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Kevin Vandecar
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Welcome to 3ds Max 2021 API update! On March 27th, the new version of 3ds max was released. Shortly after, in early April, the 3ds Max Design Automation engine and Model Derivative Forge services were also updated to 3ds Max 2021. The following is a summary of features and changes... Continue reading
Posted May 6, 2020 at GetCOREInterface
Have you heard?! Forge Design Automation for 3ds Max went into production on October 28th. To learn more about this service and how you can batch process your 3ds Max tasks, check out the webinar series here: You can register for the 3ds Max webinar, as well as the... Continue reading
Posted Dec 5, 2019 at GetCOREInterface
3ds Max Design Automation tutorials and samples The engineering product team has produced a step-by-step tutorial that our docs team recently published. Check it out here. Design Automation V3 is still listed in beta, but we have had a lot of great feedback for the three new engines: Inventor, Revit... Continue reading
Posted Jul 22, 2019 at GetCOREInterface
On Wednesday 3ds Max 2020 started to roll out to customers and partners. The most important news is that 3ds Max 2020 is a binary breaking release and bumps the developer environment to Visual Studio 2017, so C++ plugins will need to be minimally recompiled. There was not a lot... Continue reading
Posted Mar 29, 2019 at GetCOREInterface
At Forge DevCon 2018 in Las Vegas a few weeks ago, we announced the Forge 3ds Max Design Automation service is now available in beta. Find the main announcement here: What is Forge Design Automation? Well it allows you to run automation jobs in the Forge cloud services, and... Continue reading
Posted Dec 3, 2018 at GetCOREInterface
If you are planning to come to Autodesk University, or if just interested in the Forge APIs, then the Forge DevCon is something you should attend. Remember early bird ends October, 15 and you can register for AU and/or DevCon today. DevCon is occurring conveniently on November 12+13 adjacent to... Continue reading
Posted Oct 3, 2018 at GetCOREInterface
Hi All, Almost 5 years ago, I wrote the original article here about public debug symbols. I had some recent questions about debug symbols and realized that a link in the original article was not working, so wanted to complete the whole story here again. Autodesk 3ds Max is a... Continue reading
Posted Sep 18, 2018 at GetCOREInterface
3ds max 2019 is coming very soon! You can find the help is now online, with the new features discussed here. If you are a subscriber, you should see it listed in soon (if not already there). One of the first things you will notice is that 3ds Max... Continue reading
Posted Mar 22, 2018 at GetCOREInterface
Well, it's been a while since last posting, but trying to do more. Recently someone asked about the .NET API for recent versions of 3ds Max. There has really been no big changes for a few releases except moving from ParamBlock1 to ParamBlock2 for some of the older geometry objects... Continue reading
Posted Oct 5, 2017 at GetCOREInterface
Another year has passed, and we have a new release of 3ds Max! 3ds Max 2018 was released today, and should be available soon in your Autodesk Account access. The online help is also already rolled out.For new features, see What's New in 3ds Max 2018. For the 3ds Max... Continue reading
Posted Apr 12, 2017 at GetCOREInterface
Anyone taking plug-in development seriously has to think about plugin versioning. The 3ds Max C++ SDK documentation offers a lot of information on this topic, along with a couple of implementation techniques and some P_VERSION related best practices. For 3ds Max version querying, the 3ds Max C++ SDK offers (within... Continue reading
Posted Feb 1, 2017 at GetCOREInterface
Well, again I find myself apologizing for not posting sooner. In this one, I would like to let you know about the upcoming events we have scheduled pertaining to 3ds Max programming. The first one is at Autodesk University. I will be presenting a new class comparing the differences between... Continue reading
Posted Oct 21, 2016 at GetCOREInterface
According to Wikipedia, a Gizmo is " ... a bounding box used for manipulating objects in 3D modeling computer programs". Well ... not necessary a box ... and not always used for manipulating objects - couldn't a Gizmo be used just as an onscreen informative tool? In the following post... Continue reading
Posted Jul 20, 2016 at GetCOREInterface
Another year passed, and another great release of 3ds Max! 3ds Max 2017 is coming with a number of great new features. See here for a complete list: What's New in Autodesk 3ds Max 2017. Also Eddie’s blog has a great overview with videos: Introducing 3ds Max 2017 and you... Continue reading
Posted Apr 19, 2016 at GetCOREInterface
3ds Max and the Forge APIs, what does that mean? To start, have you heard about the new Autodesk Forge platform? Forge is a place that gathers many new cloud service APIs into one place for consumption by developers. Forge includes the platform technology, a program for supporting partners (think... Continue reading
Posted Apr 14, 2016 at GetCOREInterface
Hello everyone! Just wanted to say a few quick words to restart our blogging activities. First, we are finally re-staffed on the 3ds Max side of ADN DevTech. Denis Grigor joined us in July and is progressing very quickly at becoming a 3ds Max SDK guru. I also revamped the... Continue reading
Posted Nov 19, 2015 at GetCOREInterface
Hey! I will be down at the local Boston TechJam 2015 later today. We were asked to demo Oculus Rift and will show a sample running the Autodesk View and Data API.Stop by and introduce yourself if you are in town. :-) I will be sharing some links and am... Continue reading
Posted Jun 11, 2015 at GetCOREInterface
Hey, we are looking for a 3ds Max SDK specialist to join our ADN team. This position will be located in Montreal and is entry-level. We are willing to train in the SDK if you bring excellent C++ skills and strong enthusiasm for 3ds Max programming. Because we are a... Continue reading
Posted Jun 8, 2015 at GetCOREInterface
Happy Spring to everyone! This week our ADN DevTech M&E team are together in Montreal as a newly formed group. I would like to apologize for the lack of activity here, but the good news is that we are back to being fully staffed, and should be able to start... Continue reading
Posted Apr 16, 2015 at GetCOREInterface
Hey, we have the M&E DevDay events coming up soon on several dates. You are invited to register for our annual FREE OF CHARGE Media and Entertainment DevDay events taking place on three dates in January in China and Japan. DevDay is the best way for you to lean about... Continue reading
Posted Oct 28, 2014 at GetCOREInterface
We are excited to announce the 2014 Autodesk® Exchange Apps Hackathon. This event will be similar in concept to the Portathon that we held in 2013, but this event will be bigger, better, and has new competitions and great prizes! Anyone can participate from anywhere in the world and at... Continue reading
Posted Aug 8, 2014 at GetCOREInterface
Hey all, a quick note to let you know that he annual 3ds Max and Maya API surveys are now open. Please take a moment to fill out the survey and get your feedback into our engineering teams. Your feedback helps define the API for future releases. Thanks much! 3ds... Continue reading
Posted Jun 20, 2014 at GetCOREInterface
Do you get excited by APIs? Do you enjoy hacking wicked-cool technology together to solve your daily challenges? While your friends are binge-watching “Grimm” or playing “Minecraft” for hours on end, are you coding cool tools to help make content for those types of titles? If any of the above... Continue reading
Posted Jun 17, 2014 at GetCOREInterface
Without a doubt, Autodesk Exchange Apps is now the best and easiest way for developers to reach Autodesk customers. With over 1,860,000 visitors and over 620,000 downloads, customers continue to demonstrate how much they have come to rely upon Autodesk Exchange Apps to find the tools that help increase their... Continue reading
Posted May 12, 2014 at GetCOREInterface
3ds Max 2015 is well into it's product cycle. Due to the heartbleed vulnerability (a security bug in the open-source OpenSSL cryptography library) we have already released the first service pack. You can find the SP1 here for Autodesk 3ds Max 2015 Service Pack 1 and Security Fix and here... Continue reading
Posted May 8, 2014 at GetCOREInterface