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Chris Hollander
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they've simplified some things (spec design, stats, gear selection etc), which has allowed them to add more actual in-combat complexity, for most classes. the core resource-systems for every class have pretty much been overhauled, with most classes moving to a dual resource system (combopoints+energy, runes+runic power, holy power for paladins, overhauled soul shards for warlocks, eclipse for boomkins, etc.).
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Dec 14, 2009