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In Twilight Princess, Link was left handed in the GameCube version, but right handed in the Wii version. The entire game world was flipped to accommodate the change.
Easy does it harder
If you’ve played games for more than a decade, you’ve undoubtedly witnessed the ongoing evolution of the medium. Some see technology as the primary driver, and there’s no question games look and sound better than ever. The rising tide of tech has lifted all boats, making it possible for even a...
A number of NES games had save mechanisms. The Legend of Zelda and Final Fantasy had battery backed memory. Metroid had a code system.
But not having a save mechanism was
a) less work than having one and
b) an easy way to lengthen the game
It's a win-win! ;-)
Easy does it harder
If you’ve played games for more than a decade, you’ve undoubtedly witnessed the ongoing evolution of the medium. Some see technology as the primary driver, and there’s no question games look and sound better than ever. The rising tide of tech has lifted all boats, making it possible for even a...
With technology like Bethesda's character creator, the graphics for procedurally generated new shopkeepers wouldn't be too hard. We're getting closer to being able to generate (highly generic) dialog, too.
I'm your huckleberry
Blood hath been shed ere now, i' the olden time, Ay, and since too, murders have been perform'd Too terrible for the ear. The times have been That, when the brains were out, the man would die, And there an end; but now they rise again, With twenty mortal murders on their crowns, And push u...
Ocarina of Time!
..although by "intro", I'm including everything up until the point where Zelda's bodyguard tells you to head out to the Mnt. Doom looking area. The game looks so open and epic.
Shortly afterward, all that epicness is thrown away by some guard who won't let you through until you go back to town to appease them with a Pikachu mask.
Beyond Good and Evil also had a great intro. I love how Jade just grabs up a random stick and starts attacking the aliens.
Got any openings?
A few days ago I wrote about the first hour of Bioshock and its shrewd method of establishing a world and delivering exposition. The game may unravel a bit later on, but it does a remarkably effective job of setting its hook in the player during the early stages of the journey through Rapture...
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