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Thomas Golden
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In my mind, this is when Minecraft started to go wrong, for example -- when any half-baked idea got coded up and thrown into the next release, and some random RPG elements with a 'storyline' were bolted onto the game structure. Of course, they just provide a nice illustrative example -- I feel like a lot of games are good examples of "Don't listen to your community too much."
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Feb 14, 2011