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David Tanzer
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I really like the idea! I'm not sure if I'd like to try it, though. I would fear that this might deteriorate into finger pointing / defensive behavior. Especially if there are lots of Commiserations about a single person / small group. What can I do to keep the overall atmosphere as positive as possible?
Retrospectives: Appreciations & Commiserations
A common technique for retrospectives is to invite Appreciations from the group, which provides an opportunity to acknowledge individual efforts have not gone unnoticed by their teammates. Appreciations are described by starting with the person's name followed by a short description of what they...
From your description, it sounds like you are doing very little estimation, and for the right reason. I don't know your exact circumstances, but I think we are in a similar situation. Except that we maybe produce the estimates not only for the right reasons.
I also see some value in the "estimation process" my team uses (1.5 hours every two weeks, planning poker) - especially the discussions that happen there. And there's maybe even some value in the estimates we produce. But: I think we could get away with less. (Unfortunately, I am the only one who wants to try it).
Our average user story is 2.something story points, and we usually accept stories <= 8 story points for development. So I think we would not lose much precision when we just estimated stories as "small enough for development" / "too big". Then we could move the (valuable) discussions closer to when the work happens - like, right after we start working on it.
So, the real #NoEstimates question for me is: "Could we get away with a lot less than we do now". And the answer to that is probably often "yes". But maybe I didn't understand #NoEstimates correctly.
Estimates Considered Useful
Despite the current #NoEstimates trend, at Unruly we still estimate our user stories. The way we do this is in small informal meetings in our development area. Why do we find this useful? Because estimates of development costs inform decisions on what to develop next. At Unruly our teams are al...
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Apr 8, 2014
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