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The QR code links to an online version at
So sweet, thank you for sharing this with us!
Toggle Commented Jan 8, 2013 on Two at The Kitchen Table
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I love that they're on display. All my treasures are in dark cardboard boxes.
Toggle Commented Sep 26, 2012 on Treasures at The Kitchen Table
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Love this post! I continue to be amazed at how much you live New York life to the fullest. You found a *stable*, in New York. Amazing.
Toggle Commented Jul 19, 2012 on Giddy-up at The Kitchen Table
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On this theme, you may also enjoy reading this article about "contextual privacy":
Toggle Commented Apr 28, 2012 on All You Had to Do Was Ask at The Kitchen Table
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What a thoughtful post, thank you. I continue to be fascinated about the disconnect between our *expectation* of privacy vs the reality of privacy in the information age. Sites like Facebook fascinate me because they give their users the illusion of privacy with very few meaningful privacy controls over the use of information. As a society we are unsure what it means to have privacy anymore, and I think your post here does a good job explaining one such ambiguity. --Nelson Minar
Toggle Commented Apr 28, 2012 on All You Had to Do Was Ask at The Kitchen Table
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Gameloft is just being profitable by being faster than the big studios to produce iOS versions of games. It's a clever business plan. Personally I find their games tedious, they're clones without as much joy as the originals. Not quite finely crafted enough. You never wrote about Torchlight, did you? What did you think? That's very directly a 95% clone of Diablo updated a bit, down to hiring the same composer to write almost the same music. Everyone loved it, no? --Nelson
Toggle Commented May 23, 2011 on Clones war at Brainy Gamer
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Cool Unglar, I just added a link to your blog in my post.
I tried Lego Indy #1 with my partner; we were having trouble with Harry Potter and I thought the simpler game might work for him. It didn't. He didn't connect with the story, didn't like all the jumping, and we both thought the environments seemed too simple compared to the Harry Potter games. Maybe I should try Lego Indy #2, or wait a few months for the new Lego Star Wars (Clone Wars). Meantime we're going to try World of Keflings next. Ryan, I'm following on your heels in Fable 3. You have more STDs than me but I own more real estate :-) I may have just gotten screwed by save game states, though, we'll see.
Toggle Commented Jan 12, 2011 on What I'm playing at Flyv's Warcraft Blog
Yeah, you don't want it to be too complicated. For cat DPS if you were just mindlessly spamming stuff you did about 80% DPS, so you could get about a 25% improvement if you played really well. That seems about right to me.
Yeah, I hear you. AFAIK the most anyone can do with your email address is verify you own a account. Everything else you have to opt in to. Part of what Real ID is doing is making gamers "come out of the closet" so to speak. I understand if you'd rather keep your gaming private. I think it's interesting Blizzard is moving away from that privacy. My guess is it will work to their advantage, as people (like me!) have positive social experiences with Real ID. But they're going to lose some people, too, like you.
Toggle Commented Jul 22, 2010 on Real ID: the good side at Flyv's Warcraft Blog
It sounds like you quit without fully understanding the Real ID system. That's a loss for Blizzard, they've done a terrible job explaining it. Real ID includes a way to ask your Facebook accounts if any of your Facebook friends also have Blizzard accounts. It's done in the same way other sites use Facebook for social graph linking. Blizzard explains it in their FAQ. I believe you can hide yourself from this discovery via Facebook's privacy controls. You don't have to hand over your account login to be friends with someone. You hand over your login name, which in Blizzard's case is now your email address of record. You keep your password (and authenticator) private. Some people are upset about hanging identity on the email address, but it works fine for me. Once you get a Real ID invitation in-game, which you can accept or decline. If you accept it, then the Real ID system shows your friend your character and server names. If you decline it, that's the end of it. I totally get that you want your gaming to be anonymous. Blizzard hasn't removed that choice from you, there are various ways to opt out of Real ID.
Toggle Commented Jul 22, 2010 on Real ID: the good side at Flyv's Warcraft Blog
His level 20 character is on some other server. And in this case, I didn't even know he was playing WoW; I think he found me via Facebook or something.
Toggle Commented Jul 21, 2010 on Real ID: the good side at Flyv's Warcraft Blog
Yeah, that's the book. And, why here's a scanned copy. I don't miss typing in programs, but it wasn't a bad way to learn stuff.
Toggle Commented Jul 21, 2010 on Real ID: the good side at Flyv's Warcraft Blog
Thanks for the suggestion of Elitist Group. I checked it out quickly and like some things and don't like others. The UI doesn't work for me, too clunky and complicated. I love how GearScore just puts the number in the player tooltip. I also disagree with some of their ratings, particularly Xing out PvP gear. Sometimes ilvl 264 gear with a bit of resilience is the right choice. I agree entirely that the GearScore addon is really dumb about appropriate gear, enchants, and gems. The more complex UI you can pop up does have a per-role rating that seems reasonably subtle, but of course it's easy to ignore if you just look at the GS number in the tooltip.
I did try DDO briefly, the first few levels of free content, solo. It seemed pretty good and I like that they're doing something different. Definitely more story-telling in focus, less "kill 10 rats" and more "investigate the mystery of the kobold cave". Something about the game just didn't work for me, though. Honestly, what I like best about Warcraft is the combat mechanics. The gameplay design, the spells and talents and procs, are so well designed. It's just a lot of fun to play with the interactions of things. I've yet to see another MMO that was as interesting.
Toggle Commented May 18, 2010 on WoW: 59-70 in 8 days at Flyv's Warcraft Blog
I'm not disagreeing with you, but it's a shame we all see the 70-80 leveling thing as "boring solo quests". Blizzard puts a lot of effort into that content, and for many casual Warcraft players the leveling quest game is Warcraft. But unlike other MMOs, Warcraft's endgame is so good and social that folks like us are in a hurry to get there.
Toggle Commented May 18, 2010 on WoW: 59-70 in 8 days at Flyv's Warcraft Blog
Man, I used to be able to eat everything I could find and still only be 100 pounds. I was a virgin then, too. Those were the days.
Toggle Commented Apr 13, 2010 on Just Cause 2 at Flyv's Warcraft Blog
Hey, thanks for the suggestion, Kriyet! I have heard of Single Abstract Noun and liked the idea of it. Only drawback is I really wanted to play Horde, and the US guild is Alliance. My bad luck.
Toggle Commented Mar 14, 2010 on Reactivating Warcraft at Flyv's Warcraft Blog
Thanks for your comment, Wargrimnir. I'm on the verge of shutting the site down almost entirely. No one visits it, and I stopped playing Warhammer. I'll keep it online until it's a problem though.
Ouch, thanks David. I think it's fixed now.
Toggle Commented Feb 18, 2010 on Mass Effect 2 vs. Dragon Age at Flyv's Warcraft Blog
Yeah, I can't argue with you, except I'd say "streamlined" instead of "transparent". And the rewards are pretty hidden. In Mass Effect 1 the only way I knew about the power boosts was reading some FAQ online. In ME2 I'm not sure there are even any boosts. It helps you can build both Paragon and Renegade at the same time, although there's not much reason to choose the middle answer in most places.
Toggle Commented Feb 11, 2010 on Mass Effect 2 quick thoughts at Flyv's Warcraft Blog
Why don't you like the Paragon/Renegade system? I view it as pretty much the same as all the other moral choices they've been doing recently: Jedi/Sith, Good/Evil, Open Palm / Closed Fist. Do you not like that duality, or something specific in Mass Effect's implementation of it? It's definitely a simplification of real roleplaying, but it's more choice than most games give you. And Mass Effect is good about your choices having significant consequences in the game.
Toggle Commented Feb 10, 2010 on Mass Effect 2 quick thoughts at Flyv's Warcraft Blog
Thanks for the responses! I must be reading the wrong blogs about ME2 :-) Brian: is the Xbox version of ME2 good? UI usable, graphics look good? Dragon Age is so much better on the PC than the Xbox, largely because of graphics. OTOH the original Mass Effect was better on Xbox than PC. Choices are difficult.
Toggle Commented Feb 4, 2010 on Game notes at Flyv's Warcraft Blog