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I'm looking forward to the column, but the title is kinda tacky.
Coming Soon to NWN: "Night Moves", Nightflower's Weekly Reports on Virtual Love and Relationships
I'm eminently stoked to announce that "Nightflower", the woman who recently wrote movingly here about her experiences temporarily leaving her glamorous alternate life in the virtual world to restore her first life, has become a regular columnist to New World Notes. In the next couple weeks, ...
@Nat Merit: "But what we're actually talking about here is complexity of models in terms of how fast and how efficiently they can be rendered."
You are saying that lag is produced within the viewers, and that lag can be reduced by designing models of objects for efficient rendering?
I disagree. I think the time savings you describe for a more efficient rendering pipeline within the viewer are minor compared the time needed, for each object, to get information on its component prims (including the textures, scripts, etc. that you call "assets") from the asset servers and to send that information over the LANs or Internet to multiple destinations (the sim and one or more viewers).
I see lag as a combination of database and network issues. One thing meshes will help with is in reducing the number of prims needed for an object. This may result in significant savings depending on how other things, like textures, are handled by the designer.
"...and also what Qarl claims is the number one cause of the type of lag most people complain about."
Can you direct to me to this?
How Meshes Will Decrease Lag in Second Life: An Illustrated Explanation
In last week's NWN tech forum on fixing Second Life lag, ex-Linden Lab developer Karl Stiefvater argued that meshes would be a giant boon. At first I was skeptical, but a Resident named Followmeimthe Piedpiper (oh yes) sent me these two compelling visual illustrations: "The first shows a normal...
I think this is great to build with, but for reducing lag I'm not impressed.
Of the total load on the asset servers, what percentage is prims and sculpt maps, versus textures, scripts, animations, sound files (as in gestures), etc.?
How Meshes Will Decrease Lag in Second Life: An Illustrated Explanation
In last week's NWN tech forum on fixing Second Life lag, ex-Linden Lab developer Karl Stiefvater argued that meshes would be a giant boon. At first I was skeptical, but a Resident named Followmeimthe Piedpiper (oh yes) sent me these two compelling visual illustrations: "The first shows a normal...
Scylla, I take it then you'll pass on "Jane Austen's Fight Club"?
http://www.youtube.com/watch?v=r2PM0om2El8
Fight Club Fashion in Second Life
After David Fincher directed Fight Club but before he directed a movie about Facebook, Fincher wanted to make a movie about Second Life. And if he did, he would have loved this brutally excellent Second Life fashion spread inspired by Fight Club, by the terminally cool kids at SLipsters. Which...
Yay! I have one piece that I love, but it's too thong-like in the back, and I'd like something with more coverage. The ones on the left and center look promising. :)
I'm not into matching heels for a swimsuit, though. I just use some basic flip-flops I found in the Library. *shrug*
Thanks!
Ophelia's Gaze: One-Piece Swimwear For Summer!
Exclusive to NWN, Iris Ophelia's ongoing showcase of all things stylish in SL It's become a bit of a tradition for me to talk about my favourite swimwear every year on New World Notes, but every year I have a harder time singling out a few select suits to show off. In particular I really...
Oooh, I wish I could go to the oil spill benefit fashion show, but I have RL plans. *pout*
Chestnut's Choices 7/8 - 7/14: Mixed Reality Electronica Album Launch Party, Gulf Oil Spill Fashion Benefit, Science Fiction Convention and Much More
Chestnut Rau’s weekly round-up of upcoming SL events… This weekend Mantis Oh (Cari Lekebusch in RL) will hold two launch parties for his new album State of the Art. The parties will take place Friday 7/9 at 1pm and again on Sunday 7/11 at 1pm. Mantis is an accomplished electronic music art...
@ Ann Otoole: Maybe Hamlet would like run a poll to see what we think are the three biggest problems that residents are having. This could range from IP protection for sellers to response time of the asset servers.
Survey Results: In Stunning Reversal After Rosedale News, NWN Readers Now Overwhelmingly Optimistic About SL
Above: Survey results after 6/9 layoff news, then after 6/24 Rosedale return news Now this is what I call a reversal: On June 10, shortly after news that a third of Linden Lab's staff was being laid off, I ran a reader survey, and over 70% expressed pessimism over Second Life's future. But on ...
@Toxic Menges: "Why do we need to compartmentalise?"
You say that like it's a bad thing.
Privacy, for one. Consider this blog post by Mark Pilgrim (of Dive into Python & ... Greasemonkey fame):
http://diveintomark.org/archives/2010/03/29/aka
And as a woman, I'd like to mention one word: "Stalkers."
@Hamlet: Thanks for an interesting and UNBIASED post on this subject! :)
Do We Need New Terms For Describing Second Life Avatar Behavior Instead of Immersionist and Augmentationist?
Botgirl Questi wants to replace the terms "Augmentationist vs. Immersionist", which were coined by Henrik Bennetsen during his stint as an academic with Linden Lab, to describe the way Residents interact with their avatars. (Short version: Immersionists keep their first and second lives separat...
I went there once, and didn't do any shopping, which was shocking. ;)
Is there a point where investing in a sim like this is counterproductive?
Midweek Machinima: The Mystery of Creamshop
In Second Life there is a place called Creamshop [SLURL], and though its main purpose is to be a retail store (homepage here), owner SAZAE Yoshikawa has fashioned it into something wonderfully strange, full of old-time nostalgia and nightmare at the same time. Someday I want to write about how p...
"Who Has the Most Friends on Avatars United?"
Slow news day?
Who Has the Most Friends on Avatars United? (And Will Their Network Lead to Twitter-esque Fame and Influence?)
Linden Lab's new social network Avatars United has been running as a Linden property for nearly two weeks, and I'm curious how effectively it's, well, uniting avatars. One data point for that is looking at accounts with the most friends. Not only does this number suggest how large the total soc...
Hmm. If you were in Mouselook when the avi went into Tasmanian Devil spinning mode, would you be able to see where you were going? (Assuming this mode was not under user control.)
Little Demon Drummer Avatars With Syncopated Drumming Loops (Available Around the 12th Day of Christmas!)
On the twelfth day of Second Life Christmas, my true love gave to me -- twelve demon drummers drumming, in syncopated audio loops. Oh yes: this demon drummer avatar is the latest creation from musical madman Lorin Tone, who also co-created avatars that are harmonizing musical band instruments. T...
(After RTFA *blush*) So it's for their own hardware.
Never mind...
Korean Company Developing Multitouch Metaverse Screen Interface For OpenSim/Second Life
Watch this cool early prototype video of a multitouch screen interface for interacting in OpenSim/Second Life, the possibilities are exciting: 100" Multi touch screen with Second Life from junhee, yeo on Vimeo. It's being developed by IMG512 (site here), a development lab with a South Korean...
Hmm. Will this work with the new Wacom Bamboo Pen+Touch?
Korean Company Developing Multitouch Metaverse Screen Interface For OpenSim/Second Life
Watch this cool early prototype video of a multitouch screen interface for interacting in OpenSim/Second Life, the possibilities are exciting: 100" Multi touch screen with Second Life from junhee, yeo on Vimeo. It's being developed by IMG512 (site here), a development lab with a South Korean...
@Ann: They'd probably do it by invoking trademarks.
Linden Dollars (Finally) Get Pre-Pay Debit Card (If You're In Southeast Asia)
First Meta Co-founder & COO Aileen Sim (Tyra Fierrens in SL) Big news from Singapore: First Meta, a virtual financial services provider which offers multiple world currency transactions, recently announced they're offering Linden Dollars via real world debit cards you can buy in physical loca...
That pic approaches Uncanny Valley.
Except for the hair. :/ Hair makers need to use better textures.
Strange Pixels: A Blog For Fantastic Second Life Fashion
Strange Pixels is an SL fashion blog devoted to styles with a fantastic edge, and answers the burning question, "Where can vampires, cyberpunks, space commandos, elves, and succubi getting ready for a night on the town go to get the latest looks?" Thanks to a tip from Winter Jefferson, I just s...
@cm: Ooh, that's harsh!
I'm against an achievement system too, but really.
Cory Ondrejka and Hamlet Au Come Out For SL Achivement Systems
Wrapping up a whirlwind Q&A with Cory Ondrejka, covering a wide range of topics; he's excited about the explosion of smartphones and 3d platfoms for the web. We talked a lot about the idea of adding achievement system to SL, a notion he's provisionally supportive of, citing the success of Xbox...
*shrug* I hope I can ignore this as I do voice.
Why a Second Life Achievement System Would Work
Last Friday's post on the need for an achievement/ranking system to reward positive Second Life activity has generated an interesting (and mostly negative) response, both in Comments and in the blogosphere. On the latter front, the top prize probably goes to Kanomi Pikajuna's brilliant, wisenh...
If there was an achievement system in SL, would I be allowed to opt out?
Why a Second Life Achievement System Would Work
Last Friday's post on the need for an achievement/ranking system to reward positive Second Life activity has generated an interesting (and mostly negative) response, both in Comments and in the blogosphere. On the latter front, the top prize probably goes to Kanomi Pikajuna's brilliant, wisenh...
What would these numbers look like if you add paid accounts and tier, minus stipends?
Unconsumed: Just 465K of Second Life's Active Residents Spend L$ In-World, Under 200K Spend USD$10+/Mo in L$
Here's a quick stat snapshot of Second Life activity in-world last month, mentioned last week over the departure from SL of metaverse developer Rezzable, but worth restating here. While some 750,000 or so unique users are logging into Second Life a month, only 465K of them, about 60%, are spe...
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