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Hello Spinder. I am a beginner and currently I am trying to jig a very basic custom cylinder in my C# code. I have been looking round to find some solution, and the only one I get is using CreateFrustum() to create and update a jig cylinder. The other day I tried to replace the method with ExTrude() and ExtrudeAlongPath() to update my jig cylinder, however, it didn't work: The jigging cylinder did not show up, but I still saw the result cylinder after the jigging process ended. As far as I can see, they are all Solid3d method and they are suppose to produce the same result. Plus, my mentor insists it would work. What is the different in those methods, or the logic behind them? Could you suggest me some alternative way to jig a custom entity ingeneral since the CreateFrustum() does not seem to create any thing other than a frustum without you modify the entity in the update forces. Thank you.
longt61 is now following Spiderinnet1
Sep 28, 2017
longt61 is now following The Typepad Team
Sep 28, 2017