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Lisa Hicks
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MMORPGs and online Social Worlds at first glance sound much like the same thing. They are both virtual spaces that allow players to interact and communicate with each other through the internet. MUDs (multi-user dungeons) and MOOs (multi-user object oriented systems) were the early predecessors to MMORGs and online social spaces. Comparing them respectively there are very few differences in the setups other than one is text based and the other is graphic based. However the affordance of the text does allow for a few things that these new 3D spaces today do not. Since comparatively text is so small... Continue reading
So I started this class with the hopes of using grades as a motivation to get some personal projects done that I had been putting on the backburner for years. Sadly, my ideas didn’t fit into the constraints of the project, and my personal goals went back to the “on hold” status. The constraints for this project made finding a fun idea really hard during the brainstorming session. I wanted to integrate my idea of co-operative play into something, but even with 5 of us we couldn’t make anything solid out of it sadly. We then started shifting towards theme... Continue reading
Summon Night: A Swordcraft Story was released for gameboy advance in 2006 (originally 2003 in Japan). The game is a spin-off the Summon Night series, a little-known RPG franchise from Japan. Although A Swordcraft Story is also a fantasy RPG just like the rest of the series, it puts a unique spin on the plot by placing you in the shoes of a young weapons smith with the aspiring goal to make a legendary sword instead of saving the world from evil. The gameplay is pretty straight forward and generic: forge weapons to fight monsters in the labyrinth to be... Continue reading
Like most other ‘new games’ Knots is a game about working together to find a solution. The core game itself is not competitive in nature, but like everything else it can be made competitive if the players so wish it. But a game does not necessarily have to be competitive to be a game according to Pearce’s seven parameters (69). There is a goal: to result with everyone in a circle holding hands. There is an obstacle: the ‘knot’. There are resources: everyone is directly connected to exactly two other people, one on either side. There is information: who is... Continue reading
Tetris Attack (now commonly referred to as Puzzle League) is an action oriented puzzle game originally developed by Nintendo of Japan in 1995 under the name of Panel de Pon. It was licensed and brought to the US in 1996 and rebranded under the Yoshi franchise in an attempt to bring in more buyers. It has now been rebranded and rereleased by Nintendo several times in the past decade for each new generation of Nintendo consoles, but the core mechanics and game play have firmly stayed the same. Two players are each given a stack of randomly colored boxes that... Continue reading
In chess “Queening”, or the mechanic that allows one of the weakest units in the game to become the strongest by traversing the entire length of the board, has been around since the dawn of chess in the sixth century. The first documented case of this rule was in Chatrang, the Persian version of chess in the 600s (adapted from the original Indian version, Chaturanga) (Yalom 6). A baidak (pawn) could traverse to the other side of the board and become a firzan (vizier). There was no limit on how many viziers you could have on the board at one... Continue reading