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Olivia Incognita
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The game building experience has been extremely productive for me, both in giving me a chance to organize and manage a team and in game design. We approached the problem from , and although we never talked about it explicitly I believe considering problems of gender within games was a very active subconscious through line in our project. We designed levels first around trying to realize an emotional conflict within the character, assigning tasks such as collecting or navigating a difficult level to different kinds of emotional struggle. For example, in level 2B where Genevieve can either climb up a... Continue reading
Documentation http://lcc.gatech.edu/~jlee685/genevieve.html Gamehttp://www.prism.gatech.edu/~gth645a/genevieve/ Continue reading
For this blogpost I decided to return to a couple earlier games from my younger years, explore how these “MMO Precursors” compared to behaviors found in current iterations of the MMORPG/Virtual World, and write using the personal pronoun. I do not find “Massively Singleplayer” to be quite enjoyable (and particularly co-op play with people who are not physically present), I decided to explore two multiplayer browser based games, Utopia and Kingdom of Loathing, as another example to look at as building blocks and precursors to popular MMO’s besides Habitat and MUDs. I’ll begin with Utopia, a browser based online game... Continue reading
For this blogpost I want to discuss Nancy Drew and the Haunting of Castle Malloy, the 19th game in the Nancy Drew series of computer games released by Her Interactive. I chose this game because it’s favorable acceptance by game critics, the popularity of the long running Nancy Drew series of computer games, and its availability to me via Steam. At first I was extremely skeptical of it, expecting a sort of adolescent-girl mentality to its gameplay (a fair assumption considering it is targeted to adolescent girls), but I found myself enjoying the game even with its marriage seating arrangement... Continue reading
"Genevieve" Introductory Design Doc Genevieve wakes up in her bed. At the front door a mysterious figure knocks. The rooms in her house are empty and bare, no objects to capture the memories of her life. The world is in grays and browns, until she steps out the door to her room and is suddenly plunged into a memory of herself as a young child, chasing after the footsteps of her departing father. She tries to chase the giant footsteps but she can only crawl. She is 3 years old again. The feet of her father are gigantic, colossal. She... Continue reading
I just wanted to follow up on my blogpost with a few thoughts on the potential for play within other media such as cinema: Most, if not all, of great cinema is a well designed game. It encourages play, it transcends enjoyment to the realm of reflection, meditation, education, and/or empathy. I wrote in my blogpost earlier that any interaction a reader has with any media form (print, analog game, digital game, computer console, painting, film, video, etc) creates a space within the reader where the meanings of the media is formed (through an "infinite play of the world"); many... Continue reading
From Play This Thing: http://playthisthing.com/randomness-blight-or-bane Continue reading
The writerly text is a perpetual present, upon which no consequent language (which would inevitably make it past) can be superimposed; the writerly text is ourselves writing, before the infinite play of the world (the world as function) is traversed, intersected, stopped, plasticized by some singular system (Ideology, Genus, Criticism) which reduces the plurality of entrances, the opening of networks, the infinity of languages. (Barthes, S/Z 5) I begin with this quote from Roland Barthes as a way to lay some theoretical groundwork to my argument and at least gloss over my beliefs on ideology and media. Any form of... Continue reading
THIS IS NOT A BLOGPOST. DO NOT GRADE THIS PLEASE KTHNX. I'm featuring this post for a bit just so it stands out against all the blog submissions that will be coming in. I'm also posting this right now since I know a lot of you will be visiting the blog today, I want to give you some games and interesting links because sharing is wonderful. A lot of what I'll be posting will be common knowledge I bet to most of you "gamers" (resist the hemegony!) but they have a lot of really good game design lessons, and as... Continue reading
About a couple weeks ago at Dragon Con, I took part in a slew of various games ranging from various RPGs to Magic: The Gathering to Munchkin. I also got a chance to play a one-shot of MAID RPG, a rules-light comedy RPG game from Japan that I’ve previously played and enjoyed. Through the example of MAID, I want to use this blog post to discuss how MAID and in fact RPGs in general relate to Roger Caillois’s essay “The Definition of Play”, and how a table-top roleplaying game are not just simply exercises in Mimicry where a player acts... Continue reading
A nice little concept map for us to chew on as we enter the digital game realm: You can find it here Continue reading
Jason Lee (Blog Assignment 1, topic B) Throughout history, as Yalom’s Birth of the Chess Queen points out, the game of chess has both symbolized and formed various understandings of society and morality, ranging from the sacred to the profane and the elite to the common. However, it is through the rules of the game and representation of the pieces (especially the queen) that has served as a force that’s glorified Christian morals to harboring courtship. Fast forwarding over fifteen hundred years from Chess’s beginning, we are now talking about digital games and their ability to create models, representations, and... Continue reading
In this week's Play This Thing's Tabletop Tuesday entry couldn't be more relevant or better timed in relation to this week's topic of discussion: apparently the bloggers there have found an example of an authored, designed, and published game from the 1680's (or rather found people who found said example). Apparently Giovanni Pare and Don Casimir Freschot are attributed to publishing and designing this game in Italy. You can find their article on the 17th century game here. But perhaps more interestingly is there earlier discussion of A Journey Through Europe, a game where a particular publication year (1759) and... Continue reading
Hey everyone. "Olivia" here. So as we all know Birth of the Chess Queen is historically inaccurate: Chess was obviously invented in 1959 by Mr. Chess. This is a small game review of chess written by a PC game reviewer while on vacation with his wife; he reviewed all 7 games included in a travel 7-in-1 travel game kit and suffice to say, it's actually pretty fascinating how a game reviewer looks at something like a board game, especially the incredibly witty and intelligent bunch down at RPS. Also, for interesting things about chess now, look no further than Three... Continue reading