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Christian Haas
Vienna, Austria, Europe, Earth, Sol
Recent Activity
GopherCon EU 2022
I was at GopherCon EU 2022, in Berlin. (No public sketchnotes this time; the Why at the end) While the past two years had conferences in the online variant, this was my first where I had a chance to better chat with other participants. While the other, online, variants also... Continue reading
Posted Aug 10, 2022 at TechNoJoy
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GameDevDays 2019
Posted Sep 8, 2019 at TechNoJoy
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GopherCon UK 2019
Posted Aug 28, 2019 at TechNoJoy
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GopherCon UK 2018
Posted Aug 7, 2018 at TechNoJoy
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My needs for a code editor
Posted Aug 15, 2016 at TechNoJoy
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California 2015 - Nachtaktiv
Posted May 7, 2015 at Well Entertained
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California 2015 - Bewegend
Posted May 6, 2015 at Well Entertained
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California 2015 - Wandlungsfähig
Posted May 5, 2015 at Well Entertained
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California 2015 - Summer of Love sehr verbunden
Posted May 4, 2015 at Well Entertained
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California 2015 - Ver-Kosten
Posted May 3, 2015 at Well Entertained
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California 2015 - Größer von Innen
Posted May 2, 2015 at Well Entertained
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California 2015 - Einmal im Leben...
Posted Apr 19, 2015 at Well Entertained
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California 2015 - Neue Welt
Posted Apr 11, 2015 at Well Entertained
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20/80 - A coding dojo constraint just for fun
Looking for a new constraint to use at our local Coding Dojo Vienna I took a constraint I heard about and gave it an extra spin. Due to further circumstances, I ended up coding under it myself.
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Posted Dec 10, 2014 at TechNoJoy
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Game of Life: Coverage analysis and application structure
Posted Sep 11, 2014 at TechNoJoy
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Game of Life: Continuous Integration of OpenGL using drone.io
Posted Aug 30, 2014 at TechNoJoy
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Game of Life: Coloured Triangle
Posted Aug 24, 2014 at TechNoJoy
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Game of Life: Compatibility with OpenGL
This post accompanies the previous one regarding a first proof-of-concept, but expands on some details regarding OpenGL and compatibility. Continue reading
Posted Aug 22, 2014 at TechNoJoy
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Game of Life: Green Field
Posted Aug 22, 2014 at TechNoJoy
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Game of Life: The Plan
As described previously, I want to create a Game-of-Life simulation written in Go, with visualization using both OpenGL and WebGL through Go-to-JavaScript compilation. This post now describes the plan, requirements and general rules. Continue reading
Posted Aug 17, 2014 at TechNoJoy
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Attending SoCraTes 2014
Last week I attended the SoCraTes 2014 in Germany, the conference for Software Craftsmanship and Testing. Similar to the XP2013 conference last year in Vienna, I went there with an open mind - and came back with a head full of ideas. Continue reading
Posted Aug 15, 2014 at TechNoJoy
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Game of Life: Concept Idea
Due to stagnating interest in my previous pet projects I found myself without one. As always, I would have a few ideas here and there, but none gained enough traction to commit spending a significant portion of free time. But due to a recent comment by another fellow software craftsman, two ideas were married to match up. Continue reading
Posted Jul 26, 2014 at TechNoJoy
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EVE Fanfest 2014, all in all
Posted May 9, 2014 at Well Entertained
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KinoCuntra 2013 - Day 3, Few experiments, and abort
In the style of a kino kabaret, yesterday started with a few experiments since the organizers managed to lock in all their keys in the lab for which the owner only came after lunch. We thus started the editing in the second place, where I did the voice over recording... Continue reading
Posted Sep 25, 2013 at Well Entertained
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KinoCuntra 2013 - Day 2, Business as usual
So far it's business as usual; shooting on site and trying to catch the morning sun hiding behind a clock tower, visiting the kitchen of some stranger and voice-over recording in strange locations. Continue reading
Posted Sep 24, 2013 at Well Entertained
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