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It's hard to find the line between perfection and "good enough to ship" for most indies. You've definitely learned a lot from Schizoid, and I totally agree with the sentiment that failing quickly and efficiently is the best way to iterate until you succeed. Yet, with that in mind, would you re-make the game if you had the chance? I'm working on my first interesting development project, and already I'm so personally invested that I feel like I'd fail to judge my work rationally. It's good to be reminded that our games, even in the worst case scenario, need to be powerful learning experiences.
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Oct 30, 2012