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chaosgasket
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I think that you have captured exactly what it was about Assassin's Creed that really caught me and made me feel like it was much better than the reviews that many sites were giving it. Whenever I was doing free-running I never felt like I had to think "Press X now, then Press O, Then X twice." Instead it was a much more fluid process where it felt more like the character was following my thoughts than the controller.
Forgotten fingers
We typically measure the success or failure of game controls by their effectiveness at facilitating the player's interactions with a game. We describe them with words that convey their tactile nature: smooth, fluid, tight, floaty; and we tend to value systems that make immediate sense to us, l...
I think that you have captured exactly what it was about Assassin's Creed that really caught me and made me feel like it was much better than the reviews that many sites were giving it. Whenever I was doing free-running I never felt like I had to think "Press X now, then Press O, Then X twice." Instead it was a much more fluid process where it felt more like the character was following my thoughts than the controller.
Forgotten fingers
We typically measure the success or failure of game controls by their effectiveness at facilitating the player's interactions with a game. We describe them with words that convey their tactile nature: smooth, fluid, tight, floaty; and we tend to value systems that make immediate sense to us, l...
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