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Tadhg
London
Game designer, writer, blogger, observer, impresario
Recent Activity
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In this week's TechCrunch article I'm considering the pros and cons of the smartwatch as a platform for games. Because of their pervasive nature, smartwatches hold a lot of potential (for some kinds of) innovative gameplay but they also faces many potential hurdles. Screen size, power, form factor and dependence... Continue reading
Posted Jul 7, 2014 at What Games Are
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This week my TechCrunch article explores the YouTuber phenomenon and asks whether it's a form of pirate radio or citizen journalism. Continue reading
Posted Jun 23, 2014 at What Games Are
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Even a simple bacon meme can teach us so much about the importance of resonance to engagement. Continue reading
Posted Jun 5, 2014 at What Games Are
Posted May 22, 2014 at What Games Are
Apologies if you've attempted to get access to What Games Are over the last 48 hours. Typepad got beaten up and down the block by a massive denial-of-service attack but we seem to be back, for now at least. Strange to think how such things can still wipe you from... Continue reading
Posted Apr 22, 2014 at What Games Are
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The purchase of Oculus Rift by Facebook makes absolutely no sense. Continue reading
Posted Mar 26, 2014 at What Games Are
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My GDC microtalk was every bit as nerve-racking and exciting as I hoped it would be, with so many talks from excellent speakers. It centered around thauma, the components of game design and the real questions of legitimacy that still trouble the videogame art form. You can read it here. Continue reading
Posted Mar 21, 2014 at What Games Are
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I've been wondering whether the kind of model as evinced by sites like Patreon will form part of the future of the games business. Continue reading
Posted Mar 9, 2014 at What Games Are
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Are you coming to GDC 2014? If so, say hi. Continue reading
Posted Mar 3, 2014 at What Games Are
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I'll be in Amsterdam next week for Casual Connect Europe, where I'm giving two talks. The first is about publishing as a service (delivered jointly with Eric Goldberg) and the second is about microconsoles, OUYA and the future. If you're there and want to talk about Ouyan opportunities, or more... Continue reading
Posted Feb 7, 2014 at What Games Are
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The reason why you see some games return over and over is simple: The market forgets. Sort of. Continue reading
Posted Feb 5, 2014 at What Games Are
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This week I had an experience that I'm finding hard to put into words. I played something that deeply affected me. Deeply. And it's left a mark. Intellectually I feel unbelievably lucky to be witnessing a project that will set all tongues wagging at the end of the year. This... Continue reading
Posted Jan 16, 2014 at What Games Are
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It's been a very interesting year for the game that you don't really play. Continue reading
Posted Dec 31, 2013 at What Games Are
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I'm working with OUYA on partner developer relations and content acquisition. Continue reading
Posted Oct 23, 2013 at What Games Are
Welcome to the Microconsole Generation from Tadhg Kelly on Vimeo. I couldn't attend the Future is Games conference in Arizona this week for reasons, so instead I put my microconsole talk together as a video. It was shown at the event last night, and it's up online now too. It's... Continue reading
Posted Oct 10, 2013 at What Games Are
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This week on TechCrunch I'm talking about the big Valve news (what else?) about SteamOS, Steam Machines and the Steam Controller. While no doubt exciting it as raises as many puzzling questions as it answers. Will this new form of Steam catch on? Or will fragmentation, price and power issues... Continue reading
Posted Sep 29, 2013 at What Games Are
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Looking back on it, it took me a long time to accept that Mafia Wars was a success on its own terms and learn its most important lesson. Continue reading
Posted Sep 24, 2013 at What Games Are
The above slides come from a talk that I gave at Casual Connect San Francisco 2013. I talked about a future when microconsoles like GamePop and OUYA overcome their initial hurdles and find their customer. Continue reading
Posted Aug 10, 2013 at What Games Are
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This week on TechCrunch I wrote about one of the common themes of What Games Are: the precept that all games are played to win. Using this theme as a basis my latest article talks about the role of rewards in games and how reward by itself is often boring... Continue reading
Posted Aug 5, 2013 at What Games Are
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(Insert game here) is not the Citizen Kane of games. The question itself not only says much about those who ask it, it grows no closer to being resolved. Continue reading
Posted Jul 16, 2013 at What Games Are
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Cliff Bleszinski writes a passionate post on what Microsoft has likely sacrificed in reverting its stance on used games. He's wrong, in my opinion, but in a way that's common in the console sector. The issue of how to go digital-only won't resolve until the console sector stops trying to have its cake and eat it. Continue reading
Posted Jun 20, 2013 at What Games Are
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It's notable that Microsoft has stepped back on its platform story in the face of what the customers believe, but a long road lies ahead. Continue reading
Posted Jun 19, 2013 at What Games Are
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My latest post on TechCrunch asks whether mobile gaming has reached a point where it is no longer a simple business. With the layoffs at Zynga and Tapjoy, are looking at some canaries in the coalmine? Are we at the point where even the plugin business (monetisation tools, sharing etc)... Continue reading
Posted Jun 10, 2013 at What Games Are
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It's new console announcement week, but does anyone really know who it's supposed to be for? Continue reading
Posted May 21, 2013 at What Games Are
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Is tweeting a game mechanic? Take "game" out of that question and the answer should be obvious. Continue reading
Posted May 1, 2013 at What Games Are