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Chris
Outsider philosopher, game designer and author
Recent Activity
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Right about now, I have my first meeting with publishers at GDC. I have a solid ten-minute pitch deck, and Switch demos of two games, Silk and another project not-yet-announced. With only thirty minutes for each meeting, it's going to be hectic, but that's the carnage of the publisher pitch.... Continue reading
Posted 3 days ago at Silk: Wilderness Adventures
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Off to California today... It'll be the first time I've done GDC since 2007. I was on the speaking faculty for four years in a row then, and intimately involved in the IGDA, for whom I ran a chapter and set up the Game Writing SIG. But the GDC organisers... Continue reading
Posted 4 days ago at Silk: Wilderness Adventures
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Pleased to announce that I will be presenting at LCAD's Big Bend campus on Monday 25th March, 5-7pm on The Virtues of Cyborg Players. I'm a visiting professor at LCAD, which boasts one of the top ranking Masters courses in... Continue reading
Posted 5 days ago at Only a Game
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There's been a hiatus on A Hundred Cyborgs while I've been working on the Kickstarter and GDC trip for our new games developer, which has completely dominated the last few months. However, I hope to get back to the cyberethics... Continue reading
Posted 5 days ago at Only a Game
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Could there be anything more fantastic and fantastical than a Commodore 64 diskmag in the twenty first century? Scene World is just such a wonderful oddity, and they have a podcast interview with me talking about Silk and retro games, and the games industry in broader strokes out now. Check... Continue reading
Posted 5 days ago at Silk: Wilderness Adventures
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It's been a great pleasure to see Silk runninng on Switch for the first time. There's a video of the game on Nintendo's console as part of the latest update. The game works smoothly in handheld mode, and has been build on the last released demo version. The controls are... Continue reading
Posted 7 days ago at Silk: Wilderness Adventures
International Hobo has a busy year ahead! You can catch us at the following events this Spring and Summer: Conference: GDC 2019 Wednesday 20th to Friday 22nd March Moscone Centre, San Francisco We are meeting with publishers at GDC this... Continue reading
Posted Mar 14, 2019 at ihobo
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On 15th February, International Hobo's Founder Chris Bateman will be at Confluence in the Google Academy, London Victory, presenting A Crash Course in Narrative Design: You came up with a fantastic story, but when you came to put it into... Continue reading
Posted Mar 14, 2019 at ihobo
Hi Mordechai! It certainly wasn't my intent in this piece to sway other people in how they approach the game, but I am glad you have found riding on horses as rewarding as I have! It has a great fast travel system... but those horses are far more remarkable, and continue to be a great source of joy hundreds of hours on from starting our first game. Hope you continue to enjoy the game! Chris.
Toggle Commented Mar 12, 2019 on Zelda Facets (5): Horses at ihobo
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GDC is seriously breathing down our necks now, and it's made everything in the ihobo games office rather hectic! However, we do have a new version of the Silk demo in production. I don't know if we'll be able to ship it this week, but we'll try. Icons now show... Continue reading
Posted Mar 12, 2019 at Silk: Wilderness Adventures
Pleased to report that we have a new version of the demo (v004), now for all the demo platforms. You can get them here: Windows demo Linux demo New! Mac demo Mac and Windows has been tested by us, but we need to rely upon your assistance to check if... Continue reading
Posted Mar 6, 2019 at Silk: Wilderness Adventures
Hi all, Our trusty programmer has pushed a new build to our repository, and we will be able to build all new PC, Mac, and Linux demos on Wednesday for sharing with everyone. The PC and Mac versions definitely work - the Linux build still needs testing. But since the... Continue reading
Posted Mar 4, 2019 at Silk: Wilderness Adventures
Hi, Thanks again for checking! We have fixed some bugs that were preventing the Mac build from running, and that now works. So we will export the Linux and Mac builds on Wednesday (along with the new PC build) and share that then. So with luck, the new version should work (Fingers crossed!). As I say: that'll be Wednesday morning. Cheers, Chris.
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Thanks for the bug report here! I haven't compiled anything for a Unix operation system since I was working with actual Unix back in the 1990s! I suspect the bugs here are similar to the ones holding back the Mac version, though. I'll pass this onto the programmer. Thanks again! Chris.
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We have our Silk project meeting tomorrow morning... Among the bugfixes I know are pending: Fixed the gap in the Guards script that meant the game locked up if you had no Silver when hiring Guards Added new cases to the Bazaar Silver script, giving Soldiers more reasons to ask... Continue reading
Posted Mar 3, 2019 at Silk: Wilderness Adventures
Not sure if the old link prevented download or just made you jump through hoops to get there, but I've updated the link so it should download the Linux demo on a direct click with no messing around. Continue reading
Posted Mar 3, 2019 at Silk: Wilderness Adventures
Looking for something fun to read? Peter Ward at Retrogamesmaster.co.uk interviewed me about my relationship with games gone by and how I got into making games - check it out! Continue reading
Posted Mar 1, 2019 at Silk: Wilderness Adventures
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It's Day Two, and although we had a great launch there's still much to do! We've added to the Kickstarter a link to the Linux demo of the game, which needs testing. If you have a Linux machine and can test it, we'd appreciate the assist. We're also close to... Continue reading
Posted Mar 1, 2019 at Silk: Wilderness Adventures
At the end of a long day of not quite being certain how to promote a Kickstarter, we finally hit 20% of the target (and we're coming up on our first 100 backers too). Many, many thanks for all your support so far! Continue reading
Posted Feb 28, 2019 at Silk: Wilderness Adventures
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Silk is an innovative sandbox RPG and adventure game using a lo-fi visual aesthetic and a lightweight interface to deliver endless engaging decisions. Rise into glory by running your caravan from the Roman Empire to war-torn Three Kingdoms China. Defend... Continue reading
Posted Feb 28, 2019 at Only a Game
To a collective sigh of relief in the office, we cleared 10% funding about five hours into the Kickstarter. Continue reading
Posted Feb 28, 2019 at Silk: Wilderness Adventures
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Silk is an innovative sandbox RPG and adventure game using a lo-fi visual aesthetic and a lightweight interface to deliver endless engaging decisions. Rise into glory by running your caravan from the Roman Empire to war-torn Three Kingdoms China. Defend yourself from bandits, sandstorms, and rebellions by hiring Advisors skilled... Continue reading
Posted Feb 28, 2019 at Silk: Wilderness Adventures
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After months of hard work from the team, we are now ready to show our new sandbox RPG and adventure game Silk to the world – and to ask for your help in finishing it. We’re excited to announce that... Continue reading
Posted Feb 25, 2019 at Only a Game
What a fascinating and mysterious figure you are, dmf! ;) Apologies for the slowdown on the blog... the Silk Kickstarter prep is very demanding on my time. I do have a few posts drafted, and I will get everything rolling again later this year, but at the moment between family and work I don't quite have enough time for blogging. Thanks for being there! Chris.
Toggle Commented Feb 19, 2019 on The Virtuous Cyborg - Out Now! at Only a Game
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Dear friends, With a stomach-rattling cocktail of excitement and terror, I'm proud to announce our first Kickstarter. Silk, our lo-fi wilderness adventure, is seeking crowdfunding support to get the project over the hump - and we want your help to... Continue reading
Posted Jan 30, 2019 at Only a Game