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"Hardcore" MMOs with desktop client software and baroque game mechanics are a narrow and shrinking segment of the multiplayer game market. Nobody in my family plays MMOs but my brother plays Words With Friends a lot and I have other acquaintances who play casual social games as well. The requirement of synchronous extended play sessions in a chair at a desk does not match the lifestyle of most people who have a full-time job, family life, and an active social life. When most people socialize, they want to socialize IRL, and when that's not possible they want something that can fit into the interstices of the rest of their lives. MMOs may be the suburbs. But +1 for Greg's suggestion that the pendulum may simply be swinging away from wastelands and towards something better. is now following The Typepad Team
Feb 2, 2012