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Joshforeman
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Bravo, Tadgh. I agree with the detractors that coining new lingo when old words already suffice is presumptuous and annoying. I disagree with them that there are old words that work for the concepts you are describing. So you are perfectly justified in proposing new lingo. Conflation of words/concepts is a huge enemy in any sphere of thought, and especially so in emerging fields such as videogame design. I've been very inspired by your aggressive stance against conflating the words 'story' and 'world' in the past, so I'm happy to see your continuing battle to clarify concepts.
Synchronous or Asynchronous Gameplay [Definitions]
Asynchronous gameplay is a popular phrase for describing various forms of online games that connect players but don’t require simultaneous play. Many eminent commentators have talked about the possibilities for this kind of gameplay, and how it might be the future for games. However, in a fasc...
Right on Tadhg. You're a big inspiration to me. I'm working on a pretty epic YouTube video about this subject. I'll let you know when it's done.
Video Game Writing and the Sense of Story [Writing]
Hot on the heels of my post about player characters actually being dolls, I came across a video (via Rock Paper Shotgun) from Game Theory with Scott Steinberg in which he asked about interactive fiction and storytelling in games. Have a look: Interactive Fiction: The Art of Video Game Storytell...
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Apr 11, 2011
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