my own experience, the best cure for jealousy is to develop your own skills. Pick what you like best and work on those things. This gives you a niche in which to excel, so you can say to yourself "it's alright if someone is better than me at X, because really what I care about most is Y."
@Johnathan Well said, and I hope your new strategy goes well. Thanks for the comment!
True. Although, I just realized your previous comment about not needing to bond with strangers over a stupid movie only applies to major movie theatres. In an indie theatre, it's a totally different experience. Because you KNOW you're somewhere off the beaten path, you feel a little connection to everyone else. Even if the movie is awful, you're laughing at it together. Granted, most people don't have the opportunity to go to an indie theatre, so that's not really a major factor.
Also, that's why 3D movies always seem to do so well. Tickets to 3D movies cost more. Maybe that explains why Every Movie Ever Made is being re-released now in 3D. One thing I never really understood is why they use box office sales as a measure of how popular a movie is. As I understand it, very few people see the same movie more than once in theatres, so it's not a matter of repeat sales. It's a matter of getting people into the theatres once, and how do you know if a movie is good if you haven't seen it yet? Ticket sales only tell you how well a movie was advertised. Maybe the big studios ought to check Rotten Tomatoes to get some REAL feedback.
If you see self-promotion as being worthwhile, then now is the time to start. I understand the reluctance of "spoiling the surprise," but I think there's a difference between telling the story and talking about the story. It's something I struggle with, though. So... going to update promotions on your comic again? :)
Not to mention, people love crossover and continuity. I wiled away many a half hour reading online debates regarding the commonalities between the Halo and Portal universes.
That's a great idea. I think a lot of readers (particularly those of fantasy and sci-fi) are writers as well, so they will be interested in the process. I know I will read and retweet your bloggings. Another point that made me think of - if you strike it big, there's a lot of "collector's edition" material you're creating there by blogging about the behind-the-scenes and conceptualizing.
@ GregT I find roleplaying a good way to find out about oneself. It's basically a transplant of your own personality into a number of "what if" situations. Oh, and on behalf of gamers everywhere, thank you for picking characters who fill a void and add some diversity. I cannot tell you how many of my RP groups got bogged down because everyone wanted to be a rogue.
I really hate to say this, but it's NOT a good time to pitch new ideas. There's a reason it's all remakes, and that reason is the companies don't want to take a risk on a new show. Sure, it's risky to churn out the same thing over again and slap a "New & Improved" label on it, but this is the situation we're facing regardless. If you have a new idea, it had better be for a new form of distribution. Otherwise, you won't get through to your audience. Those who are managing the traditional methods are generally not open to new shows.
Might I add: make sure you focus on the ACTIVE part of your geek life. When you tell a non-gamer that you're into video games, there's a good chance they'll label you as a stoner-slacker. However, if you tell them you're MAKING a video game, they go, "Oh. That's cool."
@Scott I hope not. We don't need record companies and publishers. If I'm paying for a song or book, I'd like my money to go to the musician or writer who made it. Maybe the companies that facilitate the transaction (like what Apple does with iTunes) will be the next big "safe" industry, but really, let's give our money to the people who actually made the thing we're buying.
You know, I came REALLY close to saying that Europe only became, you know, Europe, because it grew for hundreds of years as a series of tiny, localized economies that were self-sustaining and traded amongst each other. I left that out because it was too risky to hold it up as a model example, what with all the war and feudalism and slavery and so on. Still, when you say something is "European" (or specific to a European country), that means something. It says it's classy, modern, well-developed, and trustworthy. I want to live in a world that makes stuff that way. I want something I created to be known as classy and trustworthy. The point is, if you want to make something good (be it a product or a reputation), there is no cheap shortcut. Taking cheap shortcuts is what tanked the economy.
It's something I've worried about. Nothing is as permanent and accessible as a book. Think about those articles that you need a microfilm or a microfishe or a microfish or whatever it's called. Ever seen one of those? I haven't. And there's a reason. When today's technology becomes obsolete, it's going to be difficult to track down technology that can access it. And that's assuming nothing gets reformatted in the process. I lost a bunch of stories that I wrote when I was a little kid because they were on a paperweight that ran at 266 MHz. There's no recovering those.
The new Gap logo (which I hadn't seen til now, but don't go by me) didn't seem bland, per se. What bugged me is that it looked more like a computer logo than one for a clothing brand.
Instant messaging within a company is a MESS! I used to work for a company that insisted on using such a thing. There was no prioritization because everything was expected to happen all the time, instantly. Chaos.
If you can slash your salary to one dollar, then that means you can live for two years on what you paid yourself for one year. That's a red flag, not a white one.
About the colab that brought about no main project but the auxiliaries - would you say you avoided the main project because it was too big or because people lost focus/passion?
I like Jason's point about picking a cohesive team full of capable people to begin with. Also, Ellen's right that a leader's main purpose is to handle it When Things Go Wrong (dun dun duunnn).
I wonder if that will be a precedent setter. If we determine it's wrong to have content exclusively available through a certain channel (excusing, of course, situations where the content creator IS the distributor, like the CBC), what happens to exclusive deals on imported media?
@Serdar. And it's technology that will bring it about. As long as we're limited in who can use what technologies (because they're big and expensive), we're limited in which stories are told. I've told you what goes on at some of my pitch meetings. They like "wacky, out-there" ideas, but they get nervous they won't sell and they ultimately turn them down. That's what made me get a YouTube account.