This is iPi Soft's Typepad Profile.
Join Typepad and start following iPi Soft's activity
Join Now!
Already a member? Sign In
iPi Soft
Recent Activity
Happy New Year! We decided to award a main prize and a special prize once again. And the winners are... Leonardo Ramallo with the iPisoft Contest entry (the Pro license) and Loïc Caria with iPi Soft Spectators Animations... (the Basic license). Our congratulations! The main prize: Description from the author:... Continue reading
Posted Jan 7, 2021 at iPi Soft Blog
Description from the author: The video is a work in progress animation for a video game that I'm currently developing. I used a 6-ps3eye camera setup in my living room to record all of the animations. Every humanoid animation was created using Ipisoft. The animations were cleaned in Mocap studio... Continue reading
Posted Jan 1, 2021 at iPi Soft Blog
Maya render: Transfer to UE4: Description from the author: This video was made with several tools. Software: iPiSoft (iPi Recorder and iPi Mocap Studio), Unreal Engine, Maya, Character Creator. Hardware: single Kinect V2. Continue reading
Posted Jan 1, 2021 at iPi Soft Blog
Description from the author: I used 2 xbox 360 kinect and 2 ps moves. Mocaped model: Sakura Miku Behind The Scenes: Continue reading
Posted Dec 9, 2020 at iPi Soft Blog
Description from the author: French: Un test d'animation de publique que je vais utiliser dans mon prochain court métrage d'animation 3D. Dans cette vidéo toutes les animations ont été capturées avec ipi soft (en utilisant 2 Kinect ONE et 3 PS Move) et retravaillé dans blender. English: An audience animation... Continue reading
Posted Dec 9, 2020 at iPi Soft Blog
July-September Contest winner is Raul Ruiz with IPI Software BTS. Congratulations! Description from the author: My main focus is the 3D cinematics between Maya/Unreal engine, IPI software is key to make my plans come to reality. If the license is granted I'll make sure to give it a good use,... Continue reading
Posted Oct 7, 2020 at iPi Soft Blog
Description from the author: I first time used iPi Software with Source 2 Sfm with my newest Hatsune Miku rig for source 2 engine with Cloth Simulation. I used 2 xbox 360 kinect and 3 ps move cams. Also I made tutorial for how to use iPi Soft with Valve’s... Continue reading
Posted Oct 1, 2020 at iPi Soft Blog
Description from the author: My main focus is the 3D cinematics between Maya/Unreal engine, IPI software is key to make my plans come to reality. If the license is granted I'll make sure to give it a good use, looking forward to produce a lot of things together. Continue reading
Posted Aug 12, 2020 at iPi Soft Blog
Description from the author: It’s a bit janky but that’s because my Laptop is a bit underpowered. I’ve got an incredibly budget set up I’m running Behind The Scenes: Continue reading
Posted Aug 12, 2020 at iPi Soft Blog
We are very pleased with the activity and diligence of our users. So we decided to award a main prize and two special prizes. And the winners are... Jakub Machowski from The end of the Sun Team with Adventure game set in the Slavic world (the Pro license), German Aleksejkov... Continue reading
Posted Jul 6, 2020 at iPi Soft Blog
Description from the author: I tried one night challenge to mocap how can I do fastest and best animation. And suppressing even my so small and not ideal for capture room its success. I used 2 Xbox 360 Kinect and 3 ps move to mocap. Also used vocaloid 5 and... Continue reading
Posted Jul 2, 2020 at iPi Soft Blog
Description from the author: -I used the only Kinect from Xbox 360 console and key animations. Sometimes I had to edit mocap animation myself in Source Filmmaker because I added for example some weapon in somebody's hands and that weapon went through textures so I had to move those hands... Continue reading
Posted Jul 2, 2020 at iPi Soft Blog
Description from the author: I made a video using ipisoft 2 full. Continue reading
Posted Jul 2, 2020 at iPi Soft Blog
Description from the author: All main characters are recorded on 3 ps eye + ps move cameras for head tracking. Tracking was done in IpiSoft Studio 4. Most of the characters were recorded on one Kinect 360.Tracking was done in IpiSoft Studio 2. I was very impressed with the result... Continue reading
Posted Jun 30, 2020 at iPi Soft Blog
French description from the author: Pour cette nouvelle démo de motion capture nous avons décidé de faire quelque chose d’originale ! Cette fois nous avons fait une animation de monter d'escalier. C'est aussi la première fois que nous essayons le Kinect 2 avec les logiciels ipi soft. English description from... Continue reading
Posted Jun 8, 2020 at iPi Soft Blog
Description from the author: We made all characters animations with your software (already bought 3 months subscription) but we are small team and it would be amazing to win 1 year subscription to make animations better :) On the end of video we also show some of our mocap Records... Continue reading
Posted Jun 3, 2020 at iPi Soft Blog
Description from the author: All character animation (excluding head tracking) was done with Ipisoft, the main driving force behind this animation, using a 4 PlayStation eye setup in my garage. Continue reading
Posted Apr 21, 2020 at iPi Soft Blog
Description from the author: Hello, we created a video in the SFM where 90% of the animation is done in iPi software. Description from the author: In creating the first series, we used 2 kinect v1 aka 360. But we were not happy with the result of their work and... Continue reading
Posted Apr 7, 2020 at iPi Soft Blog
We decided to award a main prize and a special prize once again. And the winners are... Frantisek Harcar with the iPiSoft video (the Pro license) and David Fu with the VROID Kpop Animated Dance ... (the Basic license). Our congratulations! The main prize: Description from the author: This animation... Continue reading
Posted Apr 7, 2020 at iPi Soft Blog
Description from the author: All body movements, except those of the head, eyes, mouths and fingers, were done with the ipi mocap studio test, made for the game I am developing. Continue reading
Posted Apr 2, 2020 at iPi Soft Blog
Description from the author: Whole animation was recorded with one Kinect 2 + PS Move on my head. Only in few scenes I used two Kinect 2 for a complicated moves like turnin, falling etc. Continue reading
Posted Mar 19, 2020 at iPi Soft Blog
Description from the author: Full dance was mocaped using 6 Playstation Eyes in a 2.5m by 3m space. Hands were keyframed in Mocap Studio. Rendered in Autodesk Maya. This project was inspired and dedicated to the late Monty Oum, who inspired me in do animation. This video is a recreation... Continue reading
Posted Mar 12, 2020 at iPi Soft Blog
Description from the author: Mocap parts are at 6:46, 8:24, 11:59 and onwards ( Most Mocap animations are either in the background or fighting/shooting animations ) Continue reading
Posted Mar 11, 2020 at iPi Soft Blog
Description from the author: This animation was inspired by a series of NISLT's videos, How to deny Enemy Uber. I started doing something different now that I stopped doing Splatoon animations and moved on to other things, including TF2, OC, and VR gameplay videos to keep my channel fresh. As... Continue reading
Posted Mar 5, 2020 at iPi Soft Blog
Description from the author: I used 6 Playstation cam and 3 ps 3 moves Head Rhand Lhand. It took me 6 month complete. i only got 4mx4m motion capture space. Continue reading
Posted Feb 27, 2020 at iPi Soft Blog