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Anton Sigety
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If games are gendered, does that make LBP a Transvestite?
Posted Oct 28, 2009 at Game Design as Cultural Practice Fall 2009
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Breaking All the Rules: Making Game Play About the Play
Since their creation video games have evolved from late night experiments into one of the highest grossing entertainment business' in the world. Very quickly after the creation of the smash hit Pong video games became a numbers game in and of itself. How to play the entertainment field in order to maximize profits and minimize failure is the game that 'the man' now plays with the game design companies. Thus because the man ultimately controls the games that are developed, the players must take things into their own hands and do as Bernie DeKoven would do, and adapt the game... Continue reading
Posted Sep 28, 2009 at Game Design as Cultural Practice Fall 2009
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Bond, James Bond: Dude I Swear You Were Screen Watching
One of the most thrilling games of my childhood had to be Golden Eye released in 1997 for the Nintendo 64. While the game play by today's standards would be lackluster and sluggish, back in the day, Golden Eye spent more time on the TV screen than any other game. While the single player missions were fun and engaging the real strong point of the game was the four player multi-mode multiplayer maps that were almost not added. Nothing could match the exhilaration of a nightly Golden Eye tournament, staying up until all hours of the night killing your best... Continue reading
Posted Sep 22, 2009 at Game Design as Cultural Practice Fall 2009
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