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Alan Jack
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“Gameplay first.” It’s the motto of indie developers everywhere – it doesn’t matter how pretty your game is, as long as its fun. Here at the University of Abertay, its game development lesson #1 … and lessons #101, #107 and #225-#778. We’re pushed at every stage of development to test,... Continue reading
Posted Aug 5, 2011 at Alan's Games Industry Blog
I’m always quite concerned about speaking my mind on industry topics. I am, after all, just a student – albeit a mature student with some (old & outdated) industry experience. I know that a lot of my speculative arguments, theories and opinion pieces could be shot down with “you don’t... Continue reading
Posted Aug 2, 2011 at Alan's Games Industry Blog
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Maciej Czekala is a fellow Games Development Masters student at Abertay University, where he is currently operating as Studio Producer for the entire class, overseeing 3 projects at once. In his spare hours during the last semester, he produced an iPhone game called "Roger, The Flying Pig", which has been... Continue reading
Posted Jun 22, 2011 at Alan's Games Industry Blog
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Reposted from #AltDevBlogADay Motion control: The Next Big Thing - or, at least, that's what the last two years' E3 shows would have you believe. While Nintendo (for once) shied away from encouraging us to leap around our living room this year, Microsoft and Sony seemed determined to ditch the... Continue reading
Posted Jun 21, 2011 at Alan's Games Industry Blog
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The notion of games as a comedic medium is not completely foreign - companies like Lucasarts and Sierra managed to create comedy extremely well in some of their adventure games, a spirit which then fed into Double Fine and Telltale Games. Other games attempt to create a "comedic tone" through... Continue reading
Posted Jun 17, 2011 at Alan's Games Industry Blog
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The Importance of Stories “Man … is the storytelling animal.He has to go on telling stories. He has to keep on making them up. As long as there's a story, it's all right. Even in his last moments, it's said, in the split second of a fatal fall--or when he's... Continue reading
Posted Jun 2, 2011 at Alan's Games Industry Blog
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May 27, 2011