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Jmarquiso
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Full Disclosure: Ed Champion is a close friend of mine. I discovered yesterday that yes he was in a lot of pain. This is a thoughtful piece, but I don't think it could encapsulate the full story, and thankfully he will be taking a leave of absence from the online world for awhile.
Toggle Commented Jun 27, 2014 on How do you think it feels at Some Came Running
Hey there! I commented a couple times as either jmarquiso or Osbo, and am a big fan of your work. I found this blog looking for info on Ghost Master - an underrated game that should be looked at as interesting game designs go. Congrats on 9 years. In the time I commented, I got married, moved from California to New York to Cologne, Germany. I'm still working in TV, but I'm talking to game devs and wanting to join the industry in some capacity. Wish me luck.
Toggle Commented Jun 25, 2014 on The Meta-Campaign at Only a Game
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You were just talked about in , and I directed the user to this blog post. That user suggested a Kickstarter as a way to get a sequel/spiritual sequel. It really is a diamond in the rough, and people still find it on Steam today.
Toggle Commented Jul 27, 2013 on Post Mortem: Ghost Master (Part Two) at Only a Game
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I would also suggest "Medal of Honor: Underground." The actual sequel to Medal of Honor, focused on a woman protagonist in the french resistance.
Just wanted to say thank you for posting this Post Mortem. I've been following your blog awhile, and I honestly didn't even know of your involvement with the game. After playing it for a half hour after a Steam Sale a couple years ago - I remember finding it charming. Recently I've been contemplating a Mission: IMpossible style con artist game, and I remembered the structure of this game. It's very close to what I had in mind - you station agents in specific places which corral people to where they want them. So I'd just been playing for a couple of hours - and I really got into it. Enjoying every moment. It would have been better sold to both a hardcore PC market and the casual PC market. It has qualities similar to Evil Genius and - I think this is what it's most like - Freedom Force. In fact, it's as if Freedom Force was a kind of Tower Defense game. Really enjoying it, and glad it's out. I'd like to talk to you more in depth in the design choices that were made and how you would see applications to other themes and genres.
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Dec 2, 2011