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Aprilleshepherd
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Sooooo... this was one of the most exciting bits of News for SL in a long time. Where has this gone? Why has SL not been launched on Steam? When will it be rolled out? Abandoned?
EA 'sought to acquire Valve for $1 billion' Valve president Gabe Newell says company would 'disintegrate if acquired'http://www.computerandvideogames.com/367227/ea-sought-to-acquire-valve-for-1-billion/
I think the position to take here is to be a "Home" to "Gamers" ("Steamers")... it covers both aspects of Social and Gaming by positioning itself in the middle and offering solid linking opportunities in both directions. Do you remember rumors of Linden Labs being bought by Microsoft so they could make SL the Home for Xbox Gamers (similar to how Sony PS has Sony Home)? Well, Linden has done it without selling out to Microsoft. They will now have access to a huge pool (40 Million) (4 million concurrent) of 30 something computer (not console) gamers who have money to spend. Perhaps SL will become the "Home" for Steam users and there are lots of interesting linking opportunities like sitting in your home in SL and sharing a link with your friend to play a certain game...and poof the two of you are transported to the game play direct from Second Life and perhaps back home once the game is over. (SL would likely have to go into some sort of sleep mode). It really could work the other way around...or at least as a two-way street. SL users will link to and play games in Steam and return to SL for Social, Learning, Shopping and Adult Stuff. Use Steam for what it is meant to be (Games) and SL for what it is meant to be (Social, Creative, Education) -- and create a simple linking system (URL based) between the two. There will be 2 groups of "Steamers" who will come to SL. 1 - Those who know what SL was and is and a thin band of these will return to look again and perhaps some will stay. 2 - Those who, for whatever reason do not know about SL and a thin band of those will visit and stay. But, when you have 40 Million (4 Million Concurrent) users like Steam, the 2 thin bands mentioned above can easily translate into 100,000 concurrent new users in SL and this could double the normal 60,000 SL concurrency to 120,000. What effect would 120,000 concurrent users have on the SL economy? Especially ones with a little money to spend! As for Sex and Adult stuff (something that is generally not available in popular Games) , Linden can deny it all they want, but the revenue from users who participate in all things related to sex, kink or just being super sexy (Shoes/Hair/Clothes) is massive and represents a huge chunk of their revenue and revenue made by content creators and providers. When Steam comes on line with SL, I think we will see a big boost in concurrent users and those new users will enjoy some of the Adult and Social things they cannot in traditional games...and they will have the money to do it..but to keep them happy and get them to stay, we will have to create an elegant transport system between SL and their games.
It really could work the other way around...SL users will link to and play games in Steam and return to SL for Social, Learning, Shopping and Adult Stuff. Use Steam for what it is meant to be and SL for what it is meant to be -- and create a simple linking system (URL based) between the two.
Do you remember rumors of Linden Labs being bought by Microsoft so they could make SL the Home for Xbox Gamers (similar to how Sony PS has Sony Home)? Well, Linden has done it without selling out to Microsoft. They will now have access to a huge pool (40 Million) (4 million concurrent) of 30 something computer (not console) gamers who have money to spend. Perhaps SL will become the "Home" for Steam users and there are lots of interesting linking opportunities like sitting in your home in SL and sharing a link with your friend to play a certain game...and poof the two of you are transported to the game play direct from Second Life and perhaps back home once the game is over. There will be 2 groups of "Steamers" who will come to SL. 1 - Those who know what SL was and is and a thin band of these will return to look again and perhaps some will stay. 2 - Those who, for whatever reason do not know about SL and a thin band of those will visit and stay. But, when you have 40 Million (4 Million Concurrent) users like Steam, the 2 thin bands mentioned above can easily translate into 100,000 concurrent new users in SL and this could double the normal 60,000 SL concurrency to 120,000. What effect would 120,000 concurrent users have on the SL economy? Especially ones with a little money to spend! As for Sex and Adult stuff, Linden can deny it all they want, but the revenue from users who participate in all things related to sex, kink or just being sexy is massive and represents a huge chunk of their revenue and revenue made by content creators and providers. When Steam comes on line with SL, I think we will see a big boost in concurrent users and those new users will enjoy some of the Adult and Social things they cannot in traditional games...and they will have the money to do it. ~ Aprille Shepherd
Do you remember rumors of Linden Labs being bought by Microsoft so they could make SL the Home for Xbox Gamers (similar to how Sony PS has Sony Home)? Well, Linden has done it without selling out to Microsoft. They will now have access to a huge pool 40 Million (4 million concurrent) of 30 something computer (not console) gamers who have money to spend. Perhaps SL will become the "Home" for Steam users and there are lots of interesting linking opportunities like sitting in your home in SL and sharing a link with your friend to play a certain game...and poof the two of you are transported to the game play direct from Second Life and perhaps back home once the game is over. As for Sex and Adult stuff, Linden can deny it all they want, but the revenue from users who participate in all things related to sex, kink or just being sexy is massive and represents a huge chunk of their revenue and revenue made by content creators and providers. When Steam comes on line with SL, I think we will see a big boost in concurrent users and those new users will enjoy some of the Adult and Social things they cannot in traditional games...and they will have the money to do it. ~ Aprille Shepherd
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Aug 20, 2012