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Thomas Golden
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In my mind, this is when Minecraft started to go wrong, for example -- when any half-baked idea got coded up and thrown into the next release, and some random RPG elements with a 'storyline' were bolted onto the game structure. Of course, they just provide a nice illustrative example -- I feel like a lot of games are good examples of "Don't listen to your community too much."
Listen to Your Community, But Don't Let Them Tell You What to Do
You know how interviewers love asking about your greatest weakness, or the biggest mistake you've ever made? These questions may sound formulaic, maybe even borderline cliche, but be careful when you answer: they are more important than they seem. So when people ask me what our biggest mistake...
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Feb 14, 2011
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