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crucial games
Portland, Oregon
creating the future of entertainment
Recent Activity
Dark Driver is a VR driving adventure game. This proof of concept was created mainly to test the unique art style of Dark Driver. Only lights sources and things that are illuminated from within, such as windows and signs, are visible through the darkness. Your headlights will illuminate the road... Continue reading
Posted Sep 6, 2022 at crucialblog
The Cannon Battle monetization scheme has been constantly evolving. Here is the latest: Cannon Battle is a free-to-play game. Free Classic Multiplayer with all Commanders, Vehicles, and Structures Expanded Multiplayer with some Commanders, Vehicles, and Structures One Challenge (Score Attack/Time Attack) Paid Cosmetic Items Additional Commanders, Vehicles, and Structures for... Continue reading
Posted Jun 9, 2016 at crucialblog
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Here are a couple of quick construction shots of some of the houses that will populate Dark Driver's neighborhoods. Some may appear to be a bit misshapen; this is because within the game, only the silhouette will be relevant (including the silhouette against their own windows, hence the relatively detailed... Continue reading
Posted Oct 9, 2015 at crucialblog
A Dark Driver VR demo can be downloaded here: http://www.mediafire.com/download/x689uzroofibj5l/DarkDriver_first-look.zip This is a very early proof of concept demo. Controls are minimal here: -Arrows to steer -Tap LeftCtrl to accelerate -Tap Space to decelerate This is an old DK1 demo. I'll get a DK2 version up soon. Continue reading
Posted Sep 30, 2015 at crucialblog
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Dark Driver™ is a VR game. Other Dark Driver games may appear in the future for traditional platforms. But Dark Driver, the game now under development, is 100% VR. The game's expansive, realistic, minimalist environment is simply perfect for VR: high immersion, high framerate. Dark Driver's game world covers about... Continue reading
Posted Mar 18, 2014 at crucialblog
Recently we've been describing Parkview Towers as a 'MMVR' game. So what does that mean? Let's start with the last part - the VR. How is this VR? Star Trek's Holodeck has long been the gold standard in (fictional) VR technology. So let's use that in our example. Imagine that... Continue reading
Posted Aug 16, 2013 at crucialblog
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Naturally Parkview Towers' virtual window effect can only function properly when the player is within the PlayStation 4 Camera's range. Which brings up an issue: What happens when a player leaves the camera's range? Parkview Towers uses an elegant solution that seamlessly integrates this limitation into the game. If the... Continue reading
Posted Aug 16, 2013 at crucialblog
Back in 2007, one Johnny Chung Lee made a popular video demonstrating how to use head tracking to create a virtual window. He used a Wiimote and Sensor Bar to track the position of his head: Similar schemes had been used previously - for example, on The Amazing Adventures of... Continue reading
Posted Aug 16, 2013 at crucialblog
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Note: This post, which assumes PS4-only, supersedes the previous 'Introducing Parkview Towers' post (available here), which assumed previous-gen and multiplat. "What's going on out there?" Parkview Towers is a massively multiplayer tower defense gun game and virtual apartment community for PlayStation 4 with PlayStation 4 Camera. Concept video demonstrating the... Continue reading
Posted Aug 9, 2013 at crucialblog
PlayStation 4 with PlayStation 4 Camera is now the lead (and perhaps exclusive) platform for Parkview Towers. Continue reading
Posted Jul 25, 2013 at crucialblog
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Dark Driver™ is a minimalist story-driven adventure game with long, lonely highways and no fast travel. See the interactive teaser at www.darkdriver.com. * * * * * Dark Driver is a trademark of Crucial Games, LLC Copyright © 2013 Crucial Games, LLC All Rights Reserved Continue reading
Posted Mar 21, 2013 at crucialblog
In a previous post, we laid out one possible monetization strategy for Cannon Battle. We are now rethinking that strategy. The current plan is something more traditional: Free Version: Two Commanders from each Race (six total) Two Vehicles from each Race (six total) All Game Types, Modes, and Maps Paid... Continue reading
Posted Mar 21, 2013 at crucialblog
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Here's a newer shot of the terrain under construction: Continue reading
Posted Mar 14, 2013 at crucialblog
This is a snippet of a work in progress. Some important concepts are clearly illustrated here. Continue reading
Posted Mar 6, 2013 at crucialblog
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This chart shows the build tree and more for The Army, one of three races in Cannon Battle. The Army specializes in Shrapnel damage. The Others will specialize in Energy damage, and The Kingdom will specialize in Fire damage. This represents a very lean and mean spec. Obviously we could... Continue reading
Posted Feb 22, 2013 at crucialblog
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The terrain mesh in the current playable demo of Cannon Battle has never been more than barely adequate for testing. So I'm working on a 'real' terrain. Though this is a very early model - I'm still blocking out the shape, never mind the texture - a look and a... Continue reading
Posted Feb 22, 2013 at crucialblog
A new playable build of Cannon Battle is up: www.cannonbattle.com/play Continue reading
Posted Jan 10, 2013 at crucialblog
We are very pleased to announce that Jason Chappell has joined the Cannon Battle team. Jason is a talented and versatile 3D artist who specializes in visual effects. Jason has worked on such games as X-Men Origins: Wolverine and Singularity for Raven Software and the upcoming games Neverwinter for Cryptic... Continue reading
Posted Jul 20, 2012 at crucialblog
The basic functions of Cannon Battle are starting to come together. The gameplay portion of this video is a straight unedited grab with in-game audio. Continue reading
Posted Jul 12, 2012 at crucialblog
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As explained above, Cannon Battle is a real-time strategy game featuring manually-fired artillery. Typical Cannon Battle gameplay screen RACES The Army is a near-future human race with a look based on the US military circa 1940-1975. The Kingdom is a lost medieval race that augments its primitive catapults and trebuchets... Continue reading
Posted Mar 25, 2011 at crucialblog
New Parkview Towers Test Video This is still pretty rough - lots of placeholder assets and whatnot - but it is a good demonstration of how head tracking works in Parkview Towers. This video was created particularly to show the player's 'real' neighbor (unfortunately he gets a bit lost against... Continue reading
Posted Jan 20, 2011 at crucialblog
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Note: This post is obsolete. For the latest on gun controllers, see 'Introducing Parkview Towers™ for PlayStation 4.' PS3 Gun Controllers Note: This post is meant only to document the current state and availability of 'Light Gun'-type controllers for the PlayStation 3. In contrast to Microsoft, Sony offers a first-party... Continue reading
Posted Jan 19, 2011 at crucialblog
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Note: This post is no longer relevant, since we are now focusing exclusively on the PS4. For the latest on gun controllers, see 'Introducing Parkview Towers™ for PlayStation 4.' Xbox 360 Gun Controllers Note: This post is meant only to document the current state and availability of 'Light Gun'-type controllers... Continue reading
Posted Jan 18, 2011 at crucialblog
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Cannon Battle On The Go Cannon Battle's 'picture-in-picture' interface can be easily adapted to the dual screens of the Nintendo 3DS: * * * * * Cannon Battle is a trademark of Crucial Games, LLC All other trademarks are the property of their respective owners Copyright © 2011 Crucial Games,... Continue reading
Posted Jan 11, 2011 at crucialblog
The Cell Phone Peripheral and Existing Devices The Cell Phone Peripheral was conceived as a dedicated device - but it could be an existing device (such as a mobile phone or portable media player), or perhaps a custom edition of an existing device. For example, a Microsoft version of 2000:... Continue reading
Posted Jan 11, 2011 at crucialblog