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Chris
Outsider philosopher, game designer and author
Recent Activity
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As usual, I shall be taking a break from blogging and social media in November. I'll be away for at least two weeks... I hope to write some blog letters in December, but as usual it's dependent upon how much... Continue reading
Posted 3 days ago at Only a Game
The Steam update went live last week, and the proofs for the Retro USB cassettes have been ordered... more on this soon. Nearly 90% of backers have answered their surveys... not sure what the hold up is with the remaining 10%! Continue reading
Posted 7 days ago at Silk: Wilderness Adventures
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Ah, the ubiquitous bureaucratic form, not at all descended from the Latin 'pro forma' (for the sake of the form) as its common usage in UK Higher Education might make it seem. Indeed, this Latin phrase is an adjective and... Continue reading
Posted 7 days ago at Only a Game
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A paywall is a cybernetic system for ensuring that money is collected before some service is rendered. An anti-paywall, conversely, is a cybernetic system for preventing money from being given out by deferring service to the other side of a... Continue reading
Posted Nov 5, 2019 at Only a Game
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The tenacious videogame print magazine, Retro Gamer, has a special 200th issue this month, with a fantastic set of articles covering the history of games. International Hobo's founder Chris Bateman was interviewed for a piece on the origins and legacy... Continue reading
Posted Nov 1, 2019 at ihobo
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"If you want to listen to short loops of popular music interspersed with insincere reassurance that you call is important to us, press 1." Of all the uses we put our robots too, perhaps the most banal is the phone... Continue reading
Posted Oct 31, 2019 at Only a Game
Working very hard on getting the Retro USBs ready before the end of November... more on this soon. In the meantime, there is an update to the Steam version in the beta branch, and it should go live for everyone on Halloween. Continue reading
Posted Oct 30, 2019 at Silk: Wilderness Adventures
Hey Nicolai! Sorry it took me so long to spot your comment! As far as I'm concerned, anything you can do to promote the game is 'fair use', so please, be my guest! We aren't going to lean on someone and say not to use images or video related to the game - we'll be grateful for anything and everything anyone does to help us get noticed! Thanks in advance, and apologies for the slow response! Chris.
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Hey Mike, Always a great pleasure to hear from a fan of Ghost Master, still the game I'm most proud of making (although my recent indie release, Silk comes very close!). The commercial failure of the game had much more to do with the publisher than the developer, and is a stark reminder that there are a great many games (and albums, and movies...) that did not succeed because of circumstances unrelated to the core artwork. I am attempting to work towards a spiritual successor to Ghost Master called 'Haunter's Inc', but I'm starting with very few resources. Silk is the first step on this path... it might not be a game for you, but if you know anyone with an interest in an exploration adventure that fell out of a parallel dimension where they still make square-based RPGs in 2019, do let them know about it! We have a Discord server for the spin-off developer, ihobo games, that you're welcome to join! https://discord.gg/RSJWyJ There is a channel for Haunters, Inc there, which will be the first place any news is likely to be posted. I can't guarantee that this spiritual successor will happen - but it is my fervent wish to find a way. Thanks for stopping by - and happy haunting! Chris.
Toggle Commented Oct 30, 2019 on Post Mortem: Ghost Master (Part One) at Only a Game
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Poetically, my old iPhone died this morning, peacefully running out of charge a few hours before this post ran...
Toggle Commented Oct 29, 2019 on Phone Upgrades at Only a Game
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"I have to upgrade my phone" is something we hear a lot these days. A telephone, strictly speaking, only needed upgrading once or twice over the entire century of their operation: to get a standardised connector, and to add touch... Continue reading
Posted Oct 29, 2019 at Only a Game
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We live in a world of cyborgs, combinations of beings and things with capacities augmented by those partnerships. You and your smartphone or computer form a cyborg with amazing capabilities, so much so, that you could easily miss how your... Continue reading
Posted Oct 24, 2019 at Only a Game
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The marvellous Ben Chandler at Wadjet Eye sent this letter earlier this week... He's been playing the game since release - and by all accounts is getting rather good at it to! Hi Chris, Having put a little over 11 hours into Silk, and having had time while doing so... Continue reading
Posted Oct 23, 2019 at Silk: Wilderness Adventures
Starting this Thursday, the return of our long running serial A Hundred Cyborgs, which ties in with my book of technology ethics, The Virtuous Cyborg. It was held up this year by the last few months of development on Silk,... Continue reading
Posted Oct 22, 2019 at Only a Game
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Enter the largest handcrafted open world of all time in Silk, an RPG set in 200AD – three million square miles of wilderness from Roman Antioch to Three Kingdoms China! Nintendo Switch > http://tinyurl.com/silkswitch Steam > http://tinyurl.com/silksteam Continue reading
Posted Oct 17, 2019 at Silk: Wilderness Adventures
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Pleased to report that Silk is now out for Steam and Switch! Infinite thanks to all our wonderful backers, without whom the game would never have come to pass. If you are playing and enjoying the game, don't forget to mention it to anyone you know who might like it!... Continue reading
Posted Oct 16, 2019 at Silk: Wilderness Adventures
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International Hobo is proud to announce the release of its game Silk on Switch and Steam today. In development for fourteen months, backed by a successful Kickstarter, and published by the Kings of Neo-Retro at Huey Games, Silk is the... Continue reading
Posted Oct 11, 2019 at ihobo
Over on Eurogamer today, a retrospective called The Making of Discworld Noir looking at how this classic point and click adventure came about, and also talking about its connection with Silk. Great to see Noir getting attention in its twentieth... Continue reading
Posted Oct 11, 2019 at ihobo
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A little surprised and shocked to report that our release date has completely crept up on us: Silk will officially launch on Switch and Steam Friday 11th October at 2 pm UK time. That's just two days from this post! I've been so busy testing the v1.5 release candidates for... Continue reading
Posted Oct 9, 2019 at Silk: Wilderness Adventures
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Veteran film director Martin Scorsese could scarcely ask for better publicity for his new film, The Irishman, than picking a fight with the box office powerhouse that is Disney's Marvel Studios. In an interview for Empire magazine, Scorsese was asked... Continue reading
Posted Oct 8, 2019 at Only a Game
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Thrilled to report that the store page for Silk just appeared on the Nintendo Shop for the Switch - along with a pre-order discount of 20%. Our official release date is a week from today, Friday 11th October 2019, and the game will be available on both Steam and Switch... Continue reading
Posted Oct 4, 2019 at Silk: Wilderness Adventures
In case you missed it, my series of Designer's Notes for Silk are available on my philosophy blog, Only a Game. I put it there because, well, it gets quite philosophical, all things considered! Continue reading
Posted Oct 4, 2019 at Silk: Wilderness Adventures
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Silk is About... was a Designer's Notes serial in five parts that ran here at Only a Game from August 27th to September 24th 2019. It examined the thematic influences behind the game Silk, and pondered the game from a... Continue reading
Posted Oct 1, 2019 at Only a Game
Thanks Robert! I love the portraits... a consistent joy in every game of Silk I play is who is going to be joining me on my new adventure. :) We are less than a month to release now... Thanks for all your support! Chris.
Toggle Commented Sep 27, 2019 on Is Everybody In...? at Silk: Wilderness Adventures
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As we wait for Nintendo to certify the Switch build, we're beavering away at various other things, including Steam integration issues like Cloud Saves and Achievements, optimisation for the Mac version (although Unity is not our friend in this regard...), and of course - the remaining Backer rewards. The Retro... Continue reading
Posted Sep 25, 2019 at Silk: Wilderness Adventures