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crucial games
Portland, Oregon
creating the future of entertainment
Recent Activity
Dark Driver Proof of Concept Videos
Dark Driver is a VR driving adventure game. This proof of concept was created mainly to test the unique art style of Dark Driver. Only lights sources and things that are illuminated from within, such as windows and signs, are visible through the darkness. Your headlights will illuminate the road... Continue reading
Posted Sep 6, 2022 at crucialblog
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Cannon Battle Monetization
The Cannon Battle monetization scheme has been constantly evolving. Here is the latest: Cannon Battle is a free-to-play game. Free Classic Multiplayer with all Commanders, Vehicles, and Structures Expanded Multiplayer with some Commanders, Vehicles, and Structures One Challenge (Score Attack/Time Attack) Paid Cosmetic Items Additional Commanders, Vehicles, and Structures for... Continue reading
Posted Jun 9, 2016 at crucialblog
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Dark Driver Houses
Posted Oct 9, 2015 at crucialblog
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Dark Driver VR Demo
A Dark Driver VR demo can be downloaded here: http://www.mediafire.com/download/x689uzroofibj5l/DarkDriver_first-look.zip This is a very early proof of concept demo. Controls are minimal here: -Arrows to steer -Tap LeftCtrl to accelerate -Tap Space to decelerate This is an old DK1 demo. I'll get a DK2 version up soon. Continue reading
Posted Sep 30, 2015 at crucialblog
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Dark Driver is VR
Posted Mar 18, 2014 at crucialblog
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Parkview Towers: MMVR - Massively Multiplayer Virtual Reality on PS4
Recently we've been describing Parkview Towers as a 'MMVR' game. So what does that mean? Let's start with the last part - the VR. How is this VR? Star Trek's Holodeck has long been the gold standard in (fictional) VR technology. So let's use that in our example. Imagine that... Continue reading
Posted Aug 16, 2013 at crucialblog
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Parkview Towers: PS Move Out-of-Range Solution - the Blast Shield
Posted Aug 16, 2013 at crucialblog
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Parkview Towers: Using Head Tracking to Create a Virtual Window [Existing Examples]
Back in 2007, one Johnny Chung Lee made a popular video demonstrating how to use head tracking to create a virtual window. He used a Wiimote and Sensor Bar to track the position of his head: Similar schemes had been used previously - for example, on The Amazing Adventures of... Continue reading
Posted Aug 16, 2013 at crucialblog
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Introducing Parkview Towers™ for PlayStation 4
Posted Aug 9, 2013 at crucialblog
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Parkview Towers is for PlayStation 4
PlayStation 4 with PlayStation 4 Camera is now the lead (and perhaps exclusive) platform for Parkview Towers. Continue reading
Posted Jul 25, 2013 at crucialblog
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Introducing Dark Driver™
Posted Mar 21, 2013 at crucialblog
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Cannon Battle: Rethinking Monetization
In a previous post, we laid out one possible monetization strategy for Cannon Battle. We are now rethinking that strategy. The current plan is something more traditional: Free Version: Two Commanders from each Race (six total) Two Vehicles from each Race (six total) All Game Types, Modes, and Maps Paid... Continue reading
Posted Mar 21, 2013 at crucialblog
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Cannon Battle: Terrain Progress
Posted Mar 14, 2013 at crucialblog
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Parkview Towers: Demonstration Video
This is a snippet of a work in progress. Some important concepts are clearly illustrated here. Continue reading
Posted Mar 6, 2013 at crucialblog
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Cannon Battle: The Army Build Tree
Posted Feb 22, 2013 at crucialblog
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Cannon Battle Terrain Under Construction
Posted Feb 22, 2013 at crucialblog
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Cannon Battle: New Playable Build
A new playable build of Cannon Battle is up: www.cannonbattle.com/play Continue reading
Posted Jan 10, 2013 at crucialblog
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Crucial Games Welcomes Veteran Artist to Cannon Battle Team
We are very pleased to announce that Jason Chappell has joined the Cannon Battle team. Jason is a talented and versatile 3D artist who specializes in visual effects. Jason has worked on such games as X-Men Origins: Wolverine and Singularity for Raven Software and the upcoming games Neverwinter for Cryptic... Continue reading
Posted Jul 20, 2012 at crucialblog
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Cannon Battle Playable Build - First Look
The basic functions of Cannon Battle are starting to come together. The gameplay portion of this video is a straight unedited grab with in-game audio. Continue reading
Posted Jul 12, 2012 at crucialblog
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Cannon Battle continued 0002 - Races, Setting, and more
Posted Mar 25, 2011 at crucialblog
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Parkview Towers continued 0003 - New Test Video
New Parkview Towers Test Video This is still pretty rough - lots of placeholder assets and whatnot - but it is a good demonstration of how head tracking works in Parkview Towers. This video was created particularly to show the player's 'real' neighbor (unfortunately he gets a bit lost against... Continue reading
Posted Jan 20, 2011 at crucialblog
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Parkview Towers continued 0002 - PS3 Gun Controllers [OBSOLETE]
Posted Jan 19, 2011 at crucialblog
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Parkview Towers continued 0001 - Xbox 360 Gun Controllers [OBSOLETE]
Posted Jan 18, 2011 at crucialblog
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Cannon Battle continued 0001 - Nintendo 3DS
Posted Jan 11, 2011 at crucialblog
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2000: The Game continued 0001 - Existing Devices
The Cell Phone Peripheral and Existing Devices The Cell Phone Peripheral was conceived as a dedicated device - but it could be an existing device (such as a mobile phone or portable media player), or perhaps a custom edition of an existing device. For example, a Microsoft version of 2000:... Continue reading
Posted Jan 11, 2011 at crucialblog
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