This is Todd Adams's Typepad Profile.
Join Typepad and start following Todd Adams's activity
Todd Adams
Recent Activity
Ask him
when can we get more land for less price?
More prims per parcel?
Why can't they clean up abandoned land so it doesn't look like a trailer park?
Why can't we have a modernized prim system that allows for more constructive modelling and voxel terrain editing? IOW, make Second life on par with many of the dozens of games and systems that it is competing with for attention?
In the older days, people would stand around and watch other people build things. They would have conversations and learn to build together. With the arrival of sex toys and mesh, that is all basically gone.
It was the community that made Second Life to enthralling. Now it's just a cesspool of deviant behaviour.
Open Forum: What Should I Ask Ebbe Altberg, CEO of Linden Lab
If all goes as planned, later this afternoon I'll be chatting in person with Linden Lab CEO Ebbe Altberg about Second Life, Sansar, and the company's future plans. I'll try to incorporate as many reader questions into our conversation as possible, so please post queries in Comments below. Pro ...
I think Linden Labs could learn a few lessons here!
Fortnite Officially Becomes Full-Fledged Virtual World With Private Islands & Content Creation Tools
Fortnite! It's the most popular multi-user game in the world, and while it has always had some virtual world-esque aspects, the new Fortnite Creative mode makes it very much a persistent virtual world: It’s a brand new way to experience the world of Fortnite, available on December 6. Design ga...
I have always believed that if Second Life would have done a couple of things early on, they would be wildly successful today.
1. Been less stingy on land and prims. As technology got less expensive and more powerful the benefits should have been trickled down to the users.
2. Used the Marketplace only as an advertising venue for in-world shopping. I believe the world began to dry up once avatars no longer had to "go" places to buy things. I dearly loved shopping for textures. It all changed with the market place.
3. Drop-in mesh should have never been developed. Instead, more effort should have been given to creating a new primitive building tool that could have created the equivalent of mesh in-world. Some of my fondest memories were of building parties where multiple contributed to a single project. Those days are gone.
4. More attention to what worked in earlier platforms. There.com was a platform (it still exists) that had a lot going for it. It was simplistic and cartoony, but the animations when people dropped in for a group chat were amazing. The animations and the abilities for pets to learn your behaviours were uncanny. The world was one large contiguous world. I had friends that literally walked all the way around the world and came back after a couple of week to exactly where they started. True. There was no real "water" but those things could easily be fixed. Because of the universal and contiguous nature of the world, they had some amazing physics as well which made parties where people jumped off cliffs en-mass or came to drive in with their latest buggies a very special event. Yes, SL has these things, but they have never been polished the way they could have been. They have never evolved.
Humans Want Struggle, Not Perfection: What The Matrix's Agent Smith Teaches Us About Creating Successful Virtual Worlds
If you want to know why some virtual worlds like Minecraft are huge, while others like Second Life remain a relative niche, watch this scene from The Matrix, which is actually about creating the virtual world of the Matrix itself. Agent Smith reveals that the AIs first tried to create a perfect...
When are we going to be able to create totally new objects in-world using the Archimatrix tools? Editing preexisting objects is fine, but leaving the world to create the objects ruins the user experience!
Sinespace Launches New Teaser Featuring User-Created Scenes, Avatars, Poses, Animations, Scripted Games & Vehicles, In-Game 3D Model Editing, & RL Facial Capture in Unity-Based MMO
NWN partner Sinespace just posted this online, a new teaser video showing off the massively multicreator platform's latest features including Archimatix dynamic model editing and webcamera-to-avatar RL expression capture. Video was shot by the excellent Brian Arndt, a veteran of major game deve...
There.com still exists and in There, you could walk, ride, drive or fly all around the entire world and return back where you started.
Most Virtual Worlds "Going Backwards" from Second Life's Original Single Sharded Vision (Comment of the Week)
Second Life mainland map created by "Icarus Fallen" in 2011 Last week's post on Dual Universe and the quest to build the metaverse has inspired a very impressive comment thread which I'll be highlighting this week and possibly next. First up, here's longtime reader "Pulsar", who argues that mo...
Are they going to have full regions with 120,000 prims like their opensim cousins have had for years? Are they going to introduce regions larger than 256meters like their cousins? Are they going to announce any kind of new 3d inworld building systems like SineSpace just did?
So much potential and so thoroughly wasted...
Linden Lab CEO to Make Rare Second Life Appearance on April 20
Put a big red check mark on April 20, SLers, because it's a Very Special SL Day: As part of our year-long 15th anniversary celebration, we’re making numerous appearances inworld to talk about Second Life and the Second Life roadmap directly with our communities! These ongoing meetups and even...
Maybe also because it really sucks?
Sansar Not Seeing Ready Player One-Inspired Traffic Bump (So Far)
Note: Sansar's Ready Player One experience announced at CES in early January (Data via SimilarWeb) With the movie a top hit in theaters and the launch of a second official tie-in experience last week, Sansar may yet enjoy a burst in consumer interest from fans of Spielberg's Ready Player One in...
Sansar and Second Life are great at making "scenes" and playing dressup and taking a picture on just the right sex bed in just the right light.
Too bad they completely suck at following through on anything or building real virtual worlds.
Sansar Launches Second Ready Player One Tie-In Scene: Aech's Basement
Hang with your fellow gunters in Aech’s basement and garage! Inspired by #ReadyPlayerOne, in theaters now.https://t.co/wzWFc7bXBQ pic.twitter.com/0sTssTOLtI — Sansar Official (@SansarOfficial) April 1, 2018 The hints we heard last February turn out to be true: Sansar is adding more official Rea...
So you can't build in-world? Wasn't that one of the best features of Second Life? I got less interested when designers started dumping meshes in SL. It took all the wonder away.
What would really be cool is if, using 2017 server hardware, they upped all the in-world design limitation 10x. Allow regions equal to opensim in size without charging a stupid tier for it, Allow 150,000 prims and tack on a more modern in-world building module that allows for a few new things, like booleans, chamfers, fillets, etc. Finally allows us a terrain model built on voxels.
Stuff like that would be "moving forward"
First User Impressions of Sansar, Good & Bad, Start Hitting the Web
Linden Lab started expanding its user invites to Sansar last week, and apparently this new wave didn't sign the kind of NDA previous users did, because some are starting to share their experiences on the web. Above is YouTube video footage from SL user JJ Coronet, who added a bunch of spasmodic...
I think that most people would rather Linden Labs FIX Second Life and modernize it. They could make a fortune if they would increase prim and region size, reduce lag and make things more fluid like not have to have 10 HUDs to have a decent Avatar. Oh, and Eliminate tier. Just a reasonable fee for land that's comparable to virtual server pricing.
Right now, Second Life people feel abandoned - NO MATTER WHAT Linden Labs may say to the contrary.
Sansar Social VR Teaser Video Gets Less Than 30,000 Views
How many people are actually interested in "social VR"? There's about 7 million VR headset owners, so presumably, at least a large fraction of them. So if I were Linden Lab, I'd be a bit worried looking at this view count: That's the official teaser to Sansar released about 20 days ago, which ...
Todd Adams is now following The Typepad Team
Mar 28, 2017
Subscribe to Todd Adams’s Recent Activity